Why Perform (dance) as a requirement for the Shadowdancer?


Pathfinder First Edition General Discussion


I don't care if it's about putting the "dancer" into "shadowdancer", that requirement is pretty much useless.

Why ? Because none of its prestige class requires a Perform (dance) check.

I could have understood if s/he had to make such a check for Shadow Jump, Shadow Illusion, Shadow Call, Shadow Power and Shadow Master, but s/he doesn't... so what's the use again ???

The Exchange

I've wondered myself why the PrC doesn't have a more "dancer" themed feel to it. The way it's written it should be called the Shadowjumper or Shadow Walker. I guess the only answer is the one you don't want, flavor. :/


probably as a legacy of the 3.5. the 3.5 version likely had itnto putvdance in shadow dancer. you could probably change it to allow shadow dancers to use perform dance for stealth or something.


I'm betting its a fluff thing if a class was called shadowdancer and didn't need dancing would be like doing a Songcaster mage (just made it up :)) without needing to sing.


Bertious wrote:
I'm betting its a fluff thing if a class was called shadowdancer and didn't need dancing would be like doing a Songcaster mage (just made it up :)) without needing to sing.

/sign - especially as it's only 2 Ranks

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
JiCi wrote:

I don't care if it's about putting the "dancer" into "shadowdancer", that requirement is pretty much useless.

Why ? Because none of its prestige class requires a Perform (dance) check.

I could have understood if s/he had to make such a check for Shadow Jump, Shadow Illusion, Shadow Call, Shadow Power and Shadow Master, but s/he doesn't... so what's the use again ???

It's your basic training for the advanced movements of the PrC, presumably the art of shadow dancing does involve variations of actual dance moves for invoking the power, but since it's all about putting yourself out of sight, you're not really "performing".

It's just like how certain martial arts are evolutions of exotic dance moves.

The Exchange

LazarX wrote:
JiCi wrote:

I don't care if it's about putting the "dancer" into "shadowdancer", that requirement is pretty much useless.

Why ? Because none of its prestige class requires a Perform (dance) check.

I could have understood if s/he had to make such a check for Shadow Jump, Shadow Illusion, Shadow Call, Shadow Power and Shadow Master, but s/he doesn't... so what's the use again ???

It's your basic training for the advanced movements of the PrC, presumably the art of shadow dancing does involve variations of actual dance moves for invoking the power, but since it's all about putting yourself out of sight, you're not really "performing".

It's just like how certain martial arts are evolutions of exotic dance moves.

I think you may have that one backwards.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Moorluck wrote:
LazarX wrote:
JiCi wrote:

I don't care if it's about putting the "dancer" into "shadowdancer", that requirement is pretty much useless.

Why ? Because none of its prestige class requires a Perform (dance) check.

I could have understood if s/he had to make such a check for Shadow Jump, Shadow Illusion, Shadow Call, Shadow Power and Shadow Master, but s/he doesn't... so what's the use again ???

It's your basic training for the advanced movements of the PrC, presumably the art of shadow dancing does involve variations of actual dance moves for invoking the power, but since it's all about putting yourself out of sight, you're not really "performing".

It's just like how certain martial arts are evolutions of exotic dance moves.

I think you may have that one backwards.

Google up the topic. here's one good page on the subject.

http://www.karatebyjesse.com/?p=4404

and there's at least a couple of stories on how slave populations used dance to hide the fact that they were practising martial arts.

The Exchange

LazarX wrote:
Moorluck wrote:
LazarX wrote:
JiCi wrote:

I don't care if it's about putting the "dancer" into "shadowdancer", that requirement is pretty much useless.

Why ? Because none of its prestige class requires a Perform (dance) check.

I could have understood if s/he had to make such a check for Shadow Jump, Shadow Illusion, Shadow Call, Shadow Power and Shadow Master, but s/he doesn't... so what's the use again ???

It's your basic training for the advanced movements of the PrC, presumably the art of shadow dancing does involve variations of actual dance moves for invoking the power, but since it's all about putting yourself out of sight, you're not really "performing".

It's just like how certain martial arts are evolutions of exotic dance moves.

I think you may have that one backwards.

Google up the topic. here's one good page on the subject.

http://www.karatebyjesse.com/?p=4404

and there's at least a couple of stories on how slave populations used dance to hide the fact that they were practising martial arts.

But that's more of dance evolving from martial arts. But to each their own.

Shadow Lodge

I always saw it as a skill tax to get into the PrC. WoTC liked to do that, make you pick up odd feats/skills as a tax for the awesomeness (in theory) of the PrC.


Kabump wrote:
I always saw it as a skill tax to get into the PrC. WoTC liked to do that, make you pick up odd feats/skills as a tax for the awesomeness (in theory) of the PrC.

O... k...

Wouldn't Acrobatics and Spellcraft be more appropriate ?

Dark Archive

Stealth and Acrobatics checks definitely would have made more sense.

Although a perform (dance) based pseudo-arcane dude could be kinda neat.

Shuffle, shuffle, step to the left.
"What's that, Dance, Dance, Ray of Enfeeblement?"
Hope to the right, pelvic thrust, "No, Dance, Dance, Zombie Apocalypse."
<Gulp>

Or hey, we could have a 'Puddlejumper' class that uses Swim checks to teleport between any two wet, damp or mist-enshrouded areas, via the Plane of Elemental Water, and has a Water Elemental companion and Obscuring Mist SLAs...

Or an Earthstomper, who uses perform (percussion) checks to do the same via the Elemental Plane of Earth, and can earth glide for short distances.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
JiCi wrote:
Kabump wrote:
I always saw it as a skill tax to get into the PrC. WoTC liked to do that, make you pick up odd feats/skills as a tax for the awesomeness (in theory) of the PrC.

O... k...

Wouldn't Acrobatics and Spellcraft be more appropriate ?

Rogues tend to pick up acrobatics as a matter of course. The class signature ability is called shadowdancing, it stands to reason that specific proficiency in dance should be a prerequisite.

I don't see where spellcraft would have any applicabliity. the typical entry class is not a spellcaster.


In the original 3e fluff they were described as being parts of performing troupes many times. So it was a flavor thing. Personally, I feel if it built itself as a bard PrC, then the dance thing would be more in play. Now I may have to rewrite it for my homebrew.

Shadow Lodge

Set wrote:

Shuffle, shuffle, step to the left.

"What's that, Dance, Dance, Ray of Enfeeblement?"
Hope to the right, pelvic thrust, "No, Dance, Dance, Zombie Apocalypse."
<Gulp>

What happens if he jumps to the left and steps to the right? :D


Dragonborn3 wrote:
Set wrote:

Shuffle, shuffle, step to the left.

"What's that, Dance, Dance, Ray of Enfeeblement?"
Hope to the right, pelvic thrust, "No, Dance, Dance, Zombie Apocalypse."
<Gulp>
What happens if he jumps to the left and steps to the right? :D

Then he's doing the time warp -- and at that point I believe your race automatically changes to time lord.


I have a few things to say about this.

To the original poster: if you think that another skill would be more appropriate make a house rule and change it to that skill at the same rank.

To the martial arts conversation: Capoeira is what you are thinking of. I am a black belt in 2 forms of Oriental martial arts and ranked in Capoeira and the exotic movements are built out of the basics that you learn early on. With that being said I am good in martial arts but can not dance to save my life. So in my opinion melding into shadows and dancing have nothing to do with each other.

To the jump to the left: you can only do that while holding a frankenfurter.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
gunrsm8 wrote:

I have a few things to say about this.

To the original poster: if you think that another skill would be more appropriate make a house rule and change it to that skill at the same rank.

To the martial arts conversation: Capoeira is what you are thinking of. I am a black belt in 2 forms of Oriental martial arts and ranked in Capoeira and the exotic movements are built out of the basics that you learn early on. With that being said I am good in martial arts but can not dance to save my life. So in my opinion melding into shadows and dancing have nothing to do with each other.

To the jump to the left: you can only do that while holding a frankenfurter.

In all fairness though Capoiera is not shadow dancing. The latter is a magical art that apparantly has dance as a foundation. That's why it's not called shadowjumper nor shadowstepper. And for a rogue that has 8+ skill points per level, spending 2 of them on a foundation skill for a PrC is hardly a "tax".


Abraham spalding wrote:
Dragonborn3 wrote:
Set wrote:

Shuffle, shuffle, step to the left.

"What's that, Dance, Dance, Ray of Enfeeblement?"
Hope to the right, pelvic thrust, "No, Dance, Dance, Zombie Apocalypse."
<Gulp>
What happens if he jumps to the left and steps to the right? :D
Then he's doing the time warp -- and at that point I believe your race automatically changes to time lord.

Clearly, those are the somatic components to Time Stop... Duh.


Dragonborn3 wrote:
Set wrote:

Shuffle, shuffle, step to the left.

"What's that, Dance, Dance, Ray of Enfeeblement?"
Hope to the right, pelvic thrust, "No, Dance, Dance, Zombie Apocalypse."
<Gulp>
What happens if he jumps to the left and steps to the right? :D

I was thinking of that song as well.

Personally to shadow jump, ill hope that these are the motions required.

To why the skill is required, it might be a flavor thing. or to join the club, you need to dance. Could be worse, to join the other prestige class that allows hide in plain sight (much later down the line) you need to kill somebody they ask you to, just to prove you're one of them.

Anyway, for one prestige classes they want the player to take some skills that they wouldn't necessarily have taken on their own. Its the cost of becoming one. And as a rogue or a bard, two skill ranks in a skill you don't use is a very small cost. But at the next formal dinner, you could out dance all the other adventurers.


Shadowdancers transfom Art in Stealth, and Stealth in Art.

More Poetry, people. More Poetry.


Shadowdancers require Perform; Assassins require Disguise.

Why aren't we looking at the vestigial requirement of an Assassin's Disguise? There are no Assassin abilities that rely on, or reinforce Disguise. Just like a Shadowdancer's Perform.

For me it's easy: Shadowdancers are not *clap hands* miracled into existence. They are taught by other Shadowdancers. In order to be be accepted into the ranks as a novice the candidate has to *prove* they can perform certain, specific physical requirements. The same thing goes for assassins-you have to be able to 'pass the entrance exam'.

Each group is likely an informal collection of skilled maesters. And like Mr Miyagi, the maesters have to ensure the students will be able to succeed in the training before wasting time giving the training.

GNOME


Kaiyanwang wrote:

Shadowdancers transfom Art in Stealth, and Stealth in Art.

More Poetry, people. More Poetry.

+1 Thanks, Kai :)


FireberdGNOME wrote:
They are taught by other Shadowdancers. In order to be be accepted into the ranks as a novice the candidate has to *prove* they can perform certain, specific physical requirements. GNOME

Edited quote.

Well said, Sir. To me, this is the best reasoned responce. I was in the camp of liking the requirement, but had dificulty explaining it. You have done a great job of it, and I will use this when I explain why I do not "handwaive" it away.

Thank You,

Greg


Abraham spalding wrote:
Dragonborn3 wrote:


What happens if he jumps to the left and steps to the right? :D

Then he's doing the time warp -- and at that point I believe your race automatically changes to time lord.

You, sir, win teh intarwebs.

I now have to go find strong drink to erase the image of Jonathan Pertwee in a leather bustier from my brain. And do a thorough enough job that the images of the other Doctors as members of Frankenfurter's crew don't arise unbidden. (Who would bid them?)


To answer the question:

Because nobody was ever able to decide if skill requirements were meant to be there for fluff reasons or for actual requirement reasons.


I can explain this... through the medium of dance!


As an extra requirement for becoming an assassin, some people forget that they actually need you to kill somebody to join. Somebody they point out.


Skull wrote:
As an extra requirement for becoming an assassin, some people forget that they actually need you to kill somebody to join. Somebody they point out.

Demmit!!! My characters have just been murdering completely random people for no other reason than to prove they could do it to join a guild!!! No wonder it hasn't worked yet. Oh well. Back to the drawing and quartering board.

Greg


the shadowdancer was and still is easiest to get from being a Bard... namely you lose the least amount of skill ranks....

well atleast it was back with the glorigfied pick pocker prc was released.

makes you wonder why I liked the nightsong infiltrator better than the shadowdancer doesn't it

Paizo Employee Creative Director

My take: two reasons.

1) Because the word "dance" is in the class name, but none of its abilities really have anything to do with dancing at all. Thus, the Perform (dance) requirement is there to justify the cool name, really. Not the BEST reason to have dance requirements, but it IS a reason. Personally, were I designing the class from scratch, I would have probably given the class some dance-related moves/powers.

2) As an admission fee. A prestige class that you can "fall" into by doing nothing unusual isn't really prestigious. The assassin comes close to this problem, although the requirement that you be evil does help to make it a tough thing for most PCs to qualify for. But beyond that, the assassin's prestige class requriements are things that any rogue is going to probably have anyway by the time he reaches the minimum level that prestige class requires. By putting some Perform (dance) ranks in as a requirement for the shadowdancer, we ensure that it's not a class that the generic rogue can auto-qualify for. You have to do something unusual, in other words, to get into the prestige class. Gives it some neat flavor, I think, and helps to make the decision to become a shadowdancer more meaningful for those who want to take levels in the class while helping to filter out those who are just trying to numbercrunch their way in.

Now, all that said? If you're the GM and you think that having Perform (dance) as a requirement for the class is stupid or silly, by all means change it! That's what makes a tabletop RPG so much more fun and rewarding than computer games; you don't need to study for years to learn a programming language to change the game into the one YOU want to play.


Also, in Unearthed Arcana they had a variant called "test based prerequisites" in which the Character wishing to join a prestige class must, get this, PASS A TEST! instead of having "X" skill ranks, feats, etc. Meeting the normal requirements for the PrC made it easier to pass the test. The Shadow dancer had to make a DC 15 perform(dance) check as part of the requirements.
Think of it like that.


Greg Wasson wrote:
Skull wrote:
As an extra requirement for becoming an assassin, some people forget that they actually need you to kill somebody to join. Somebody they point out.

Demmit!!! My characters have just been murdering completely random people for no other reason than to prove they could do it to join a guild!!! No wonder it hasn't worked yet. Oh well. Back to the drawing and quartering board.

Greg

I was killing a lot of babies (very easy target) to get in, but alas it didnt work.


Skull wrote:
I was killing a lot of babies (very easy target) to get in, but alas it didnt work.

Maybe those shadowdancers got it right, a few hours at Arthur Murray Dance studio... and voila! blend into the shadows.

How does the shadowdancer guild dental plan compare to the Assassin Guild?

Greg


Greg Wasson wrote:
Skull wrote:
I was killing a lot of babies (very easy target) to get in, but alas it didnt work.

Maybe those shadowdancers got it right, a few hours at Arthur Murray Dance studio... and voila! blend into the shadows.

How does the shadowdancer guild dental plan compare to the Assassin Guild?

Greg

Sorry to say this, but the Red Mantis Organization of Mediogalti has the best medical and dental plans ever. they have free doughnuts and milk on thursdays too. and a massive variety of both to boot.


Shuriken Nekogami wrote:
Greg Wasson wrote:
Skull wrote:
I was killing a lot of babies (very easy target) to get in, but alas it didnt work.

Maybe those shadowdancers got it right, a few hours at Arthur Murray Dance studio... and voila! blend into the shadows.

How does the shadowdancer guild dental plan compare to the Assassin Guild?

Greg

Sorry to say this, but the Red Mantis Organization of Mediogalti has the best medical and dental plans ever. they have free doughnuts and milk on thursdays too. and a massive variety of both to boot.

Totally freekin awesome! Who do you have to kill to get in an orginization like that? :P

Greg


Greg Wasson wrote:
Shuriken Nekogami wrote:
Greg Wasson wrote:
Skull wrote:
I was killing a lot of babies (very easy target) to get in, but alas it didnt work.

Maybe those shadowdancers got it right, a few hours at Arthur Murray Dance studio... and voila! blend into the shadows.

How does the shadowdancer guild dental plan compare to the Assassin Guild?

Greg

Sorry to say this, but the Red Mantis Organization of Mediogalti has the best medical and dental plans ever. they have free doughnuts and milk on thursdays too. and a massive variety of both to boot.

Totally freekin awesome! Who do you have to kill to get in an orginization like that? :P

Greg

I have heard rumors about this group. Seems they also teach you how to use some nice swords, and they wear red. I love red.


Skull wrote:
I have heard rumors about this group. Seems they also teach you how to use some nice swords, and they wear red. I love red.

" If blood were green, then green would be my favorite color." Conrad Bland

One of the many good quotes from Walpurgis III by Mike Resnick.

Greg


Greg Wasson wrote:
Skull wrote:
I have heard rumors about this group. Seems they also teach you how to use some nice swords, and they wear red. I love red.

" If blood were green, then green would be my favorite color." Conrad Bland

One of the many good quotes from Walpurgis III by Mike Resnick.

Greg

Awesome!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:

My take: two reasons.

1) Because the word "dance" is in the class name, but none of its abilities really have anything to do with dancing at all.

Arguably, the shadow jumping and Hide in plain Sight maneuvers are probably derived from dance movements. They would seem to require that level of precise movement control.


James Jacobs wrote:

My take: two reasons.

1) Because the word "dance" is in the class name, but none of its abilities really have anything to do with dancing at all. Thus, the Perform (dance) requirement is there to justify the cool name, really. Not the BEST reason to have dance requirements, but it IS a reason. Personally, were I designing the class from scratch, I would have probably given the class some dance-related moves/powers.

2) As an admission fee. A prestige class that you can "fall" into by doing nothing unusual isn't really prestigious. The assassin comes close to this problem, although the requirement that you be evil does help to make it a tough thing for most PCs to qualify for. But beyond that, the assassin's prestige class requriements are things that any rogue is going to probably have anyway by the time he reaches the minimum level that prestige class requires. By putting some Perform (dance) ranks in as a requirement for the shadowdancer, we ensure that it's not a class that the generic rogue can auto-qualify for. You have to do something unusual, in other words, to get into the prestige class. Gives it some neat flavor, I think, and helps to make the decision to become a shadowdancer more meaningful for those who want to take levels in the class while helping to filter out those who are just trying to numbercrunch their way in.

3) Now, all that said? If you're the GM and you think that having Perform (dance) as a requirement for the class is stupid or silly, by all means change it! That's what makes a tabletop RPG so much more fun and rewarding than computer games; you don't need to study for years to learn a programming language to change the game into the one YOU want to play.

1) That's what actually got me thinking of that weird requirement.

2) In 3.5, it actually looked more specialized than in Pathfinder, simply because now, all skills are available to all classes, including Stealth and Perform (Dance)

3) I'm actually not inclined to remove the requirement, but to add it for the class features as a check, like DC 15 and DC 20 for Shadow Call and Shadow Power, respectively.

Thanks for your input.


Moorluck wrote:
LazarX wrote:
JiCi wrote:

I don't care if it's about putting the "dancer" into "shadowdancer", that requirement is pretty much useless.

Why ? Because none of its prestige class requires a Perform (dance) check.

I could have understood if s/he had to make such a check for Shadow Jump, Shadow Illusion, Shadow Call, Shadow Power and Shadow Master, but s/he doesn't... so what's the use again ???

It's your basic training for the advanced movements of the PrC, presumably the art of shadow dancing does involve variations of actual dance moves for invoking the power, but since it's all about putting yourself out of sight, you're not really "performing".

It's just like how certain martial arts are evolutions of exotic dance moves.

I think you may have that one backwards.

It is truly ouroborean. Which came first- the chicken or the egg?


actually the martial art was first.
It was outlawed.
then reinvented and disguised as tribal dance.


Shuriken Nekogami wrote:
Greg Wasson wrote:
Skull wrote:
I was killing a lot of babies (very easy target) to get in, but alas it didnt work.

Maybe those shadowdancers got it right, a few hours at Arthur Murray Dance studio... and voila! blend into the shadows.

How does the shadowdancer guild dental plan compare to the Assassin Guild?

Greg

Sorry to say this, but the Red Mantis Organization of Mediogalti has the best medical and dental plans ever. they have free doughnuts and milk on thursdays too. and a massive variety of both to boot.

Massive variety of Milk?

The Exchange

Because you need Dance to enact your HIPS ability by performing the reverse dance of the seven veils, this time with veils of Shadowstuff.

Oh wait, HIPS doesn't actually use shadow to conceal the Shadowdancer (according to a strict interpretation of RAW and those that steadfastly maintain the HIPS can't be defeated by Darkvision)! Maybe HIPS is actually a rad dance move that blurs the Shadowdancer?

Another example of where the mechanics and the fluff don't marry well in this Prestige Class.


karlbadmanners wrote:
Shuriken Nekogami wrote:
Greg Wasson wrote:
Skull wrote:
I was killing a lot of babies (very easy target) to get in, but alas it didnt work.

Maybe those shadowdancers got it right, a few hours at Arthur Murray Dance studio... and voila! blend into the shadows.

How does the shadowdancer guild dental plan compare to the Assassin Guild?

Greg

Sorry to say this, but the Red Mantis Organization of Mediogalti has the best medical and dental plans ever. they have free doughnuts and milk on thursdays too. and a massive variety of both to boot.
Massive variety of Milk?

Skim, 1%, 2%, whole (3.25%), homogenized, butter, chocolate (which often contains buttermilk to thicken it up), banana, strawberry, coconut, soy, powdered, evaporated, condensed...

That's what I could think of off the top of my head...


karlbadmanners wrote:


Massive variety of Milk?

Milk salesman:
Cow's milk, goat milk, lamb milk! Get all you milks here!

Get you minotaur's milk, still warm from the utter! Were-ferret milk, fresh harvested, just last full moon! Here, try some Unicorn milk, mmmm.... sparlky ain't it?! We got your Dire wolf's milk right here, same kind as drank by the famous wolf fang barbarians! Oh! Special delivery! Chimera's milk still cold from the breath of the white wyrm that slain it!

You had to ask.

Edit: Heavily edited because I can't type, have no grasp of grammar, and can't tell my backslash from a forward slash.


RizzotheRat wrote:

Because you need Dance to enact your HIPS ability by performing the reverse dance of the seven veils, this time with veils of Shadowstuff.

Oh wait, HIPS doesn't actually use shadow to conceal the Shadowdancer (according to a strict interpretation of RAW and those that steadfastly maintain the HIPS can't be defeated by Darkvision)! Maybe HIPS is actually a rad dance move that blurs the Shadowdancer?

Another example of where the mechanics and the fluff don't marry well in this Prestige Class.

The one time i finally made a shadowdancer, and now he cannot hide in shadows anymore.

HiPS is easy, just move your hips like this... there, now they can even be looking right at you, but wont see you anymore.

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