Iron gods Character advice


Advice


So one of my friends started up an iron gods ap. ATM our party consists of an unchained android rogue, a fetching swashbuckler, a wizard, a human summoner, and an android gunslinger. Obviously since this takes place in CONAN vs SPACE ROBOTS land I will be playing an android, but I'm not to convinced on what class to play.

If it helps we rolled for stats and I got 18, 16, 15, 15, 13, 10 (the highest in the group).

Now obviously this group has everything but divine casting. My question is what kind of divine caster to be. I know cleric is powerful, but honestly I find it quite bland. Druid would be much more interesting, but I don't know how a druid would fit into this party comp/CONAN VS ROBOTS land. One other class I looked at was hunter, which I found really unique and quite awesome with the primal archetype, but it seems more like a striker then a divine caster (think cavalier with spells). Since I rolled so well I'm not to worried about required stats, although I want to stay away from oracle since they are cha based and I have a penalty to it.

Of course, there may be something I am missing. Could I be so bold as to ask for your opinions/advice on the matter?


Are psionics allowed? I've found that the android race works really well with the Ultimate Psionics book; 4/5 of my players are using psionics in my current Iron Gods game. And you could easily fill that extra missing niche with psionic powers.

Dark Archive

Pathfinder Adventure Path Subscriber

Absolutely, Grim!

I agree with your assessment, your party needs someone who can heal, so we need to focus on people who have, at the very least, the cure spells on their list. That list is:

Alchemist
Bard
Cleric
Druid
Hunter
Inquisitor
Investigator
Oracle
Paladin
Ranger
Shaman
Skald
Warpriest
Witch

Fourteen different options. Of them, if you're going to play an android, your Charisma penalty will be a problem with the Bard, Oracle, and Skald, and both the Alchemist and the Investigator are selfish casters, so they don't really solve the problem. You've also rated the Cleric low, so let's take them off the board.

That leaves eight options, the Druid, the Hunter, the Inquisitor, the Ranger, the Shaman, the Warpriest, and the Witch. Personally, given the rest of the party, I would lean towards the Warpriest, which would give you both divine spells and heavy armor proficiency, which is something the rest of the group lacks.

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