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14 posts. Alias of Jason Harbaugh.


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Lady-J wrote:
Domhnual wrote:
Hey OP, I am not sure if you have seen the Gray Paladin archetype from Ultimate Intrigue. It has less of an alignment restriction as the standard paladin. It lets the paladin be Lawful Neutral and Neutral Good in addition to Lawful Good. Perhaps, he could retrain to this archetype and even weave it into the story with the olive branch idea from a god that is good and has the lust domain if you like, or his character can find another reason to retrain to this archetype.
im all for loosening a paladins need to be lawful good but gray paladin blows hard you may as well just be playing a fighter at that point as you lose pretty much all the paladin stuff

I agree Lady-J, the gray paladin is pretty weak compared to the straight paladin. Being able to smite a neutral foe is kind of cool, but it doesn't make up for nerfing the other paladin abilities. I just threw it in the mix as an alternative if the PC wants to play a paladin with a slightly looser code of conduct. The archetype might be okay in a game where more subtlety is needed then having a straight paladin since you do get bluff, disguise and intimidate as class skills, though there are traits that can make those class skills as well.


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Hey OP, I am not sure if you have seen the Gray Paladin archetype from Ultimate Intrigue. It has less of an alignment restriction as the standard paladin. It lets the paladin be Lawful Neutral and Neutral Good in addition to Lawful Good. Perhaps, he could retrain to this archetype and even weave it into the story with the olive branch idea from a god that is good and has the lust domain if you like, or his character can find another reason to retrain to this archetype.


My group just finished book 1. Here is our line up:

Melisan, CG Female Demon Blooded Tiefling Slayer with the stolen fury background trait. She is the granddaughter of a succubus (the GM hinted she might run into her later in the AP). She was rescued and adopted by a Priestess of Milani when she was younger. (My character)

Graak, LN Male Orc Fighter. He has the established nobility (Marshal) background trait. His family came to Mendev few generations back and have become somewhat civilized since then.

Jocelyn LG Female Human Cleric/Paladin of Iomedae. Recent traveler and volunteer to Kanabras. Hierophant Background Trait

Ryla CG Female Halfling Arcanist. She was an aspiring rift warden and also helped in the local orphanage prior to the fall of Kanabras Archmage Background Trait.


The crew of Besmara's B*$+& (We just finished book 1 and are at Rikkity's Squibs.)

Captain Andrezi - CN Male Human Archeologist Bard. No sailing skills when pressed onto the wormwood, completely changed his view and now embraces the pirate lifestyle.

"Black" Jaqui Kindly - N Female Human Swashbuckler.(My Character) Granddaughter of the Infamous Kyrissa Kindly. Jaqui is enamored of tales of her grandmother and completely embraces the pirate life along with her sister. She is the gunner's mate.

"Bloody" Mary Kindly - N Female Human Cleric of Besmara. Jaqui's older and smarter sister, she is the sensible one. She is the navigator.

First Mate Jamest Iberiu Skirk - CN Male Human Air Elementalist Wizard. Jamest see's himself as a lady's man and is interested in old ruins.

Grug - CN Male Orc Barbarian - Grug is 7 ft and is the son of the infamous pirate Grugga. Grug's favorite pass time is sleeping, and often we say someone wake up Grug.

Terokk - CN Male Paragu Monk(Tengu that looks like a parrot) he is the most recent addition to the crew and is considered the ship's Jinx Eater.

Miss Belle - CN Female Pixie Fairy, Fairy Blooded Sorceress. Imagine tinkerbell but more chaotic.

Obituary -

Rhoan - CN Female Dhampir Rogue. Former slave on the man's promise met a grisly end to the tentacle beast in the Goblipi lair. (Terokk's First Character)

Ariel Triton - CE Female Human Cleric of Besmara. Sowed chaos on the Wormwood until pushed overboard by Andrezi before she could get the rest of the party implicated to Plugg and Scourge. The GM has rumored that she might be back as an enemy NPC later on since we were fairly close to shore. (This was Miss Belle's First Character).


You can go the white mage archetype for Arcanist route:
http://www.d20pfsrd.com/classes/hybrid-classes/arcanist/archetypes/paizo--- arcanist-archetypes/white-mage

You can even build the arcanist to get the sorcerer bloodline by taking the Bloodline Development arcane exploit as well to complement the archetype for the concept above.

The other option I can think of is the witch class as well. They have healing spells and hexes built into the spell list and archetypes as well.


A racial arcane spell such as Alter Self, or even the base Darkness spell with the standard Tiefling, that scales with level it does qualify you for the Arcane Strike Feat.


Oh okay. I see where you would run into issues then with Archetypes.


The Eldritch Scion does state this:

"Additionally, any magus's class feature or spell from the magus spell list that normally uses a calculation based on Intelligence is instead based on Charisma for an eldritch scion. For example, an eldritch scion with the arcane accuracy magus arcana grants himself an insight bonus on attacks equal to his Charisma bonus, not his Intelligence bonus. This has no effect on the eldritch scion's skills or skill points."

Wouldn't this let you use Cha in place of Int for abilities in Archetypes


I am currently running a swashbuckler from the advanced class guide play test( the Class guide won't officially be out until August) in the Skull and Shackles AP and it is working out great for a pirate character. It would make a great choice to compliment the rest of the party with a melee warrior. you can even taking slashing grace feat if you want to use a cutlass to be more thematic. The other warrior in the group is a barbarian and that works great as well.


Mikhail wrote:

NEW INFO, NEW QUESTIONS!

Can succubus use her Suggestion to make her victims publicly admit they commited crimes? And yes, they really commited crimes, quite serious ones too ]:->

In the last 3 months my team had their hands full of troubles, as I wrote above we play Kingmaker, part III - Varnhold Vanishing.
Player's playing a wizard Hidan Lebeda (let's name him Mark) wants more power, he is a Magister, but wants to be a ruler. Unfortunately for Mark this spot is taken, by an NPC lady Katrina Varn-Green (original ruler's widow, player character Thomas Green - notabene Thomas Green was previous character of Mark).

So what our little ambitious Magister do? He conspires with another player (lets name him Tick) who plays an assassin, and pays him to permamently exterminate lady Katrina. It's a success, the old ruler is dead, let's live the new ruler?!

I didn't even create this situation, it's all my players doing, but why shouldn't I use it to my own benefit?
Both wizard and assassin have Profane Gifts from the same succubus, who now roams free and is in town when ruler is killed.
Wizard Hidan reputation is already bad, so she suspects he is behind lady Katrina murder.

Succubus is planning to Suggest Hidan so he admits his crimes during his inauguration as ruler (maybe as part of an asking-for-forgivness-speech).
1) Can she use her Suggestion to make her victim publicly admit he commited crimes?
2) Could she Suggest him in his sleep, without his knowledge to act as suggested only when he'll be crowned? (this will be a trigger to act)
3) Is it a harmful act? (which breaks Suggestion) We are talking political suicide here.

Both wizard & asassin have succubus Profane Gifts, so she could Suggest them anytime, from anywhere, but she wants to use this once for maximum damage possible before they find she's free.

This thread is pretty interesting. I am currently in a kingmaker game and it is going completely differently. My group is mostly LG's and Neutrals.

My suggestion I thought of is to have the body of Lady Katrina Varn-Green go missing. After a bit "she" shows back up to take her place back on the throne. It is fact not her, but the Succubus, who took her body and is disguised as the widow. Depending on how this plays out this could cause serious problems for the PC's. People would rally behind to support her and try to throw out the Magister turned Ruler. I imagine the magister isn't that popular, especially after she describes his assassin attempt on her. It could cause a civil war. She could even send word to the swordlords of Restov to back her in the civil war, being that her claim is legitimate. In the meantime, while having to deal with her, this will get even more complicated when they get to the next book and deal with the guys from the west.

This could make a very intersting scenario and it would be the PC's who originally set it all in motion.


FlySkyHigh wrote:

I'm just imagining Champions with Mythic Vital Strike and Critical Master.

Walk up, swing once, destroy mountain.

My PF group just faced a bad guy with exactly that combo. It was scary. He could literary one shot anyone in our party if he crit. It made for an intense (yet short)fight. We managed to have enough firepower to take him down quick enough, but he still dropped our fighter (who only survived because he was mythic got the double negative con survival) and almost dropped my wizard's bodyguard cohort. The bad guy also carved a path through NPCs to get to us.

It definitely felt like a mythic encounter.


The game I am playing in the names are the same for both weapons and armor:

+1 - Danger Class
+2 - Lethal Class
+3 or Better - Hazard Class

It seems to work pretty well, and adds a way the characters can talk about the weapon or armor, especially when the party asks for an item found to be identified or enchanted.


It does depend on the game and GM. Here is an example from a game I playing in.

My wizard ended up getting stampeded and mauled by a bugbear bandit leader (His name being G'mok) on a heavy warhorse. My character had to be taken back to town to be raised from the dead, and it took some time for the other PC's to track down a large enough Diamond. While I was waiting I asked the GM what is it like in the afterlife for my character, she worships the Goddess of Magic, Knowledge, Scholars, and the Night in his campaign world. He described that my character was sitting in a large waiting room waiting for her name to be called, with the doors to the great library closed.

When my character was finally raised, the scholarly angel called my character up and cross referenced her name in the ledger and said "looks like you have been rescheduled to enter at a later date and must return to the land of the living."

At that point, my character woke up after the raise dead spell had been cast and the whole thing seemed like a dream. My char had to be informed she was in fact dead and not just asleep.

On a side note now, we refer to anyone getting seriously hurt as "G'mok'ed"


I don't see why there is a real issue here. The items listed are the more common variants of the stat item. In the crafting magic item section in the back of the book it gives the formulas for creating magic items that aren't the standard. So for stat increasing items the formula as stated numerous times in these posts are the stat squared times 1000gp in cost, so a +1 item is 1000g, a +2 item is 4000 gold a +3 item is 9000 gold, +4 is 16000 gold, and +5 is 25000g. There is nothing unfair about odd items, they are just not the most common varieties. Just because it isn't a specific magic item listed in the magic items section doesn't mean it can't be crafted. If you want to limit them just rule as GM that they have to be specifically made and aren't as common. The rules for generating magic items are there to be used and not be stifled or constrained by only what is listed in the item lists. If a player can think of it, has the time and gold to get it and it is designed where it follows the rules already listed in the book, The Gm should let him/her have it. Now the gm can and has every right to limit access to who can make it, or the how much gold the players receive in treasures. This is where careful planning by the GM comes into play.