Valen Starmantle |
Here's my representative of the otherworldly buttkickers aka elves.
A few questions:
Alignment: Are we using it? If so, is it classic Law/Neutral/Chaos, or Good/Neutral/Evil or something else?
Daft question, but how tall are your elves? :D
Encumbrance: If you are interested in cutting down on book-keeping, there is an excellent system in Jim Raggi's Lamentations of the Flame Princess game. The rule book is a free pdf from his site.
Regarding Prime Requisites: I am going to use the chart and info on the variant elf from White Box. Would it be reasonable to extrapolate the Core Rules Prime Req XP Bonus for having Str or Int higher than 15? If so, would I just gain 5%, or 10% as they are both over 15?
5 bonus Languages: Can I choose some now, and save the other slots for later on?
Sorry, that's a lot of questions but the open nature of the rules lend themselves to such!
Rev Rosey |
Repost from the recruitment thread.
MU it is.
STR - 12
DEX - 14
CON - 12
INT - 17
WIS - 9
CHA - 12
If I've got that right, then this bod can learn 5 additional languages, gets a +1 to AC (no bad thing for someone as squishy as a magic user, isn't the best endowed with common sense, but won't fall over when a door opens in her face. I can live with that.
Starting gold 3d6 ⇒ (3, 6, 3) = 12 - 120gp to spend. Hmmm. Going to find a name and an avatar.
Maeve Steel: Priestess of Arden |
My character sheet, mirrored in my profile...
Maeve Steel, Priest of Arden
Female Human Cleric / 1st Level
Neutral Good
Str: 15
Dex: 13
Con: 14
Int: 13
Wis: 15
Cha: 12
HP: 7
AC: 2
Saving Throw: 15
Movement Rate: 9
XP Bonus: +10%
Weapon: Heavy Mace (1d6+2)
Languages: Common, Dwarven, Elven, Goblin
Memorized Spell: Cure Light Wounds
Equipment: Plate Mail, Heavy Mace, Silver Ankh (Holy Symbol)
Backpack: Bedroll, Crowbar, Flint & Steel, Grappling Hook, Hemp Rope (50'), Trail Rations x 3, Torches x 5
Money: 5 gp, 5 cp
Encumbrance: 91 lbs
Turning Undead
---------------
10 Skeleton, 13 Zombie, 16 Ghoul, 19 Shadow, 20 Wight
Notes
---------------
+1 Hit Modifier: Melee/Missile
+1 Damage Bonus: Melee
-1 AC Adjustment: Dex
+1 Hit Point Modifier
+2 Save vs Paralysis/Poison
Extra First Level Spell
Max Hirelings: 5
Maeve Steel is the daughter of a blacksmith. She was born in a small village that was frequently raided by goblin. She lived a relatively normal life until a few years ago, when a goblin raid mortally wounded her father. Luckily, a traveling priest of Arden (one of the few that remain) was nearby, and saved him. Impressed by his actions, Maeve quit her job as a barmaid at the local tavern, and asked the priest to teach her in the ways of the Sun god. She traveled with him for several years, until he decided to settle down and perhaps try to build a temple to Arden. Recently she has been having strange dreams that she thinks are a message from Arden, directing her to the temple of Freya in the small town of Lessef...
Off to find an avatar...
Oh yeah, and HEY NATE!!!
Maeve Steel: Priestess of Arden |
How much would a sun staff cost? It's treated as a quarterstaff, which is free, but from the description, I would assume it's not free.
He carries a staff tipped on one end with a bronze sphere representing the sun containing an ankh and on the other end with a bronze hawk head. This staff is known as a sun staff and is carried by his worshipers. They are treated as quarterstaves.
nathan blackmer |
4d6 (6, 3, 1, 3) = 13 = 9
4d6 (6, 4, 1, 6) = 17 = 16
4d6 (2, 1, 3, 1) = 7 = 6
4d6 (2, 2, 1, 1) = 6 = 5
4d6 (3, 3, 6, 1) = 13 = 12
4d6 (2, 1, 3, 2) = 8 = 7
Ability Scores are up, I'll have a character up in 3 hours or so, soon as I get home... (copied from the other thread)
3d6 ⇒ (1, 3, 1) = 5 X 10 = 50
Do we have a rogue yet? I'll play anything we need. Oh and hi Ben!
Kthulhu |
No rogues in this game. The classes are:
Fighting-Man
Cleric
Magic-User
Dwarven Warrior
Elven Adventurer
Of course, the DM may let you do something, who knows.
Damn you're poor. No wonder you wanna be a thief. :P
What's up with all the 1s? You suck at dice-rolling.
FabesMinis |
4d6 (6, 3, 1, 3) = 13 = 9
4d6 (6, 4, 1, 6) = 17 = 16
4d6 (2, 1, 3, 1) = 7 = 6
4d6 (2, 2, 1, 1) = 6 = 5
4d6 (3, 3, 6, 1) = 13 = 12
4d6 (2, 1, 3, 2) = 8 = 7Ability Scores are up, I'll have a character up in 3 hours or so, soon as I get home... (copied from the other thread)
3d6 X 10 = 50
Do we have a rogue yet? I'll play anything we need. Oh and hi Ben!
Your first score should be 12.. I believe.
nathan blackmer |
No rogues in this game. The classes are:
Fighting-Man
Cleric
Magic-User
Dwarven Warrior
Elven AdventurerOf course, the DM may let you do something, who knows.
Damn you're poor. No wonder you wanna be a thief. :P
What's up with all the 1s? You suck at dice-rolling.
Yeah I'll check up on the rules as soon as I get home. Yeah the dice, they were not kind.
Looks like we have a elf, fighting man, magic user, and cleric already...as that's the case, I might go with Cleric or Magic User. I'm pumped for some good old school gaming, I miss old D and D a LOT.
nathan blackmer |
nathan blackmer wrote:Your first score should be 12.. I believe.4d6 (6, 3, 1, 3) = 13 = 9
4d6 (6, 4, 1, 6) = 17 = 16
4d6 (2, 1, 3, 1) = 7 = 6
4d6 (2, 2, 1, 1) = 6 = 5
4d6 (3, 3, 6, 1) = 13 = 12
4d6 (2, 1, 3, 2) = 8 = 7Ability Scores are up, I'll have a character up in 3 hours or so, soon as I get home... (copied from the other thread)
3d6 X 10 = 50
Do we have a rogue yet? I'll play anything we need. Oh and hi Ben!
Indeed! Thank god. Sorry, at work.
Valen Starmantle |
More questions, sorry!
Spells - how many do I start off with in my spellbook? I am assuming I start with 1 (0 for being an elf and 1 for my Intelligence)
This being the case... am I allowed to case a spell at 1st level or must I wait for 2nd level? I am happy either way, as it seems open to interpretation and is up to you.
HP: Are we using random hit points at 1st level or maximum?
Vil-hatarn |
Ability Scores:
4d6 ⇒ (4, 4, 2, 4) = 14 = 12
4d6 ⇒ (3, 4, 1, 5) = 13 = 12
4d6 ⇒ (2, 2, 1, 5) = 10 = 9
4d6 ⇒ (1, 2, 2, 2) = 7 = 6
4d6 ⇒ (2, 3, 1, 5) = 11 = 10
4d6 ⇒ (1, 5, 4, 1) = 11 = 10
Starting Gold:
3d6 ⇒ (5, 1, 6) = 12 = 120 gp
Wonderful...managed to roll even worse than my last S&W character (sadly, I'm pretty sure that one was 3d6). Well, at least I can afford some good equipment?
Onimar Synn |
Here's my representative of the otherworldly buttkickers aka elves.
A few questions:
A few answers follow:
Alignment: Are we using it? If so, is it classic Law/Neutral/Chaos, or Good/Neutral/Evil or something else?
Not really interested in a stated alignment. If it becomes relevant at some point later, I'll simply make a judgment call based on how you've chosen to role-play your character.
Daft question, but how tall are your elves? :D
Shorter than humans, as is common for D&D elves. Average height for a male, probably 5'6".
Encumbrance: If you are interested in cutting down on book-keeping, there is an excellent system in Jim Raggi's Lamentations of the Flame Princess game. The rule book is a free pdf from his site.
I'll check this out, but I'm likely just to eyeball encumbrance anyway.
Regarding Prime Requisites: I am going to use the chart and info on the variant elf from White Box. Would it be reasonable to extrapolate the Core Rules Prime Req XP Bonus for having Str or Int higher than 15? If so, would I just gain 5%, or 10% as they are both over 15?
That would be a reasonable extrapolation, and that's fine, but I think I'll hold him to a 5% EXP bonus for prime req, just to keep the playing field more level.
5 bonus Languages: Can I choose some now, and save the other slots for later on?
Sure, that's okay.
Sorry, that's a lot of questions but the open nature of the rules lend themselves to such!
Indeed they do, and that's one of the reasons I wanted to give this system a try!
Onimar Synn |
How much would a sun staff cost? It's treated as a quarterstaff, which is free, but from the description, I would assume it's not free.
Necromancer Games wrote:He carries a staff tipped on one end with a bronze sphere representing the sun containing an ankh and on the other end with a bronze hawk head. This staff is known as a sun staff and is carried by his worshipers. They are treated as quarterstaves.
I'm inclined to say 25gp, and have it function as a quarterstaff and as a holy symbol. You could go with this, and replace the silver holy symbol already on the sheet. What do you think?
Onimar Synn |
Do we have a rogue yet? I'll play anything we need. Oh and hi Ben!
Right, like Kthulhu said, there aren't any rules specifically for Thieves in the Core Rules. Your best bet is to create your guy as a fighting man, and then play him like a thief. I'm planning to house rule in some kind of bonus for 'backstabbing' (probably a +2 attack mod) so he could try to take advantage of that.
That said, you're still welcome to play a cleric or magic-user, as per your later post. Totally up to you.
Kthulhu |
Maeve Steel: Priestess of Arden wrote:I'm inclined to say 25gp, and have it function as a quarterstaff and as a holy symbol. You could go with this, and replace the silver holy symbol already on the sheet. What do you think?How much would a sun staff cost? It's treated as a quarterstaff, which is free, but from the description, I would assume it's not free.
Necromancer Games wrote:He carries a staff tipped on one end with a bronze sphere representing the sun containing an ankh and on the other end with a bronze hawk head. This staff is known as a sun staff and is carried by his worshipers. They are treated as quarterstaves.
This sounds good. She'll carry the sun staff to use as her primary weapon and holy symbol, and wear her mace at her side as a backup weapon. Although once she scratches together enough coins, she'll probably get another holy symbol to wear around her neck.
Onimar Synn |
More questions, sorry!
Spells - how many do I start off with in my spellbook? I am assuming I start with 1 (0 for being an elf and 1 for my Intelligence)
This being the case... am I allowed to case a spell at 1st level or must I wait for 2nd level? I am happy either way, as it seems open to interpretation and is up to you.
HP: Are we using random hit points at 1st level or maximum?
Sorry I didn't get to all of your questions last night! I got interrupted, and never got back to the computer.
Yes, start with one spell in your spellbook, and I'd say you can go ahead and cast it even at 1st level.
Hit points will be random at all levels, so roll away! (I'll probably let you reroll a one, though).
Onimar Synn |
Cool thanks for that. With his Wisdom, I'm getting a total of 10% to XP. Excellent.
Do you have a list of languages?
Language list is a little sketchy, but I'll see what I can do. Obvious choices include elf, dwarf, halfling, goblin, and other 'common' monstrous races. No draconic or anything extraplanar, though. We're going for a little more of a low magic feel here. If you have specific ideas, please do run them by me.
Onimar Synn |
Think I'm going to go with a dwarven warrior--maybe the magic resistance will keep him alive long enough for him to do some good!
Cool, that means we'll have all of the races covered. Very Tolkien-esque (minus the hobbits of course!)
PC death is a very real possibility for anyone, especially at low levels. Just have those virtual dice handy, and ready to roll up a replacement if needed. ;)
Talisek Unthraet |
Sorry I didn't get to all of your questions last night! I got interrupted, and never got back to the computer.Yes, start with one spell in your spellbook, and I'd say you can go ahead and cast it even at 1st level.
Hit points will be random at all levels, so roll away! (I'll probably let you reroll a one, though).
That interruption thing happens sometimes when you have kids. It gets better in terms of frequency when they're teenagers, but the interruptions get a bit more...fraught, let's say. Car accidents, speeding tickets, major homework assignments that were due yesterday and need to be reviewed....
Talisek's profile is done. By an amazing coincidence, though, I happened to roll a one for HP. I was going to deal (I mean, +2 for class and +1 for CON score bumps it up a bit), but since you brought up the possibility of a reroll?
Onimar Synn |
Talisek's profile is done. By an amazing coincidence, though, I happened to roll a one for HP. I was going to deal (I mean, +2 for class and +1 for CON score bumps it up a bit), but since you brought up the possibility of a reroll?
Yeah, reroll that, John. The guy's supposed to be a former soldier and all, let's try to toughen him up a bit. :)
Talisek Unthraet |
Talisek Unthraet wrote:Yeah, reroll that, John. The guy's supposed to be a former soldier and all, let's try to toughen him up a bit. :)Talisek's profile is done. By an amazing coincidence, though, I happened to roll a one for HP. I was going to deal (I mean, +2 for class and +1 for CON score bumps it up a bit), but since you brought up the possibility of a reroll?
1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
That's better!
Onimar Synn |
Let's start trying to work out a shared background, everyone. Remember, Maeve is the lynchpin, she's making a pilgrimage to the temple of Freya in Lessef. Your PC is along for the journey...why? (This is more likely to be due to some relationship with Maeve or another PC than the town itself, which is rather a hole in the wall sort of place).
Onimar Synn |
Kthulhu, here's a bit more detail on the sort of dreams Maeve has been having...
Talisek Unthraet |
Let's start trying to work out a shared background, everyone. Remember, Maeve is the lynchpin, she's making a pilgrimage to the temple of Freya in Lessef. Your PC is along for the journey...why? (This is more likely to be due to some relationship with Maeve or another PC than the town itself, which is rather a hole in the wall sort of place).
I'm thinking Tally is along as a bodyguard for Maeve or maybe Narcisse. Right now he's desperate enough to work for shares.
Onimar Synn |
Everyone, here is a regional map of the campaign world. It is likely that the pilgrimage to Lessef would set out from the city of Bargarsport. Valen is very likely to originally be from somewhere in the Kajaani Forest. Vil-hatarn's dwarf may originally be from the dwarven city of Anvil Plunge.
Kthulhu |
Nathan, the encumberance chart is on page 14. To sum it up:
Weight Carried
Up to 75 pounds - Movement Rate 12
76–100 pounds - Movement Rate 9
101–150 pounds - Movement Rate 6
151–300 pounds - Movement Rate 3
Strength doesn't affect it, oddly enough. A halfling with a strength of 3 can carry 300 lbs, and so can a fighter with a strength of 18.
Ah wacky simplicity, sometimes you are a bit odd!
Vil-hatarn |
Hmm...my dwarf could be doing bodyguard work to pay his way back towards Anvil Plunge (though, his starting gold is rather high...maybe just for safety in numbers?)? Perhaps he left to see some of the world, or as part of a trading group? Just brainstorming...
Oh, and hp: 1d6 + 2 ⇒ (5) + 2 = 7
Ooo, perfect! That should offset those horrid ability scores nicely...
Atticus Thallow |
Full Name Atticus Silverthane Thallow
Race Human
Classes/Levels Cleric Level One
Gender Male
Size Medium
Age 16
Strength 6
Dexterity 12
Constitution 7
Intelligence 6
Wisdom 16
Charisma 12
About Atticus Thallow
Atticus Thallow, Follower of the West Wind
"Atticus Silverthane Thallow was NOT destined for greatness." The folk of his home village of Enock would say. Born small to a sickly mother, his father a traveling vagabond, his early years in Enock were not kind to him. He grew smaller than most, and what little there was to learn of the world he seemed to be blissfully ignorant of. He was a fair enough looking child, but his odd demeanor and strangely insightful gaze alienated him from much of the towns populace. While other children were busy playing and running about he would stand on the small hill near his home for hours on end, arms outstretched, letting the west winds push softly against his small frame. He would hold long conversations with the wind, and though the townsfolk thought him strange, and his mother wished him normal, he spoke, laughed, and listened alone on the hill near his home.
Years later, in the dawning sunlight, Atticus set out from his rural village, heeding the call of the voice on the wind. "Now" it whispered through the trees, and his small frame carried him lithely towards the Temple of Freya in the tiny farming town of Lessef....
HP: 4
AC: 7
Thac0 : 19
Saving Throw: 15
Movement Rate: 12
XP Bonus: +10%
Weapon: Sling (1d4) Weight (1) 40 foot range.
Sling Stones (40) Weight (10)
Spell Memorized : Cure Light Wounds 1d6+1
Languages: Common
Turning Undead
---------------
10 Skeleton, 13 Zombie, 16 Ghoul, 19 Shadow, 20 Wight
Notes
---------------
+2 Save vs Paralyze, Poison.
Extra First Level Spell
Gear
Leather Armor -2 AC (5 gp / 25 Weight)
Shield -1 AC (15 gp / 10 Weight)
Hammer, War (1 gp / 10 Weight)
Holy Symbol, Wooden (1 gp)
Chalk, 3 pieces (15 sp)
Trail Rations (10 days) (50 sp)
Sling (2 sp / 5 Weight)
Sling Stones (10 Weight)
Total Weight - 60
Gold Spent 22 Gold, 67 Silver / 50 Gold
I was thinking he gets his power from an abstract force of nature, or that he doesn't actually know what it is at all. It's just always been there, gently guiding him.
Maeve and him, maybe they met on the road? Atticus would likely have walked blindly into an ambush, and Maeve saved his life... being the only other cleric he's ever seen, it would make sense that he would follow her, especially as her god is guiding her down the same path.
All of this look ok to you, Onimar?
By the way, I'm from Vermont, stationed in Grand Forks North Dakota currently. This is my first game in this system, so bear with me :-)
Onimar Synn |
Hmm...my dwarf could be doing bodyguard work to pay his way back towards Anvil Plunge (though, his starting gold is rather high...maybe just for safety in numbers?)? Perhaps he left to see some of the world, or as part of a trading group? Just brainstorming...
Personally, I like the idea of a young dwarf being away from home, and just wanting to get out and see the world. Maybe Valgar started out in Bargarsport as his first stop, and then found out about Maeve's journey to Lessef. Interested in seeing the country, he volunteered to come along. Just my thoughts, feel free to disregard any or all, if you want.
Onimar Synn |
I was thinking he gets his power from an abstract force of nature, or that he doesn't actually know what it is at all. It's just always been there, gently guiding him.
Maeve and him, maybe they met on the road? Atticus would likely have walked blindly into an ambush, and Maeve saved his life... being the only other cleric he's ever seen, it would make sense that he would follow her, especially as her god is guiding her down the same path.
All of this look ok to you, Onimar?
It looks good, yes. Actually, I was thinking about springing an encounter of some sort on the group while on the road to Lessef. I can incorporate an introduction for Atticus into that encounter.