
Dragoncat |

PathlessBeth |
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Speeding up the disease just for this purpose might or might not violate the Domain Agreement.
Also, most people who get chicken pox don't encounter a chicken.

jemstone |
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I think she let her off easy. Frankly i'm surprised she wasn't keel-hauled. Which I think would be worse since its a flying ship. She should be glad its only no pay.
As the sea-faring vessels on which such punishments would be meted out would be covered in barnacles and other sea-life, and as there would be the very real possibility of drowning or decapitation, I somehow suspect that an airborne version wouldn't be nearly as visceral.
Yes, the vertigo and potential for birdstrike is there, but... I dunno.

Vidmaster7 |
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Vidmaster7 wrote:I think she let her off easy. Frankly i'm surprised she wasn't keel-hauled. Which I think would be worse since its a flying ship. She should be glad its only no pay.As the sea-faring vessels on which such punishments would be meted out would be covered in barnacles and other sea-life, and as there would be the very real possibility of drowning or decapitation, I somehow suspect that an airborne version wouldn't be nearly as visceral.
Yes, the vertigo and potential for birdstrike is there, but... I dunno.
Depends on how close to the ground you sail. I see jagged mountains everywhere in the back ground.

Andostre |
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Intermediate, actually!
It's so crazy to me that there's so many Wikipedia articles devoted to specific items of D&D lore.

Tacticslion |

In 3.5 in most setting (Eberron being one explicitly noted maybe-sort-of-perhaps exception) it was a vague truism that gods sort-of-kind-of derived much of their power and/or existence from their worshipers (with the vague hand-waive that there was a certain amount of mutual maintenance from their dead souls - gods kept the souls that kept the gods that kept the souls, and so on ad infinitum). Though the gods may well have existed in some form or another without the worshipers/souls, and may well have been able to keep them just by being super-powered outsiders, they gained what is considered exclusively godly powers from those sources - both living and dead.
Nowhere was this more true than Forgotten Realms, but it was also considered true in general - effectively, as of most I've ever talked to, unless it was specified otherwise, it was considered true (though, of course, there were plenty of exceptions and vagaries about such things).
Obviously, Rich is playing at least somewhat fast and loose with this sort of thing, but the general principle is pretty self-evident from the page (and arc): the souls themselves are a source of great power and authority.
Hel has effectively languished, being unable to join in any reindeer godly games councils or have all that much relative power over reality, compared to the others, due simply to the fact that she has little in the way of living worshipers, and the race that she chose has devoted themselves to anything-but-her.

Dragonchess Player |

Vidmaster7 |
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Give it another strip maybe one of them will think of it, or maybe the vampires won't think of it and the dwarf souls are hiding the info!
Also I'm not sure if OOTS thor domain would include stone/earth. Would be weird not to but who knows. If it wasn't a domain I wouldn't memorize that as one of my usual spells.

PathlessBeth |
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For people who forgot, the stone crumbling to dust was introduced a chapter or two ago in strip 1024.

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For people who forgot, the stone crumbling to dust was introduced a chapter or two ago in strip 1024.
Excellent point.
And now I am thinking that if Durkula ever gets banished from the Dwarven Lands, Durkon could stay there, effectively removing his soul from Durkula's grasp ;-P

Greylurker |
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In 3.5 in most setting (Eberron being one explicitly noted maybe-sort-of-perhaps exception) it was a vague truism that gods sort-of-kind-of derived much of their power and/or existence from their worshipers (with the vague hand-waive that there was a certain amount of mutual maintenance from their dead souls - gods kept the souls that kept the gods that kept the souls, and so on ad infinitum). Though the gods may well have existed in some form or another without the worshipers/souls, and may well have been able to keep them just by being super-powered outsiders, they gained what is considered exclusively godly powers from those sources - both living and dead.
There is an old WoTC book that put numbers to it. Have it somewhere in my collection.
If I remember it's like 10 points of Primal Energy per 100 worshipers/Souls
Controlling a Plane also grants energy
Temples and shrines grants a little energy
Unwilling souls sacrificed to you grant 1 point/100 souls.
Maintaining a Priest costs 1 point of energy per highest level spell slot they can cast.
for more direct use 1 point of energy can blast someone for 10hp of damage, auto-hit and no save, ignores all defenses.
alternatively if a god has spellcasting levels they can lace a spell with 1 point of energy to make the spell Auto-hit, no save.

Tacticslion |

In 3.5 in most setting (Eberron being one explicitly noted maybe-sort-of-perhaps exception) it was a vague truism that gods sort-of-kind-of derived much of their power and/or existence from their worshipers (with the vague hand-waive that there was a certain amount of mutual maintenance from their dead souls - gods kept the souls that kept the gods that kept the souls, and so on ad infinitum). Though the gods may well have existed in some form or another without the worshipers/souls, and may well have been able to keep them just by being super-powered outsiders, they gained what is considered exclusively godly powers from those sources - both living and dead.
There is an old WoTC book that put numbers to it. Have it somewhere in my collection.
If I remember it's like 10 points of Primal Energy per 100 worshipers/Souls
Controlling a Plane also grants energy
Temples and shrines grants a little energy
Unwilling souls sacrificed to you grant 1 point/100 souls.Maintaining a Priest costs 1 point of energy per highest level spell slot they can cast.
for more direct use 1 point of energy can blast someone for 10hp of damage, auto-hit and no save, ignores all defenses.
alternatively if a god has spellcasting levels they can lace a spell with 1 point of energy to make the spell Auto-hit, no save.
Sounds pretty cool!
Hm... was that WotC, though? I kind of remember two publications - one being a 3E D&D 3rd party ("primal order" or something I think - seems to be what you're referring to) and one being a 2E/AD&D TSR publication that put numbers to those, but my memory is shoddy enough that I'm willing to admit I'm wrong. I might have to look into this more in a bit, now... XD
Either way, in the Deities & Demigods book it pretty explicitly noted that it required little to no effort (different from energy, one supposes) to empower those who believe in a given god and just kind of expanded their abilities "automatically" for a given tier of divinity.
There were numbers, but they were nowhere as concrete as you suggested - much like XP, it required vastly increasing numbers to get a god to higher echelons of divinity (though it was unclear if these ever-increasing numbers were on a "general category" basis - i.e. "it takes hundreds for quasi-, thousands for demi-, hundred thousands for lesser-, millions for intermediate-, billions for greater-" or whatever warning - those numbers were entirely fabricated by me in my head just now and may or may not have any correlation to the books) but didn't overtly tie power to number of worshipers in that instance - rather it said how many worshipers a god of <X> quality probably had... with the suggestion that they derived it from worship (though the book discusses both dependent and non-dependent divine power).