Community Created 6 Player Kingmaker Conversion Chapters


Kingmaker

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Adding my thanks to the author of the 6-pc-conversions.

I'm currently using them as a baseline to scale up the difficulty of all the encounters for my 5 player (power) party (currently playing Varnhold Vanishing).

This is saving me a lot of time and for this I'm very grateful ;)


Yep, these are great work - but I have a question in regards to the conversion made by GeneralChaos. Are they unable to be obtained in .doc format from google docs, or is it just me who's a complete retard? :)

EDIT: I'm simply asking as I like to add my own touch to it, and having it in word, already formatted, makes it alot easier. ;)


Nope. When it's published all you can do is highlight and copy the text. Though that should work with Word or OpenOffice.

That said, I've opened up my docs so you can use view mode, then go to File > Save as...

Ch3: https://docs.google.com/document/d/144m058pklTNF3Wr-DJdeLsMaVg7aOzTJRpxZaDn G2JE/edit?hl=en_US

Ch4: https://docs.google.com/document/d/1qPmlaHD9fPkWmoKXEox8iF-EUmoxjexjpJKxj59 tuuQ/edit?hl=en_US

Ch6: https://docs.google.com/document/d/1qli0AQR6LzHFLp_-kPHnvkqzr4i70masv1osZAN nbYk/edit?hl=en_US


Thank you, thank you, thank you. To everyone working on these documents, I really appreciate the time and care you've put into saving the rest of us a massive amount of time (while also saving us from DMing a table full of bored players).

My group of 6 players just started Stolen Land last night, and I'm relieved to know that I've got these excellent fan-produced resources available.

And a wider thanks to the Pathfinder fans, while I'm at it. I've found so many useful supplemental materials for my Kingmaker campaign, from maps to illustrations to player handouts and more. The messageboards are civil, and the mood is Neutral Good. Couldn't be better, IMO.

Thank you!


Feegle wrote:
Robert McCarthy 7 wrote:

*BUMP*

First I wanted to say thanks to everybody for all their hard work on these conversions and the PDF formatting... excellent work!

Quick question... are the other chapters being worked on as far as formatting goes?

For the complete PDFs, yes. I am very close to finishing Varnhold Vanishing, but it's been put on hold by my job teaching summer school. I should have it done by the end of the month at the latest, but if I manage to pry an hour or two of free time out of the clutches of breakneck-pace grading and teaching, I may finish it sooner.

I am personally in no hurry to do chapters 4 through 6 - my players haven't even killed the Stag Lord yet, so they're several months off of the later modules. However, I'll have to do it eventually, and so if anyone here REALLY wants it done sooner, I could be convinced. It wouldn't even take any cookies.

Did you ever get VV adapted to PDF? My group's going to finish with RRR soon, and I want to start prepping. The fitted-to-a-page printouts are amazingly helpful for both prepping and running the game - I hope you're still doing them!

Liberty's Edge

Awesome work Alexander. This is fantastic work and greatly appreciated. My group is just about to finish up CoT and we are about to jump into Kingmaker. I really liked the format that Feegle put the first two adaptations into, as well as the the work that Shieldknight put into his collection of Monster Upgrades. Was there any plan on doing the other 4 books as I don't see them anywhere?


All 6 chapters are linked in the second post of this topic. :)


Hes not talking about the other conversions specifically so much as a format someone put them into. This is the best place to ask about it Baraccus, but i'm afraid I personally have no idea. Thanks for the kind words, equal or more credit goes to my fellow collaborators.

The Exchange

Baraccus wrote:

Awesome work Alexander. This is fantastic work and greatly appreciated. My group is just about to finish up CoT and we are about to jump into Kingmaker. I really liked the format that Feegle put the first two adaptations into, as well as the the work that Shieldknight put into his collection of Monster Upgrades. Was there any plan on doing the other 4 books as I don't see them anywhere?

I am working on the other chapters for the monster upgrades, though they are just a copy out of what Alex did, just in a different format. If I learn anything about adobe at my new job, I may take up the other chapters and try to reformat them to look similar to the way Feegle did them, if he/she isn't available to do them. I really like the format and am working through VV right now.


It had fallen off my radar. Actually, that's not entirely true - it just sank down my priority list. I'll likely get to finishing and posting the printable version of the VV conversion before the end of February.

And for the record, I'm a "he," but I do appreciate that you didn't make the assumption, Shieldknight. :)

Liberty's Edge

Awesome! I'll be watching and eagerly awaiting. :-)

Again, thanks for all the work that everyone has put into this. It has made my life a lot easier allowing me to focus on other aspects of the campaign, like working out the weather system.


Feegle wrote:
It had fallen off my radar. Actually, that's not entirely true - it just sank down my priority list. I'll likely get to finishing and posting the printable version of the VV conversion before the end of February.

Trust me, I know how that can happen all too well. Great to hear you'll be tackling them again!


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Wow!
I just stumbled across this by accident, it is great that all chapters have been gathered together, and it's also really neat to hear that so many of you fine folks like the conversions.

Shane (General Chaos) and Alexander Kilcoyne have accomplished so much more than myself, I worked up chapter 5 (and actually Shane (general chaos) was instrumental in helping me get it finished).

~Thanks again Shane.

And thanks to all in our wonderful community folks for your appreciation of our labors of love.

~Dean


I just felt like I had to write my thanks to the authors of the conversions - these have helped me immensely, and saved me from having to do a lot of on the spot balancing!

Many thanks for all the hard work you've put down in making it possible to play this balanced for 6 players!

The Exchange

I have finished VV. I couldn't wait for Feegle. Sorry. I am running it later today.

VV Monsters

PDF format

Hope those work. Let me know if I got any screw-ups.


At a quick glance, it looks great! Thanks for putting it together.


No problem, SK. I'm not offended. ;) I'll probably still put everything together before the end of the month, but the monster files are great on their own for those who need them sooner.

Liberty's Edge

Hello Feegle :-) just the monthly inquiry. I'm sure you're swamped with all kinds of other projects, and all.

Thanks


Very nice, thank you! I am running Kingmaker with a party of 6 players, three are kids (ages 13, 11, and 9) that are easily distracted, which makes them weaker, but also three of them took the leadership feat at 7th level. Their followers don't go with them, but with 3 cohorts, 6 PCs, and one animal companion the bad guys need a boost. The party is about halfway through the Varnhold Vanishing, I wish I'd checked the forums sooner but I'm sure I can fit it in now :)


I've just had a 6th player say she wants to join the game, so I may be needing these in future.

Given our history, though, I will not be starting with this. Our total experience with 3e/3.5 has been really really bloody.

The Exchange

I am just wrapping up Blood for Blood, reproducing it as a pdf similar to what Feagle and I have submitted previously, along with the monster cards.

I'll try to submit it this weekend.

I will start working on War of the River Kings right away. My group is desparately trying to raise an army, so I need to update my memory on the army rules and figure I may as well convert to the pdf as well.

Any requests or suggestions to better the final product are welcome.

Thanks,
Shieldknight

The Exchange

In continuing the pdf'ing (probably not a real verb) of the 6 player conversions and trying to make them look as beautiful as possible and easy to read, I have wrapped up Blood for Blood and have linked them below.

The first file is the rumors, random encounter table and updated quests. The second file is the 6 player conversion. And the third file is a zip file with all the monster upgrades, with each monster individually wrapped up into a 5x8 card size stat block.

Here are the files:

Basic4

Blood for Blood 6 player

Blood for Blood Monsters

Hope you like them. Let me know if you have any problems or if I missed something.

In no way am I intending to infringe on any copyrights. If I have done so, please let me know and I will remove the offending files.

Enjoy,
Shieldknight


Hi,

first of all: Many thanks for all the good work you put into these documents. I really appreciate this! :o)

But I have a question: I run a gamr of Kingmaker with a group of five people (20-point stat build). The original encounters are bit too easy for them (by now, we are just into RRR), so I was thinking of taking this Conversions.
Now I'm wondering, if these encounters will be too hard for them (without having a detailed look at them). What do you think?

Dark Archive

I run a group of five player's through these conversions and they're just finishing up RRR and they are running scared of the trolls. The conversions are a tough slog for a group of five, but not unbeatable.


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Killer Power- I run a PbP game on these here forums with that exact setup- 5 players at 20 point buy. As with all things, it depends how optimised your player characters are, but 5 PC's on 20 point buy has worked perfectly with the 6 player conversion chapters 1 and 2. There have been significant challenges and a constant risk of death- never QUITE managed to kill any of them but i've sent all of the original 5 or so into negatives I believe, with the Half-Orc Ranger frequently managing a "do-or-die" last swing in negative HP due to ferocity.

I have also awarded each character a personalised extra trait over time though, as as you start to hit levels 5/6 I feel the extra 5 points on point buy begins to mean less and less. These traits are designed to be roughly equivalent to a feat and have helped balance things back to the baseline. I'll post a couple here but essentially, based them off background and the play over the past two years; I wouldn't award these out of the bag, even newer characters to the game have had to wait to "earn" theirs.

Kalev's Custom Trait-

Home Sweet Home- For the first time in your life you have begun to feel at home in your newly founded kingdom and with your new companions. When in claimed territory your fierceness to defend your home manifests itself- the bonuses from your favoured terrains increase by 1, you may cast Guidance once per day as a swift action, you gain a +1 trait bonus on all attacks of opportunity and once per day you may act as though you had the feat Quick Draw. The bonus to attacks of opportunity is non-situational- as long as you are with other Guardians your drive to protect them manifests.

Fenna's Custom Trait-

Prophecy Reawakened- For good or for ill, it seems your old prophecies are beginning to come true, and your tenuous connection to Aroden's Star is beginning to manifest itself in mysterious, otherworldy guidance. You gain the ability to use the Star Chart revelation, but doing so is taxing both physically and mentally, causing you to become exhausted for eight hours after communing. Should you ever take the Star Chart revelation via a revelation or feat- this penalty is removed, you gain the ability to use it one additional time per day, and you cast all divination spells at +1 CL.

Casimirs Custom Trait-

Aldori Arcana Duelist- Blending swordplay with magic in the unique manner taught to you by uncle Stanislaw has taught you to enhance your own Aldori battle prowess. The bonus damage you deal from Arcane Strike increases by one point, and you may cast True Strike once per day as a swift action.

I haven't made it to chapter 3 yet, but we're very close. Chapter 2 is essentially finished, other than some political goings-on in Restov and a few more hex crawls.


Thank you, both.
I think, I will give it a try (even if my players aren't that much focused on optimization, at least not all of them) and when I see, that it is too much I can (hopefully) scale that out on the fly. At least they do have hero points and I'm thinking about plot cards (because they give so many nice possibilities for good roleplaying).

So again: Thanks!

Sovereign Court

Best of luck- let me know how it works out :).


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Soo....

Last weekend was our first session (or first sessions) with the 6-player conversion.
I asked my players if they are good with this decision (after all, it's their game too) and after a short hesitation they agreed. As a bonus I introduced the plot cards to my group. All of my players liked the idea of the cards and they were totally disappointed that I gave them only two cards each (despite the fact that they were already fourth level).

They encountered the lonly warrior, Howl-of-the-North-Wind, Tiressia (and the Scythe-Tree) and Corax with his lumberjack friends. Sunday we did the ruined keep (including the Dancing Lady) and Kundal (they weren't at home for quiet some time and I missed my opportunity to trigger this event earlier). All in all it went quiet well! At first, they were surprised, even shocked when they met the Lonly Warrior (first converted encounter for them, not counting the skeleton champions in the two rooms before him). They said that it was quiet a difference going from totally easy fights to really challenging ones. But they did well (with only two energy drains, which were cured the following day; the barbarian used a hero point to get +8 and the paladin tried without, failing only on a 1-3. Both were healed!).

At the end of the weekend we had two death's (of which one was a random encounter), which were prevented by hero points and (almost) all agreed that it was a good idea to "put up the difficulty".
I also liked it a lot. Where my players used hero points only once before in the campaign (to enhance an economy check), they burned 13 points in total during the weekend! They also played 5 of their plot cards. All in all it was a blast!

So (I know, I repeat myself ;o) ): Thank you for all your hard work to create this conversion and putting it online! I will continue using it!


Thank you Shieldknight for all your work. I, for one, really appreciate the conversions!

I am having difficulty getting these new ones though. When I first tried it, Google said I didn't have permission to access the files and I had to request permission. I sent the email, but have not gotten a reply. Also, when I tried again, the links just take me to a Google home page. Please help!

Thanks,
Strange Doc

The Exchange

Strange Doc wrote:

Thank you Shieldknight for all your work. I, for one, really appreciate the conversions!

I am having difficulty getting these new ones though. When I first tried it, Google said I didn't have permission to access the files and I had to request permission. I sent the email, but have not gotten a reply. Also, when I tried again, the links just take me to a Google home page. Please help!

Thanks,
Strange Doc

My apologies, I thought I had set the settings to allow anyone with the link to view and download. I have updated the settings to public. Let me know if it doesn't work. I view these boards about once a week.


Thank you for the response. However, I tried the links in your previous post again and it doesn't take me to the documents listed. I'm sorry to be a pain, but I really like your conversions! Could you check the links?

Strange Doc

The Exchange

Here they are again. Hopefully they work this time. Sorry I about the bad link. Not sure what I did wrong.

Basics 4 (This is the rumors, quests, and random encounters)
Blood For Blood 6 player (This is the conversion pdf for 6 players)
The refined monsters

These work for me, but I created them. I'll check back every couple days, let me know if they work or not.

Liberty's Edge

Thanks for all your amazing work on this,folks. Midway through VV, my PCs hit level 9, and now EVERYBODY in the group has a cohort, plus one improved familiar. Nervous as hell about maintaining the balance of this game that has worked fairly smoothly thus far, so I'm grateful for at least having a starting point to address this massive power shift. If things don't work out so well, I'll ask a couple of them to trade in their feats for something different, but they're all really excited and I hope I can keep the game fun for all of us.

My main concern is that I don't want to put them too far ahead of the curve XP-wise; they got ahead back in Stolen Lands due to an extreme number of random encounters, and are just now returning to their appropriate level. Since they're not actually a 6-person party, any advice on keeping their XP from skyrocketing? I do feel a bump in CR will be necessary, because my experienced and savvy players were already giving me a run for my money, and I have had to use clever tactics and maxed HP to challenge my group even up until now, with only one cohort and an improved familiar in the group.


Cavaliers work beautifully in the AP. Plenty of wide areas, the dungeons that they use are generally big enough for a horse to be usable. I am running this AP, the cavalier in the group has managed something like 237 points of damage on the charge with his favourite lance in a single round. They work, I promise


Courtney! wrote:
My main concern is that I don't want to put them too far ahead of the curve XP-wise; they got ahead back in Stolen Lands due to an extreme number of random encounters, and are just now returning to their appropriate level. Since they're not actually a 6-person party, any advice on keeping their XP from skyrocketing? I do feel a bump in CR will be necessary, because my experienced and savvy players were already giving me a run for my money, and I have had to use clever tactics and maxed HP to challenge my group even up until now, with only one cohort and an improved familiar in the group.

If you're willing to twist the rules a little, you could just reduce the amount of XP they get from encounters. Use the monsters/enemies from the conversions, but give them the XP totals from the original (the converters are usually really good about giving the original totals before the statblocks) and divide it appropriately. A little deceptive, but understandably legitimate if you're wanting to slow party advancement a little.

Alternatively, have them switch to a slower XP progression. Don't dock their levels if they no longer qualify, but let them sit where they are for a little while until they catch up. If you do this, though, keep using the 6-person conversion XP totals - doing both will slow them down a LOT, probably more than you intend.

Liberty's Edge

Orthos wrote:


If you're willing to twist the rules a little, you could just reduce the amount of XP they get from encounters. Use the monsters/enemies from the conversions, but give them the XP totals from the original (the converters are usually really good about giving the original totals before the statblocks) and divide it appropriately. A little deceptive, but understandably legitimate if you're wanting to slow party advancement a little.

I was strongly considering this option, actually. Only downside is one of my players is quite knowledgeable of how much experience is provided by certain monsters, and is likely to notice if the group faces six enemies and only receives XP for four. I suppose in some cases I can just tell them the XP total for a night's encounters in one lump sum, though, and it will be a little harder to pick apart. I don't want to come across as being super-sneaky, though; just trying to maintain game balance with minimal fuss.

Anyway, thanks for the suggestions! As it turned out, we spent so much time introducing new cohorts and getting back into the post-Gen Con/post-vacation swing of things, we didn't get into even one combat last night, so the conversion remains untested for my party. But I have high hopes. :)


Courney- how many players do you have?

Simply treat them as a 6 man party- divide any encounter XP by 6 and award that amount to each of them. Keeps them at the right level. I do this all the time for my 5 man PbP group.


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Courtney! wrote:
Orthos wrote:


If you're willing to twist the rules a little, you could just reduce the amount of XP they get from encounters. Use the monsters/enemies from the conversions, but give them the XP totals from the original (the converters are usually really good about giving the original totals before the statblocks) and divide it appropriately. A little deceptive, but understandably legitimate if you're wanting to slow party advancement a little.
I was strongly considering this option, actually. Only downside is one of my players is quite knowledgeable of how much experience is provided by certain monsters, and is likely to notice if the group faces six enemies and only receives XP for four. I suppose in some cases I can just tell them the XP total for a night's encounters in one lump sum, though, and it will be a little harder to pick apart. I don't want to come across as being super-sneaky, though; just trying to maintain game balance with minimal fuss.

Sounds awful metagamey to me. Don't know how long I'd personally be able to tolerate a player picking things apart like that.

Alternatively, KM seems to be popular for a "you level when the GM says so" system.

Liberty's Edge

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DM Alexander Kilcoyne wrote:

Courney- how many players do you have?

Simply treat them as a 6 man party- divide any encounter XP by 6 and award that amount to each of them. Keeps them at the right level. I do this all the time for my 5 man PbP group.

4 players, and that sounds like a great idea for keeping things balanced. Thanks!

Orthos wrote:


Sounds awful metagamey to me. Don't know how long I'd personally be able to tolerate a player picking things apart like that.

Heh, it's rough sometimes, not gonna lie. It's like, "I said 'let's go with this ruling for tonight,' not 'engage me now in a splendid battle of wills and wits.'" But that is another tale for another time.

Generally, my group has a fine time together at the table, and I just want to do my best to let them do the things they want their characters to do (like growing famous and popular enough to attract cohorts and followers), but also to keep the game balance in check so we can continue having fun for a longer time. I know theoretically any one feat is equivalent to another, but since we don't live in that theoretical, perfect world, I appreciate everyone's help in maintaining both excitement and equilibrium. Paizo forumites, you da greatest!


Glad to assist. =)

My group has just added a fourth player, turning my already-mowing-down-these-conversions 3-man group (though the Elk Temple Dire Bear tore the Barbarian up pretty good) into a 4-person powerhouse. I may end up having to crank up the challenge even further at this rate ;D

Can't thank you guys enough for this.


Personally I ignore the exp system altogether and stated right at the beginning of the game that the PC's will level up as and when I say. They knew it going into the game, and therefore it got rid of all the issues. Although wiping out an entire ecosystem should in theory give them a ton of EXP to level up, but I am not sure whether to give it to them or not.


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Courtney! wrote:

Thanks for all your amazing work on this,folks. Midway through VV, my PCs hit level 9, and now EVERYBODY in the group has a cohort, plus one improved familiar. Nervous as hell about maintaining the balance of this game that has worked fairly smoothly thus far, so I'm grateful for at least having a starting point to address this massive power shift. If things don't work out so well, I'll ask a couple of them to trade in their feats for something different, but they're all really excited and I hope I can keep the game fun for all of us.

My main concern is that I don't want to put them too far ahead of the curve XP-wise; they got ahead back in Stolen Lands due to an extreme number of random encounters, and are just now returning to their appropriate level. Since they're not actually a 6-person party, any advice on keeping their XP from skyrocketing? I do feel a bump in CR will be necessary, because my experienced and savvy players were already giving me a run for my money, and I have had to use clever tactics and maxed HP to challenge my group even up until now, with only one cohort and an improved familiar in the group.

I'd start with talking with the group before the next game about your concerns, specifically that they are eclipsing the XP curve in such a way that the adventure is becoming less of a challenge, and thus not fun. And to inflate the challenge from your side of the GM screen is likely to start resulting in characters dying often, due to an unsable power balance. Let them know you dont want to do this, and you are looking at ways to adjust the game from a global perspective, as opposed to an encounter by encounter perspective. Some of the options you are thinking of are: Reducing the XP amounts per encounter, Changing the XP track to slow, Dividing the XP differently to allow for the power differential to come back into balance. And then see what they think might be a good solution.

Alternatively, you could just roll with it as they are, and let them be really powerful heroes that are in fact the stuff of legends. All too often we forget that, from the player's seat, this is a big part of the reason we play. This could also allow you to start bringing in challenges that are less dice-based, and more RP based -- how about granting XP for diplomatic negotiations that must be played out, not rolled?

And if that's not something they are interested in, just let them know that the game has switched to hardball mode, and that they may want to start stocking up on resurrection scrolls. Have the bad guys play really smart, and plan for this roving band of 'heroes', this upstart kingdom. Nothing to say that the neighboring kings would be pleased about new neighbors, and why wouldn't an egotisitcal neighbor not be paring to wipe this fledgeling kingdom off the map? Easy pickings for an established ruler to expand thier holdings...

I'll also share this -- I'm running a group of 6 in our Tales from the Stolen Lands game. I've added in a bunch of additional content (because how can you not when given the awesome sandbox we've got with Kingmaker), which has caused me to adjust a number of things beyond the 6 player conversion. For instance, the staglor has 3 additional cronies with him, as well as a group of about 20 'soldiers' working at the castle. He's turned into an opportunistic slaver in the region, opressing the local populous (a few additional towns/hamlets scattered about) and there's a town that has sprung up near the castle to support the slave trade. However, my players are very intelligent, expert players, and frighteningly resourceful, so I have no fear that they will devise a clever way to handle the problem...

Long story short, I've found that often, adjusting the numbers of critters in an encounter is much more effective than simply upping something's power level by a factor of X. Changing the number of bandits form 4 to 6 (or 8) can have an incredibly adrenalin inducing effect on the encounter, without making it horribly dangerous to the players.

Regardless, good luck with it -- in the end it is a game with friends, and should be a LOT of fun for all parties involved!

Liberty's Edge

Update: We talked for a couple of hours(!) before game one night, discussing the various options available to us. (My group's motto should be, to paraphrase Treebeard, "Anything worth discussing, is worth discussing in excruciating detail." Heh.) I reasoned that whatever strategy I chose would make -somebody- unhappy, so I put it to the group to decide. I presented the numerous ideas put forth in this very forum, but offered that we could do something else if we all agreed on it. Somehow, over the course of the discussion, we went from a split table, where some people were shrugging and saying "do what you have to do" while others were warily wondering why we needed to shake up the status quo, to the whole table enthusiastically deciding to forgo experience all together. I was quite stunned by this development, to say the least, but if that's what they want, I am happy to deliver. We decided that hero points could be awarded every so often to give that feeling of progression.

Again, thanks so much for the valuable advice. I really felt like I had a lot of options to offer my players, and I think the demonstration that I cared about their feelings and also "did the research" went a long way towards fostering good will.

Side note, Vordakai's additional minion in VV was absolutely necessary. Big V would've been curb-stomped without some extra muscle, but instead we had a tense and interesting fight, that felt all the more glorious when the PCs finally triumphed. :)


Just a quick question: 5 players, not very optimised, with 25pt buy seems to be alright for the 6-player conversion?


Sounds about right Jeremias. Its not an exact science but 5 reasonably optimised characters on 20 point buy has worked fine for me (I gave them a tailored bonus feat after the first chapter too).


DM Alexander Kilcoyne wrote:
Its not an exact science but 5 reasonably optimised characters on 20 point buy has worked fine for me (I gave them a tailored bonus feat after the first chapter too).

Same goes for me. My group consist of 5 players, 20 point buy and two out of this five aren't even very experienced players (for one of them this is the first RPG campaign she had played ever).

Works fine so far. We have 3/4 of the second book done. There were a couple of quiet tough fights but nothing they couldn't manage.
We also play with hero points and Plot Twist Cards (I would recommend at least the hero points).

As I started without this conversion I have to say, that the encounters as written are no real threat for a party of five (especially if they have a 20 point buy or higher).


Shieldknight wrote:

Here they are again. Hopefully they work this time. Sorry I about the bad link. Not sure what I did wrong.

Basics 4 (This is the rumors, quests, and random encounters)
Blood For Blood 6 player (This is the conversion pdf for 6 players)
The refined monsters

These work for me, but I created them. I'll check back every couple days, let me know if they work or not.

Shieldknight,

I was checking through the messageboards and discovered I never responded to you! I apologize! Yes, it did work and I greatly appriciate the work you have done.

-Strange Doc


The Conversion link for Chapter 1 requires permission. I've sent a few requests and have not received a response. Would someone be kind enough to upload a copy of the conversion?

Sovereign Court

Strange. It shouldn't do. Looking into this now, check back in 5 minutes and let me know if its sorted.

Edit: Google docs arbitrarily decided to switch it so only I could access it at some point, apparently. You should have access now and i'll make sure the same is done for chapter 2.


Alexander Kilcoyne wrote:

Strange. It shouldn't do. Looking into this now, check back in 5 minutes and let me know if its sorted.

Edit: Google docs arbitrarily decided to switch it so only I could access it at some point, apparently. You should have access now and i'll make sure the same is done for chapter 2.

Thanks! :)

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