
Hyundai Head-Smasher |

Checking Ray´s profile it says AC 17. Hm.
I searched thru the profile to figure SOME valid reason why I thought that 17 was a miss
(checking that Good Hope, which he irritatingly doesn´t list on his profile, doesn´t grant AC bonus, etc)
...But I´m pretty sure I just confused the 18 from my to-hit vs. Lethe for the attack vs. Ray.
BUT, I finally notice in his equipment: Ring of Protection +2. This isn´t factored into his AC or CMD!!!
So NONE of the full attacks hit him, thought Dev´s most recent single attack DOES.
That did 18 + 15 (from previous electric roll) = 33 dmg, putting Ray at -3 HP bleeding out + de-summons Lobo.
Lobo was still in existenc to take the AoO vs. Dev.
I think for future games, it would be highly recommended to find a character profile that is GOOD* , and have people use that as a basis for their own characters. Y´know, listing all active buffs with duration (if shorter than min/level) and synopsis of their effects so when it ends it´s effects can be erased from stats that it affects... Spontaneous casters ticking off spells per day when the cast, Prepared ticking off specific spells, etc. Having to play all these people´s characters when they didn´t include active buffs, etc, really made it alot more of a pain for me.
* i modestly offer Hyundai´s, though I stripped out most of the ´showing your work´ stuff after Wraith verified it
¨AAAAAaAGH!!!!!! ........I.... was... aways... scared... of men in black pyjamas....¨, Ray sputters out before falling silent.
--------------------------------------
Seeing Lobo disappear along with Ray´s scream going silent, Garinol cries out ¨NOOO!!!! Nobody kills my Baby Ray!!!¨,
and casts Fireball at Dev: Reflex DC22 for half, otherwise 8d6 ⇒ (6, 4, 5, 6, 3, 5, 5, 5) = 39
That would incidentally incinerate Ray, who otherwise had a good chance to make it... 8-P
--------------------------------------
Hyundai chugs his Potion, healing 3d8 + 13 ⇒ (6, 1, 2) + 13 = 22 and moves to P10/Q11, wielding his Bardiche in two blood-spattered hands.
He holds his breath again, not wanting to fall prey to the weakling ninja´s dirty tricks again. ;-)
--------------------------------------
Round 14: 3 contestants remain standing
Garinol 21 (+3)
Quandary(Hyundai) 20 (+1)
Deverau

Rallick Nom |

Sorry for the delay, it's unfortunant there is no one left to take over for me at the moment. Have been having internet issue for the last couple days.
Save vs Fireball : 1d20 + 13 ⇒ (8) + 13 = 21
Deverau fails to dodge the firestorm but the flames appear to have very little effect.
[ooc]Deverau takes 3 Damage from the fireball : 39 hp left[/dice]
Deverau shrugs off the fireballand smiles to himself, "One Down, Two to go!". He then turns and steels himself to brave the dangers of the red pillar as he charges Hyundia.
50% chance to of suffering a dispel from the red pillar (need a 1 to avoid) : 1d2 ⇒ 1 Safe!
Elven Curve Blade : 1d20 + 14 ⇒ (14) + 14 = 28
Damage : 1d10 + 4 ⇒ (8) + 4 = 12

Hyundai Head-Smasher |

Nice drama move Charging thru the Red light!!!
AoO: 1d20 + 16 ⇒ (9) + 16 = 25 for 2d8 + 13 ⇒ (4, 7) + 13 = 24
...I think Dev still has Mirror Images up, but I don't know how many.
(Assuming Deverau bears the brunt of Hyundai's Bardiche which intercepts his charge)
The Elven Curve Blade seems set on a deadly path,
but can't fully penetrate Hyundai's magically augmented armor, shunting aside before it can draw blood...
------------------------------------------------------------
Garinol is flabbergasted that his Flame magic seems to have almost no affect...
Moving to W-13 get a better view,
He casts Hold Person on Dev once again, DC 19 Will Save, you know the drill...
------------------------------------------------------------
IF Dev is paralyzed by Garinol's magic, Hyundai Coup-de-Graces w/ the Bardiche @Improvised Weapon (w/PA):
4d6 + 36 ⇒ (6, 4, 2, 4) + 36 = 52 dmg and Fort Save vs. the same or Die.
otherwise, 5' stepping west (Q10/R1) and Full Attacking likewise
(w/PA and closing eyes during attacks... or not closing eyes if Blind-Fight works vs. Mirror Image normally -???):
1d20 + 12 ⇒ (1) + 12 = 13 to-hit, Miss Chance (need 51+) 1d100 ⇒ 75/1d100 ⇒ 10,
for 2d6 + 19 ⇒ (5, 5) + 19 = 29 dmg. (Natural 1 miss)
1d20 + 7 ⇒ (17) + 7 = 24 to-hit, Miss Chance (need 51+) 1d100 ⇒ 85/1d100 ⇒ 71,
for 2d6 + 19 ⇒ (2, 2) + 19 = 23 dmg... I thought that was a Crit threat, but not when an Improvised Weapon.
" !RaAAAAGH!!!.... Your weakling body will be thrown into your stinking smoke to be eaten by worms!!!"

Rallick Nom |

Miss chance for Hyundia's AoO (3 Images) : 1d4 ⇒ 1
Hyundia's bardiche slashes to intercept the shade's charge but succeeds only in destroying one of his duplicates. 2 images left.
Fort Save vs Hold Person : 1d20 + 6 ⇒ (15) + 6 = 21 The shade's luck holds!
From what I remember of the thread concerning closing your eyes against mirror image, I am pretty sure that there was never an agreement about how this works. However, in this case I'm pretty sure it makes not difference, the second attack hits either way and Deverau keeps his remaining images. Also, I'm unclear as to why you are using the bardiche as an improvised weapon?
Deverau screams as the bardiche cuts deep into his side, blood begins to gush down, soaking his clothes and ninja is weakened by the blow but still fights on.
16 hp left
Deverau closes with his opponent once more and attempts to silence the big man.
Elven Curve Blade : 1d20 + 12 ⇒ (20) + 12 = 32
Crit Confirmation :1d20 + 12 ⇒ (17) + 12 = 29
Damage : 1d10 + 4 ⇒ (9) + 4 = 13 / Crit : 1d10 + 4 ⇒ (2) + 4 = 6
Elven Curve Blade : 1d20 + 7 ⇒ (9) + 7 = 16
Damage : 1d10 + 4 ⇒ (9) + 4 = 13

Hyundai Head-Smasher |

He was using it as an Improvised Weapon because it`s a Reach Weapon and because he`s Large Size he can`t just 5` step back to the `Reach Weapon` threat range... Did the first Miss miss Deverau by 5 or less (destroying an image)? Also, I realized that both attacks should have -2 to hit from Power Attack, which could affect the above as well as the 2nd attack which we thought was a hit...?
Holding on under the giant`s onslaught, Dev keeps up his own attack, this time drawing blood...
Crit doesn`t Confirm...
Hyundai looks to still have some fight left in him, though there must be a limit to even his endurance...
---------------------------------------------------
ROUND 16!!!
Garinol cries out, `¨ENOUGH VERMIN! BOW DOWN TO YOUR MASTER, GARINOL!!!¨
and unleashes a Fireball... Reflex DC 22 for half, otherwise 8d6 ⇒ (3, 5, 4, 5, 2, 5, 4, 2) = 30 fire dmg.
----------------------------------------------------
Hyundai roars in response as the flames approach, and once again rips into Deverau...
(once again Power Attacking and closing eyes to bypass Mirror Images... Hyundai is a Sorceror so it seems reasonable to be familiar with that tactic, if it doesn`t work I suppose Miss Chance could be converted to Image Miss Chance... no idea if Blind-Fight would apply for that, just use 1st rolls if not)
1d20 + 10 ⇒ (3) + 10 = 13, Miss Chance (need 51+) 1d100 ⇒ 83/1d100 ⇒ 14,
for 2d6 + 19 ⇒ (3, 3) + 19 = 25 dmg.
1d20 + 5 ⇒ (19) + 5 = 24, Miss Chance (need 51+) 1d100 ⇒ 82/1d100 ⇒ 24,
for 2d6 + 19 ⇒ (2, 2) + 19 = 23 dmg. Hey, that`s a Crit Threat if the Keen enhancement still applies used as an Improvised Weapon:
Confirm Crit: 1d20 + 5 ⇒ (3) + 5 = 8 for 2d6 + 19 ⇒ (1, 3) + 19 = 23 additional dmg. ...OK, I`m guessing no.
I find it funny that the Keen enhancement has done absolutely nothing all game, the only Crit I had was one that would have happened without the enhancement...

Rallick Nom |

Hyundia's attacks last round have the same result even with the -2 to attack so no worries. His first attack missed by more than 5 but that raises the bigger question of whether you can destroy any images at all when you're closing your eyes? Anyway, not important at the moment!
Save vs Fireball : 1d20 + 13 ⇒ (4) + 13 = 17
Deverau leaps to avoid the blast but is too slow. The flames incinerate the defenseless man completely.
A silence falls on the arena as the two survivors stand victorious. The moment passes and the crowd erupts in cheers for our winners.
Good show!

NPC d'Eben |

*deathrattle*

Draconian Narrator |

An excited murmur runs through the crowd as an opaque wall appears in the middle of the arena, allowing the combatants to ready themselves without fear of being seen. The head of a draconic man appears in the air above the arena and the the crowd falls quiet.
"Ladies, Gentlemen, and all of those who remain undefined, we have a special event to present to you today! With a selection of crowd favorites from previous matches, we will show you a fight like none other!! For it's not humans or dwarves or some other humanoid our combatants will be facing but.. DRAGONS! You heard right, places your bets knowing that creatures of legend will be fighting in the arena today!"
The crowd roars as new bets are placed and old ones are changed, and the roar intensifies from the dragon side of the arena shortly after...
The wall covers all squares in the columns L and M. Place yourself on the right side of the map wherever you wish.
Initiative
Spellscale(Black):1d20 + 8 ⇒ (17) + 8 = 25
Pyre Claw(Red):1d20 + 9 ⇒ (17) + 9 = 26
Drunken Hydra1(Green)1d20 + 9 ⇒ (13) + 9 = 22
Drunken Hydra2(Bronze)1d20 + 9 ⇒ (12) + 9 = 21
Drunken Hydra3(No Wings)1d20 + 9 ⇒ (11) + 9 = 20
Drunken Hydra4(Wings)1d20 + 9 ⇒ (15) + 9 = 24

NPC d'Eben |

Initiative (rolling twice per Elric's ability) 1d20 + 10 ⇒ (4) + 10 = 14
1d20 + 10 ⇒ (16) + 10 = 26.

Gideon Davenport |

Initiative 1d20 + 5 ⇒ (15) + 5 = 20
Gideon steps out onto the field, his barefoot halfling feet digging into the sand that has seen so much blood. He spins his sling idly, ready for a chance to smack something with one of the bullets. He mutters to himself, "Last person who laughed at me when I started spinning got a hole in the middle of their forehead..."
Prep Round 2: Drink Potion of Bull's Strength

Elric the Wanderer |

Round 1 : Cast Greater Magic Weapon
Round 2 : Cast Resist Energy on whole Party (Resist Acid 20)
Round 3 : Read scroll of True Seeing
Initiative : 1d20 + 11 ⇒ (8) + 11 = 19
Elric closes his eyes for a moment to bask in the crowd's roar.
Opening his eyes, the vudrani archer addresses his companions, "If the crowd is this excited at the mere mention of dragons, imagine their reaction once the arena sand is drenched in draconian blood."
He then takes a position at the back of the arena for a good vantage point and readies his bow.
Adding your character icon :
Save your avatar's image to your documents.
Then go to the "Insert" tab in on the arena page.
Select "Image" and upload your saved picture.
Adjust size and drag to the appropriate position.

Peter Underfoot |

Buffing rounds & Initiative
Round 1: Potion of Cat’s Grace
Round 2: Life Link on Sir George
Round 3: Shield of Faith on self
Initiative: 1d20 + 5 ⇒ (16) + 5 = 21
Peter looks to the crowd and his comrades, “Let’s put these scaled ones into a deep cold slumber!”
Sorry for the delay, I am out of town and do not have reliable internet connection.

NPC d'Eben |

Still having trouble getting my icon on the map, anyone wanna help a brotha out? :)
Kaze wanders out onto the arena once more, seeing it from this end for the first time. He chuckles his unnerving, yipping chuckle as he draws his bow and begins casting defensive spells. In a blink Kaze becomes six Kazes, and they end with a group spell. Then, seeing and hearing about the dragons, the pack of six Kazes begin nodding their heads to some internal beat. Then they begin whispering… which slams into full-on shouting in time with headbanging as they make eye contact with every team-member.
Buff rounds1 - (Standard) See Invisible; (Move) Draws Bow
2 - Mirror Image 5 images - 83% miss chance
3 - (Standard) Good Hope; (Move) Performance: Rallying Cry 1d20 + 17 ⇒ (11) + 17 = 28
NOTE: Everyone should factor in my group buff of Good Hope as well be able to take my Performance check total (28) in place of any fear rolls they need as long as they are within 30 feet of me. That is all. :)

NPC d'Eben |

It looks like I have initiative, should i be waiting you to to say 'go', DB3?

Draconian Narrator |

Initiative
Kaze(NPC d'Eben) <--- we are here
Pyre Claw(Red)
Spellscale(Black)
Drunken Hydra4(Wings)
Drunken Hydra1(Green)
Drunken Hydra2(Bronze)
Drunken Hydra3(No Wings)
Gideon Ridonport(Isaac Duplechain)
Elric the Wanderer(Otm-Shank)
Kane(MoFiddy's Gladiator)
Sir George(flamethrower49)
Kaze, you can go. Make a Perception Check.

NPC d'Eben |

Perception 1d20 + 15 ⇒ (11) + 15 = 26.
Would love to know the results of that before acting. :)

NPC d'Eben |

The Pack of Kazes ™ amazes you all with his alacrity, spending a few seconds pelvic thrusting as a string of arcane curse words flows from his mouth, interweaved into his head-banging song. (yes, even his spells are abrasive) When he finishes, you feel your pulse race in time with his music. Your eyes twitch and muscles beg to be used. (Everyone is Hasted.) Then he heads for cover, knowing that bunching up is potentially a mistake, but also knowing that his teammates will need his fear-breaking music.
Free Action - Continue Rallying Cry 1d20 + 17 ⇒ (5) + 17 = 22 <-- use this for Fear saves if you're within 30' of Kaze.
Cast Haste - 8 rounds for ma teammates.
Move to U-14.
Mirror Image
Good Hope
Rallying Cry
Haste - round 1 of 8

Draconian Narrator |

The sound of someone chanting can be heard from across the arena. A moment later a second person starts to chant. Nothing else seems to happen, and the crowd grows restless for blood...
Kaze(NPC d'Eben)
Pyre Claw(Red)
Spellscale(Black)
Drunken Hydra4(Wings)
Drunken Hydra1(Green)
Drunken Hydra2(Bronze)
Peter Underfoot(Torinath) <--- we are here
Drunken Hydra3(No Wings)
Gideon Ridonport(Isaac Duplechain)
Elric the Wanderer(Otm-Shank)
Kane(MoFiddy's Gladiator)
Sir George(flamethrower49)
Please copy&paste the Initiative order so we can keep everything going correctly.

NPC d'Eben |

Spellcraft 1d20 + 14 ⇒ (10) + 14 = 24.
Spellcraft 1d20 + 14 ⇒ (9) + 14 = 23.
"SOMEONE'S BUFFING AND SUMMONING OVER THERE!!"

Draconian Narrator |

I'm curious, am I able to see the creature at G19 from my current position?
Perception : 1d20+16
That is Drunken Hydra3(No Wings).

Peter Underfoot |

Round 1 | Initiative 21
Spellcraft #1: 1d20 + 11 ⇒ (13) + 11 = 24
Spellcraft #2: 1d20 + 11 ⇒ (14) + 11 = 25
Enjoying his relative cover, Peter checks to make his comrades are nearby and cries out, ”May luck guide our hands!” and casts
Kaze(NPC d'Eben)
Pyre Claw(Red)
Spellscale(Black)
Drunken Hydra4(Wings)
Drunken Hydra1(Green)
Drunken Hydra2(Bronze)
Peter Underfoot(Torinath)
Drunken Hydra3(No Wings) <--- we are here
Gideon Ridonport(Isaac Duplechain)
Elric the Wanderer(Otm-Shank)
Kane(MoFiddy's Gladiator)
Sir George(flamethrower49)

Draconian Narrator |

Kaze(NPC d'Eben)
Pyre Claw(Red)
Spellscale(Black)
Drunken Hydra4(Wings)
Drunken Hydra1(Green)
Drunken Hydra2(Bronze)
Peter Underfoot(Torinath)
Drunken Hydra3(No Wings)
Gideon Ridonport(Isaac Duplechain) <--- we are here
Elric the Wanderer(Otm-Shank)
Kane(MoFiddy's Gladiator)
Sir George(flamethrower49)
Player Knowledge: Drunken Hydra3(No Wings) has moved to J-21

Gideon Davenport |

Round 1, Initiative 20
Gideon rushes over with Kaze's magical alacrity fueling his feet. Normally halflings are slow, a result of their short legs, but Gideon is perpetually running and moving at top speed. He follows the edge of the arena, spotting the hydra as he rounds the wall.
Sling vs. Drunken Hydra3 1d20 + 21 ⇒ (7) + 21 = 28 (+8 BAB, +6 Dex, +1 WF, -1 range, +1 haste, +1 WT, +1 weapon, +1 size, +1 prayer, +2 good hope)
--> Damage 1d3 + 12 ⇒ (3) + 12 = 15
Gideon launches a quick, deadly bullet at the hydra's many heads. He smirks as he quickly puts another bullet in the sling and starts gathering his fury, ready to put holes in these big creatures. He spins the sling round and round, each swivel another insult hurled at him for his size and choice of weapon. He begins to growl and bark unintelligibly, shouting out to the crowd, "How would it look with another twenty holes in it? YEAAHGGGGGHHHH!"
AC: 25 (+7 armor, +6 Dex, +1 size, +1 haste)
hp: 76/76
Rage: 8/8
Buffs: haste, 8 rounds; prayer, 8 rounds; good hope, 8 minutes; potions of cat's grace, bull's strength, 3 minutes;
ROUND 1
26 Kaze(NPC d'Eben)
26 Pyre Claw(Red)
25 Spellscale(Black)
24 Drunken Hydra4(Wings)
22 Drunken Hydra1(Green)
21 Drunken Hydra2(Bronze)
21 Peter Underfoot(Torinath)
20 Drunken Hydra3(No Wings)
20 Gideon Davenport (Isaac Duplechain)
19 Elric the Wanderer(Otm-Shank) <--- we are here
12 Kane(MoFiddy's Gladiator)
8 Sir George(flamethrower49)

Elric the Wanderer |

Round 1 Initiative 19
Seeing the halfling engaging something, Elric dashes down to get a better look for himself.
Spotting the Draconian creature again, as well as the one at G15, Elric studies them for a moment before judging both to be worth opponents. He raises his arm high, Gorum's greatsword shines on his bracer, "I call to the Lord in Iron to grant me glory and a decisive victory!"
Move to V21, Activate Judgement (Justice, Purity), Cast
Knowledge(Arcana) to learn more about Drunken Hydra3 : 1d20 + 17 ⇒ (13) + 17 = 30
Knowledge(Arcana) to learn more about the Dragon at G15 : 1d20 + 17 ⇒ (14) + 17 = 31

MoFiddy's Gladiator |

Round 1, Initiative 12
Crouching down amongst his new allies, Kane opens his haversack and draws a potion out. The liquid is clear with small clouds drifting in and around the small vial.
I don't want to be caught on the ground with these great beasts charging through..., he thinks has he removes the stopper and drinks the potion.
He feels lighter for a moment as the potion's power moves through him.
Dragon chanting 1: 1d20 + 8 ⇒ (8) + 8 = 16
Dragon chanting 2: 1d20 + 8 ⇒ (6) + 8 = 14
Peter's spell: 1d20 + 8 ⇒ (14) + 8 = 22
Elric's spell: 1d20 + 8 ⇒ (14) + 8 = 22
Good Hope
Prayer
Haste
Barkskin (+3)
Shield of Faith (+5)
Fly
Kaze(NPC d'Eben)
Pyre Claw(Red)
Spellscale(Black)
Drunken Hydra4(Wings)
Drunken Hydra1(Green)
Drunken Hydra2(Bronze)
Peter Underfoot(Torinath)
Drunken Hydra3(No Wings)
Gideon Ridonport(Isaac Duplechain)
Elric the Wanderer(Otm-Shank)
Kane(MoFiddy's Gladiator)
Sir George(flamethrower49) <--- we are here

Sir George |

Sir George spurs Helios, and takes off until he is high above the field. He will fly a maximum of 90 feet, in the approximate direction of what Gideon engaged, until he can see at least three Dragons.
Here is a Perception check, if it is relevant: 1d20 + 3 ⇒ (8) + 3 = 11
I would like to see potential targets before deciding on my action.

Sir George |

Alright. It looks like George is currently positioned 60 feet over L-M 19-20. (I hadn't seen where exactly Gideon moved until now, but if he found a target, that's where George would start.)
George gazes in confusion at the tiny, distant, house cat.
I thought we were here to fight dragons. I did not know we were here to play hide-and-seek with lizards.
Iomedae, guide me! as George casts his own spell.

Elric the Wanderer |

"Be alert, there is some strange here! Our opponents appear to be naught but harmless Pseudodragons and my gaze pierces all forms of trickery..."
---------------------------------------
Kaze(NPC d'Eben) <--- we are here
Pyre Claw(Red)
Spellscale(Black)
Drunken Hydra4(Wings)
Drunken Hydra1(Green)
Drunken Hydra2(Bronze)
Peter Underfoot(Torinath)
Drunken Hydra3(No Wings)
Gideon Ridonport(Isaac Duplechain)
Elric the Wanderer(Otm-Shank)
Kane(MoFiddy's Gladiator)
Sir George(flamethrower49)

NPC d'Eben |

The Pack of Kazes stalk to the south, keeping twelve wary eyes and ears out for little dragon things to shoot with six arcanicly-reinforced, dragon-hating arrows.
"DON'T LET'EM WASTE ALL OUR GOOD MAGICS!" he yells out to his teammates as he continues his heart-thumping, screaming song.
Free Action - continue Rallying Cry 1d20 + 17 ⇒ (16) + 17 = 33.
Move to S-17 (Which should keep everyone in range of my Rallying Cry except for Sir George).
Perception to watch for targets 1d20 + 15 ⇒ (8) + 15 = 23.
Ready a shot if I see an opponent: +1 Seeking shortbow (using Deadly Shot, Arcane Shot, Haste, and Prayer) w/ +1 Dragonbane arrow
Attack: 1d20 + 13 + 1 + 1 - 2 ⇒ (16) + 13 + 1 + 1 - 2 = 29.
--> damage 1d6 + 12 ⇒ (4) + 12 = 16.
If the target's has the dragon type/subtype…
Attack roll 29 + 2 = 31; Damage 16 + 2d6 + 2 ⇒ 16 + (4, 5) + 2 = 27.
Mirror Image (5) - 83% miss chance
Good Hope
Rallying Cry
Haste
Prayer
Kaze(NPC d'Eben)
Pyre Claw(Red) <--- we are here
Spellscale(Black)
Drunken Hydra4(Wings)
Drunken Hydra1(Green)
Drunken Hydra2(Bronze)
Peter Underfoot(Torinath)
Drunken Hydra3(No Wings)
Gideon Ridonport(Isaac Duplechain)
Elric the Wanderer(Otm-Shank)
Kane(MoFiddy's Gladiator)
Sir George(flamethrower49)

Peter Underfoot |

BUMP :)
Peter peeks around the wall he is hiding behind anxious and a little fearful of the on-coming dragon onslaught.
Kaze(NPC d'Eben)
Pyre Claw(Red) <--- we are here
Spellscale(Black)
Drunken Hydra4(Wings)
Drunken Hydra1(Green)
Drunken Hydra2(Bronze)
Peter Underfoot(Torinath)
Drunken Hydra3(No Wings)
Gideon Ridonport(Isaac Duplechain)
Elric the Wanderer(Otm-Shank)
Kane(MoFiddy's Gladiator)
Sir George(flamethrower49)

wraithstrike |

Sorry for the delay. I had this really nice post up and thought I had posted it, but it appears not. *sigh* I'll work on it again and see how much I can remember.

NPC d'Eben |

bump... Kaze's arm begins to twitch from holding his bow drawn... :D