Your Top List of Favorite RPGs


Gamer Life General Discussion


List RPGs you have played and like from most favorite to merely fun to play.

What is your Top 25, or Top 5, or whatever list of RPGs?

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(In a few weeks, we can score them like the Emmys nominations.)

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1. Pathfinder
2. Advanced Dungeons & Dragons 1st Edition
3. Call of Cthulhu (BRP)
4. Stormbringer
5. Dresden Files
6. Gamma World
7. GURPS
8. Conan RPG
9. Star Frontiers
10. Traveller
11. Assassin
12. Shadowrun
13. Buffy the Vampire Slayer
14. Firefly
15. Witchcraft

Liberty's Edge

1. Pathfinder
....

Yeah, that's the only tabletop I've played :P
I quite enjoy it though :)


1. New World of Darkness.
2. Pathfinder.
3. Cyberpunk 2020.
4. Ars Magica.
5. Call of Cthulhu.
6. Earthdawn.
7. Freeform superhero game of my own devising.
8. d6 Star Wars.
9. Shadowrun.
10. Twilight 2000.

Scarab Sages

1) Pathfinder / Alternity / D&D 3.5
2) Cthulhutech
3) Unisystem (Witchcraft / All Flesh must be Eaten SiFi, Unisystem Nightbane)and Cinematic Unisystem (Buffy)
4) AD&D(2nd edition, i skipped 1st)
3) Call of Cthulhu
4) Shadowrun (2nd and 4th edition)
5) Savage Worlds (Deadlands Reloaded, Solomon Kane)
6) G.U.R.P.S Diskworld
7) Warhammer Dark Heresy
8) Toons / Paranoia (latest edition)
9) Infernum D20
10) Mutants and Masterminds, C.O.R.P.S., Talislanta, Gamma World (other then Alternity), WOD (setting: old, Rules: New), Dark Sun 4th edition)Modernd20 Rifts, HARN

I probably missed some games I played once in a while, some were good and should be included under 10, some were bad, some were bad but redeemed through the fun group/adventure/setting

Dark Archive

1. Warhammer Fantasy roleplay 2e/1e I have all of 3e but never tried it
2.Rifts
3.Any other Palladium system
4.DnD 1e/2e
5. Shadowrun
6.Werewolf the Apocalypse
7.Vampire
8.Call of cthulhu
9.Cyberpunk
10.Pathfinder

Games I want to try Savage Worlds, preferably Solomon Kane. Trail of Cthulhu (I own all of the books but have not played it yet).


Pathfinder

before that: 3ed

before that: 2ed

I have never tried anything else but I own a lot of MERS Adventures and have converted them to AD&D


The order would probably be different on a different day, but here goes!

1) Savage Worlds - I haven't played it as much as I'd like, but really enjoyed the system.

2) D&D 3.x - It's pretty touch and go between the various forms of D&D, but 3.x (including Pathfinder) is probably just about my favourite.

3) AD&D - Using Skills and Powers this would probably be number 2, but I haven't played it for a long time so may have rose coloured glasses on...

4) Shadowrun - My favourite game world and our GM at the time just had a great handle on it. The only thing that keeps it from being higher is that I never really liked the system itself. A lot of the time we played in the world, but with a different system driving it.

5) Rifts - Not exactly what you could call balanced, but I have a lot of fun gaming moments from the various Palladium games and Rifts was my favourite of them.

6) D&D 4th Edition - A lot of fun, just not as keen on the game world support as what there was for previous editions of the game.

7) D20 Modern - I never played a lot of this, but our last campaign was a blast.

8) Over the Edge - Didn't play a lot of this, but again it holds some fun memories. Like with Shadowrun our primary GM at the time was great at this sort of thing.

9) Paranoia - Pretty goofy, but a lot of fun!

10) Heroes Unlimited - I wanted to put a superhero RPG on here, so eventually went for this one. Silver Age Sentinels was also fun though, and I always enjoyed character creation in Champions even if the game itself felt a bit clunky.

I'm sure that I've left something off that will have me kicking myself, but 10 seems a good number so I'll stop there!

Liberty's Edge

1. Unisystem and Cinematic Unisystem - My go to system for realism or low-level cinematic adventure. It's simple enough to be easy in play, while accurately reflecting how reality works (people who get shot are in real trouble, for example). The Cinematic variant adds in Drama Points to reflect narrative law and it's impact on the world.

2. Dresden Files RPG - Love the books, like FATE, and think the system was brilliantly adapted to the world and eminently worth the wait. Might be ranked higher, but I'd honestly be more likely to use something else for a generic setting, as the mechanics feel very focused on the world of the Dresden Files making it's utility limited if I want to run or play anything in any other world.

3. Nobilis - Brilliant game in just about every concievable way. Unfortunately, it's high-concept enough for me to feel less than qualified running it, and nobody else around here's qualified either, so I've only ever played an abortive PBP or two of it. Still, it's high rank is a testament to it's quality.

4. Mutants and Masterminds - My go-to game for superhero gaming. Another wonderful, brilliant, system, this one with lots of support. You can build any kind of hero, and it actually runs and plays like a comic book, which is a really fun feel, at least for me.

5. Castle Falkenstein - Another superbly done game I've never gotten to play (though I'm more likely to get to sometime), but again, the world is just so engaging and fun that I can't help but love it. And the mechanics are very elegantly done as well.

6. Pathfinder - Honestly, I have a few systemic issues with Pathfinder (though nothing that house rules can't fix), but it's better than any other version of D&D, and the world! I love Golarion more than enough to make Pathfinder my go-to game for anything heroic fantasy or D&D related.

7. New World of Darkness - Good game. Fun world. Rules bloat's a potential problem, though, as are a few specific mechanical issues (flat chargen costs with exponential xp and multi-attack merits, I'm looking at you). Still, some of the particular games are really very very good. Geist, Changeling, and Hunter in particular are very, very good.

8. Unknown Armies - Wacky magic, low power level, spectacular sanity mechanics (I say as a Psych major). Would likely be rated higher if horror were a more favored genre of mine, or if I didn't think Unisystem did an even better job of the whole realism thing (which means I only use it for games where I think a robust sanity system is a must). Definitely some fun ideas, though.

9. Exalted - Another fantastic setting, but this one tied to a set of mechanics I feel are overly complex. the same things could just be done so much more elegantly. I honestly preferred 1st Ed.

10. Old World of Darkness - Good game systems individually (though a nightmare to cross over with each other), and some very inventive and fun worlds. Also, nostalgically, the first games I ever got to play extensively (though I was introduced to roleplaying by AD&D 2E).

11. Spirit of the Century - Fun, light, game suitable for a variety of pulpy settings (including Conan and Star Wars) with minimal modification. Might've been higher before the DFRPG came out, but it's rough edges really show compared to it's successor.


In no particular order, I've had most fun with:

Pendragon. OK, that is first.
Runequest. 2e, though MRQ2 runs it close.
Paranoia.
Traveller. Late Classic, preferably.
Rules Compendium D&D.
Heroquest 2.
Dragon Warriors.

Shadow Lodge

1. Call of Cthulhu BRP
2. Swords & Wizardry: Complete Rules
3. Basic Roleplaying System
4. Other Retro D&D (0E, B/X, BECMI, 1E, 2E, RC)
5. Pathfinder RPG
6. Mutants & Masterminds 2E


1. GURPS 3 ed.
2. Pathfinder
3. D&D 3.5
4. Call of Cthulhu
5. Paranoia
6. Heltesagaen
7. Warhammer Fantasy II ed. (Rpg. not tabletop)
8. Dungeons & Dragons (the old red box - still got it:-)

ah, good times!

GRU


1) Pathfinder. While no system is perfect, it has taken another of my favorites and improved upon it.
2) 3.5. Detailed characters that can go in a million ways.
3) 2E. Loved the fluff and the vast array of worlds of these days, even if I didn't like to play in some of them (Darksun and Ravenloft, you know who you are).
4) 1E. First game books I ever bought were from here. The insanity of modules in those days made me laugh.
5) OD&D. I played BECMI, still own the purple box too. Some of their ideas for higher-level play are still valid, as well as how they made characters diversify (Paladins and Avengers coming to mind, Druids too).
6) Rifts. While balance is a matter of looking at a given book and power creep is rampant, the world itself is possibly the best-written I've seen overall. I also had fun with an Achilles Neo-Human who managed to get blown out of her armor on numerous occasions but also enjoyed hitting people with pro wrestling moves. CS troops don't like it when you chokeslam them in your Predator, or drop the People's Elbow on them while in your Predator either, or clothesline them. And thugs just don't like having their head explode like overripe melons under fire from rail guns when you headbutt them :)
7) TMNT. Playing a mutant alley cat that could fit into a large kitty carrier was fun too.
8) Marvel Superheroes. I was the GM, and it was fun to destroy the scenery in true comic book fashion.

I've played a few others, and these aren't quite in priority order, but these are the ones that count.

Silver Crusade

1) Legend of the Five Rings
2) Pendragon
3) Pathfinder
4) 7th Sea
5) Amber
6) Shadowrun
7) Mutants and Masterminds
8) Cyberpunk 2020
9) Earthdawn
10) Feng Shui

Liberty's Edge

1- Pathfinder
2- Shadowrun
3- d6 Starwars
4- WoD(old WoD setting, new WoD rules)
5- Star Wars Saga
6- Hero System
7- Dragon Age
8- Storm Bringer
9- Paranoia
10- Palladium


This is a hard list I have played sooo many...but here it goes.

1) Pathfinder- the best and latest edition of the game I love.
2) D&D 3/3.5 and 1st ed D&D- many fun hours
3) Champions(AKA HERO sysstem)- specificaly Champions as it is great for super heroes...but meh for anything else
4) 7th Sea- I don't know why this is out of print
5) Deadlands: Wasted West- the non-savage world version or d20 version
6) Brave New World- awesome world for super powered being...thought not neccessarily super heroes.
7) Legend of the 5 Rings- The only Asian theme RPG I really liked.
8) Rifts-it is fun...I am not ashamed to say it.
9) Alternity- one of the best sci-fi systems around...
10) Star Wars D6- another game killed by the d20 craze
11) The FF Warhammer 40k RPGs(IE Rogue Trader, Dark Hersey, Deathwatch)- I used to hate the warhammer stuff but this actualy made it pretty cool.
12) Chill- the orginal had a humor about that I liked

That is my top 12 Rpgs.


After over 25 years of gaming, my experience with non AD&D games is still very limited, but here's my list:

1. Pathfinder
2. D&D 3.5
3. D&D 1e
4. DC Heroes (I didn't see this on anyone's list. No love for DCH?)
5. Torg (Only played it a few times, but had a blast).

Shadow Lodge

Pathfinder

D&D 3.X

GURPS - Horror, Conan, Ciberpunk, Supers, Time Travel

DC Heroes (way better than the marvel one)

Scarab Sages

1. Hero (I am learning to love the game, some day I will actually run it)
2. Rolemaster (RMSS/RMFRP)
3. Pathfinder (Adventure Paths only)
4. Shadowrun 3Ed
5. WEG Star Wars
6. Palladium FRP 1st and 2nd ed
7. Pendragon
8. Traveller (just about all iterations)


The matrix looks pretty sparse at the moment. We need about 100 posters for a good data set.


Mary Marvel and Lobo

French Maid and Dirty Old Pensioner

Russian Secret Agent Babe and Nuclear Scientist

uh, what was the question?

Liberty's Edge

Top Ten
1) The Hero System, 5th Revised Edition (aka FRED)
2) Dungeons & Dragons, Allston Edition (aka Rules Cyclopedia)
3) Teenage Mutant Ninja Turtles RPG[/b]/[i]Ninjas & Superspies
4) Pathfinder RPG/Dungeons & Dragons, 3.5 Edition
5) Wraith: The Oblivion/World of Darkness
6) Talislanta
7) Star Wars RPG (D6 System)
8) Cyberpunk 2025
9) Lacuna, Part I: The Creation of the Mystery and the Girl from Blue City
10) Justifiers RPG

Honorable Mentions:


  • Attack of the Humans
  • Dogs in the Vineyard
  • Don't Rest Your Head
  • Elfs
  • HôL (Human Occupied Landfill)
  • Kobolds Ate My Baby!!!
  • The Morrow Project
  • RIFTS
  • Tales of the Floating Vagabond
  • Toon
  • Trinity (Storyteller System)


Well, it all depends if you consider game systems or universes. Most of the time, a game is both, but in some cases (D&D -> Pathfinder "tradition") the game system is disconnected from the universe you play in.

So, in no particular order:

English/American games - top 10

Planescape (universe)
Pathfinder (game system, APs), D&D3.0E / 3.5E previously
Vampire: Dark Ages
Legend of the Five Rings
Deadlands
Pendragon
Fading Suns
Ars Magica
Whispering Vault
Cyberpunk

French games - top 5
Rêve de Dragon (Dragon Dream)
Nephilim
In Nomine Satanis/Magna Veritas (translated in English "In Nomine", sadly it seems to have lost much of its flavor in the process)
Nightprowler
Dark Earth

I'm probably forgetting some, though!


very cool


*we need more data*


My list of favorite RPGs currently:

1. Warhammer 40k: Deathwatch - Best system around for team-oriented, collaborative gaming, also awesome combat system and terrific setting. I'm running a campaign currently, and my players are loving it so far. The system and rules themselves tend to eliminate alot of the "rogue PC" mentality and behavior that contributes to many of the "Worst player" stories featured on these message boards.

2. Pathfinder - I play this system and really enjoy it. There is alot of flexibility in character creation and development, and the setting is great. The combat system is decent, but the Warhammer books are better for combat mechanics.

3. Warhammer 40k: Rogue Trader - Similar system and setting to Deathwatch, but not as combat oriented, more emphasis on exploration.

4. Rolemaster - Terrific system, even with all the random weirdness. The critical tables and graphic descriptions of wounds are alot of fun, and the combat system is very flexible.

5. Champions - 5th Edition Hero System is a really cool system overall and very flexible in terms of how to build powers, but certainly has some faults (the Disadvantages system comes to mind as a bad flaw).

6. Mutants & Masterminds 3rd edition- Also a very cool superhero game, I don't have alot of experience with it but I would love to play it.

7. Earthdawn - An old system and somewhat outdated but still pretty good. The 3rd edition rules made alot of improvements and fixed some of the old flaws from 1st and 2nd edition. Oh, and the game setting rocks!

8. D&D 4E - Good fun, but too "gamey", which in some ways can disrupt immersion into the roleplaying aspect of the game.


My current list...

1. Pathfinder. For a versatile fantasy RPG, there is no other.

2. Cold Steel Reign. A little known western RPG with a brutal system. Perfect for when I want something gritty, or when I want a western.

3. Shadowrun 3rd Edition. I like cyberpunk and I like elves, and this game gives me both. I prefer 3rd edition because it's more difficult to shatter than 4th, and it retains a fair deal of campy 1980's stuff.

4. D&D 2nd edition. For those times when you want a rogue-like on paper.

5. D&D 4th edition. Despite the enormous departure from the spirit of D&D, the system is outstanding for engaging tactical combat.


1. Pathfinder (playing like AD&D has booted AD&D from the top 5 entirely)
2. Call of Cthulu Sixth Edition
3. Shadowrun 4th Edition (just wish I played it more)
4. World of Darkness (the new rules and either set of settings)
5. Savage Worlds (specifically for super heroes)
6. HackMaster (the new edition)
7. BECMI D&D
8. AD&D 2nd edition
9. AD&D 1st edition
10. Exalted 2nd edition

Paizo Employee Developer

1) Shadowrun 4th
2) Shadowrun 3rd
3) d20 Modern (it had its flaws, but I had serious fun with it)
4) Pathfinder
5) DnD 3.5
6) DnD 3.0
7) DnD 4th
8) ADnD 2nd

I realize these are various editions of the same few games, for the most part, but there are enough differences that I can rank the editions confidently, and feel differently about each.

Legend of the Five Rings would be on here somewhere if I could get a GM for it. Having never played it, not sure I'd feel confident GMed straight away.


Alorha wrote:
Legend of the Five Rings would be on here somewhere if I could get a GM for it. Having never played it, not sure I'd feel confident GMed straight away.

1st & 2ed It is actually not too bad jumping out the gate. I have been using Google+ hang outs recently for gaming remotely it might be an option for you.

My Current ones:

Becoming Heroes-Transneptune Games
Old WoD
Dungeon World-Hack of Apoc. World
Darkville- WoD hack of Weiss' Smallville game
PF
WHFRP 1st & 2nd ed
It came from the late, late, late show
Deadlands- For the setting
Mayfair Exponential Growth System

Edit forgot one

SLA industries


1. Pathfinder
2. D&D 3.5
3. Old WoD (Mage)
4. Shadowrun
5. Etherscope
6. Mutants and Masterminds
7. AD&D 2nd ed
8. HoL

Dark Archive

My top list of games that I've played fairly extensively is first. My rankings are based on the average level of awesomeness experienced - so, for example, Call of Cthulhu gets the top spot though I've only played three scenarios because each of them was amazing. I've had more good sessions of D&D 3.5e than that, but I've also had a number of bad D&D sessions, so the average is lower.

1. Call of Cthulhu (Basic)
2. Vampire: The Masquerade / Old World of Darkness
3. Starblazer Adventures
4. Star Wars (West End)
5. D&D 3.5e
6. Star Trek (Last Unicorn)

I made a separate list of games I've only played a couple of times. I'd like to play each of these some more before I put them on an all time best list.

1. Unknown Armies
2. InSpectres
3. Spirit of the Century
4. Dread
5. The Mountain Witch
6. Trail of Cthulhu
7. My Life With Master
8. Godlike
9. Swashbucklers of the Seven Skies
10. Mutants and Masterminds
11. Pathfinder


PulpCruciFiction wrote:
some good stuff

I'm getting ready to try Dread and My Life With Master soon. Maybe we can swap notes on them after.

Shadow Lodge

1.) Vampire the Masquerade
2.) Dark Ages (oWoD)
3.) oWoD
4.) D&D 3E
5.) DragonLance (3E)
6.) Ravenloft (any)
7.) PathFinder
8.) nWoD Core/supernatural mortals (Mirrors, 2nd Sight, etc. . .)
9.) Marvel (homebrew game based partially on nWoD)
8.) Star Wars (WotC)

Grand Lodge

3.5


Depending on my mood, the order may change.

1) Pathfinder
2) Earthdawn
3) Vampire: The Masquerade
4) Rolemaster
5) Paranoia

Silver Crusade

Pathfinder Adventure Path Subscriber

1) Pathfinder
2) Mutants & Masterminds 2nd Edition (1e wasn't too shabbeh either, never played 3e)
3) Supernatural Noir (That's right I made a game) :)
3) Dungeons and Dragons 3.5
4) Cyberpunk
5) Warhammer Fantasy Role Playing (the old one)
6) d20 Modern (Past & Future Variants)
7) Stick Man

- That's pretty much all I've played-


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

1.) Pathfinder
2.) Star Wars Saga Edition
3.) Werewolf: The Apocalypse
4.) D&D Third Edition
5.) Star Wars D6
6.) AD&D Second Edition
7.) Vampire the Masquerade

There are others, but those don't count as my favorites. :)


No love for the most realistic RPG of all time? The one called death or fatal or something?


1. GURPS
2. Call Of Cthulhu
3. Pathfinder
4. Fading Suns (a few years would be above CoC for setting but after premature end of the campaign it droped)
5. NWOD
6. Legend Of Five Rings
7. Amber
8. (A)D&D - worlds, not the rules which I dislike
9. Star Wars d6
10. Wiedzmin (Witcher) - setting but not rules


In no particular order, since I enjoy all the systems for different reasons.

1) Old World of Darkness--Specifically Mage: the Ascension, but any of the settings. WoD was the first system I played when my group matured beyond hack and slash.

2) Pathfinder--My group was wildly disappointed by 4e (which we refer to as that MMO simulator), and Pathfinder was like a godsend.

3) Star Wars (any incarnation)--I've always loved Star Wars; always have, always will. I just recently ended a campaign spanning 8 years, and 4 full parties of PCs.

4) Cortex RPG--A system similar to GURPS, using all of the polyhedrons but a d20. The system is flexible enough that I can convert most settings/systems to it with about a page of extra rules notes.

5) d20 Modern--DnD on motorcycles? Sign me up; plus, I could never convince my group to buy Shadowrun.

6) Call of Cthulhu--I love horror stories.

7) Kobolds Ate My Baby!--Hilarious to run and play. Sometimes a GM really wants to be antagonistic to his players, and this is the game to do it.

8) AD&D (2e)--the first system I ever played, starting when I was about nine (my brother and his friends needed a fourth player). I was given a Paladin. Like most gamers that era, I have fond memories of the system, if not good ones. THAC0 forever!

9) Marvel Superheroes--who wouldn't want to play a superhero that is in no way the Flash with energy blasts?

10) BESM--Sometimes a player really wants to make his GM cry, and this is the game to do it.

The Exchange

In no particular order.

Rolemaster 2nd

CyberPunk 20/20

Pathfinder/DnD 3.5

Amber DRPG

Hero System 5th

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