Kudos in general


Round 3: Revised Magus Discussion

RPG Superstar 2011 Top 16

The way Paizo listens to community feedback is incredibly heartening as a consumer.

And it causes me to be drawn back to these darn boards over and over again.

Thanks Paizo, and thanks Jason. The new Magus looks really good.


I agree completely. This new Magus makes me excited to try it out :)


+1 To both of the above. Just finished reading the class, and I am definitely impressed and happy. I like the changes, and think it is shaping up into a fantastic class option. Great Work!

*Does a Happy Dance that vampiric touch is on the spell list*

Paizo Employee Director of Games

Thanks everybody,

Its not perfect yet, but this was a big step in the right direction. This is why we playtest. It gives us better rules and content.

Jason


Well he did it he solved many of the problems the class:

-Not enough good arcanas - check
-Not enough touch range spells - hello scorcing ray^^
-access to wizard spells - check
-Spellcombat worth the risk - check
-spellstrike finally works the way I understood it the first time i read the class - check
-magus a bit weak at low levels - check out the guy with the glowing sword ^^

Dark Archive

Erik Freund wrote:

The way Paizo listens to community feedback is incredibly heartening as a consumer.

And it causes me to be drawn back to these darn boards over and over again.

Thanks Paizo, and thanks Jason. The new Magus looks really good.

I deleted a long post that I couldn't focus on any one point. I'll make some brief points.

1, class is much better than before from utility because of arcane pool, Pool Magic, Knowledge Pool, fixed Spellstrike, and no drawback from Spell Combat.

2, Magus Arcana still seems kinda meh. They are nice ideas, but they just don't seem to do enough. Unsure how to explain. Like Reflection at level 15 is better, but still not great.

3, low damage output. I know it's not suppose to be a fighter, but I still don't think it's even close to other combat classes. Plus with MAD (INT, CON, and STR are all needed I believe), I just don't think this class can output damage in any meaningful way.

4, spell list is kinda meh still. I dislike having so many damage spells, and not a lot of buffs. I do like having solid utility spells so the wizard doesn't have to spend on those slots. Plus with Pool Magic, the party can get that Spider Climb when they really need it. I know this is not the full spell list, but more buffs would be good. And I know Paizo doesn't want cleric buffs, but I think a few wouldn't break anything.

I still see this class as the 5th wheel that is a luxury, not a need. The lack of damage plus not enough utility still might still put this class off. Thankfully, I think the base is solid enough that people will tinker and hopefully figure out how to use this class. With those improved points I made in point 1, I think this class has possibilities of people can add more damage or more utility to magus builds.


Definite improvement over previous version.

There's still some room for fine tuning, but overall it's looking pretty solid.

Seeing this type of results from our feedback during the playtests is why I keep participating.


Erik Freund wrote:

The way Paizo listens to community feedback is incredibly heartening as a consumer.

And it causes me to be drawn back to these darn boards over and over again.

Thanks Paizo, and thanks Jason. The new Magus looks really good.

Me, too.

Paizo is awesome!

Dark Archive

Agreed. This is a huge improvement. Well done to all involved!


The canvious is unrolled, the poles are in, now it's time for some last minute wranging before putting this lovely tent up.

I'm actually so happy with the changes that my gut reaction is to say it is to good and maybe a little overpowered in some ways. The Spell/Knowledge Pool in main focus.

It reads cleaner... If that is the correct way to discribe a literary work without referring to actual grammar. The placement of abilities seems to flow more logical from level to level.

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