captain yesterday |
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Throck of Ages
Samsaran barbarian 1 (Pathfinder RPG Bestiary 4 230)
CN Medium humanoid (samsaran)
Init +4; Senses low-light vision; Perception +7
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Defense
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AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp 15 (1d12+3)
Fort +4 (+2 trait bonus vs. disease and poison), Ref +2, Will +1; +2 vs. death effects, negative energy effects, negative levels
Defensive Abilities lifebound
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Offense
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Speed 40 ft.
Melee earth breaker +3 (2d6+3/×3) or
gladius +3 (1d6+2/19-20)
Ranged longbow +3 (1d8/×3)
Special Attacks rage (6 rounds/day)
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Statistics
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Str 15, Dex 15, Con 14, Int 9, Wis 12, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Dodge
Traits hagfish hopeful, reactionary
Skills Acrobatics +2 (+6 to jump), Intimidate +4, Perception +7, Survival +7; Racial Modifiers +2 Perception, +2 Survival
Languages Common, Samsaran
SQ fast movement, manifestation points, ability scores, shards of the past (Perception, Survival)
Other Gear arrows (20), earth breaker[UE], gladius[UC], longbow, backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 40 gp
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Special Abilities
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Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Lifebound (Ex) +2 to save vs. death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Manifestation Points, Ability Scores ([none], 11/psychic duel) Every combatant begins a psychic duel with a pool of MP equal to the combatant’s HD + the average of her Intelligence, Wisdom, and Charisma scores. As a free action, a combatant can draw from this pool to generate MP. A combatant who draws any numb
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Shards of the Past (Perception, Survival) (Ex) A samsaran’s past lives grant her bonuses on two skills. The samsaran chooses two skills—she gains a +2 racial bonus on both, and they are always class skills for her. Once made, this choice can’t be altered.
Limeylongears |
3 people marked this as a favorite. |
Huffy Descent, it's orange and blue.
I like my bikes like my guitars. Loud.
And yes I mean colors, my last guitar had an island motif with pineapples, it was a telecaster knock off. :-)
Hi, Pinky.
Just so you know, I've got a custard coloured Telecaster copy, which I painted with far-out psychedelic artwork when I was 14 and wanted to be Syd Barrett.
lynora |
1 person marked this as a favorite. |
It is too hot.
But we'll go for a walk later anyways. Because exercise.
And I live in a big brick box, so I have to turn on the AC as long as the outside temp is above fifty, on the grounds that sunshine + brick = oven. The inside temp can get into the eighties very, very quickly. Opening the windows can work if the outside temperature is cooler and there's a good breeze, but once it's warm outside, no good. Not cooling enough to offset the oven effect. I stopped using whether the AC needed to be on as a measure of how hot it actually is outside ages ago. :)
thegreenteagamer |
3 people marked this as a favorite. |
Rob Paulsen and Maurice LaMarche reading Pulp Fiction as Pinky and The Brain.
I can't unhear that. I really wish I watched it with my eyes shut before seeing the voice actors, it would've been so much better.
Rosita the Riveter |
I must cook dinner tonight, and I wish to only use things I already have in the apartment. Shall I cook pork ribs, chicken drumsticks, or sausage gravy and biscuits (I will never have time to make that for breakfast)? Shall I flavor wifh mesquite seasoning, maple barbecue seasoning, smoked paprika, or a mix of garlic, onion, and orange peel? Shall I make rice, frozen vegetable medley, pasta and marinara, or hash browns with chicken or pork?
Shall I drink beer? Shall it be vanilla cream ale? Orange peel lager? Orange peel ale? British brown ale? Pilsner? India Pale Ale?
Shall I drink wine? Shall it be Spanish garnacha? Sonoma County sauvignon blanc? South African Shiraz? Central Valley Chardonnay?
Shall I drink spirits? Shall it be Irish whiskey? American gin? Mixed with root beer? Ginger ale? Tonic water? Orange blossom water? Cola?
So many decisions to make. And I'm sure I have at least one wine I haven't listed.
Tacticslion |
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That didn't really answer how elves physically age though, or at what point they enter puberty or what not.
That's because there are lots of conflicting answers.
But if you need a quick on: math it!
Elf: "maturity" at 110 years.
Human: "maturity" (heh) at (heh) 15 years (heh).
Here.
So, 110 ~> 15.
110/15 = 7.33333333333333333333333333333333333333333...
... oooooorrrrrrrrrr about seven-and-one-third years for each of ours.
So starting about 73-81 for girls (the equivalent of 10-11 year olds); or or 80-83 for boys (the equivalent of 11-12 year olds); all-told, it starts between 73-83. It ends around 110.
The point isn't an exact time, though.
A quick check in biology shows that comparatively, humans live a lot longer! WOAH~!
But, and here's the kicker, they start off more developed (in their mind) than humans do! So that end, I'd suggest that humans, similarly, start of more developed than elves - to the point that newborn elves only have the most basic cranial functions, and don't even have any cognitive use of their own bodies. (This likely results in a high infant mortality rate, unless the parents are focused on the children).
This is due to the fact that elves have a more fragile biology, and a smaller over-all frame than humans, making them more frail and weaker, as well as more prone to death via birth.
At some point, similar to a more extreme, but slower and more heavy-handed version of humans, the elves' minds finish developing after birth. This allows them to be smaller when born, while allowing them to still develop after the fact.
Elves have, as a whole, often been considered a "communal raise" kind of people - if the baby elves have a brain undeveloped to the extent that it needs constant monitoring, this would, in fact, help explain that communal aspect (as new mothers rely on the community to do so while she rests). Elves would naturally need those keener senses and lots of experience to notice the subtle clues necessary to keep the infants alive... and so on.
Anyway, all that points to a relatively loose structure of parenting. Lots of adults of differing values all being representative of guiding hands on a child's life lead to a scattered and somewhat anarchic worldview. This would be true in elven culture or in human culture.
As human infancy lasts for around around six months (give or take; I'm not really citing anything to show that, other than that's when humans begin outpacing chimp babies), we'll be overly-consistent and say that elven infancy lasts for seven and a third times as long - around 45 months, or three years and 9 months.
So... what happens between the ages of three and seventy? Plenty. But for funsies, we'll drop in hyperactivity (due to low physiology and underdeveloped cognitive systems), overstimulation (due to intense "keen" senses), lots of minor diseases (due to low constitution), and extreme cases of attention deficit (to explain the inability to focus on any one topic for long outside of obsessive delights); added to this a bit of slow learning (due to cognitive development) and forgetfulness (due to that same cognitive development), and you're left with an anarchic childhood filled with wonder and whimsy and impulsiveness and personal obsessions and passions and little else.
Sounds about right. (EDIT: Also)
Add this to the hypothetical extremely long puberty and intense puberty (as described), probably shortly after the childhood ends (we'll give them a "grace" period of about three decades), means that you've got an elf who slowly matures into a "tween" over thirty years, spends a roughly equal amount of time there, and then explodes into puberty for thirty years.
Starting in their prepubescent state, they'd have heavy educational policies handed down to them during their slowly-developing post-tininess/pre-anarchy state by luring them into temporary obsessions and taking advantage of that from local trainers who were into that sort of thing.
Intriguingly, this basically works whether their raised by elves or humans. It explains why races with shorter lives than humans couldn't do it (too little lifespan) and races with longer lives might not (either too small in size, culturally incapable of dealing with such an unfocused and intractable child, or lacking the numbers necessary).
Does that work for you? :)
Freehold DM |
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I knew he couldn't stay but I was just so touched by his calm. So I used an old spaghetti sauce jar and snuck up on him and put it on top of him. Then I put a piece of paper underneath so I would br able to escort him out. He looked at me with tiny mouse eyes and I knew I couldn't kill him. He was just so...calm. So I took him to the compactor and gently slid his prison down the chute. It broke and he can find his own life now.
thegreenteagamer |
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The REAL question, as far as physical anatomy of fantasy creatures is concerned, is why can humans breed with large reptilian flying fire breathers, undead blood drinking abominations, creatures of pure elemental energy, angels, demons, elves, orcs, and just about everything...
Except short bearded folk that are good with axes. You mean to tell me something DEAD like a vampire is so much more genetically compatible with humanity than a dwarf that we have an entire playable race devoted to their offspring in dhampir? I call BS.
Tacticslion |
1 person marked this as a favorite. |
The REAL question, as far as physical anatomy of fantasy creatures is concerned, is why can humans breed with large reptilian flying fire breathers, undead blood drinking abominations, creatures of pure elemental energy, angels, demons, elves, orcs, and just about everything...
Except short bearded folk that are good with axes. You mean to tell me something DEAD like a vampire is so much more genetically compatible with humanity than a dwarf that we have an entire playable race devoted to their offspring in dhampir? I call BS.
Depends on the campaign setting.
In Darksun, for example, they can breed. You get a creature called Muls, a name I stole for my natural-born drow males in my Drow of the Four Lands drow-campaign.
In Forgotten Realms, elves and dwarves could also breed, like humans and elves. The result was... a dwarf. I remeain uncertain of dwarves and humans in that setting.
(I have a humorous view of dwarvs being so-daggum-manly - even the women - that elven DNA just kind of faints from the manliness.)
Beyond that, however, angels, demons, devils, dragons, and elementals are noted as being able to sire with mortals in general. Vampires seem uniquely interested in humans (and/or half-elves), so far... but that's probably just waiting until rules clarification/material expansion comes up.
Pomeroy Toussaint |
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So, it's 4716 on Golarion, the Red Revolution began in Galt in 4667, Pomeroy is 124, which means he was born in 4592, which would make him 75 when the revolution started. I figure his parents were probably artists of some sort, and as a young teenager was swept up in the action, but quickly became jaded, and as a way to cope and help out, became a Medium to try to help people keep in touch with their deceased loved ones.
Eventually he realizes he can't help anymore and travels west to take in some renowned chelish artwork and opera in Kintargo to kind of help clear his mind. Alas he couldn't have had worse timing, or better, depending on how you look at it.
The Green Tea Gamer |
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I'm specifically referring to Golarion. I'm aware of Muls, etc.
I asked JJ about why no half dwarves and he said no DNA mix, and when I pointed out all the other considerably more ridiculous DNA blends, he gave a game design answer but no story legitimacy as to why human DNA blends with, say, almost pure fire of a genie to make an Ifrit, but heaven forbid it mixes with a short person who is rather hairy.