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Last week my character unfortunately became a bit to much of a target with his new holy bow and died. A few days later he was raised using raise dead. Now I have a few questions about what experiences my character would have had?
Do you go straight to your chosen deity (assuming you led a life they consider worthy)?
Is there a limbo stage first?
Does time feel at the same speed when you die?
What if you have no deity? My character was a staunch atheist so had no god.
What kind of things would I experience?
Would I even remember what it was like being dead?
I don't even know if there is any articles covering things like this. Links are fine.

Trelmarixian the Black |
You die -> your soul transits through the Astral* -> you wait in line at the Boneyard to be judged by Pharasma - > you get shuffled off to whatever plane and/or deity most fits your actions and/or beliefs in life.
In metagame terms, you end up in transit or waiting in line for however long it takes for your PC to be raised from the dead. Long dead NPCs or whatever are metagame often presumed to be judged and moved on to become angels, demons, devils, etc or daemon-chow and not eligible for raising. The timeline for this is all entirely up to the DM to decide as fits the campaign.
*Here be astradaemons, and souls are yummy. Nom Nom Nom.

Ksorkrax |

My concept (not RAW): Let if feel like a dream, maybe a feverish one. Maybe you wait in the Boneyard line, however, you don´t have a accurate memory, it´s just like waking up and fail to remember what the dream you had one second ago was about while having some vague memory on it which doesn´t really makes any sense

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In my games, the freshly-dead soul appears on a boat in transit via Styx river to Pharasma's domain. Depending on the soul's alignment, the crew of the boat ranges from "say, a cup of tea while we chat about the nature of the universe" agathions thru "multicolored puddle not us/them please sing with me/kill me/be my monument of approximation" proteans to "mmm. tasty." daemons.
EDIT: DAMN, beaten by a horseman!

Domhnual |

It does depend on the game and GM. Here is an example from a game I playing in.
My wizard ended up getting stampeded and mauled by a bugbear bandit leader (His name being G'mok) on a heavy warhorse. My character had to be taken back to town to be raised from the dead, and it took some time for the other PC's to track down a large enough Diamond. While I was waiting I asked the GM what is it like in the afterlife for my character, she worships the Goddess of Magic, Knowledge, Scholars, and the Night in his campaign world. He described that my character was sitting in a large waiting room waiting for her name to be called, with the doors to the great library closed.
When my character was finally raised, the scholarly angel called my character up and cross referenced her name in the ledger and said "looks like you have been rescheduled to enter at a later date and must return to the land of the living."
At that point, my character woke up after the raise dead spell had been cast and the whole thing seemed like a dream. My char had to be informed she was in fact dead and not just asleep.
On a side note now, we refer to anyone getting seriously hurt as "G'mok'ed"

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Since I don't really deal with the afterlife that much this is the rule I follow.
1. The dead have at best hazy memories of thier time as living creatures. Once they become petitioners they lose virtually all of their mortal identity.
2. Souls that are raised have virtually no memories of their time as the dead. Particurlarly inspiring or terrifying moments might linger as dreams or nightmaresl, fading over time.