UnArcaneElection |
1 person marked this as a favorite. |
^Most of the old stuff wouldn't be relevant to 2nd Edition, but it seems that a LOT of people will stick with 1st Edition, especially if 3rd party support for it continues (even if nobody outright does for it what Pathfinder 1st Edition did for D&D 3.5), so it's even possible that you might get a few new 1st Edition guides.
Cevah |
Got another one:
Baggageboy's Mini Guide to Making the Most of UMD at Low Levels [discussion]
/cevah
RPGBOT.net |
3 people marked this as a favorite. |
I think I've got a good one for you:
https://rpgbot.net/pathfinder/characters/
I've got full class handbooks for 28 base classes (all of the core classes, advanced player's guide classes, magus, gunslinger, unchained classes, occult adventures classes, and vigilante).
I also have a bunch of general character optimization supporting articles:
Practical Guide to Animal Companions
Practical Guide to Channel Energy
Practical Guide to Celestial Armor
Practical Guide to Familiars
Practical Guide to Fighting Defensively
Practical Guide to Firearms
Practical Guide to Martial Flexibility
Practical Guide to Metamagic
Practical Guide to Polymorph
Practical Guide to Skill Unlocks
Practical Guide to Slings
Practical Guide to Summon Monster
Practical Guide to Summon Nature's Ally
Practical Guide to Teamwork Feats
Practical Guide to Vital Strike
UnArcaneElection |
I think I've got a good one for you:
https://rpgbot.net/pathfinder/characters/
{. . .}
Practical Guide to Polymorph
{. . .}
I totally want to steal your system of skill-based requirements for polymorphing, and apply something of the sort to Summon Monster/Nature's Ally (I haven't gotten to those guides yet, other than a very cursory check to see if they already had something like that).
Broken Zenith |
Cevah |
Found another:
Guide: Mort’s Guide for Kineticist Dipping and Dipping Kineticist
Thread: Guide for Kineticist Dipping and Dipping Kineticist
/cevah
UnArcaneElection |
2 people marked this as a favorite. |
I just stumbled upon a thread on these forums that contains a large mini-guide on making a living as a Wizard -- it is split into 2 nearly contiguous sets of posts, so 2 links follow for convenience:
Part 1: Making a Living as a Wizard: Elemental Arcane Schools;
Part 2: Making a Living as a Wizard: Traditional Arcane Schools.
Broken Zenith |
Thanks UnArcaneElection. Added it.
Looking forward to your eagle eyes in helping to fill out the Pathfinder Second Edition Guide to the Guides!
UnArcaneElection |
^Might want to leave in the "Making a Living as a Wizard" (or at least use the thread title "What business would a wizard specialist excel at?", although that doesn't sound as catchy), so that people aren't confused as to what these posts are about.
UnArcaneElection |
The Guide to Picking Archetypes has a new (last updated today) version at a different link (discussion thread stays the same).
Cevah |
1 person marked this as a favorite. |
Found another:
A Guide to the Veneficus Witch
Discussion
I think it might be a dead guide, because the poster only has 2 posts, the latest being this guide notice.
Still, the thread might be a good place to suggest changes in case someone wants to take it over.
/cevah
Cevah |
1 person marked this as a favorite. |
Also, I was checking out Cartmanbeck's Guide to the Iron Caster.
While you have the guide, I found: Disussion
/cevah
Broken Zenith |
Cevah |
2 people marked this as a favorite. |
Awesome, got them both.
You have The Iron Caster listed twice.
Once under the Fighter.Once under the Guide to the Builds. This one has the discussion.
Might want to consolidate.
Somebody also wrote up an amazing guide to Cleric spells, so you guys should check that out.
This is an excerpt of:
In Totality: The Ultimate Guide to Every Cleric, Oracle, and Warpriest Spell in Pathfinder (Reddit Discussion)The author comments on the In Totality guide:
Also included is the sister guide Analysis Paralysis, which only includes the spells ranked green or above. If a long spell list is intimidating to you or one of your players, this should make sifting through your list a much more bearable process.
/cevah
Cevah |
2 people marked this as a favorite. |
A guide went missing: Rogue Eidolon’s Guide to Clerics (Abridged)
Here is a Wayback Copy
Also part of Tark's Big Holy Book of Clerical Optimization is missing: The Gods. Technically it is in the trash bin. I sent him a message.
/cevah
Covert Operator |
Demi-Lancer: a guide to dipping cavalier for the Horse Master feat.
Made by me.
If it's presented in a bad way that's easy to improve, let me know. I'll make it better.
Broken Zenith |
Okay, let's see if I got that all correct:
Iron Caster is fine in both guides and builds I think. It's kind of a mix of both.
Got In Totality on there.
Rogue Eidolon's Guide to the Cleric seems like it's back out of the trash.
Hopefully Tark will move The Gods back out of the trash. If not, I'll host it somewhere.
Added the Demi-lancer guide.
Broken Zenith |
1 person marked this as a favorite. |
@Edhan, take a look at the bottom of the Guide to the Builds for the qualifications to make it onto that list.
Cevah |
Found another:
Lord of Creation -- A guide to making the ultimate crafter in Pathfinder
Discussion on Giant in the Playground
For those wanting to be mundane and/or magic crafters.
/cevah
Cevah |
Hey @Broken Zenith, I got a character for your build guide.
She is a 7th level witch, created using NPC rules. Designed as a shopkeeper who has done a bit of traveling. Crafts [magical] jewelry, and does harrowings for others. Feel free to describe better.
Zaitherin, Witch 7, Changeling (Hag+Fetchling)
She is from Shenchu Bay and her name is of Tien derivation
She is a crafter and does Harrowing on the side.
She knows her father was a fetchling, but he died before she was born.
She was raised by Tien descendants.
Languages: Common, Pollygot, Aklo, Draconic, Elven, Orc
Darkvision 60'
Hag Magic replaces claws and natural armor
1/day: dancing lights, detect magic, disguise self, and pass without trace
CL = HD; DC is Cha based
Green Widow*: +2 racial Bluff vs. creatures that are sexually attracted to her.
Familiar: Thrush
+4 NA, Int 9, Alertness, empathic link, improved evasion, share spells, store spells, Deliver touch spells, Speak with master, Speak with animals of its kind
Feat: Additional Traits
Ease of Faith: +1 Diplomancy & class skill
Propitiation*: +2 trait choose each day - Appraise, Bluff, Craft (X), Diplomacy, Intimidate, K(local)
Feat: Craft Wondrous Item
Feat: Ironclad Logic (+4 Diplomancy)
Feat: Forge Ring
Stat: Str 8(-1), Dex 12(+1), Con 12(+1), Int 16+2(+4), Wis 12(+1), Cha 15(+2)
Skills:
Appraise (11*#)
Craft(Jewelry) (21*#)
Diplomacy (20*)
Perception (8+2#)
Profession(Soothsayer) (13)
Sense Motive (1+2)
Spellcraft (14)
Spells: 4/4+1/3+1/2+1/1+1
Patron: Shadow (silent image, darkness, deeper darkness)
Hex: Healing (Su) 2d8+1/L max 10
Hex: Coven (Ex) Join a coven
Hex: Murksight (Su) See through mist, up to 15' magical mist
Hex: Seduction (Su) Fascinate a target, Will negate; +2 DC if sexually attracted
Gear:
Headband +2 Int (Diplomacy) 4000/2/2
Dagger 2
Cloak of Protection +1 1000/2/2
Exotic Artisan 1000
Mini Forge 3000/2/2 +5 comp craft(jewelry)
Masterwork Artisan’s Tools 55 +2 circ craft(jewelry)
Tinker's Cap# 200 +2 circ Craft/Appraise
Traveler's Grandiose Carrying Case 1200/2/2
Harrow Deck 100
Masterwork Tools 50 +2 circ Profession(Soothsayer)
Sleeves of Many Garments 200/2/2
Belt of Crafter's Fortune 1/day 360/2/2 +5 luck craft(X)
153 gp + 96 gp
Wanted: Earn (jewelry) 3.2 gp/day; 96 gp/month
Medium’s Harrow Mat 2500/2/2=625 +1CL harrow [Need 4 more months to get]
Exotic Artisan: 10 BP (=1000 gp), 1 Lot
Kingdom Economy +1, Stability +1
Limit Adjacent to 1 House
Magic Items 1 minor ring, wand, or wondrous item
The shop and home of a jeweler, tinker, glassblower, or the like.
Spells: initial
1st: Air Bubble, Charm Person, Comprehend Languages, Cure Light Wounds,
Delay Disease, Gentle Breeze, Mage Armor, Mount, Nature's Paths, Sow
Thought, Unseen Servant, Urban Grace
2nd: Alter Self, Anonymous Interaction, Cure Moderate Wounds, Detect
Thoughts, Hold Person, Soothing Word, Twilight Haze
3rd: Akashi Communion, Clairaudience/Clairvoyance, Conjure Carriage,
Fly, Harrowing, Planar Inquiry
4th: Arcane Eye, Divination, Locate Creature
Edit: Just saw your qualification list. Here goes:
1) Additional Traits
3) Craft Wondrous Item
5) Ironclad Logic (+4 Diplomancy)
7) Forge Ring
2: what the build does, and why it chose what it did.
The build is designed to be a magic crafter with a well rounded utility as a mundane crafter/shopkeeper, with a side of gypsy fortune teller.
Feats, traits, familiar, and equipment are designed to pump Craft (Jewelry) and Diplomacy. Secondary focus on Profession (Soothsayer).
Spells are a combination focus of enchantment and travel as a gypsy. Good diplomacy helps here. I also wanted to give her a reasonable choice of spells as an adventurer might use while maintaining the main concept.
3: It is either a good build, or it is an interesting build.
Interesting, I hope.
4: It has items that the player should buy.
Already statted out above. The "/2/2" means crafted with earned magic capital. This upped the effected use of NPC wealth. There might be a tad extra from Cevah's gifting, I don't recall.
5: It shows what the build looks like at a handful of important levels....
Sorry. This designed specifically for a 7th level follower slot.
6: It is be well-written, and well organized.
Use the <reply> button to get the spacing.
7: It is built out to level 20.
Sorry.
/cevah
Broken Zenith |
Hey @Broken Zenith, I got a character for your build guide.
She is a 7th level witch, created using NPC rules. Designed as a shopkeeper who has done a bit of traveling. Crafts [magical] jewelry, and does harrowings for others. Feel free to describe better.
** spoiler omitted **...
Thanks, but don't post this here. You can host it somewhere else (hopefully that you can edit) and then link me to it.
Added the crafter's guide, thank you.
Andostre |
1 person marked this as a favorite. |
Hey, just a quick head's up that when I clicked on the link for Treantmonk's Monk guide, I got the following pop-up message:
File is in owner's trash
You will soon permanently lose access to this file. For continued access, please make a copy.
I know it's an old guide for an old version of the class for an old version of the game, but I'm just pointing it out in case anybody wants to re-host it somewhere.
Covert Operator |
You have linked this thedicedecide Occultist guide, and the domain has lapsed. Now it goes to an ad/scam domain squatter.