Falconer

Bree Longfield's page

2,492 posts. Alias of Twilightrose.


Full Name

Bree Anne Longfield

Race

Human

Classes/Levels

Rogue-Knife Master/10 (Init: +4)

Gender

Female

Size

Medium

Age

21

Alignment

CN

Location

Riddleport

Languages

Common, Varisian, Elven, Dwarven, Undercommon, Celestial

Occupation

Bounty Hunter

Strength 14
Dexterity 18
Constitution 13
Intelligence 15
Wisdom 13
Charisma 10

About Bree Longfield

Current Status:

HP 69/69

Defense:

Fort: +4, Ref: +11, Will: +4
AC: 18 (with noqual chain shirt) (Additional +3 against light blades due to Blade Sense)
Touch AC: 14
Flatfooted AC: 14
CMD : 23 (10 + 7 Base Attack + 2 Strength Mod +4 Dexterity Mod +0 Size bonus)

Offense:

BAB: +7/+2
CMB: +9 (+7 BAB, +2 str bonus, +0 special size)
Speed: 30 ft
Melee: (weapon finesse) Dagger +12 (1d4+2 19-20/x2)(+1 attack Masterwork), (Depora's) Dagger: +12 (1d4+3 19-20/x2) (+1 magic [+1 attack/damage]), Dagger of Frost: +12 (1d4+3 19-20/x2) (+1 magic[+1 attack/damage] + Cold Damage: 1d6), Dagger of Shock: +12 (1d4+3 19-20/x2) (+1 magic[+1 attack/damage] + Electricity Damage: 1d6), Dagger of Anchoring: +12 (1d4+3 19-20/x2) (+1 magic[+1 attack/damage]) + Anchoring Ability
Ranged: Light Crossbow +12 (1d8 19-20/x2)(80 ft range)(+1 Masterwork), Bolas +7 (1d4 /x2)
Initiative: +4

Statistics:

Feats: Acrobatic, Stealthy, Two-weapon Fighting, Weapon Finesse, Combat Reflexes

Rogue Features: Sneak Attack (+5d8 [sneak stab benefit]), Sneak Stab, Blade Sense +3, Hidden Blade, Evasion, Uncanny Dodge, Improved Uncanny Dodge,

Rogue Talents: Resilient, Bleeding Attack, Finesse Rogue, Assault Leader, Powerful Sneak

Skills:

Acrobatics (dex): +16 (+4 Dex, +7 rank, +3 class, +2 feat)
Climb (str): +13 (+2 Str, +8 rank, +3 class)
Disable Device (dex): +14 (+4 Dex, +7 rank, +3 class)
Disguise (cha): +5 (+0 Cha, +3 rank, +3 class)
Escape Artist (dex): +13 (+4 Dex, +4 rank, +3 class, +2 feat)
Knowledge (local) (int): +7 (+2 Int, +2 rank, +3 class)
Linguistics (int): +8 (+2 Int, +3 rank, +3 class)
Perception (wis): +13 (+1 Wis, +9 rank, +3 class)
Sense motive (wis): +13 (+1 Wis, +9 rank, +3 class)
Stealth (dex): +18 (+4 Dex, +9 rank, +3 class, +2 feat)
Swim (str): +6 (+2 Str, +1 rank, +3 class)
Use magic device (cha): +10 (+0 Cha, +7 rank, +3 class)
Bluff(cha): +12 (+0 cha, +8 rank, +3 class)
Intimidate (cha): +12 (+0 cha, +9 rank, +3 class)
Sleight of hand (dex): +13 (+4 dex, +6 rank, +3 class)
Diplomacy (cha): +8 (+0 cha, +5 rank, +3 class)
Profession (Bounty Hunter)(wis): +6 (+1 wis, +2 rank. +3 class)
Survival (wis): +5(+1 wis, +4 rank)
Appraise (int):+6 (+2 int, +1 rank, +3 class)
Heal (wis): +4 (+1 wis +3 rank)
Knowledge (nature) (int): +4 (+2 int, +2 rank)

Equipment:

Weapons/Armor
Masterwork Light Crossbow: 1 (+1 attack)(4 lbs)
Crossbow Bolts: 40 (1 lb per 10 bolts)
Bolas: 1 (2 lbs)
Masterwork Dagger: 1 (+1 attack)(1 lb)
Dagger of Anchoring: 1 (+1 attack/damage)(1 lb)
Dagger of Frost: 1 (+1 attack/damage + effect damage)(1 lb)
Dagger of Shock: 1 (+1 attack/damage + effect damage)(1 lb)
Noqual Shirt: 1 (+4 AC, 12.5 lbs)
Dagger: 1 (+1 magic [+1 attack/+1 damage], Depora's 1 lbs)

Clothing
Peasant’s Outfit(in light colors): 1 (2 lbs)
Traveler’s Outfit (in light colors): 1 (5 lbs)
Traveler's Outfit (in dark colors): 1 (5 lbs)
Girdle (Dex +2): 1
Jaunt Boots: 1

Survival
Waterskin: 1 (4 lbs)
Rations: 1 days (1 lb)
Flint & Steel:1 each

Misc
Backpack: 1 (2 lbs)
Decoy Ring: 1
Ring of Feather Falling: 1
Masterwork Thieves' Tools: 1 set (2 lbs)
Masterwork Manacles: 1 (2 lbs)
Good Lock: 1 (1 lb)
Mirror: 1 (1/2 lb)
Spyglass: 1 (1 lb)
Potion of Fly: 1
Wand of Infernal Healing: 1 (46/50 charges)

Not Currently Carrying
Daggers: 4 (1 lb each, hidden in Riddleport)
Leather Armor: 1 (15 lbs, hidden in Riddleport)

(total weight: 43 lbs [excluding the clothing she’s wearing and objects hidden in Riddleport][)

Coins:

PP: 0
GP: 2,131
SP: 4
CP: 0

Background:

After a fever claimed the lives of their parents, Bree and her twin brother, Brandon, were left to find their own way in the world at the tender age of 10 years old. With no one but each other to depend on, they buried their parents and left their family farm together, headed for the nearest town.

Two years later, in a town called Riddleport, Bree was separated from Brandon when they were caught trying to steal food being brought in from a ship. The captain of the ship forced them aboard, intent to put them to work aboard the ship. Brandon insisted that they jump over board as soon as they had the chance, and swim back to land. Although only a few moments older than her, he was always quite protective of her and said that, a ship full of brutes was no place for a young woman to be.

Scared out of her mind, Bree jumped from the ship. Hitting the water knocked the air from her lungs; she had not imagined it could hurt so much. Barely able to find her way back to the surface, disoriented, she turned in the water to see that men had grabbed a hold of Brandon and were pulling him back from the edge. Others were pointing down at her and cursing, while Brandon yelled over and over for her to swim. So, swim she did.

That was the last time she ever saw Brandon, that night she killed a man for the first time when he stumbled upon her sleeping in an alley way and thought to have his way with her. A week later, she met Copper. Copper was a local street urchin, he said he didn’t really know how old he was anymore, and he couldn’t remember what his real name had been, but he appeared to be in his late teens. He introduced her to several other young, homeless teenagers who were all squatting in a rundown warehouse.

He took her under his wing and taught her how to fight, he taught her how to survive and most importantly, he gave her the thing she needed most… another person to lean on. The only thing he ever asked in return was that she bring in her share to support the group as well.
When Bree was 17 years old, Copper was mortally wounded in a knife fight with a rival group. That night, Bree killed her second man, avenging the death of Copper.

Once again feeling lost, and long since having learned not to trust others too easily, Bree left the group to find her own way in life. Without Copper, she simply did not feel the connection to the others, and in fact, didn’t seem to feel the connection to much of anything anymore.

A few weeks later, while in a tavern, she saw the city guards post a Wanted sign in regards to the capture of man wanted for murder, it promised that a reward would be given upon the verification of the prisoner’s identity. When she stumbled upon the man a couple of days later, over hearing him talk to two other men about the bounty, she decided to follow him.

Silently moving through the streets, a plan all laid out in her mind, she followed him to the docks. Just as she was about to make her move, she felt a strong hand close around her arm. She spun to face the assailant, but instead received a sharp blow to her head and the world went black.

When she came too, she found herself sitting in a chair with her hands and legs tied. The room smelled strongly of salt and rotted wood, the rocking sensation confirmed for her that she was on a ship. Certain that she was going to die on this ship, and uncertain as to whether she even cared, Bree put up no struggle and answered all of the questions the man asked of her. In the end, when it was a job as a bounty hunter he offered her, instead of the sharp end of a knife, Bree could only blink her eyes in shock. He smiled a crooked smile, united her from the chair and introduced himself only as Jefferson.

Three years later, Bree has found herself once again near the docks in Riddleport. Watching men load and unload ships, wondering if any of those men could be Brandon. Wondering if she would recognize him if they were.

It was shortly after that, that Bree would encounter a strange group of people that would change her life completely. While searching for a bounty, one that she was given very little information on, Bree found herself following a group of people towards the docks of Riddleport. Although she stayed to the shadows, she was eventually seen by those among them with eyes that are accustomed to the night. Seeing that they were engaged in what appeared to be a heated conversation with a boat’s Captain, Bree was struck with an odd sense of concern for these strangers safety – after all, it was a ship that separated her from her brother all those years ago. And so, when called upon to show herself she obliged instead of fleeing. She tried to lead the group away from the ship, but they would not listen. Luckily, this Captain meant them no harm and hearing that they had stopped a group of notorious robbers instead agreed to help them anyway he could as the group waited to rendezvous with the robber’s liaison.

After questioning Bree about her intent, the group decided that she might be useful to them and asked her to guide them to a secure location where they might wait and watch for the liaison. Bree, realizing that these people did not understand the ways of Riddleport agreed out of the kindness of her heart – and the chance that there might be coin involved – plus, she had nothing better to do anyway since it seemed as if her bounty was a bust. She took them to an alley where she had slept many nights and set watch with the group. Some of the group separated and decided to continue on with whatever it was they were doing before the robbery, leaving the others to wait on their own.

When it was more than evident that the person they were waiting for was not going to show up, they decided to return to the gambling hall to report to the owner their lack of findings. Along the way, Bree learned that the gambling hall was The Golden Goblin, the owner one of Riddleport’s less respected crime lords, Saul Vancaskerkin. Bree shook her head in wonderment at exactly how good and honest people can come to Riddleport only to find themselves immediately working for one of the slimiest creeps that Riddleport had to offer.

Bored, and momentarily out of work, Bree agreed along with the others to stay on and help run the establishment when Saul offered them work. She had nothing better to do while between bounties, and she could already tell that this lot would be getting themselves into trouble – especially the big guy called Winter, with all of his preaching about the ways of Erastil.

Over the days that followed, Bree found herself staying more for the people and less for the money. She isn’t sure exactly why or when they worked their way into her heart, but they did nevertheless. Winter with his preaching and talks of family, Sebastian with his antics and thirst for knowledge, Sable with his curious ways and terrifying talking bird, Kabal with his straightforward manner and brutish violence when needed, and his friend Corvax – who was suddenly just gone one day, never to be heard of again. Later, they also met a woman named Caterine who would join them and lend her skills both in fighting and her grasp of the language of the Drow to aid their cause.

Facing some of the most terrifying things she could have ever expected to see – spirits of the dead, blue feline-like creatures who carried the eggs of their young in their teeth; ready to implant them into the bodies of those who fell victim to their bite, drow – oh so many drow, and even a dragon hat let Winter ride upon his back into battle. And through it all, Bree found that Winter’s talk of family wasn’t so far from the truth as she first thought. These people were her family now, and in the end, they helped to reunite her with her brother.

He was not the same person she remembered, but then again she hadn’t expected him to be. She had certainly not expected, however, to find him in the clutches of the drow – a slave, beaten, bloodied, and broken. Knowing that Brandon was alive filled Bree’s heart with joy, a thing she hadn’t felt since she was a small child. Knowing what he had endured, filled her heart with rage. Brandon was beyond any help that Bree could give him alone, so she did the only thing she could that would help him. She entrusted his care to Winter, who took Brandon to his home in the mountains. Bree spent a few short weeks there but found herself swiftly going stir crazy. It was then that she caught word of a message being sent out by a man she had known for many years, living on the streets of Riddleport. The man, Harry, had gone off traveling and had encountered a situation that threatened the lives of innocent people all over and it was one he needed help with.

With Winter’s assurance that Brandon would be cared for, Bree left her brother behind to find Harry and see what help she could offer. Ever the restless ones themselves, Sable and Kabal chose to follow her.

Appearance:

Bree stands at 5’8”, 145 lbs. She has thick, long, chestnut brown hair that she usually wears in a single braid down her back. She has brown eyes as well. She wears conservative clothing, often time’s simple cloth pants and a long sleeved tunic with a riding cape and boots in neutral colors (tans, off-whites and browns). She owns a nice dress, of simple, conservative design that she wears only when there is a need; it is also long sleeved and full length.

Those who have had the opportunity to see her undressed would have seen several scars from apparent stab wounds in various places of her torso and upper arms.

Knife Master:
Knife Master - 'a trained killer who specializes in the close-up combat and the wave and weave of knife fighting. In her hands daggers and other small blades become truly deadly instruments.'

Hidden Blade - 'A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade. This replaces trapfinding.'

Sneak Stab - 'A knife master focuses her ability to deal sneak attack damage with daggers and other small blades to such a degree that she can deal more sneak attack damage with these weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with daggers and such she uses d8's for sneak attack damage instead of d6's. But with other weapons she uses d4's instead.'

Blade Sense - 'at 3rd level a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every 3 levels to a maximum of +6 at 18th level. This ability replaces Trap Sense.'