What Class is your go to for role playing fun?


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Dark Archive

No class in particular.

I don't let skills limit my RP. My imagination is strong enough that I can RP with any character.


BYC wrote:

No class in particular.

I don't let skills limit my RP. My imagination is strong enough that I can RP with any character.

Oh come on, after all the years you have been gaming you dont have a preference?

Dark Archive

I've probably played them all pretty evenly. I generally don't play anything twice. I so rarely get to be a player instead of a GM, I don't want to commit myself to something I've already played before.

I think it's why I like to GM, I'm far too hyper to stay with one character concept for too long and being GM lets me play a bajillion throw-away characters.

But as far as play, the most memorable are:

2nd ed Fighter with the Swashbuckler kit
3rd ed Bard (with a couple levels of Rogue)
PFRPG Cavalier/Wizard (pre-magus, might have been a better choice)

Looking to sink my teeth into:
Alchemist
Witch
Oracle

Silver Crusade

I have a liking for the extremes. Either full on Barbarian, full on Paladin or full on Wizard. Jack of all trades classes don't do anything for me.

Dark Archive

Kolokotroni wrote:
BYC wrote:

No class in particular.

I don't let skills limit my RP. My imagination is strong enough that I can RP with any character.

Oh come on, after all the years you have been gaming you dont have a preference?

Not for RP. I've played a lot of different characters, and I have my favorites, but it's never been because of class that the RP was great. If I find a concept that I like, I pick the class that would fit it best. Recently I made a cavalier in Kingmaker because I wanted a mounted ranger type, and because I LOVE the idea of the orc raider in WarCraft 3. The ranger just doesn't mechanically fit what I wanted, so I went with Order of the Dragon half-orc cavalier, and it's working out pretty well. Loner type that that wants to protect his area, regardless of what his appearance and others think. Doesn't like the General role, but goes with it since it's better for the people and domain. Rides a wolf (using horse stats). At level 7, I swap mounts stats to a full dire wolf mount instead of horse. I just love the worg rider/orc raider idea for some unknown reason, and I knew Kingmaker was the place to play one.

For mechanics, I tend towards fighter or wizard. I find 3.5 d20 system of trying to get every little pluss, advantage, and similar things fascinating for the fighter. Although theorycraft is fun, actually playing matters more. There's so many variations on fighters that I want to try them all. Straight DPR, combat moves, finesse, weird fighting styles, archers, 2H, 2WF, etc.

I find trying to make my spells work to it's best equally fun and exciting. However, a wizard takes a lot more prep work that I don't feel like doing anymore, and wizards often solve things that even my level of disbelief can't tolerate, so I don't play them as much as I used to.


Depends on my mood, and whatever concept pops into my mind when I'm making the character. They all have the same potential to me; it just varies to what grabs my attention at any given time.


qutoes wrote:

With all the posts about what tier classes are and which classes are gimped . How you have to build a class one way or you suck . I'm wondering what class is your go to for pure role playing fun and why .

Mine is a Monks or Rogues . I like playing classes with a lot of skills and can sneak around . Jack of all trades kind . I have not played a PF Bard yet but i think they would fit in that group well to.

Definitely rogues and fighter/rogues for me. For both roleplay and "rollplay" reasons I have always loved them.


In 3.5, it was Shadowcasters. Yup. I knew the class in and out, so it made it easier for me to focus on the RP parts of the game.

"You're not... afraid of the dark, are you? No, I thought not. But if you know what I know now, you just might be."

Now, for PF, I like Barbarians and other brash individuals.

Dark Archive

Druids for the Wildshape ability.


My go-to classes are rangers and wizards. I enjoy the versatility of wizards. I never aim for the game-breaking combinations, but rather the odd and inventive, so my GMs may cringe when I show up with one, but they know I won't try to drive them nuts. Well, maybe once in a while :) I like rangers as warrior-types with a nice variety of skills and abilities to look forward to as they advance. Sure, the Pathfinder fighter is the king of melee, but he can't cast spells on his own, has fewer skill points, and actually has to meet prerequisites for all of his feats. He also doesn't have an animal companion or get supersized when fighting critters in the woods, which is always amusing. And I've spent a lot of campaigns tromping through the wilderness, so I know the ranger will always be useful as a scout too.

Shadow Lodge

I tend toward being able to do at least two things, for example, my summoner is an arcane skills specialist, a brick and also can bluff.

That said I'm loving the utility of the Summoner because I can take it in very different ways. For example, I built this character for RotRL, and it's very different from my PFS Summoner who plays like a 'Ranger'.

On a more general level, I love Sorcerers over Wizards, Oracles over Clerics, Rangers over other fighter types etc. Basically, I like classes which tend not to be 'trained' but who feel organic and dealing with the confusion of their powers initially. If they were super heroes they would be 'mutant freaks' rather than 'Iron Man' and 'Captain America'.


None. If I've played a class archetype, I typically won't go back to it unless I can do it in a way that makes it feel new. Because of this, I tend to play obscur classes that no one else would even consider (Spirit Shaman from 3.5). Also play classes in ways that you wouldn't normally expect (Cleric optimized for channeling instead of spell casting, Warlock Mindbender).

Using these fringe cases makes for great role playing since you're not not just another wizard or just another fighter. There's just something fun and memorable about being the hulking, great club toting druid.


Any class that has skills.


Wizard or Sorcerer, usually.

In the group I usually play with, the only two people who really know what they're doing with arcane casters are the two of us who trade off DMing. So we don't really get much chance to experiment outside the realms of relatively pure casting that often.


I mostly DM tabletop so I don't have experience with a preferred RP class so much. When I did play, I usually played a roguish character, a rogue or rogue/fighter.

I play a lot of Neverwinter Nights though (yes, people still play that) and my most RP-heavy classes there are a CG human bard/cleric/divine champion (of Lathander) that is primarily a cleric, and CG half-elf bard/rogue/divine champion (of Sharess) that is primarily bard.

In NWN I also have a NG human rogue/fighter/shadowdancer (who discretely worships Selune), but he's so standoffish (loner-type) that it hurts his RP opportunities. (Unlike tabletop play, people don't have to team up in NWN so being a loner type has more penalty.)

What determines my character RP most of all tends to be the character's religion and where in the world they're from. Of course in the case of the shadowdancer, his class very strongly affects his RP because he's trying to master an obscure skillset, while balancing his interest in it with his faith in Selune and direct (though secret) opposition to Shar.


I GM, Alot... So when I do play, I play a Human Wizard or a monster.

Monsters played so far:

Kobold
Imp
Doppleganger
Gobblin
Very Young Green Dragon
Nimblewright
Sprinagon
Fremlin


qutoes wrote:

With all the posts about what tier classes are and which classes are gimped . How you have to build a class one way or you suck . I'm wondering what class is your go to for pure role playing fun and why .

Mine is a Monks or Rogues . I like playing classes with a lot of skills and can sneak around . Jack of all trades kind . I have not played a PF Bard yet but i think they would fit in that group well to.

Maybe I'm wrong, but it seems to me that you have the impression that an optimized character and a character that is interesting and fun to role-play are polar opposites. I've seen other people try to make that divide before and I am always left wondering how they came to that conclusion. It implies that optimizing a character makes you less capable of role-play. It also implies that adventurers who are interesting and fun to play are, by their very nature, also less competent at their job.

That said, I have never in my life made a character without the intent to have some fun role-playing. Every character I have played, whether is was an all powerful (uber-optimized) elven wizard with a fake beard made of Astral Deva hair which he kept a couatl egg hidden in, or a human child street urchin (human expert) based off of the Artful Dodger. There isn't any particular class that I keep coming back to as I like to constantly explore new concepts.


Love me some Clerics.

I love how diverse the class is — two clerics can literally be total opposites of each other. Sure, a lot of classes can handle that these days, but Clerics are the original.


Fighter, Wizard, Cleric, Druid, Rogue, Bard, Summoner, Witch, Inquisitor, Monk, Ranger, Cavalier, Oracle, Alchemist, Sorcerer, Paladin, Magus, Barbarian.

And their variants.


Wolf Munroe wrote:

I mostly DM tabletop so I don't have experience with a preferred RP class so much. When I did play, I usually played a roguish character, a rogue or rogue/fighter.

I play a lot of Neverwinter Nights though (yes, people still play that) and my most RP-heavy classes there are a CG human bard/cleric/divine champion (of Lathander) that is primarily a cleric, and CG half-elf bard/rogue/divine champion (of Sharess) that is primarily bard.

In NWN I also have a NG human rogue/fighter/shadowdancer (who discretely worships Selune), but he's so standoffish (loner-type) that it hurts his RP opportunities. (Unlike tabletop play, people don't have to team up in NWN so being a loner type has more penalty.)

What determines my character RP most of all tends to be the character's religion and where in the world they're from. Of course in the case of the shadowdancer, his class very strongly affects his RP because he's trying to master an obscure skillset, while balancing his interest in it with his faith in Selune and direct (though secret) opposition to Shar.

Are you playing NWN or NWN2. I find that I enjoyed NWN more. However I cannot get it to install and play since upgrading my OS to Vista (not Windows 7) system. Do you play on a Vista machine by any chance?


WPharolin wrote:
qutoes wrote:

With all the posts about what tier classes are and which classes are gimped . How you have to build a class one way or you suck . I'm wondering what class is your go to for pure role playing fun and why .

Mine is a Monks or Rogues . I like playing classes with a lot of skills and can sneak around . Jack of all trades kind . I have not played a PF Bard yet but i think they would fit in that group well to.

Maybe I'm wrong, but it seems to me that you have the impression that an optimized character and a character that is interesting and fun to role-play are polar opposites. I've seen other people try to make that divide before and I am always left wondering how they came to that conclusion. It implies that optimizing a character makes you less capable of role-play. It also implies that adventurers who are interesting and fun to play are, by their very nature, also less competent at their job.

That said, I have never in my life made a character without the intent to have some fun role-playing. Every character I have played, whether is was an all powerful (uber-optimized) elven wizard with a fake beard made of Astral Deva hair which he kept a couatl egg hidden in, or a human child street urchin (human expert) based off of the Artful Dodger. There isn't any particular class that I keep coming back to as I like to constantly explore new concepts.

Yes you are wrong :-) . Answered that back about 20 posts. Optimized to your heart's content we don't care , this post is about what you like to play and have fun with and what you always seem to gravitate towards more than other things .


WPharolin wrote:
qutoes wrote:

With all the posts about what tier classes are and which classes are gimped . How you have to build a class one way or you suck . I'm wondering what class is your go to for pure role playing fun and why .

Mine is a Monks or Rogues . I like playing classes with a lot of skills and can sneak around . Jack of all trades kind . I have not played a PF Bard yet but i think they would fit in that group well to.

Maybe I'm wrong, but it seems to me that you have the impression that an optimized character and a character that is interesting and fun to role-play are polar opposites. I've seen other people try to make that divide before and I am always left wondering how they came to that conclusion. It implies that optimizing a character makes you less capable of role-play. It also implies that adventurers who are interesting and fun to play are, by their very nature, also less competent at their job.

That said, I have never in my life made a character without the intent to have some fun role-playing. Every character I have played, whether is was an all powerful (uber-optimized) elven wizard with a fake beard made of Astral Deva hair which he kept a couatl egg hidden in, or a human child street urchin (human expert) based off of the Artful Dodger. There isn't any particular class that I keep coming back to as I like to constantly explore new concepts.

I try to optimize as best I can but but when it comes to feat choices and prestige classes optimization kind of goes out the windows. There are feats you can pick that work best to optimize any class but many feats make sense from roleplaying and character development view. As well sometimes it just makes sense in the development of Character to take a prestige class that really works against any optimization you could do. I think that's why they mean by the optimization and roleplaying divide.


I have a few
1.luchadore monk black tiger or red eagle

2.a bard for me has a huge neil diamond fan i love to bring "neil the diamond" into our little adventures.

3. a ranger named sully screaming eagle based on Sully

4. or a fighter with a giant sword shaped like a fish

Silver Crusade

Hrm for me it seems Summoner, Monk, Fighter, Sorceror in that order, nowadays Im mixing them together alot more like my Ninja build (Summoner /Fighter)Summoner offers so many flavorful ways to make or describe your char and their eidolon unlike Druid and offers nice customization crunch to got with your fluff.

Racewise I fall under Half-elf, Human, or Weird races..(LIZARDFOLK FTW!)


Magus, Psion, Psychic Warrior.


While I'm usually the one GMing, I try and play a different kind of character each time I play. After saying that, I will say that I do have a preference for playing clerics. While I'm not religious in the slightest, I love religion in fantasy settings and love how different clerics can be just based on the deity they worship.

I also love bards, cavaliers, and monks.


Endoralis wrote:

Hrm for me it seems Summoner, Monk, Fighter, Sorceror in that order, nowadays Im mixing them together alot more like my Ninja build (Summoner /Fighter)Summoner offers so many flavorful ways to make or describe your char and their eidolon unlike Druid and offers nice customization crunch to got with your fluff.

Racewise I fall under Half-elf, Human, or Weird races..(LIZARDFOLK FTW!)

Neat trick my friend showed me recently: for a medium-sized lizardfolk who is typically balanced vs. the core races, apply the giant template to a kobold. It's a bit more pigeonholed into feeling like a dumb fighter, but its benefits apply equally to basically any class.

And for the penalty (light sensitive), I allow sunglasses XD

Silver Crusade

Irulesmost wrote:
Endoralis wrote:

Hrm for me it seems Summoner, Monk, Fighter, Sorceror in that order, nowadays Im mixing them together alot more like my Ninja build (Summoner /Fighter)Summoner offers so many flavorful ways to make or describe your char and their eidolon unlike Druid and offers nice customization crunch to got with your fluff.

Racewise I fall under Half-elf, Human, or Weird races..(LIZARDFOLK FTW!)

Neat trick my friend showed me recently: for a medium-sized lizardfolk who is typically balanced vs. the core races, apply the giant template to a kobold. It's a bit more pigeonholed into feeling like a dumb fighter, but its benefits apply equally to basically any class.

And for the penalty (light sensitive), I allow sunglasses XD

O RLY? Hrm I never thought about that, Though it doesnt seem to me that lizardfolk nor Gnolls for that matter are stronger than normal races Especially since they dont get any real book support


qutoes wrote:


Yes you are wrong :-) . Answered that back about 20 posts. Optimized to your heart's content we don't care , this post is about what you like to play and have fun with and what you always seem to gravitate towards more than other things .

My mistake. Sorry I missed the other post. I will make sure to read more thoroughly next time :)


That's a very interesting question. With thoughts, I guess I am drawn to characters with a degree of spirituality or religion in them.

Over the years I've played ...

(Homebrew campaigns)
- A Human Totem Barbarian.
- An Ulfen Ranger atuned to the sea spirits, (We "accidentally" transfered to Golarion via a portal when the campaign setting came out though.)

(Golarion)
- A Paladin/Ex-Bard of Shelyn,
- A Shoanti Rage Prophet,
- And a Shoanti Inquisitor/Monk.

And many other classes just to try them out. Back in 3.5 I played a bladedancer, else I tried Sorcerer...

And DMed pretty much every kind of classes.

Silver Crusade

Four way tie. Barbarian, monk, paladin, cleric.

Summoner offers some very interesting possibilities though, with all the ways to flavor the Eidolon and its relationship with the Summoner. Massacre-survivor and his living guilt complex, half-crazed artist and muse, Jimmy Stewart and Harvey, transhumanist and her idealized form, etc.


voska66 wrote:


I try to optimize as best I can but but when it comes to feat choices and prestige classes optimization kind of goes out the windows. There are feats you can pick that work best to optimize any class but many feats make sense from roleplaying and character development view. As well sometimes it just makes sense in the development of Character to take a prestige class that really works against any optimization you could do. I think that's why they mean by the optimization and roleplaying divide.

I'm not sure I buy that. I've never seen a feat or prestige class that wasn't easy to re-flavor into any number of different themes to fit nearly any class. I once played a character who was a samurai who had a love affair with a faerie queen and was granted all kinds of fey powers, except that my class was actually hexblade. Hexblade's Curse became Spirit Fire, Arcane Resistance became Inner Balance, the Dark Companion (ph2) became a Spirit Wolf, and the Aura of Unluck became Armor of the Winds. My DM was even nice enough to change the bonus feat list to include Spell Focus: Illusion instead of SF: Necromancy.

Liberty's Edge

I really have fun playing Theconiel, the elvish rogue. She is almost exactly unlike me. I would say I'm LG; the character is CN. I am definitely not the sort who would sneak around stabbing folks in the back, as she does. And the character is female...

I would probably not have created this character, but I started with the iconic and decided to keep the character unchanged, other than adding traits. But really, isn't that the whole point of RPGs?

I'll miss playing her when she retires (or worse).

But I have almost as much fun playing Karrek, the LG dwarf cleric

The character's personality, more than class, is what makes the game fun. But it's a helluva lotta fun to take out a room full of skeletons with one channel. Or CHARGE! into melee. Or coup de grace the bad guy with a longbow and inflict 3d8 + 3d6 damage.


Dren Everblack wrote:
Wolf Munroe wrote:

I mostly DM tabletop so I don't have experience with a preferred RP class so much. When I did play, I usually played a roguish character, a rogue or rogue/fighter.

I play a lot of Neverwinter Nights though (yes, people still play that) and my most RP-heavy classes there are a CG human bard/cleric/divine champion (of Lathander) that is primarily a cleric, and CG half-elf bard/rogue/divine champion (of Sharess) that is primarily bard.

In NWN I also have a NG human rogue/fighter/shadowdancer (who discretely worships Selune), but he's so standoffish (loner-type) that it hurts his RP opportunities. (Unlike tabletop play, people don't have to team up in NWN so being a loner type has more penalty.)

What determines my character RP most of all tends to be the character's religion and where in the world they're from. Of course in the case of the shadowdancer, his class very strongly affects his RP because he's trying to master an obscure skillset, while balancing his interest in it with his faith in Selune and direct (though secret) opposition to Shar.

Are you playing NWN or NWN2. I find that I enjoyed NWN more. However I cannot get it to install and play since upgrading my OS to Vista (not Windows 7) system. Do you play on a Vista machine by any chance?

I also play NWN ( mostly in winter months ) and my GOTO rp there is Cleric/ranger of Shaundakul or Fighter/Monk/WpMstr of Lathander or Halfling Bard of any tavern.

As to the installing of NWN on vista...no clue :( I am still on an ancient XP.

As for table top, I mostly DM. But for Pathfinder I have played one Rogue and one summoner in Kingmaker. I have an inquisitor on the bench for Carrion Crown when we start it after my RotRL campaign.

3.5/3.5 Also mostly DM'd. But had cleric/ranger, wizzie, bard, ranger.

2nd edition, Bards, druid/rangers, paladins

AD&D um everything but a bard. My first was a ranger.

Kinda hard to say "goto" class. Usually, when I play, I see what is needed and develop a concept/class for that. Everything offers great roleplay.

HOWEVER, I do find almost every character I make is spiritual to some degree. And that applies to every game system. WhiteWoof, ShadowRun, GammaWorld, et al. I find it helps me define my character's outlook when I have a belief structure. I realize atheism could do the same... but that just seems more boring for my playstyle.

Greg

Shadow Lodge

Druid, always the Druid since i can remember. I think the most fun I had with any character was with my Druid/Master of Many Forms back in a 3.5 home brewed campaign. Ranger used to be there too but when I changed to Pathfinder it got replaced by Inquisitor.

Nowadays I am playing with a friend who is new to the game and also love the Druid class so I have been avoiding it. Basically I will go with anything that can be turned into a skill-monkey without being a rogue. Alchemist, inquisitor, bard, mystic theurge...

Sczarni

I don't always play but when I do I perfer..........

Rogue(KnifeMaster/Scout) / Fighter(Two Weapon Warrior)


Any. I just love playing characters of all walks of life, race, gender, age, ability or lack of...

The surprising thing to me is the amount of divine classes I play - mostly Inquisitors though also a Yohunga (Polynesian shaman from Razor Coast) and an Oracle. Why surprising? As a non- or even anti-religious person I seem to be able to roleplay servitors of greater powers quite easily. Also, the inevitable crisis of faith is always fun - just ask my ex-slave/ex-gladiator Gulgite nganga (Inquisitor (Witch Hunter)/Fighter (Gladiator)) how it feels to finally realise your goddess is merely a very old defiler...

I'm usually playing a martial or hybrid caster of some type, and a lot of the RP is based less about what I can do, but how I interact with the world.

I'm very slowly working my way to actually playing a (*shock* *horror*) full caster. A SORCEROR. I know right. Next I'll say I'm considering playing a gnome, halfling or dwarf. The RP'ing shold be fun.


I tend to side with the "anything goes really, it's just fun" crowd. I tend to have trouble calling one class my favorite and like to do something radically different each game and come up with neat stories and backgrounds for whatever.

But if I had to try to just pick a few...

Barbarian - first class I ever played in a tabletop, lots of fun with swinging a giant axe. Usually tend to play a less tribal barbarian though. A bit odd because barbarians are definitely off-type for me (I like more subtle characters and usually like more charisma), but I guess it left an impression on me and I have a lot of fun with it.

Rogue - always had a love for sneakiness. Factotum if I'm playing 3.5/3.P because you can add a smart angle in there too. Just always enjoyed sneakiness and subterfuge and always liked the batmanesque bag-of-tricks skillmonkey stuff you can do, though I've never actually played a batmanish rogue...

Alchemist - Again just a love for the thematics. Always had a fondness for alchemy in games. My rogue makes poisons, in damn near every MMO I pick up the chemical/alchemical profession/class, etc.

I wish the class could fit the "wandering alchemist/adventurer hunting rare ingredients/formulae/secrets" image I have in my head a bit better, but I still love it.

Summoner - The inherent flexibility in this class is just a lot of fun. With eidolons, summons, and build options being so open ended even before you get to archetypes there's just a ton of design space you can explore in this class without much finagling to get ideas to fit. I've had scholarly academics with a penchant for conjuring things to do the heavy lifting, a punk rock witch with a living shadow, a trained warrior who fights with a bonded spirit companion and (essentially) a pokemon trainer all without having to do much with the class here. I know some people complain about how vaguely defined the eidolons are but I really love how flexible it lets me be with the finished product.


Pretty much any class with at least some charisma, but Bard is my favorite.

I used to play Rogues, Paladins or Clerics quite often in 3.x, and often multiclassed. I also played bard a couple of times. But in playing pathfinder I found out that Bard is my favorite class, Bard and Sorcerer which I have found out that I actually also like.
I have also found out that I actually don’t like Paladins anymore. I guess my style of playing has changed.

So favorite class is Bard and Sorcerer is second.

Bard makes everybody better, it has charisma, spells, buffs, great set of class skills and gets lots skill ranks and unlike the rogue the bard can enhance the use of skills with magic. It can melee or go archery or just be a jack or all trade. When other classes stands glaring stupid at a problem the bard always – or at least often – have the mechanical means to come up with a solution and for some reason playing a bard makes you always have a backup plan. Even such simple things as always having backup weapons or always making sure you have some antitoxin......... and always, always have a notebook and something to write with.


wow you dug deep for this thread LOL

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