
Ravingdork |

Capacity: This lists the number of shots the weapon can hold.
You may fire a firearm as many times in a round as you have
attacks, up to this limit. The capacity often indicates the number
of barrels a firearm has.
"You may fire a firearm as many times in a round as you have attacks, up to this limit."
Does this mean that, even when I get my reload times down to a free action, I must either stop firing or switch to a different gun once I reach the capacity if I wish to keep shooting.
In other words, if I can reload my gun as a free action, can I keep firing even after I've empties all my barrels (reloading in between of course), or does this rule shut it down for the rest of the round once its barrels are emptied?
The answer to this question will seriously impact how I (and others) run the playtests.

Ravingdork |

So, is it kind of like dimension door (which ends your turn prematurely)?
Once I empty my capacity, am I not able to continue firing even if I can reload as a free action?
I don't want to start a playtest scenario, only to have it become invalidated because I didn't get an answer here sooner.

Ravingdork |

I Think if you can reload as a free action then you can shoot again. In the playtests for the first version a lot of the higher level gunslingers did it and no member of paizo staff said otherwise, so im assuming if you can reload as a free action then you can shoot again.
Though I prefer an official response, this should be enough for me to move on with my playtests. Thanks.

Stephen Radney-MacFarland Senior Designer |

Kenjishinomouri wrote:I Think if you can reload as a free action then you can shoot again. In the playtests for the first version a lot of the higher level gunslingers did it and no member of paizo staff said otherwise, so im assuming if you can reload as a free action then you can shoot again.Though I prefer an official response, this should be enough for me to move on with my playtests. Thanks.
I just double checked this. You can take a free action in the middle of a full-attack, so you can reload as a free action in the middle of a full-round action. If you do reload, you have more ammo, so fire away.

Kerobelis |

Ravingdork wrote:I just double checked this. You can take a free action in the middle of a full-attack, so you can reload as a free action in the middle of a full-round action. If you do reload, you have more ammo, so fire away.Kenjishinomouri wrote:I Think if you can reload as a free action then you can shoot again. In the playtests for the first version a lot of the higher level gunslingers did it and no member of paizo staff said otherwise, so im assuming if you can reload as a free action then you can shoot again.Though I prefer an official response, this should be enough for me to move on with my playtests. Thanks.
On a somewhat related note, do you need a free hand to reload a firearm?

Kaiyanwang |

Ravingdork wrote:I just double checked this. You can take a free action in the middle of a full-attack, so you can reload as a free action in the middle of a full-round action. If you do reload, you have more ammo, so fire away.Kenjishinomouri wrote:I Think if you can reload as a free action then you can shoot again. In the playtests for the first version a lot of the higher level gunslingers did it and no member of paizo staff said otherwise, so im assuming if you can reload as a free action then you can shoot again.Though I prefer an official response, this should be enough for me to move on with my playtests. Thanks.
Stephen I wish to thank you for the attention and care you pay. You answered quickly to a lot of questions, showing high regard to our feedback.

Stephen Radney-MacFarland Senior Designer |

Stephen Radney-MacFarland wrote:Stephen I wish to thank you for the attention and care you pay. You answered quickly to a lot of questions, showing high regard to our feedback.Ravingdork wrote:I just double checked this. You can take a free action in the middle of a full-attack, so you can reload as a free action in the middle of a full-round action. If you do reload, you have more ammo, so fire away.Kenjishinomouri wrote:I Think if you can reload as a free action then you can shoot again. In the playtests for the first version a lot of the higher level gunslingers did it and no member of paizo staff said otherwise, so im assuming if you can reload as a free action then you can shoot again.Though I prefer an official response, this should be enough for me to move on with my playtests. Thanks.
Well thank all of you for your care and attention you are taking in the playtests and the comments. I really appreciate your dedication and feedback!
Now aren't we all members of the Mutual Appreciations Society... ;-)

Stephen Radney-MacFarland Senior Designer |

Stephen Radney-MacFarland wrote:On a somewhat related note, do you need a free hand to reload a firearm?Ravingdork wrote:I just double checked this. You can take a free action in the middle of a full-attack, so you can reload as a free action in the middle of a full-round action. If you do reload, you have more ammo, so fire away.Kenjishinomouri wrote:I Think if you can reload as a free action then you can shoot again. In the playtests for the first version a lot of the higher level gunslingers did it and no member of paizo staff said otherwise, so im assuming if you can reload as a free action then you can shoot again.Though I prefer an official response, this should be enough for me to move on with my playtests. Thanks.
Yes, while the action cost is reduced, you still need free hand to load a firearm. I guess that is something we need to add in the UC version of the firearm rules.
Wow, I could really use that time machine about now.

Chainsaw |

There should probably be a feat that allows you to reload with your hands full, to make things a bit easier on "guns akimbo" 'slingers like the iconic. Perhaps only if your "free" hand holds a gun or a light weapon, but nothing heavier?
I would go with something like a 'quick holster' feat/deed. You could even have it cost a grit point and require sleight of hand ranks as well as quick draw.
Flipping a pistol around your finger into a holster is a visual we all are familiar with-despite its impracticality.

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Weapon Juggle [General, Fighter]
You can change and pick up weapons as a free action.
Prerequisite :
Dex 13, Quick Draw, Sleight of Hand 1 rankBenefit : You can juggle weapons and similarly sized objects during combat. You can draw, sheathe, or shift them from hand to hand as a free action. You can even pick them up from the ground as a free action, as long as you can kick at them. You can do this at the start and end of your turn, but not on somebody else's turn or in the middle of an attack sequence. These actions never trigger attacks of opportunity.
It's fun, cool, takes a feat, and allows to sheathe-unsheathe guns like a crazy man to reload guns then TWF whenever necessary without losing time. Also, you can make ridiculously incredible moves in a pure Mission Impossible style, shooting in the gun you let falling to get it back in hand. It's best if there is sand on the floor and a dove flying at the same time.
And the best part of it : it's OGL.
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There should probably be a feat that allows you to reload with your hands full, to make things a bit easier on "guns akimbo" 'slingers like the iconic. Perhaps only if your "free" hand holds a gun or a light weapon, but nothing heavier?
As the rules are now, said rapid-reload 'slinger would have to take a move (which provokes) to sheath, rapid reload (provoking) one pistol, another move (provoking) to sheath the loaded pistol, move action (or free action with quickdraw) to draw, free action (provoking) to reload second pistol, free action to draw first pistol, and then be ready to go.
How about just amending the description for the single pistol, double-barreled pistol and revolver such that sheathing them with Quick Draw is a free action? The lack of a sharp edge to stab yourself or your sheath with and their short overall length would seem to make them easier to shove blindly away than, say, a longsword or even a dagger.
Edit - Double ninja'd.

Stephen Radney-MacFarland Senior Designer |

There should probably be a feat that allows you to reload with your hands full, to make things a bit easier on "guns akimbo" 'slingers like the iconic. Perhaps only if your "free" hand holds a gun or a light weapon, but nothing heavier?
The current draft of UC has a feat that does this very thing.

Kenjishinomouri |

'Rixx wrote:There should probably be a feat that allows you to reload with your hands full, to make things a bit easier on "guns akimbo" 'slingers like the iconic. Perhaps only if your "free" hand holds a gun or a light weapon, but nothing heavier?The current draft of UC has a feat that does this very thing.
SO, This feat would also work with Hand Crossbows? Would it work with light crossbows? Or Repeaters?
Even if not A feat that lets you Two weapon guns is Pretty awesome.

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Even if not A feat that lets you Two weapon guns is Pretty awesome.
And I know I'm repeating myself, but letting two-weapon AND gun-kata the s%+! out of your ennemies would be like if epic awesomeness met Chuck Norris, and had a baby with him in a bed of pure gold and severed barbarian heads singing AC/DC songs. I hope there will at least be one class variant in UC that allows this without sucking at surviving and dealing damage. A monk variant, with some grit points and a Flurry of blows that allows to trade a melee hit for a shot with a gun without provoking AoO for each melee attack that hits, for example, could be nice to see. The Zen Archer template makes it even easier to adapt to a middle-range and full contact style.
Note that since the gunslinger is a new class in itself, the Gun-kata master could as well be a gunslinger variant.Whatever the case, it's good to see you already have something that allows to play a dual-wielding pistoleer. Now to see the Grammaton Ecclesiast gun-kata master... 8D

Kenjishinomouri |

Wait a second....why would a feat be needed to tuck a spare pistol in your armpit while loading your other pistol with both hands? They do this in Westerns films and I'm pretty sure I've seen footage of it done by people firing period replicas.
The same reason its a feat to punch someone, without provoking attacks of opportunity?

Stephen Radney-MacFarland Senior Designer |

Stephen Radney-MacFarland wrote:'Rixx wrote:There should probably be a feat that allows you to reload with your hands full, to make things a bit easier on "guns akimbo" 'slingers like the iconic. Perhaps only if your "free" hand holds a gun or a light weapon, but nothing heavier?The current draft of UC has a feat that does this very thing.SO, This feat would also work with Hand Crossbows? Would it work with light crossbows? Or Repeaters?
Even if not A feat that lets you Two weapon guns is Pretty awesome.
We are currently debating having it work with some crossbows.

Lewdburrito |

'Rixx wrote:There should probably be a feat that allows you to reload with your hands full, to make things a bit easier on "guns akimbo" 'slingers like the iconic. Perhaps only if your "free" hand holds a gun or a light weapon, but nothing heavier?The current draft of UC has a feat that does this very thing.
Would it be acceptable to use a placeholder feat to continue testing TWF Gunslingers? As it stands without that feat a TWF Gunslinger seems to have a hard time keeping the bullets flying. I really appreciate you guys staying on top of all this stuff,it keeps things moving very smoothly and helps us get it right.

Razz |

'Rixx wrote:There should probably be a feat that allows you to reload with your hands full, to make things a bit easier on "guns akimbo" 'slingers like the iconic. Perhaps only if your "free" hand holds a gun or a light weapon, but nothing heavier?The current draft of UC has a feat that does this very thing.
*bows* Thank you! This has made the day of a now very happy, future, gunslinger player in my campaign :D

Ravingdork |

Would it be acceptable to use a placeholder feat to continue testing TWF Gunslingers? As it stands without that feat a TWF Gunslinger seems to have a hard time keeping the bullets flying.
Not really, a gunslinger with Quick Draw and weapon cords works just fine sans feat.
Simply fire all you can, drop the weapon as a free action, reload your other gun with your newly free hand, quick draw it from the cord as a free action, and repeat the process for your other gun.
Your two guns never truly stop shooting in other words.