My Tank Swashbuckler Build


Advice


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I'm in a 4 players campaign with a sorcerer (can cast a 9d6+9 x 1,5 dmg at level 6 with the draconic bloodline and all trait and feat to maximize it); an normal cleric made to control de combat; and a bloodrager, who get enlarged when start his rage, uses a weapon with 10 ft range and causes a lot of damage (x4 critical) and has a lot of life, but has a low armor class.

I'm thinking to play a tank swashbuckler. We're at level 6 now, and i projeted this char until level 9. Tell me what do you think about this build and if there's something wrong or if we can improve some point of it.

I chose the sacred fist monk to get free unarmed strike (pre-req for crane style) and because it uses Charisma instead Wisdom, which perfectly matches with my swashbuckler class.

And I chose the swashbuckler class because i decided to make a female char, and we are all bastard sons of the king, so I would like to interpret this char.

PS: we HAVE to be human, 25 pts.

LEVEL 6
Anna, Unchained Monk (scaled Fist) 1/Swashbuckler 5 (Inspired Blade).
Initiative: 6 (dex) +2 (swashbuckler initiative) = +8
HP: 10+5d10+6 = 51
Speed: 30 ft.
Panache points: 7 = (4 (cha) +1 (int) +1 (plume of panache) +1 (favorite human class). Only regain panache with a critical hit.

STATS
Str: 7
Dex: 17+1+2+2 = 22
Cons: 12
Int: 12
Wis: 12
Cha: 16+2 = 18

DEFENSE
Armor Class: 10+4 (monk charisma) +6 (dex) +1 (nimble) +1 (dodge) = 22
Touch: 22; Flat-footed: 14
Fighting Defensively: 22+3 (crane style) = 25
Crane Wing: 25+4 = 29 (until the first hit that miss me for 4 or less, and i recover this bonus in the next round)
Fort: +5; Ref: +13; Will: +3
Charmed Life: 3 times per day, add Charisma (+4) to a save. Imediate Action. If i miss, i can use the second chance trait once per day to reroll.
Dodging Panache: + charisma to Armor Class against the triggering attack. Imediate Action.
DMC: 24

OFFENSE
Melee: Rapier MW +16/+11 (+6 bonus, +6 dex, +1 trait, +1 weapon focus, +1 weapon training, +1 MW). I'm always fighting Defensively, getting -2 on attack for +3 to armor class, so it's +14/+9 (15-20 x2)
Damage: 1d6+13 (+6 dex, +5 precise strike, +2 weapon training).
Distance: Long Bow +12 (1d8)
BMC: +4

TRAITS
Ancestral Weapon (+1 on attack rolls)
Second Chance (reroll a TR save once a day)

FEATS
1 (level)- Dodge
1 (human)- Crane Style
1 (bonus feat monk)- Combat Reflex
1 (extra monk)- Unarmed Strike and Stunning Fist
2 (extra swash)- Focus Weapon
2 (extra swash)- Weapon Finesse
3 (level)- Fencing Grace
5 (level)- Crane Wing
5 (bonus feat swash)- Stylish Riposte
6 (extra swash)- improve critical

SKILLS (36 points): Acrobatics 10; Bluff 10; Climb 2, Diplomacy 12; Intimidate 13; Knowledge local 5; Knowledge nobility 5; Perception 10; Ride 10; Sense Motive 8; Stealth 12, Swim 2; Survival 4.

Derring-do Deed (1 panache point): +1d6 to Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check, and if i have a 6, i can roll again the dice.

LEVEL 6 GEAR (10k): Headband of Alluring Charisma +2 (4K); Belt of Incredible Dexterity +2 (4k); Cloack of Resistance +1 (1k); Plume of Panache (1k).

HOW TO PLAY
I am the face of the group, both in battles (since I am the character with the highest armor class) and out of combat (although we have a sorcerer, he has no diplomacy and intimidation like me).
In combat, i try to post myself where I can block the most of the blows, and the Bloodrager attacks with 15ft distance. I defend myself with 29 armor class, and because I have the Stylish Riposte feat, whwn an enemy miss me for 5 or less, i can give him an AoO (but it works once a day for enemy).
I use my Opportune Parry and Riposte deed (1 panache point) to parry attacks too, and if i dont think i'll need my imediate action to use charmed life (which helps me a lot against spell casters), I use it to riposte a parryed attack.
I can use dodging panache (1 panache point) too for a +4 Armor Class; and use Menacing Swordplay deed (1 panache point) to demoralize my oponent (-2 to attack and ST).

LEVEL 9

I'll get one level (level 7) of urban barbarian to get +4 to dex when rage; and the crowd control abiliity is nice too (+1 to attack and AC when 2 adjacent enemies). After that i'll get 2 levels of Lore Warden Fighter (just for feats and +4 skills/level).
I'll interpret the controled rage as the Rock Lee's opening gate: I'll only have 5 rounds of rage and i'll be fatigued after that, but as i dont lose any AC, i'm still under control of my acts.
Doubt: Can i still fight defensively when i'm under controlled rage effects? IMO yes.
"When an urban barbarian rages, instead of making a normal rage she applies a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills."

FEATS
7 (level)- Weapon Specialization
8 (bonus feat fighter)- Osyluth Guile
9 (extra fighter)- Combat Expertise
9 (level)- Butterfly Sting
9 (bonus feat fighter)- Crane Riposte

LEVEL 9 GEAR (24k): Headband of Alluring Charisma +2 (4K); Belt of Incredible Dexterity +2 (4k); Cloack of Resistance +2 (4k); Plume of Panache (1k); Bracers of Armor +1 (1k); Armor Ring +1 (2k); Amulet of Protection +1 (2k); Muleback Cords (1k); 2x Scabbard of Vigor (3,6k); Quick Runner's Shirt (1k).

DEFENSE
Armor Class: 25 (27 when rage)
Fighting Defensively: 28 (30 when rage)
Crane Wing: 32 (util they miss me for 4 os less, but when they do, i riposte this attack, and i recover this +4 bonus on my next round) (34 when rage)
Osyluth Guile: 36 (agains 1 enemy at time) (38 when rage)
Still giving and AoO when they miss me for 5 os less (once per enemy).
Fort: +11; Ref: 14; Will +4
Charmed Life: +4 bonus.
Dodging Panache: +4 do Armor Class
If there are 2 adjacent enemies: +1 to AC and Attack.
Can use Combat Expertise too.

OFFENSE
Melee: MW Rapier fighting defensively +18/+13 (+20/+15 when rage) (1d6+15) (15-20 x2)
If there are 2 adjacent enemies: +1 to AC and Attack.
Distance: MW Long Bow +16 (1d8)

HOW TO PLAY
Exactly the same way as i used to play before, but now I use the Butterfly Sting Feat when i hit a critical hit, so the next BloodRage attack that hits is a critical hit. And he's the best DPS of the party.
And now i can defend myself better, counter attacking my enemys in many ways: parry and riposte (imediate action to attack); and crane riposte (AoO) or stylish riposte (AoO), depending on the result of my enemy's attack. It stacks!

I only use Rage on Boss situations, cause i only have 5 rounds of it.

So, what do you think? Anything wrong with this build, or anything you think i can improve?

PS: Future items: Cape of Daring Deeds (9k); Fortuitous Rapier +1 (8k); Boots of Striding and Springing (5,5k).


Cool build. I'm always drawn to nimble characters so I like this one. Just foe your interest, if you have 3 or more ranks in Acrobatics (and I guess you should), your bonus to Fight Defensively is +3, +4 with Crane Style. Also, you cannot take Improved Critical at lvl 6 since you don't meet the minimum BAB requirement.

Other than that, pretty cool build!

Edit : Nevermind, I forgot about Swashbuckler's Weapon Training...


I think it's pretty decent!

Would half human races do? Could you be half elf?

I have had an idea for a character that's pretty tanky as a swashbuckler but I liked being a half elf for it.


Heirloom weapon only gives you +1 on attacks of opportunity, not on all attacks. I can't tell what the second chance trait is supposed to be (there isn't a trait with that name) and I can't think of one which lets you reroll a save.

Menacing swordplay requires a swift action too, you can only do one of riposte, charmed life or menacing swordplay.

A cloak of resistance and muleback cords use the same item slot.

The lore warden fighter got nerfed. It now doesn't give you combat expertise as a bonus feat at 2nd level, it just lets you act as if you have CE for prereqs. Also that costs you your 2nd level fighter bonus feat.

If you pass the critical threat to the bloodrager you won't be regaining panache from it.


Quote:
So, what do you think? Anything wrong with this build, or anything you think i can improve?

Personally I think you're going too strong on the point buy, as dumping strength is always risky with all the strength dmg poisons around. Starting with a 17/16 feels a bit hardcore, too.

While there's not much reason to go unarmored since you're not flurrying, if you do then you definitely want a wand of Mage Armor (pass it to the sorcerer).

avr wrote:
Heirloom weapon only gives you +1 on attacks of opportunity, not on all attacks. I can't tell what the second chance trait is supposed to be (there isn't a trait with that name) and I can't think of one which lets you reroll a save.

They're the Ancestral Weapon and probably Lessons of Chaldira.

I've also mistaken Ancestral Weapon for Heirloom Weapon, but they're two different traits. Ancestral Weapon is a straight +1 to all attacks, but it has the hidden cost of having to pay an additional 2000 gp when you want to upgrade your Cold Iron weapon to magic.

As for Second Chance, I think that's the SRD name for the pre-nerf Lessons of Chaldira trait. It originally allowed you to reroll a failed saving throw, but now you have to choose to reroll before the results are known.


Ah, right. Thanks Wonderstell. Ancestral weapon matches the given stats then but there's another problem in that butterfly sting requires you to worship Desna, lessons of Chaldira requires you to worship Chaldira, and PF assumes worshipping one deity only as far as I can tell or at least that you're getting the special sauce from only one.


That's the issue is that SRD doesnt list the worship prereqs.


Thx, DthKnell, I didnt know about this bonus from acrobatics!

AVR, i know that the muleback cord uses the same iten slot of cloack of resistance, but our GM is very flexible, and the cloack is a cloack and the muleback cords is on my biceps/shoulders, so i can use both.

I didnt know about the nerf in Lore Warden, for me there are two Lore Wardens and we could choose which one we would use.

Second Chance
Ancestral Weapon

I think I can use both, no?

Wonderstell, i chose the monk class because of the free unarmed strike (Crane style needs it).

I think this build is very solid. I know that I can use just one swift action or a imediate action for round, so I have to decide wisely each turn.

Silver Crusade

Edhan wrote:

Second Chance

Here's the official trait, with the official requirements: Lessons of Chaldira; if you look at the url of the d20PFSRD link you posted, you'll see the name in there. Note that it requires you to worship Chaldira Zuzaristan. Butterfly's Sting has the prerequisite "Worshiper of Desna".

Grand Lodge

Edhan wrote:
I think this build is very solid. I know that I can use just one swift action or a imediate action for round, so I have to decide wisely each turn.

It's physically solid, you don't even need that much bar for some very xpecific few percent of the fights which might require it. Activating Crane Style should be rare, not systematic and equally ironically, not doing that too often with parrying either. You need to have an active way to force the opponents to focus on you, or they'll just avoid without much problems and time wasted.

But if there's one real criticism I'd do, the will save and the low strength. Charmed Life is no guarantee and Greater Shadows might be encountered at these levels. Relying that much makes Blind-Fight almost mandatory.

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