Does UC have an Alchemist Bomber Archtype?


Product Discussion


Title says it all, is there an archtype for Alchemists that focuses specifically on bombs in Ultimate Combat? Because that may be the deciding factor on whether I buy it or not.


The alchemist archetype that focuses on bombs is called the Alchemist.

But seriously, no. What more could it do?


Cheapy wrote:

The alchemist archetype that focuses on bombs is called the Alchemist.

But seriously, no. What more could it do?

So there isn't a bomber archtype? Drag.

I've got an alchemist character right now and he isn't very concerned with poison and I haven't used the mutagen once, so I was hoping that there might be an archtype, some kind of mad bomber, that reflected my character's focus on explosives.


Use the mutagen to boost Dex to hit better, or con to survive more hits?


Cheapy wrote:
Use the mutagen to boost Dex to hit better, or con to survive more hits?

Those are both good suggestions, but that's just not what my charater is focused on. He's not interested in transforming into Mr Hyde, nor is he interested in making poisons, he just wants to make things go boom!

It seems like an oversight that there would be so many good archtypes for the Alchemist that explore the various ways they can work, but then completely overlook an archtype based off one of its main abilites.

I was hoping for something that would give me access to advanced bomb techniques that would replace some of the non-bomb related material, like the poison and mutagen stuff. I've got no use for it as a bomb throwing anarchist.

Scarab Sages

Robert Cameron wrote:
Title says it all, is there an archtype for Alchemists that focuses specifically on bombs in Ultimate Combat? Because that may be the deciding factor on whether I buy it or not.

The Pathfinder Society Field Guide includes a Grenadier Archetype, drops focus on certain things (like poison use) to become better with bombs.


What other archetypes are there?

Scarab Sages

Cheapy wrote:
What other archetypes are there?

I like the Mindchemist for boosting your int to make the bombs do even more damage. It makes me cackle with mad scientist glee.


Cheapy wrote:
What other archetypes are there?

The Ultimate Magic is loaded with different Alchemist archtypes, and they're up on the PFSRD if you're interested.


DragonBelow wrote:
Robert Cameron wrote:
Title says it all, is there an archtype for Alchemists that focuses specifically on bombs in Ultimate Combat? Because that may be the deciding factor on whether I buy it or not.
The Pathfinder Society Field Guide includes a Grenadier Archetype, drops focus on certain things (like poison use) to become better with bombs.

Thanks for the tip, I will have to look that up!


Matthew Trent wrote:
Cheapy wrote:
What other archetypes are there?
I like the Mindchemist for boosting your int to make the bombs do even more damage. It makes me cackle with mad scientist glee.

I really want to use Mindchemist for a future character, make him like The Leader from the Hulk.


the beastmorph archetype could help you, it lets go of poison and your mutagens will never last hours, but you gain beast-form (up to III I think) abilites.

It's a lot better suited for vivisectionist, but a bomber might profit from it, especially if you mainly want to get rid of poison usage and such.


Richard Leonhart wrote:

the beastmorph archetype could help you, it lets go of poison and your mutagens will never last hours, but you gain beast-form (up to III I think) abilites.

It's a lot better suited for vivisectionist, but a bomber might profit from it, especially if you mainly want to get rid of poison usage and such.

Yeah, those really aren't what I'm looking for, especially the vivisectionist because they don't even get bombs!

I'm looking for something in the vein of a mad bomber anarchist archtype, the kind that would wear a top hat and a cloak and twirl a handlebar mustache. I don't want to turn into something or to torment people, I want to make stuff explode!


Robert Cameron wrote:
Richard Leonhart wrote:

the beastmorph archetype could help you, it lets go of poison and your mutagens will never last hours, but you gain beast-form (up to III I think) abilites.

It's a lot better suited for vivisectionist, but a bomber might profit from it, especially if you mainly want to get rid of poison usage and such.

Yeah, those really aren't what I'm looking for, especially the vivisectionist because they don't even get bombs!

I'm looking for something in the vein of a mad bomber anarchist archtype, the kind that would wear a top hat and a cloak and twirl a handlebar mustache. I don't want to turn into something or to torment people, I want to make stuff explode!

There's a wizard archetype in UC that gives bombs. No discoveries, but you can put spells in bombs, I think.


As was mentioned before: The Grenadier was introduced in Pathfinder Society Field Guide as a bomb focused Alcamest.

Also, in Ultimate Combat, there is at least one extract per level that auguments bomb use, so you no longer have a "wasted" class feature if you really want to focus down on bomb throwing.

In Pathfinder Campaign Setting: Inner Sea Magic, there is another Alchemist archetype that focuses on dealing with undead and traps. Boosted bombs to d8's when fighting constructs and undead, as well as giving bonuses to trap finding and stuff.

Hope that helps.


Cheapy wrote:
Robert Cameron wrote:
Richard Leonhart wrote:

the beastmorph archetype could help you, it lets go of poison and your mutagens will never last hours, but you gain beast-form (up to III I think) abilites.

It's a lot better suited for vivisectionist, but a bomber might profit from it, especially if you mainly want to get rid of poison usage and such.

Yeah, those really aren't what I'm looking for, especially the vivisectionist because they don't even get bombs!

I'm looking for something in the vein of a mad bomber anarchist archtype, the kind that would wear a top hat and a cloak and twirl a handlebar mustache. I don't want to turn into something or to torment people, I want to make stuff explode!

There's a wizard archetype in UC that gives bombs. No discoveries, but you can put spells in bombs, I think.

That'd be pretty amazing if my character wasn't already an Alchemist. The DM said that if I found an official archtype he'd let me use it, but I doubt he'll let me switch classes at this point.


Jeranimus Rex wrote:

As was mentioned before: The Grenadier was introduced in Pathfinder Society Field Guide as a bomb focused Alcamest.

Also, in Ultimate Combat, there is at least one extract per level that auguments bomb use, so you no longer have a "wasted" class feature if you really want to focus down on bomb throwing.

In Pathfinder Campaign Setting: Inner Sea Magic, there is another Alchemist archetype that focuses on dealing with undead and traps. Boosted bombs to d8's when fighting constructs and undead, as well as giving bonuses to trap finding and stuff.

Hope that helps.

It's looking like I'm going to have to take a trip to the game store to take a gander at the Pathfinder Society Field Guide.

Thanks for the tip on the bomb enhancing extracts in UC.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Robert Cameron wrote:
Richard Leonhart wrote:

the beastmorph archetype could help you, it lets go of poison and your mutagens will never last hours, but you gain beast-form (up to III I think) abilites.

It's a lot better suited for vivisectionist, but a bomber might profit from it, especially if you mainly want to get rid of poison usage and such.

Yeah, those really aren't what I'm looking for, especially the vivisectionist because they don't even get bombs!

I'm looking for something in the vein of a mad bomber anarchist archtype, the kind that would wear a top hat and a cloak and twirl a handlebar mustache. I don't want to turn into something or to torment people, I want to make stuff explode!

That's your standard Alchemist. I don't think that Paizo is interested in an archetype that makes more bomb damage.


LazarX wrote:
Robert Cameron wrote:
Richard Leonhart wrote:

the beastmorph archetype could help you, it lets go of poison and your mutagens will never last hours, but you gain beast-form (up to III I think) abilites.

It's a lot better suited for vivisectionist, but a bomber might profit from it, especially if you mainly want to get rid of poison usage and such.

Yeah, those really aren't what I'm looking for, especially the vivisectionist because they don't even get bombs!

I'm looking for something in the vein of a mad bomber anarchist archtype, the kind that would wear a top hat and a cloak and twirl a handlebar mustache. I don't want to turn into something or to torment people, I want to make stuff explode!

That's your standard Alchemist. I don't think that Paizo is interested in an archetype that makes more bomb damage.

They've made the Grenadier in PFSFG.


you can already do crazy damage with normal alch bombs and you want to do more ?

just because you have class abilities doesn't mean you have to use them. you can already play the character your looking to play by not using poison etc. why do you need something to replace it ? just play it as it lays ;)

Sovereign Court

DragonBelow wrote:
Robert Cameron wrote:
Title says it all, is there an archtype for Alchemists that focuses specifically on bombs in Ultimate Combat? Because that may be the deciding factor on whether I buy it or not.
The Pathfinder Society Field Guide includes a Grenadier Archetype, drops focus on certain things (like poison use) to become better with bombs.

I have to second the Grenadier. It does what an archetype really ought to do, which is trim away the fat (in this case poison use) and boost up the element that gets focused on.

Sovereign Court

Phasics wrote:

you can already do crazy damage with normal alch bombs and you want to do more ?

just because you have class abilities doesn't mean you have to use them. you can already play the character your looking to play by not using poison etc. why do you need something to replace it ? just play it as it lays ;)

While at 10th level you do get a condition effect with bombs, the archetype isn't so much boosting damage directly, but instead just adding more options with bomb use. You can do a cone effect with a bomb, get a free discovery (which frees up another discovery to add in another differing bomb effect). There is also the alchemical boosting of weapons, though that one I can see more as a way to help buff other party member's weapons, than actually boosting the alchemist's own power.

Poison use is a dead end as it's too expensive to be worthwhile, so rather than have that element shrivel up and just hang there, instead you can take this archetype and just get a more flexible use of bombs, along with the always needed condition effect at higher levels of play.


Can someone post teh details of the Grenadier?


I would, but I'm unsure of the legality of it. Is the stuff from the non-core books still OGL and free to post?


SunsetPsychosis wrote:
I would, but I'm unsure of the legality of it. Is the stuff from the non-core books still OGL and free to post?

Does the OGL page at the bottom (or the text at the bottom of the credit page) say that all mechanics are not product identity?

Scarab Sages

Briefly, you give up all the poision use suff and brew potion bonus feat to get the ability to set your bombs off in cones of increasing size. Seems fun.

Does not actually interact with the mutagen iirc (book is elsewhere at the moment), so you've still got that thing.

Its nice 'cause most people I game with aren't really fond of the costs involved in poisions. This is a general reluctance to utilize consumables that many local gamers share.


Matthew Trent wrote:

Briefly, you give up all the poision use suff and brew potion bonus feat to get the ability to set your bombs off in cones of increasing size. Seems fun.

Does not actually interact with the mutagen iirc (book is elsewhere at the moment), so you've still got that thing.

Its nice 'cause most people I game with aren't really fond of the costs involved in poisions. This is a general reluctance to utilize consumables that many local gamers share.

Ah, excellent. Thank you.

Sunset: At least for Inner Sea Magic, only (essentially) proper names are product identity. So theoretically (if I understand this correctly), one could post the archetype as long as there are no names like Desna or Numeria, Pathfinders, etc.


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Nope, it seems the mechanics are fair game. So, the text of the archetype.

Martial Weapon Proficiency: At 1st level, a grenadier picks one martial weapon to become proficient in the use of. This ability replaces Brew Potion.

Alchemical Weapon (Su): At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question. The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action. This ability replaces
poison resistance.

Precise Bombs (Ex): At 2nd level, a grenadier gains the precise bombs alchemist discovery as a bonus discovery. This ability replaces poison use.

Directed Blast (Su): At 6th level, a grenadier can detonate a bomb so that it splashes in a 20-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in the direction she chooses. The alchemist designates one creature in the squares affected by the cone to be the target of the bomb and makes her attack roll against that creature; all other squares in the cone take splash damage. If the alchemist has the explosive bomb discovery and throws an explosive directed blast, the cone of splash damage is 30 feet long instead of 20 feet. This ability replaces swift poisoning.

Staggering Blast (Su): At 10th level, a grenadier’s bombs become particularly overwhelming when they explode.Whenever a grenadier scores a successful critical hit with a bomb, the creature directly struck by that bomb is staggered for 1d4+1 rounds. A successful Fortitude save (DC equals the bomb’s Ref lex save DC to avoid splash damage) reduces the duration to 1 round. The effects of this ability stack with a frost bomb’s staggering effect, but not with the effects of the Staggering Critical feat. Additional hits from a staggering blast add to the effect’s overall duration. This ability replaces poison immunity.

I was working up a grenadier recently. The Staggering Blast ability seems like it would play well with the Explosive Missile discovery from UC, as you could potentially get a higher crit range if you fired the bombs through a crossbow.


SunsetPsychosis wrote:
I was working up a grenadier recently. The Staggering Blast ability seems like it would play well with the Explosive Missile discovery from UC, as you could potentially get a higher crit range if you fired the bombs through a crossbow.

Not to mention stacking some other effect on it with Alchemical Weapon.

Shadow Lodge

Matthew Trent wrote:
Briefly, you give up all the poision use suff and brew potion bonus feat to get the ability to set your bombs off in cones of increasing size. Seems fun.

And if you take the Strafe Bomb discovery in Ultimate magic you get all three classic area effects, burst, cone, and line.


Evil Midnight Lurker wrote:
SunsetPsychosis wrote:
I was working up a grenadier recently. The Staggering Blast ability seems like it would play well with the Explosive Missile discovery from UC, as you could potentially get a higher crit range if you fired the bombs through a crossbow.
Not to mention stacking some other effect on it with Alchemical Weapon.

Where's Alchemical Weapon from?

Also, a crystal chakram has a crit range of 18-20. Seems like you could crit fairly often with those, if you take Improved Crit Crystal Chakram, if you needed to stagger something fast.


Cheapy wrote:
Evil Midnight Lurker wrote:
SunsetPsychosis wrote:
I was working up a grenadier recently. The Staggering Blast ability seems like it would play well with the Explosive Missile discovery from UC, as you could potentially get a higher crit range if you fired the bombs through a crossbow.
Not to mention stacking some other effect on it with Alchemical Weapon.
Where's Alchemical Weapon from?

From the Grenadier. See SunsetPsychosis's post above.


A friend of mine and I have recently been discussing a "Mad Bomber"-esque archetype for the alchemist. I came up with the idea of giving him mobility bombs. Sorta like the Bob-ombs from the Mario games; you could wind one up, and it would head towards the nearest enemy and explode. Also, is there some type of explosive gel? Kind of like the stuff Batman had in Arkham Asylum (if you've played it).


Evil Midnight Lurker wrote:
Cheapy wrote:
Evil Midnight Lurker wrote:
SunsetPsychosis wrote:
I was working up a grenadier recently. The Staggering Blast ability seems like it would play well with the Explosive Missile discovery from UC, as you could potentially get a higher crit range if you fired the bombs through a crossbow.
Not to mention stacking some other effect on it with Alchemical Weapon.
Where's Alchemical Weapon from?
From the Grenadier. See SunsetPsychosis's post above.

Off to put more ranks into Profession(reader)....


Bothaag the Bardbarian wrote:
A friend of mine and I have recently been discussing a "Mad Bomber"-esque archetype for the alchemist. I came up with the idea of giving him mobility bombs. Sorta like the Bob-ombs from the Mario games; you could wind one up, and it would head towards the nearest enemy and explode. Also, is there some type of explosive gel? Kind of like the stuff Batman had in Arkham Asylum (if you've played it).

This would work well with Remote Bomb feat (and delayed bomb), and a clockwork gnome (from 3.5) or other moving thing.


Cheapy wrote:
Bothaag the Bardbarian wrote:
A friend of mine and I have recently been discussing a "Mad Bomber"-esque archetype for the alchemist. I came up with the idea of giving him mobility bombs. Sorta like the Bob-ombs from the Mario games; you could wind one up, and it would head towards the nearest enemy and explode. Also, is there some type of explosive gel? Kind of like the stuff Batman had in Arkham Asylum (if you've played it).
This would work well with Remote Bomb feat (and delayed bomb), and a clockwork gnome (from 3.5) or other moving thing.

Interesting. I was also thinking about a bomb that emits a kind of "reverse mutagen" gas that mutates those who inhale it (like, the modifiers said mutagen gave you is reduced by half and taken as a negative, or something like that).

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