Aura of Good (Ex): 8th level aura of good.
Detect Evil (Sp): Detect Evil at will. Can determine evil on a creature within 60 feet as a move action.
Smite Evil 3/day (Su): +4 Attack, Deflection to AC, +8 to damage vs. one evil opponent as a swift action. Any DR is bypassed automatically, and smite damage vs. outsiders, dragons and undead is doubled.
Divine Grace (Su): +4 to all saving throws.
Lay on Hands 8/day (Su): Heal 4d6 damage to self as a swift action, or to someone else as a standard action.
Aura of Courage (Su): Immune to fear. +4 Morale to saves against fear for allies in 10 feet.
Skilled Rider (Ex and Su): No penalty to ride checks due to armor check penalty. Helios benefits from Divine Grace.
Mercy (Su): Lay on Hands removes the fatigued and staggered conditions from anyone it heals.
Channel Energy (Su): For two uses of Lay on Hands, can heal creatures or harm undead for 4d6 damage in a 30 foot radius burst.
Divine Bond (Sp): Helios. Can call him to my side 1/day (CL 2).
Aura of Resolve (Su): Immune to charm. +4 Morale to saves against charm for allies in 10 feet.
Spells:
2/2, Save DC 14+SL, CL 7.
Level 1: Divine Favor, Hero's Defiance
Level 2: Resist Energy, Bull's Strength (cast)
Equipment:
+1 Keen Lance (8310), +1 Full Plate (2650), +2 Heavy Wooden Shield (4157), Belt of (adjective) Constitution +2 (4000), Headband of Alluring Charisma +2 (4000), Cloak of Resistance +2 (4000), Potion of Fly x2 (1500), Potion of Barkskin +5 (1200)