Can you enchant clothing / robes like normal armor?


Rules Questions

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Davick wrote:
Axl wrote:
Malk_Content wrote:


Vestments and robes (exactly what a monk would want to enchant)obviously take up the Body slot....

That was not stated in the original question. "Clothes" do not default to the body slot. If they did, wearing an outfit (i.e. "clothes") would prevent vestments/robes from being worn.

Is the monk's player asking to use the body slot instead of the bracers slot? If so, I have no problem with that.

It wouldn't "void" the slot anymore than wearing mundane rings voids the two magic ring slots.

There is no statement in the rules as written to indicate that clothes/outfits are analogous to vestments/robes.


Axl wrote:
Davick wrote:
Axl wrote:
Malk_Content wrote:


Vestments and robes (exactly what a monk would want to enchant)obviously take up the Body slot....

That was not stated in the original question. "Clothes" do not default to the body slot. If they did, wearing an outfit (i.e. "clothes") would prevent vestments/robes from being worn.

Is the monk's player asking to use the body slot instead of the bracers slot? If so, I have no problem with that.

It wouldn't "void" the slot anymore than wearing mundane rings voids the two magic ring slots.
There is no statement in the rules as written to indicate that clothes/outfits are analogous to vestments/robes.

Even if there was, nonmagical equipment never prevents magical equipment in the same slot from functioning. Otherwise nobles (with signet rings) would never be able to use both ring slots, for example. Nonmagic clothes don't interfere with any slot that magical clothing might take up.


Axl wrote:
Davick wrote:
Axl wrote:
Malk_Content wrote:


Vestments and robes (exactly what a monk would want to enchant)obviously take up the Body slot....

That was not stated in the original question. "Clothes" do not default to the body slot. If they did, wearing an outfit (i.e. "clothes") would prevent vestments/robes from being worn.

Is the monk's player asking to use the body slot instead of the bracers slot? If so, I have no problem with that.

It wouldn't "void" the slot anymore than wearing mundane rings voids the two magic ring slots.
There is no statement in the rules as written to indicate that clothes/outfits are analogous to vestments/robes.

Okey dokey.

Liberty's Edge

Davick wrote:
Mike Schneider wrote:
Fozbek wrote:
Mike Schneider wrote:
No; Mage Armor is OK -- because it's a spell which grants an enhancement bonus to AC (which stacks with a monk's untyped bonuses).

No; mage armor gives an Armor bonus to AC. It does not give an enhancement bonus to AC. It is impossible to get an enhancement bonus to AC using anything that Paizo or WotC has published.

In the same vein, bracers of armor give an armor bonus to AC. By your logic, monks would be prohibited from wearing them.

A bonus is not the same thing as armor.

Armor is heavy stuff that weighs you down.

(An "enchanted shirt", or however you want to describe it or home-brew-craft in such as way as to not nerf a monk, is a wondrous item, not armor)

That's what everyone else was saying, and directly contradictory to your earlier statement.

How so?

(I suspect you're confusing someone else's remarks for mine.)


Mike Schneider wrote:
The thing which renders the whole discussion moot is this: any clothing granted an armor class and worn by a (non-Sohei) monk would immediately "turn off" is flurry and innate AC bonuses. IOW, he loses more than he gains.
Mike Schneider wrote:

A bonus is not the same thing as armor.

Armor is heavy stuff that weighs you down.

(An "enchanted shirt", or however you want to describe it or home-brew-craft in such as way as to not nerf a monk, is a wondrous item, not armor)

Nope, I think we've got the right person.

Liberty's Edge

You'll note that the word "bonus" is absent in the first statement.

(...but...this is boring. Let's find something more interesting to fight over.)


Mike Schneider wrote:

You'll note that the word "bonus" is absent in the first statement.

(...but...this is boring. Let's find something more interesting to fight over.)

Well let's compare it to this statement you made then, maybe that'll liven up your day, I know it will mine.

Mike Schneider wrote:

Because Bracers are a wondrous item, and enchanted clothing is armor; which monks are screwed wearing.

Mike Schneider wrote:

A bonus is not the same thing as armor.

Armor is heavy stuff that weighs you down.

(An "enchanted shirt", or however you want to describe it or home-brew-craft in such as way as to not nerf a monk, is a wondrous item, not armor)

EDIT: And anyway, I can't think of an item that grants an armor class as opposed to an armor BONUS, not even actual armor does that, so I don't even know what you're talking about.


Davick wrote:
Mike Schneider wrote:

You'll note that the word "bonus" is absent in the first statement.

(...but...this is boring. Let's find something more interesting to fight over.)

Well let's compare it to this statement you made then, maybe that'll liven up your day, I know it will mine.

Mike Schneider wrote:

Because Bracers are a wondrous item, and enchanted clothing is armor; which monks are screwed wearing.

Mike Schneider wrote:

A bonus is not the same thing as armor.

Armor is heavy stuff that weighs you down.

(An "enchanted shirt", or however you want to describe it or home-brew-craft in such as way as to not nerf a monk, is a wondrous item, not armor)

EDIT: And anyway, I can't think of an item that grants an armor class as opposed to an armor BONUS, not even actual armor does that, so I don't even know what you're talking about.

Maybe AD&D, where armor and similar effects (such as bracers of armor and mage armor) would "set your base armor class at X" rather than granting you a -(10-X) bonus to your armor class (lower AC was better).

The Exchange

Ah, the halcyon days of THAC0! :)


Vestax159 wrote:
Topic says it all, can a monk enchant his clothing?

I'd have no problem as a DM allowing a character's clothing to be enchanted. You gain the enhancement bonus that enchanting gets but without any benefit of any "natural" armor bonus.

As someone else said the Robe of the Archmagi provides a defense boost and (I think).

As for making it cost more (as Bracers of Armor) I'm not entirely sure. RAW that might need to be the case but from a logical standpoint there's nothing fundamentally different from a well-made (masterwork) outfit than a masterwork suit of (cloth) armor save thread count.


Darkstrom wrote:

As for making it cost more (as Bracers of Armor) I'm not entirely sure. RAW that might need to be the case but from a logical standpoint there's nothing fundamentally different from a well-made (masterwork) outfit than a masterwork suit of (cloth) armor save thread count.

The cost for bracers and the enhancement bonus for armors is identical though.


Vestax159 wrote:
Topic says it all, can a monk enchant his clothing?

I believe the rules state that normal clothing is Armor +0. Since it is not Armor -, you should be able to enchant clothing with the normal armor enchantment process.

Scarab Sages

Bascaria wrote:
FarmerBob wrote:
Davick wrote:
Vestax159 wrote:
Topic says it all, can a monk enchant his clothing?
I'd treat it as bracers of armor that take up a different slot, otherwise, I don't see the harm in it.

Now that works for me. Just wouldn't allow Bracers of Armor to stack with clothes that have a +5 enhancement bonus, for example.

Absolutely. It would still be providing an enhancement bonus to an armor bonus to AC, which would not stack with bracers of armor, since they also provide an enhancement bonus to an armor bonus to AC.

There is also a spell somewhere (magic vestment?) which gives armor a temporary enhancement bonus and says that you can treat normal clothes as armor with an AC value of 0 for the purposes of enhancing them with it. More precedent.

Bracers provide an armor bonus, not an enhancement bonus. A monk could, for example, gain full benefit from bracers of armor + a ring of protection.

An enhancement bonus to clothing would simply be moving the location of the enhancement bonus. As has been pointed out, this is already done with robes of the magi.

Scarab Sages

ProfPotts wrote:
Ah, the halcyon days of THAC0! :)

I still think in terms of THAC0 :(

Dark Archive

Vestax159 wrote:
Topic says it all, can a monk enchant his clothing?

Yep. They are called bracers of armor. If you look at the pricing, bracers of armor are priced just like armor, and give an enhancement bonus to armor.

Grand Lodge

Goblins Eighty-Five wrote:
Vestax159 wrote:
Topic says it all, can a monk enchant his clothing?
Yep. They are called bracers of armor. If you look at the pricing, bracers of armor are priced just like armor, and give an enhancement bonus to armor.

No what they give is an Armor Bonus to AC. Just like what regular armor does.. There is no such thing as an enhancement bonus to armor, it's an enhancement to the armor bonus. The wording is important.

Dark Archive

LazarX wrote:
No what they give is an Armor Bonus to AC. Just like what regular armor does.. There is no such thing as an enhancement bonus to armor, it's an enhancement to the armor bonus. The wording is important.

Der her! I don't feel smart. Looks like you are right about armor bonus to AC.


My apologies if this is counts as thread-necromancy, however i couldn't help but commenting.

From Core: Different Bonuses Stack. same bonuses, except for [dodge] and [circumstance], do not.

Armor gives an [Armor] bonus and takes up the Armor slot, Bracers of [Armor] take up the wrist slot and give an [Armor] bonus.
Monks say "As long as they are unarmored" not "As long as they have no Armor Bonus" This would imply it is not looking for any sort of bonus for the monk, but instead checking the Armor slot for equipment that would disable the ability. Therefore, Bracers of Armor work fine with monks.

Enhancement bonuses say "look for this bonus, increase it by this amount" it doesn't matter what else factors in it simply finds, and increments.

Amulets of natural armor are fantastic examples of this. Many PC's have no inherent Natural armor, yet they can still receive an Enhancement bonus to that nonexistent natural armor. Yet at the same time Ancient Wyrms are perfectly capable of wearing an appropriately sized +5 amulet of natural armor,increasing the toughness of their hides from steal to diamond.

Also, it should be noted that magic is significantly more expensive than its mundane counterpart. a +1 Chainshirt cost around 1.3k gold, an equivalant Armor bonus using Bracer+Magic t-shirt combo cost ten times as much at around 13k and takes up two, generally more useful items lots than the designated armor slot.(Magic t-shirt/robe takes up the Body item slot, and bracers take up wrist slot.

Sczarni

Vestax159 wrote:
Topic says it all, can a monk enchant his clothing?

Somehow I guessed you were a Monk. They usually ask this question(I did a long time ago when I first started playing one!)

The answer is No, not by the RAW rules. You basically cannot wear ANYTHING on your Armor(Not to be confused with Chest or Body) spot.

You could Certainly talk your GM into allowing it though. It's not exactly gamebreaking and it will help you keep up with your fellow comrades and all of the awesome stuff they get from their armor and weapons. :)

Grand Lodge

Vestax159 wrote:
Topic says it all, can a monk enchant his clothing?

No. The monk CAN obtain enchanted Haramaki or Silken Ceremonial Armor which is essentially cloth. The bad news however, is that the monk WILL still suffer all the penalties for wearing armor.

The only rules avenue for getting what you want, are the temporary enchantments of the magic vestment spell and it's mythic version. Otherwise, ask your home campaign DM for a variation.


I apologize in advance for I have not taken the time yet to go back and read what all has been said, so if the counter argument for what I'm about to say exists, just tell me.

However, why can't things such as normal clothing or robes be enchanted?
Here's my logic. In order to make something magical, it must first be master worked. You can in fact masterwork clothing, so we're on the right track. Now then once you have the master worked item, you can then make it into a +1 item. Now I understand this isn't particularly true with all the master worked items in the game, but here me out now...

There are things in the game, such as wonderous items, that both have special, unique magical effects or abilities, and are at the same time pieces of regular clothing, such as funnily enough, Monk's Robe. These wonderous items even have the construction requirements. However, very clearly beneath magical shield and armor abilities, it reads...

Magical armor and shield abilities.:
Magic Armor and Shield Special Abilities

Most magic armor and shields have only enhancement bonuses. Such items can also have one or more of the special abilities detailed below. Armor or a shield with a special ability must have at least a +1 enhancement bonus.

So, in other words, for these wonderous, magical robes to get super cool unique abilities, they HAD to have been turned into +1 robes first, at the very least.

Now you can counter argue that these robes are not armor, thus they can never have the +1 enchantment, however, they still have magical abilities which means if all else fails, you can still permanently enchant normal clothing with AC giving benefits via spells, and actually skip past the +1 enhancement requirement all together. Is there, in fact, a rule that states in black and white that clothing cannot be enchanted?

Thoughts on this?

Grand Lodge

SwiftyKun wrote:

I apologize in advance for I have not taken the time yet to go back and read what all has been said, so if the counter argument for what I'm about to say exists, just tell me.

However, why can't things such as normal clothing or robes be enchanted?

I have an even simpler reply. They can't, because the rules say they can't. It would be extremely unlikely that Paizo is going to change the rules in this area. If you want a variation, the person to ask this question is your home DM. Unless of course, your home DM is me.


The simple way to tell if an item is a valid target for armor enhancements is this:

Does the item in a completely unenhanced state provide a bonus to AC?

If yes, it is armor; it can be enhanced with any of the armor abilities, but will also cause penalties for monks if they wear it. If no, then it is not armor, and is not a valid target.

A normal cloth robe does not provide AC. It is not armor, and therefore isn't a valid target for armor enhancements.


LazarX wrote:
SwiftyKun wrote:

I apologize in advance for I have not taken the time yet to go back and read what all has been said, so if the counter argument for what I'm about to say exists, just tell me.

However, why can't things such as normal clothing or robes be enchanted?

I have an even simpler reply. They can't, because the rules say they can't. It would be extremely unlikely that Paizo is going to change the rules in this area. If you want a variation, the person to ask this question is your home DM. Unless of course, your home DM is me.

Could you link to me or show me where the quote for this ruling is please?


Xaratherus wrote:

The simple way to tell if an item is a valid target for armor enhancements is this:

Does the item in a completely unenhanced state provide a bonus to AC?

If yes, it is armor; it can be enhanced with any of the armor abilities, but will also cause penalties for monks if they wear it. If no, then it is not armor, and is not a valid target.

A normal cloth robe does not provide AC. It is not armor, and therefore isn't a valid target for armor enhancements.

If you cannot enchant normal clothing with a +1 enchantment my good fellow, then how do you explain the normal articles of clothing that have special abilities?

As I had said previous, the only ways I can think of are that normal clothing can indeed be given +1, or that they ignore this requirement all together and may be magically crafted with armor giving spells, thus making normal cloths offer magical AC benefits.


Hm. If you could buy enchanted clothing as easily as enchanted armor, then no-one would want Bracers of Armor, since they use up the wrist slot and clothes are slotless. (Unless you want to say that your clothes take up the body slot.)
This would mean that high level monks would never change their clothes.


SwiftyKun wrote:
If you cannot enchant normal clothing with a +1 enchantment my good fellow, then how do you explain the normal articles of clothing that have special abilities?

Read what I said, please:

Xaratherus wrote:
Does the item in a completely unenhanced state provide a bonus to AC?

A set of clothing in a completely unenhanced state does not offer any AC bonus. Therefore it is not armor. That does not mean it cannot be enhanced to grant an armor bonus; that still does not make it armor, it makes it a wondrous item.

As to rules quotations:

Magic Vestment wrote:

You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).

An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.

If clothing could count as armor normally, then the highlighted line would be unnecessary. It however states that for the purposes of that spell only, you can count clothing as armor for that spell.

Now, you state above that Monk's Robes don't make sense because you must have an enhancement bonus before you can enchant something further.

But read what you actually quoted:

Quote:
Most magic armor and shields have only enhancement bonuses. Such items can also have one or more of the special abilities detailed below. Armor or a shield with a special ability must have at least a +1 enhancement bonus.

The monk's robes aren't armor; therefore, they do not need a +1 before they can have enhancements added to them. That said, that also implies that because they are not armor, they aren't a valid target for enhancements that require armor.

SwiftyKun wrote:

Wait, as to the original question, why was this such a heated argument?

"Can you enchant your clothing?"

If they have items in the game like Robes, that are magically enchanted, regardless of what effects or abilities they give, then the answer is obviously yes!

If you couldn't then those items would never exist!

You can enchant clothing. You don't even need the +1 enhancement bonus on it first. Why? Because that's a requirement for enhancing armor. And clothing is not armor. Therefore it's not a valid target for any enhancements that require they be placed on armor.

You've actually answered your own question; your confusion seems to stem from the fact that you're assuming that clothing = armor, and that's not true.


Hmm, okay, I can see what you're saying. I will agree with you that any armor enchantments cannot be cast upon normal clothing.

However, through crafting and with the permanency spell, would you agree that it IS in fact possible to enchant normal clothing to offer the same benefits that enchanting would give them. I.E, oh I don't know, enchant a normal set of robes to have permanent mage armor.


Huh, it makes me wonder how the original topic got into such a big discussion. I mean heck, the fact that there are wonderous items of which are robes sort of proves that to the OP's question, yes, you can in fact enchant normal clothing with any enchantment that isn't solely restricted to armor.

Oh well, case closed. :D


Depends on the spell. There's a list of spells that can be made permanent; if it's on that list, then you can probably assume that a GM will allow you to make it permanent.

Outside of that, permanency does state the GM can allow other spells, so it would be up to your GM whether any given spell could be made permanent.

Sczarni

Rules are Rules.

If it is listed here:
http://www.d20pfsrd.com/equipment---final/armor
Than it is Armor or Shield. It goes in the respective slot. It can be enchanted or enhanced with it's respective property choices. There may be other Armors and Shields listed in the Specific Armor/Shield section as well. Clothing is not among any of those though. Clothing would be a Chest item.

Enhancements/Enchants can be applied to Weapons, Shields, and Armor only. If you don't like this, then work with your DM. It requires a houserule. If I were the DM, I'd allow it because Monks have it tough enough as is. However, the RAW of this won't change anytime soon, if ever.

Wonderous items are your best bet as Armor of ANY kind will make you suffer with several penalties. There is one, Bodywrap of Mighty Strikes(I think) that can possibly be enchanted for +7 worth of whatever, but I am unsure if that is RAW or not. Typically it grants up for up to +7 Attack(max) on up to 4 attacks with a full attack or flurry, per round. That's a decent alternative but I do not know how it would function with other enchants even if it is legal.

If you want, I can provide you with a Monk/Druid build that focuses on very strong IUS damage and allows the use of armor in Wildshape.


I feel like I'm helping to beat a dead horse here, but here's my 2 cents:

I am of the opinion that you can enchant clothing with armor enchantment bonuses.

Why:
* You have magical robes that exist that provide this bonus.
*You have magical bracers that provide this bonus.
*There are amulets and rings that exist that provide similar bonuses (Amulet of Natural Armor, Rings of Protection).
*You have the item creation rules that offer ways of creating custom items that provide armor bonus (http://www.d20pfsrd.com/magic-items#TOC-Creating-Wondrous-Items), though bonuses in slots not typically used for those items is discouraged / cautioned against.

I also don't think enchanted clothing in this case would count as armor for use of a monk's abilities. The magic is providing the bonus, not the clothing itself, so there should be no difference between a monk wearing a t-shirt and having his/her bonuses compared to a +3 t-shirt. It's the physical nature of the armor itself that hampers the bonus.

I DO believe that the enchanted clothing would take up the body OR chest slot (DM's call, I lean body here), just like any other magical item would.

This last one is personally just my opinion, but I believe that there are better chest / body items vs. wrist items where bracers of armor reside. If a player wants to limit their chest/body slot to enchanted clothing, all the better for my monsters to eat them. No vest of escape for you, or robes of the archmage, or whatever other item tickles your fancy.

Of course, this is my opinion, and people are subject to their own opinions, so my reasons may not be good as far as other people are concerned. Take them as you like.

/end dead horse beating.


Kazumetsa Raijin wrote:

Rules are Rules.

If it is listed here:
http://www.d20pfsrd.com/equipment---final/armor
Than it is Armor or Shield. It goes in the respective slot. It can be enchanted or enhanced with it's respective property choices. There may be other Armors and Shields listed in the Specific Armor/Shield section as well. Clothing is not among any of those though. Clothing would be a Chest item.

Enhancements/Enchants can be applied to Weapons, Shields, and Armor only. If you don't like this, then work with your DM. It requires a houserule. If I were the DM, I'd allow it because Monks have it tough enough as is. However, the RAW of this won't change anytime soon, if ever.

Wonderous items are your best bet as Armor of ANY kind will make you suffer with several penalties. There is one, Bodywrap of Mighty Strikes(I think) that can possibly be enchanted for +7 worth of whatever, but I am unsure if that is RAW or not. Typically it grants up for up to +7 Attack(max) on up to 4 attacks with a full attack or flurry, per round. That's a decent alternative but I do not know how it would function with other enchants even if it is legal.

If you want, I can provide you with a Monk/Druid build that focuses on very strong IUS damage and allows the use of armor in Wildshape.

I'm sorry, but I still fail to see where it says specifically that you cannot enchant normal clothing. It has been established that you cannot enchant clothing with a weapon or armor enhancement since those are for weapons or armors, if that is what you are referring to, which is correct. Other spells however that are not either of those type of enchantments should be fine.

Grand Lodge

SwiftyKun wrote:


If you cannot enchant normal clothing with a +1 enchantment my good fellow, then how do you explain the normal articles of clothing that have special abilities?

As I had said previous, the only ways I can think of are that normal clothing can indeed be given +1, or that they ignore this requirement all together and may be magically crafted with armor giving spells, thus making normal cloths offer magical AC benefits.

1. The items you're thinking of are not normal "articles of clothing" they are specific woundrous items EACH of which have their own enchantment formula.

2. The Craft Magic Arms and Armor feat which is how standard magical armor is made is specific that the target of the enchantment MUST be a masterwork weapon, armor, or shield. Your "normal article of clothing" does not qualify.


LazarX wrote:
SwiftyKun wrote:


If you cannot enchant normal clothing with a +1 enchantment my good fellow, then how do you explain the normal articles of clothing that have special abilities?

As I had said previous, the only ways I can think of are that normal clothing can indeed be given +1, or that they ignore this requirement all together and may be magically crafted with armor giving spells, thus making normal cloths offer magical AC benefits.

1. The items you're thinking of are not normal "articles of clothing" they are specific woundrous items EACH of which have their own enchantment formula.

2. The Craft Magic Arms and Armor feat which is how standard magical armor is made is specific that the target of the enchantment MUST be a masterwork weapon, armor, or shield. Your "normal article of clothing" does not qualify.

Bracers of Armor are wondrous items. So let's use the formula for a fellow wondrous item then shall we? Oh look, it's the same.


Craft wondrous item feat:
You can create wondrous items, a type of magic item.

Prerequisite: Caster level 3rd.

Benefit: You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price. See the magic item creation rules in Magic Items for more information.

You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item.

I'll take my magically enchanted robes now please.


I'm not reading through this whole thread, but I suggest if for some reason you want your "clothes" to provide armor and somebody has a problem with that just purchase haramaki or silken ceremonial armor. Boom. "Clothing" that counts as armor.

Of course, this will not bypass the loss that monks will experience with wearing any armor. But then, as a GM if you enchanted clothing to provide AC I would still rule that it removed it since you're wearing it as armor.

Bracers of Armor of course work fine.


Claxon wrote:
I'm not reading through this whole thread, but I suggest if for some reason you want your "clothes" to provide armor and somebody has a problem with that just purchase haramaki or silken ceremonial armor. Boom. "Clothing" that counts as armor.

And since it's armor, it denies the monk many of his class features. Just because it's light and made of cloth doesn't mean the monk can wear it and retain his class features (at least as far as I'm aware).

That's really what the post was about - how to give a monk a method to get armor enhancements without having to actually wear armor, or without paying the advanced cost of non-armor that grants armor enhancements while still retaining monk class features.

Grand Lodge

Claxon wrote:

I'm not reading through this whole thread, but I suggest if for some reason you want your "clothes" to provide armor and somebody has a problem with that just purchase haramaki or silken ceremonial armor. Boom. "Clothing" that counts as armor.

Of course, this will not bypass the loss that monks will experience with wearing any armor. But then, as a GM if you enchanted clothing to provide AC I would still rule that it removed it since you're wearing it as armor.

Bracers of Armor of course work fine.

Character in question is a monk. Haramaki and Silken Ceremonial Robes are considered armor. Monk plus Armor equals problem.


Claxon wrote:

I'm not reading through this whole thread, but I suggest if for some reason you want your "clothes" to provide armor and somebody has a problem with that just purchase haramaki or silken ceremonial armor. Boom. "Clothing" that counts as armor.

Of course, this will not bypass the loss that monks will experience with wearing any armor. But then, as a GM if you enchanted clothing to provide AC I would still rule that it removed it since you're wearing it as armor.

Bracers of Armor of course work fine.

How does that make sense?


The rules for enchanting things are simple. 1 do the rupes cover it? If yes look for examples in the game that do something similar to what you want.

This tells us that 1 barring the exception of 1 spell clothing is never treated like armor.

Every ac item in the game that is not armor is basically enchanted like bracers of armor ring of defle tion amulet of nat armor etc.

There are zero game exsmples ( that I am aware of) of non armor being enchanted like armor.


So, bottom line...

Normal clothing can in fact be enchanted with abilities, including those that increase your AC, but not the same as you would enchant armor. The end.

Grand Lodge

SwiftyKun wrote:

So, bottom line...

Normal clothing can in fact be enchanted with abilities, including those that increase your AC, but not the same as you would enchant armor. The end.

No it can't. Items that are enchanted have to be made to be enchanted.. the robe of the archmagi isn't just a bathrobe that was bought off of the local GoodWill, it was specially constructed as a masterwork enchantable item (which represent some of the expense of the item's creation.)


*Facepalm.* I think you ignored the post I posted previously, quoting the feat needed to craft and enchant things like normal clothing. Enchanting something as it's created into a wondrous item is still enchanting it.


Davick wrote:
Claxon wrote:

I'm not reading through this whole thread, but I suggest if for some reason you want your "clothes" to provide armor and somebody has a problem with that just purchase haramaki or silken ceremonial armor. Boom. "Clothing" that counts as armor.

Of course, this will not bypass the loss that monks will experience with wearing any armor. But then, as a GM if you enchanted clothing to provide AC I would still rule that it removed it since you're wearing it as armor.

Bracers of Armor of course work fine.

How does that make sense?

I guess you are referring to why would I not allow someone to enchant robes to provide AC bonus like normal armor?

If that is your question then the answer is because doing otherwise allows the monk to bypass the limitation (at least partially) set out by the class. If the monk wants AC bonus (and since it can't come from armor without losing class features) he would need to use Amulet of Natural Armor, Ring of Protection, and Bracers of Armor. As a GM I would allow him to change the slot to another slot but it would still have to be priced as bracers of armor, not as normal armor. Normal armor is cheaper to enchant but interferes with the monk class features. This is not a bug, this is a feature. Its supposed to do this. You should not be allowed to bypass by simply saying "my clothing is armor that doesn't count as armor!"

Also, I agree with MajorRat's statements as well. You have non-armor items that provide AC/natural armor/deflection bonuses and allowing something else, at a cheaper price would be an injustice to the game.


Claxon wrote:
Davick wrote:
Claxon wrote:

I'm not reading through this whole thread, but I suggest if for some reason you want your "clothes" to provide armor and somebody has a problem with that just purchase haramaki or silken ceremonial armor. Boom. "Clothing" that counts as armor.

Of course, this will not bypass the loss that monks will experience with wearing any armor. But then, as a GM if you enchanted clothing to provide AC I would still rule that it removed it since you're wearing it as armor.

Bracers of Armor of course work fine.

How does that make sense?

I guess you are referring to why would I not allow someone to enchant robes to provide AC bonus like normal armor?

If that is your question then the answer is because doing otherwise allows the monk to bypass the limitation (at least partially) set out by the class. If the monk wants AC bonus (and since it can't come from armor without losing class features) he would need to use Amulet of Natural Armor, Ring of Protection, and Bracers of Armor. As a GM I would allow him to change the slot to another slot but it would still have to be priced as bracers of armor, not as normal armor. Normal armor is cheaper to enchant but interferes with the monk class features. This is not a bug, this is a feature. Its supposed to do this. You should not be allowed to bypass by simply saying "my clothing is armor that doesn't count as armor!"

Also, I agree with MajorRat's statements as well. You have non-armor items that provide AC/natural armor/deflection bonuses and allowing something else, at a cheaper price would be an injustice to the game.

Oh I see the problem. You are ok with moving bracers of armor to the, let's say chest slot or body slot, but you don't want that to affect the price of the item.

That's fine. But I would like to point out that the enhancement bonus for bracers IS actually the same as the price for the same enhancement on a suit of armor. This makes sense according to the item creation rules.


Davick wrote:

Oh I see the problem. You are ok with moving bracers of armor to the, let's say chest slot or body slot, but you don't want that to affect the price of the item.

That's fine. But I would like to point out that the enhancement bonus for bracers IS actually the same as the price for the same enhancement on a suit of armor. This makes sense according to the item...

True, that the price is the same but its not only the price that is relevant, but the fact that Bracers of Armor are limited to a +8 total enhancement bonus instead of 10. Addmittedly I didn't look at the price for BoA versus enchanting armor, but to me the important part is making sure the functionality of armor is usurped by making other items into "armor".


With the existence of the robe of the archmagi, gunman's duster, and corset of witchcraft (the latter 2 can be worn by a monk for the AC benefit alone) I don't see why clothing couldn't be enchanted to provide an armor bonus. Cost of bracers of armor seems to fit after one estimates of the cost of those stated items other abilities and remove them for the armor bonus cost.


Yup, it's valid.

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