ikki |
It has an intelligence and ego etc, and i suppose that could be activated from day one.
What does it know? Probly a great deal about the background. What to tell? well, thats much up to the mood of the path. Spill all the beans, and players will feel like there isnt much to discover.
Feel free to fill in various more or less good advice (i remember, we once cahrged into a fortress like this, all went well until reinforcements teleported in behind our backs. There are no such reinforcements now, but ohwell), bad jokes and various other sayings.
When they are convinced it may know something, but is mostly senile.. it probly serves its purpose best.
Boxhead Contributor |
I let the Moldspeaker know anything that Vardishal would have. Bear in mind, he was the first Templar to leave, and may not have been entirely privvy to the whole of the love of Nefeshti and Andrathi. Also, he probably knew nothing of Jhavul's goals. Never mind anything pertaining to adventure's 2, 3, 4, and 5. It's sparse for the Moldspeaker, I've found. But anything about the Templars should be fair game...