Armored Tent?


Advice


So I have a character who travels with a colossal yurt (a dome shaped wood framed tent) and I was thinking it would be nice to use the siege engine armoring rules to give it quilted cloth armor and later enchanting the yurts armor (mostly to improve its survivability. How reasonable is this?


rat_ bastard wrote:
So I have a character who travels with a colossal yurt (a dome shaped wood framed tent) and I was thinking it would be nice to use the siege engine armoring rules to give it quilted cloth armor and later enchanting the yurts armor (mostly to improve its survivability. How reasonable is this?

This is a new one....

Well to get technical, I suppose nothing would stop you from giving the tent armor, but it is much easier to swing a sword and hit a building than it is to swing the same sword and hit a person. I personally wouldn't give the building armor, damage reduction on the other hand.....


Step 1) Kill giant Dire Armadillo.
2) Clean out inside.
3) Shrink item on armadillo armor
4) Insta-armored-tent

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Tiny Coffee Golem wrote:

Step 1) Kill giant Dire Armadillo.

2) Clean out inside.
3) Shrink item on armadillo armor
4) Insta-armored-tent

Pfft, at that point I say screw the tent, gimme an Armadillo Cloak!


Mogart wrote:
rat_ bastard wrote:
So I have a character who travels with a colossal yurt (a dome shaped wood framed tent) and I was thinking it would be nice to use the siege engine armoring rules to give it quilted cloth armor and later enchanting the yurts armor (mostly to improve its survivability. How reasonable is this?

This is a new one....

Well to get technical, I suppose nothing would stop you from giving the tent armor, but it is much easier to swing a sword and hit a building than it is to swing the same sword and hit a person. I personally wouldn't give the building armor, damage reduction on the other hand.....

Thats why I am going for DR against arrows and resistance to damage to the structure over an AC bonus, even full plate is not going to help the tent much as it cannot dodge or move on its own.


rat_ bastard wrote:
So I have a character who travels with a colossal yurt (a dome shaped wood framed tent) and I was thinking it would be nice to use the siege engine armoring rules to give it quilted cloth armor and later enchanting the yurts armor (mostly to improve its survivability. How reasonable is this?

Images of this going through my head. And then this.


rat_ bastard wrote:
So I have a character who travels with a colossal yurt (a dome shaped wood framed tent)

I'm just curious, how do you travel around with a colossal sized armored yurt?


Blakksheep wrote:
rat_ bastard wrote:
So I have a character who travels with a colossal yurt (a dome shaped wood framed tent)
I'm just curious, how do you travel around with a colossal sized armored yurt?

Same way the mongols did (and still do); large packtrain.


Good to see someone using his leadership feat for something kewl.


Blakksheep wrote:
rat_ bastard wrote:
So I have a character who travels with a colossal yurt (a dome shaped wood framed tent)
I'm just curious, how do you travel around with a colossal sized armored yurt?

It breaks down pretty small before I cast shrink item on it, afterwords I just toss it in my saddle bags until I need it.

Liberty's Edge

LovesTha wrote:
Good to see someone using his leadership feat for something kewl.

My guys are working on their war-wagon these last few months (from "a dozen used chariots"). They just got done fashioning the skis for winter travel in Brevony

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