Zyren's luxurious campfire... this time with marshmallows...


Play-by-Post Discussion

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Male Orc Expert 5
Zyren Zemerys wrote:
@ HOJs: I know it's hard to distinguish the NPCS, but it is very important that you keep in mind who is who and memorize how they act/what they do etc.

What's that? An oh so not subtle hint to take notes? K.


Male Elf Sorcerer 1

(This is T-Ron)
Here's Althos, an elven arcane archer. I think if I stay with Nymeria she will be a dragon sorcerer, heading also for dragon disciple...maybe with one level of arcane archer just for some bonuses on bows. If I go with Althos, he will be a mad bowman all the way. Think Sorcerer/ranger...

Rollin' the bones...:

4d6 ⇒ (3, 5, 6, 4) = 18
4d6 ⇒ (3, 4, 6, 4) = 17
4d6 ⇒ (1, 5, 1, 1) = 8
4d6 ⇒ (1, 2, 5, 4) = 12
4d6 ⇒ (3, 2, 5, 2) = 12
4d6 ⇒ (6, 4, 2, 2) = 14
4d6 ⇒ (4, 1, 4, 5) = 14

=> 74

4d6 ⇒ (1, 2, 2, 4) = 9
4d6 ⇒ (1, 5, 4, 1) = 11
4d6 ⇒ (2, 3, 6, 3) = 14
4d6 ⇒ (1, 5, 4, 4) = 14
4d6 ⇒ (2, 3, 4, 5) = 14
4d6 ⇒ (1, 6, 1, 1) = 9
4d6 ⇒ (1, 1, 3, 4) = 9

=> I won't even bother...

4d6 ⇒ (1, 3, 3, 6) = 13
4d6 ⇒ (2, 6, 2, 2) = 12
4d6 ⇒ (4, 3, 1, 3) = 11
4d6 ⇒ (4, 5, 1, 6) = 16
4d6 ⇒ (1, 1, 4, 3) = 9
4d6 ⇒ (3, 5, 6, 2) = 16
4d6 ⇒ (5, 3, 2, 2) = 12

=>71

4d6 ⇒ (3, 2, 6, 5) = 16
4d6 ⇒ (5, 1, 1, 3) = 10
4d6 ⇒ (4, 2, 2, 5) = 13
4d6 ⇒ (2, 3, 1, 2) = 8
4d6 ⇒ (3, 5, 1, 4) = 13
4d6 ⇒ (2, 3, 5, 5) = 15
4d6 ⇒ (4, 6, 4, 6) = 20

=>75 Wow, dicebot hates me today...

4d6 ⇒ (5, 3, 4, 5) = 17
4d6 ⇒ (6, 2, 2, 1) = 11
4d6 ⇒ (4, 3, 6, 3) = 16
4d6 ⇒ (3, 2, 4, 2) = 11
4d6 ⇒ (4, 3, 3, 4) = 14
4d6 ⇒ (5, 1, 3, 4) = 13
4d6 ⇒ (1, 3, 6, 3) = 13

=> 72 seriously.

I give up. I will try another post later to see if the wrath of the dicebot has been abated...


Divine Gamemaster of the Abyss and below...

@ Tark...yeah yeah :)

@ T-Ron :)


Male Orc Expert 5
Althos Tiraliis wrote:

(This is T-Ron)

Here's Althos, an elven arcane archer. I think if I stay with Nymeria she will be a dragon sorcerer, heading also for dragon disciple...maybe with one level of arcane archer just for some bonuses on bows. If I go with Althos, he will be a mad bowman all the way. Think Sorcerer/ranger...

** spoiler omitted **

I honestly think you'd be happier with a straight sorcerer. We've got a world of hurt coming out of this group. Between the gunslinger, the ogre, the, um, multiclassed monstrosity with 20 strength, and a cleric of buffs the group with rage I doubt theres much more that can be done in terms of murdering things.


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Divine Gamemaster of the Abyss and below...

Well, I have to say that the amount of NPCs and playing them is a nice challenge. However, if it becomes confusing just interrupt me.


Female Half-Elf Sorcerer 4 Bard 0

Good, I will stay a sorceress then! Hah!


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Nymeria - yeh - stay sorcerer(draconic), I will change my background so that I am silver or some other type of dragon to simplify things. Read up on the Arcane Trickster and/or Arcane Archer, you fit both perfectly, but will have to multi to get either (you could do Arcane Archer without, but would need like level 10 as a sorcerer to get the required +6 BAB.)

As an arcane Trickster, you can get sneak attack damage with your spells if people are flatfooted. Imagine a fireball into an unsuspecting crowd --> 10d6 + 7d6 ⇒ (2, 2, 2, 1, 1, 3, 5, 2, 2, 3) + (4, 3, 1, 4, 5, 2, 6) = 48 <-- And that is perhaps the worse 17d6 in history.


Divine Gamemaster of the Abyss and below...

Anyone else's campaign tab broken?


Female Tiefling - Demon Spawn Fighter(Lore Warden)/2 - Oracle(Lore)/1 - Sorcerer(Crossblooded-Draconic(gold)/Orc)/2 - Dragon Disciple/1 [HP 52/52; AC18,T13,FF15; F+5,R+6,W+5; Per+7; Init +2]
TarkXT wrote:
Althos Tiraliis wrote:

(This is T-Ron)

Here's Althos, an elven arcane archer. I think if I stay with Nymeria she will be a dragon sorcerer, heading also for dragon disciple...maybe with one level of arcane archer just for some bonuses on bows. If I go with Althos, he will be a mad bowman all the way. Think Sorcerer/ranger...

** spoiler omitted **

I honestly think you'd be happier with a straight sorcerer. We've got a world of hurt coming out of this group. Between the gunslinger, the ogre, the, um, multiclassed monstrosity with 20 strength, and a cleric of buffs the group with rage I doubt theres much more that can be done in terms of murdering things.

Who you calling a monstrosity? I am just a nice little girl (with a really big knife). Sticks out tongue and goes tbtbtbtbt.

--> actually running the numbers, figure I can get stats to Str 30, Dex 10, Con 16, Int 16, Wis 12, Cha 24 by level 20. She will be able to win the arm wrestling competitions at most mage conventions.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Zyren Zemerys wrote:
Anyone else's campaign tab broken?

Yep - mine has been screwed up for about 20 minutes.


Divine Gamemaster of the Abyss and below...

yeah mine too...that sucks.

arm wrestling on a mages' convention sounds like chess at the barbarian camp.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Zyren Zemerys wrote:

yeah mine too...that sucks.

arm wrestling on a mages' convention sounds like chess at the barbarian camp.

Fixed


Divine Gamemaster of the Abyss and below...

Well done, Tirion :)


1 person marked this as a favorite.
Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Zyren Zemerys wrote:

yeah mine too...that sucks.

arm wrestling on a mages' convention sounds like chess at the barbarian camp.

The only problem with chess at a barbarian convention is that you have to dodge all the flying shrapnel every time a piece gets taken out. - Oh, and do not get DMHW started on chess, the conversation will never end. We will have some strange Chesswizard who casts all his spells using an 8x8 board of black and white squares where the spells involve intricate movement of pieces on the board.


Divine Gamemaster of the Abyss and below...

Oh yeah, he told me he is chess-addicted :)


Female Half-Elf Sorcerer 4 Bard 0

I heard, he even made a way to play chess in D&D! That's what I heard:)

Tirion: I'll think about other classes. I think I want to stay magical though. Half-elves can pick two favored classes, so I might go with either wizard or bard for that...

Zyren: Re: TPK warning: The enraged gray ball of hobgoblin fury slashes everyone in the room's throats simultaneously with a whip of his spiked chain...The end...


Female Half-Elf Sorcerer 4 Bard 0

Zyren:
Is there a way to create a new spell? I am thinking of making mage hand better, and stronger. The ideal goal is jedi-like powers. Maybe a higher level spell later on?

Liberty's Edge

Male Elf Witch/10 (HP: 27/27; AC15; FF13; T15; F+2, R+5, W+10; Perc: +31, Init +2)

ZZ:
Unless the ogre or hobgoblin know of Mobo, his connection to the trial would be the captain of a ship (the person who decided to keep him and teach him gunslinging) who was either a juror or related to one.


Dungeon Master

DM Harpwizard wakes up at the fireplace, stands up, stretches and says, "I have been doing very well resisting the urge to join your fine band of merry men, but if you have chess playing happening in your campaign, that would push me over the edge! Please tell me that it is not so!"


VC - Sydney, Australia

That would be the slowest PBP evar...


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirion quickly casts invisibility on the chess set when he sees the Harpwizard waking up by the fireplace.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Has anybody ever thought of doing giant wizard's chess, like in Harry Potter? This is more than a bit cheesy, but it could be interesting...


Male Elf Sorcerer 1

Dicebot is sleeping...:

4d6 ⇒ (4, 1, 1, 5) = 11
4d6 ⇒ (1, 3, 4, 4) = 12
4d6 ⇒ (6, 6, 6, 4) = 22
4d6 ⇒ (5, 5, 3, 6) = 19
4d6 ⇒ (4, 4, 1, 3) = 12
4d6 ⇒ (2, 5, 5, 6) = 18
4d6 ⇒ (5, 3, 5, 4) = 17

=> 86


Divine Gamemaster of the Abyss and below...

@ Sable: Yeah, the captain is a good choice.

@ Nymeria: Theoretically creating new spells is possible, but to the honest, I would like you not to do it until we reach epic levels...Honestly, I don't think it's a good idea, since Paizo already offers zillions of spells and the balancing is always a problem when you redo existing spells.


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Dungeon Master
Thordak wrote:
"Has anybody ever thought of doing giant wizard's chess, like in Harry Potter? This is more than a bit cheesy, but it could be interesting..."

"Long before Harry Potter was ever conceived, there was a great room sized chess set in the Legendary Ghost Tower of Inverness written by Gary Gygax himself. If you tried to move across the room in any direction other than of the piece you were suppose to represent, you would be zapped by an arcane trap ever so sinister!"


Divine Gamemaster of the Abyss and below...

Grmbln hasn't posted for two days...I keep my fingers crossed!


And where's our Finn?


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Zyren Zemerys wrote:


@ Nymeria: Theoretically creating new spells is possible, but to the honest, I would like you not to do it until we reach epic levels...Honestly, I don't think it's a good idea, since Paizo already offers zillions of spells and the balancing is always a problem when you redo existing spells.

There is the whole Words of Power stuff in the Ultimate Magic book. That at the very least gives you an outline as to how to balance things.


Divine Gamemaster of the Abyss and below...

He's the Finn :)


VC - Sydney, Australia
DM Harpwizard wrote:
"Long before Harry Potter was ever conceived, there was a great room sized chess set in the Legendary Ghost Tower of Inverness written by Gary Gygax himself. If you tried to move across the room in any direction other than of the piece you were suppose to represent, you would be zapped by an arcane trap ever so sinister!"

Wow I remember that!

Damn I'm old.

But damn I love those old 1st ed modules, I will always remeber the ARTWORK if nothing else... so evocative.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Shifty wrote:
But damn I love those old 1st ed modules, I will always remeber the ARTWORK if nothing else... so evocative.

"Whadayamean you wanna talk to the lynx? The last monster we talked to ate half the party!"


Divine Gamemaster of the Abyss and below...

I still have them all well stored :)

Ghost Tower on Inverness is one of my most favourite being the first real Forgotten realms module.


Zyren Zemerys wrote:

I still have them all well stored :)

Ghost Tower on Inverness is one of my most favourite being the first real Forgotten realms module.

Wha-? That was in Greyhawk. Actually, I don't know if it had any location originally as a competition module, but it ended up on the shores of Woolly Bay south of the City of Greyhawk. It was way before the Forgettable Reams stuff :P

(yep. I'm so old skool that I grew up with a map of Greyhawk on my wall.)


Divine Gamemaster of the Abyss and below...

Lol, my bad, mixed it up with under illefarn!


Dungeon Master

I had a map of Greyhawk on my fall as well! I use to put a colored tack on the map for each of the dungeons. I always remember the green tack for Tomb of Horrors was right in the middle of the Vast Swamp.


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Divine Gamemaster of the Abyss and below...

hmmm I have to admit that I still have an Eberron World Map, Golarion World Map, Forgotten realms World Map and Middle Earth World map on the walls.


Child of the computer generation here. I have fond memories of code wheels and cloth maps...


Divine Gamemaster of the Abyss and below...

Oh yeah, dungeon master and eye of the beholder were the first games I was really addicted to, then Ultima and such stuff *sigh*


:) - Eye of the Beholder was fun and all, but Ultima Underworld was the real mind blower there.

Pools of Radiance - the scary ass frogs on the island and camping for days to clear out the ruins.

Gold Box Dragonlance - moving all your money off the Solamnic Knight when you moved into town so you didn't need to tithe.


Dungeon Master

One of my favorite's was always White Plume Mountain. I remember having an elven thief named Aldor that eventually got Blackrazor. He eventually turned it into a +5 blade and became unstoppable. Tirion was my DM for that one, and he let me get away with murder, but we had a blast! Well, at least I did!


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
DM Harpwizard wrote:
One of my favorite's was always White Plume Mountain. I remember having an elven thief named Aldor that eventually got Blackrazor. He eventually turned it into a +5 blade and became unstoppable. Tirion was my DM for that one, and he let me get away with murder, but we had a blast! Well, at least I did!

Yeh - as I recall that was my first and last attempt at DMing, Aldor made level 10 in 1 day as I recall. We did have a blast though.


Divine Gamemaster of the Abyss and below...

rofl, wow that rings some bells...


Female Human Rogue-Knife Master/10 (Init: +4)

Hello everyone. Sorry I was absent in the game yesterday, Zyren. It was a long, tiring, troubling day and when I checked I didn't figure there was much for me to say or do until Corvax was caught back up. Anyway, I'm here now.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Maaaaaan . . . I have some BAD memories of the White Plume Mountains!! We had a pair of troublemakers in our group--no hyperbole, they'd only have fun if they were causing some sort of inter-party angst. I was running a wizard/paladin with a paladin cohort (Kyren/DMHW, you may have heard of me talking about Rossatto Cassaretto sometime? That's him).

When, at the end of the module, the druid ghost kills the infant Keraptis and the whole place threatens to go kabloie, the troublemakers stole the infant's corpse and had it rasied. That caused quite a bit of consternation and uproar; they ended up out of the party for that little stunt.

one player simply couldn't udnerstand how come his characters always "got in trouble" with the rest of the group; this character had been his third and last attempt. We parted ways in the game world, and chalked it up to "incompatable player styles." (I still chalk it up to "Unlike you, I like my groups to be at least semi-cohesive, and the conflict to be between us and the bad guys, within reason")

The other player actually continued to try to defend what they did by comparing it to a previous in-game situation in another module where another player did something behind the rest of the party's back; even though the situations were *WILDLY* different, he cited them as "the same thing." (I could write a 5-page discourse on how they were substantively different, and list the one common thread between the two situations in four words: "The timeline was altered.")

They even had the gall to say "we thought we were doing the right thing" even though they took GREAT PAINS to cover their tracks from the rest of the group (we had resources they could not overcome, though, so we found them out almost immediately . . .). I don't care what anybody says--you don't hide unless you don't want to get caught. And you shoudln't care about getting caught BY A PALADIN if you're doing "the right thing!!"

what a freakin' nightmare, brought on by nothing more than a desire for players to be a pain in the butt simply for the sake of being a pain in the butt.


Divine Gamemaster of the Abyss and below...

Oh, inter party conflicts, maybe the strongest memories players have. I also had such conflicts more than once...

Liberty's Edge

Male Elf Witch/10 (HP: 27/27; AC15; FF13; T15; F+2, R+5, W+10; Perc: +31, Init +2)

I still play Torment :)


Male Orc Expert 5

Oh Celestra kills me. XD

A paladin detects evil into a haunted mansion and is stunned at the sheer impenetrable darkness of its hatred. Curses as it knocks him for a loop and visibly causes him pain and shock while commenting on what a wretched pit of blackness the place is.

And then she chastises him for a potty mouth.


Shameless plug for a friends game company.

All you folks talking about the good old days of Ultima and the SSI dungeons and dragons games should take a look at Spiderweb software.Run by my old friend Jeff Vogel that crank out lovely, complex, entertaining and frequently HARD old school adventure games. The demos are free and addictive. Give it a look.

And in other news. I have two or three pbp's dying on me. It makes me feel bad to leave because I know how hard the GM gig is but still....


Divine Gamemaster of the Abyss and below...

Why do you leave them?

Wow! This Avadon looks really cool. You ever played one of the games?


Zyren Zemerys wrote:

Why do you leave them?

Wow! This Avadon looks really cool. You ever played one of the games?

Yes. I've played a good number and enjoyed the heck out of them. I think my favorites were the exile/avernum games. A globe spanning empire uses caves deeeeeep under the earth to dump it's non conformists. Think Fantasy Plistocene exile crossed with Land of the Lost. The Geneforge games are a blast as well. In Pathfinder terms, summoner politics. Is a summoned beast alive? How about one that can exist with out a master? You can force it to obey you but what does this say about you?

I cannot say enough good things about these games. Try the free demos. Just trust me on this one.

I have only ever left one game. Left it today in fact. Gm set up the idea that we would be playing a high historical realism game but it turned into simple hack and slash. I politely stepped out a couple of days after the hyper-competent GM pc's made an appearence. Pity I had hopes for my Welsh knight.

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