Moldspeaker background knowledge


Legacy of Fire


The character that became the moldspeaker wants to spend his time off discovering more about who is in his mind giving him dreams and illusions. What information have you provided your moldspeaker? I plan on changing the weapons capabilities somewhat, but keep them in line with the AP.


It has an intelligence and ego etc, and i suppose that could be activated from day one.

What does it know? Probly a great deal about the background. What to tell? well, thats much up to the mood of the path. Spill all the beans, and players will feel like there isnt much to discover.
Feel free to fill in various more or less good advice (i remember, we once cahrged into a fortress like this, all went well until reinforcements teleported in behind our backs. There are no such reinforcements now, but ohwell), bad jokes and various other sayings.

When they are convinced it may know something, but is mostly senile.. it probly serves its purpose best.


Nice! I never even thought of using senility for the moldspeaker. That will help add a touch of should or I shouldn't I listen to the thoughts in his head. Also, alleviate some of the being dragged around by the nose feeling I thought it may lead to. Thanks for the help!

Dark Archive Contributor

I let the Moldspeaker know anything that Vardishal would have. Bear in mind, he was the first Templar to leave, and may not have been entirely privvy to the whole of the love of Nefeshti and Andrathi. Also, he probably knew nothing of Jhavul's goals. Never mind anything pertaining to adventure's 2, 3, 4, and 5. It's sparse for the Moldspeaker, I've found. But anything about the Templars should be fair game...

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