Onimar Synn's Splinters of Faith Campaign Discussion [S&W]


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Players, welcome to the discussion thread.

Please create an alias for your characters, and paste your character sheet there for easy review. Let me know if there's anything I can do to help things progress.


Male

Here's my representative of the otherworldly buttkickers aka elves.

A few questions:

Alignment: Are we using it? If so, is it classic Law/Neutral/Chaos, or Good/Neutral/Evil or something else?

Daft question, but how tall are your elves? :D

Encumbrance: If you are interested in cutting down on book-keeping, there is an excellent system in Jim Raggi's Lamentations of the Flame Princess game. The rule book is a free pdf from his site.

Regarding Prime Requisites: I am going to use the chart and info on the variant elf from White Box. Would it be reasonable to extrapolate the Core Rules Prime Req XP Bonus for having Str or Int higher than 15? If so, would I just gain 5%, or 10% as they are both over 15?

5 bonus Languages: Can I choose some now, and save the other slots for later on?

Sorry, that's a lot of questions but the open nature of the rules lend themselves to such!


***INACTIVE***

I'll try to get the profile in later today or this evening. (Unfortunately I left my copy of the rules on a computer at home....) Here's Tally's starting gold, though:

3d6 ⇒ (1, 6, 1) = 8 x10= 80

Clearly Tally isn't very good at economizing, either....

Liberty's Edge

Dotting.


Male

Valen's starting gold = 10x10 = 100!


Human

Repost from the recruitment thread.

MU it is.

STR - 12
DEX - 14
CON - 12
INT - 17
WIS - 9
CHA - 12

If I've got that right, then this bod can learn 5 additional languages, gets a +1 to AC (no bad thing for someone as squishy as a magic user, isn't the best endowed with common sense, but won't fall over when a door opens in her face. I can live with that.

Starting gold 3d6 ⇒ (3, 6, 3) = 12 - 120gp to spend. Hmmm. Going to find a name and an avatar.

Shadow Lodge

Female Human Cleric / 1st Level

My character sheet, mirrored in my profile...

Maeve Steel, Priest of Arden
Female Human Cleric / 1st Level
Neutral Good

Str: 15
Dex: 13
Con: 14
Int: 13
Wis: 15
Cha: 12

HP: 7
AC: 2
Saving Throw: 15
Movement Rate: 9
XP Bonus: +10%

Weapon: Heavy Mace (1d6+2)

Languages: Common, Dwarven, Elven, Goblin

Memorized Spell: Cure Light Wounds

Equipment: Plate Mail, Heavy Mace, Silver Ankh (Holy Symbol)
Backpack: Bedroll, Crowbar, Flint & Steel, Grappling Hook, Hemp Rope (50'), Trail Rations x 3, Torches x 5

Money: 5 gp, 5 cp

Encumbrance: 91 lbs

Turning Undead
---------------
10 Skeleton, 13 Zombie, 16 Ghoul, 19 Shadow, 20 Wight

Notes
---------------
+1 Hit Modifier: Melee/Missile
+1 Damage Bonus: Melee
-1 AC Adjustment: Dex
+1 Hit Point Modifier
+2 Save vs Paralysis/Poison
Extra First Level Spell
Max Hirelings: 5

Maeve Steel is the daughter of a blacksmith. She was born in a small village that was frequently raided by goblin. She lived a relatively normal life until a few years ago, when a goblin raid mortally wounded her father. Luckily, a traveling priest of Arden (one of the few that remain) was nearby, and saved him. Impressed by his actions, Maeve quit her job as a barmaid at the local tavern, and asked the priest to teach her in the ways of the Sun god. She traveled with him for several years, until he decided to settle down and perhaps try to build a temple to Arden. Recently she has been having strange dreams that she thinks are a message from Arden, directing her to the temple of Freya in the small town of Lessef...

Off to find an avatar...

Oh yeah, and HEY NATE!!!

Shadow Lodge

Female Human Cleric / 1st Level

How much would a sun staff cost? It's treated as a quarterstaff, which is free, but from the description, I would assume it's not free.

Necromancer Games wrote:
He carries a staff tipped on one end with a bronze sphere representing the sun containing an ankh and on the other end with a bronze hawk head. This staff is known as a sun staff and is carried by his worshipers. They are treated as quarterstaves.


Male. Emphatically! Human-ish. oh I dunno, maybe Fighter 3 Bard 1 Smartass 1 (it's a prestige class)

4d6 (6, 3, 1, 3) = 13 = 9
4d6 (6, 4, 1, 6) = 17 = 16
4d6 (2, 1, 3, 1) = 7 = 6
4d6 (2, 2, 1, 1) = 6 = 5
4d6 (3, 3, 6, 1) = 13 = 12
4d6 (2, 1, 3, 2) = 8 = 7

Ability Scores are up, I'll have a character up in 3 hours or so, soon as I get home... (copied from the other thread)

3d6 ⇒ (1, 3, 1) = 5 X 10 = 50

Do we have a rogue yet? I'll play anything we need. Oh and hi Ben!

Shadow Lodge

Great Old One High Priest of the Outer Gods

No rogues in this game. The classes are:

Fighting-Man
Cleric
Magic-User
Dwarven Warrior
Elven Adventurer

Of course, the DM may let you do something, who knows.

Damn you're poor. No wonder you wanna be a thief. :P
What's up with all the 1s? You suck at dice-rolling.


Male Human - dash of elf Miniature painter/ Heroic
nathan blackmer wrote:

4d6 (6, 3, 1, 3) = 13 = 9

4d6 (6, 4, 1, 6) = 17 = 16
4d6 (2, 1, 3, 1) = 7 = 6
4d6 (2, 2, 1, 1) = 6 = 5
4d6 (3, 3, 6, 1) = 13 = 12
4d6 (2, 1, 3, 2) = 8 = 7

Ability Scores are up, I'll have a character up in 3 hours or so, soon as I get home... (copied from the other thread)

3d6 X 10 = 50

Do we have a rogue yet? I'll play anything we need. Oh and hi Ben!

Your first score should be 12.. I believe.


Male. Emphatically! Human-ish. oh I dunno, maybe Fighter 3 Bard 1 Smartass 1 (it's a prestige class)
Kthulhu wrote:

No rogues in this game. The classes are:

Fighting-Man
Cleric
Magic-User
Dwarven Warrior
Elven Adventurer

Of course, the DM may let you do something, who knows.

Damn you're poor. No wonder you wanna be a thief. :P
What's up with all the 1s? You suck at dice-rolling.

Yeah I'll check up on the rules as soon as I get home. Yeah the dice, they were not kind.

Looks like we have a elf, fighting man, magic user, and cleric already...as that's the case, I might go with Cleric or Magic User. I'm pumped for some good old school gaming, I miss old D and D a LOT.


female Human Magic User 1

Narcisse. Not sure I've got all her bits and bobs right, but this is the basic form. She's sharing sandwiches with Valen, since she's ended up with more money than him, and has less to spend it on.


Male. Emphatically! Human-ish. oh I dunno, maybe Fighter 3 Bard 1 Smartass 1 (it's a prestige class)
FabesMinis wrote:
nathan blackmer wrote:

4d6 (6, 3, 1, 3) = 13 = 9

4d6 (6, 4, 1, 6) = 17 = 16
4d6 (2, 1, 3, 1) = 7 = 6
4d6 (2, 2, 1, 1) = 6 = 5
4d6 (3, 3, 6, 1) = 13 = 12
4d6 (2, 1, 3, 2) = 8 = 7

Ability Scores are up, I'll have a character up in 3 hours or so, soon as I get home... (copied from the other thread)

3d6 X 10 = 50

Do we have a rogue yet? I'll play anything we need. Oh and hi Ben!

Your first score should be 12.. I believe.

Indeed! Thank god. Sorry, at work.


Male

More questions, sorry!

Spells - how many do I start off with in my spellbook? I am assuming I start with 1 (0 for being an elf and 1 for my Intelligence)

This being the case... am I allowed to case a spell at 1st level or must I wait for 2nd level? I am happy either way, as it seems open to interpretation and is up to you.

HP: Are we using random hit points at 1st level or maximum?


Ability Scores:
4d6 ⇒ (4, 4, 2, 4) = 14 = 12
4d6 ⇒ (3, 4, 1, 5) = 13 = 12
4d6 ⇒ (2, 2, 1, 5) = 10 = 9
4d6 ⇒ (1, 2, 2, 2) = 7 = 6
4d6 ⇒ (2, 3, 1, 5) = 11 = 10
4d6 ⇒ (1, 5, 4, 1) = 11 = 10

Starting Gold:
3d6 ⇒ (5, 1, 6) = 12 = 120 gp

Wonderful...managed to roll even worse than my last S&W character (sadly, I'm pretty sure that one was 3d6). Well, at least I can afford some good equipment?


female Human Magic User 1

Adding to the question heap.

Magic Missile - rolled for or auto hit?


Think I'm going to go with a dwarven warrior--maybe the magic resistance will keep him alive long enough for him to do some good!


Valen Starmantle wrote:

Here's my representative of the otherworldly buttkickers aka elves.

A few questions:

A few answers follow:

Valen Starmantle wrote:


Alignment: Are we using it? If so, is it classic Law/Neutral/Chaos, or Good/Neutral/Evil or something else?

Not really interested in a stated alignment. If it becomes relevant at some point later, I'll simply make a judgment call based on how you've chosen to role-play your character.

Valen Starmantle wrote:


Daft question, but how tall are your elves? :D

Shorter than humans, as is common for D&D elves. Average height for a male, probably 5'6".

Valen Starmantle wrote:


Encumbrance: If you are interested in cutting down on book-keeping, there is an excellent system in Jim Raggi's Lamentations of the Flame Princess game. The rule book is a free pdf from his site.

I'll check this out, but I'm likely just to eyeball encumbrance anyway.

Valen Starmantle wrote:


Regarding Prime Requisites: I am going to use the chart and info on the variant elf from White Box. Would it be reasonable to extrapolate the Core Rules Prime Req XP Bonus for having Str or Int higher than 15? If so, would I just gain 5%, or 10% as they are both over 15?

That would be a reasonable extrapolation, and that's fine, but I think I'll hold him to a 5% EXP bonus for prime req, just to keep the playing field more level.

Valen Starmantle wrote:


5 bonus Languages: Can I choose some now, and save the other slots for later on?

Sure, that's okay.

Valen Starmantle wrote:


Sorry, that's a lot of questions but the open nature of the rules lend themselves to such!

Indeed they do, and that's one of the reasons I wanted to give this system a try!


Maeve Steel: Priestess of Arden wrote:

How much would a sun staff cost? It's treated as a quarterstaff, which is free, but from the description, I would assume it's not free.

Necromancer Games wrote:
He carries a staff tipped on one end with a bronze sphere representing the sun containing an ankh and on the other end with a bronze hawk head. This staff is known as a sun staff and is carried by his worshipers. They are treated as quarterstaves.

I'm inclined to say 25gp, and have it function as a quarterstaff and as a holy symbol. You could go with this, and replace the silver holy symbol already on the sheet. What do you think?


nathan blackmer wrote:
Do we have a rogue yet? I'll play anything we need. Oh and hi Ben!

Right, like Kthulhu said, there aren't any rules specifically for Thieves in the Core Rules. Your best bet is to create your guy as a fighting man, and then play him like a thief. I'm planning to house rule in some kind of bonus for 'backstabbing' (probably a +2 attack mod) so he could try to take advantage of that.

That said, you're still welcome to play a cleric or magic-user, as per your later post. Totally up to you.

Shadow Lodge

Great Old One High Priest of the Outer Gods
Onimar Synn wrote:
Maeve Steel: Priestess of Arden wrote:

How much would a sun staff cost? It's treated as a quarterstaff, which is free, but from the description, I would assume it's not free.

Necromancer Games wrote:
He carries a staff tipped on one end with a bronze sphere representing the sun containing an ankh and on the other end with a bronze hawk head. This staff is known as a sun staff and is carried by his worshipers. They are treated as quarterstaves.
I'm inclined to say 25gp, and have it function as a quarterstaff and as a holy symbol. You could go with this, and replace the silver holy symbol already on the sheet. What do you think?

This sounds good. She'll carry the sun staff to use as her primary weapon and holy symbol, and wear her mace at her side as a backup weapon. Although once she scratches together enough coins, she'll probably get another holy symbol to wear around her neck.


Male

Cool thanks for that. With his Wisdom, I'm getting a total of 10% to XP. Excellent.

Do you have a list of languages?


female Human Magic User 1

Any word on the magic missile? Change of image. She looked a little wafty :)


Human

Someone asked on the recruitment thread where we're all based. Fabes and I are in the UK, about 3 miles away from each other.

Shadow Lodge

Great Old One High Priest of the Outer Gods
Rev Rosey wrote:
Someone asked on the recruitment thread where we're all based. Fabes and I are in the UK, about 3 miles away from each other.

I live in Huntingdon, Cambridgeshire. However, for the next five and a half months, I'm in Kuwait.


Valen Starmantle wrote:

More questions, sorry!

Spells - how many do I start off with in my spellbook? I am assuming I start with 1 (0 for being an elf and 1 for my Intelligence)

This being the case... am I allowed to case a spell at 1st level or must I wait for 2nd level? I am happy either way, as it seems open to interpretation and is up to you.

HP: Are we using random hit points at 1st level or maximum?

Sorry I didn't get to all of your questions last night! I got interrupted, and never got back to the computer.

Yes, start with one spell in your spellbook, and I'd say you can go ahead and cast it even at 1st level.

Hit points will be random at all levels, so roll away! (I'll probably let you reroll a one, though).


Valen Starmantle wrote:

Cool thanks for that. With his Wisdom, I'm getting a total of 10% to XP. Excellent.

Do you have a list of languages?

Language list is a little sketchy, but I'll see what I can do. Obvious choices include elf, dwarf, halfling, goblin, and other 'common' monstrous races. No draconic or anything extraplanar, though. We're going for a little more of a low magic feel here. If you have specific ideas, please do run them by me.


Narcisse Kesi wrote:
Any word on the magic missile? Change of image. She looked a little wafty :)

I like the new avatar.

Again, sorry for not answering your question earlier. We'll use the 'auto hit' version of magic missile.


Vil-hatarn wrote:
Think I'm going to go with a dwarven warrior--maybe the magic resistance will keep him alive long enough for him to do some good!

Cool, that means we'll have all of the races covered. Very Tolkien-esque (minus the hobbits of course!)

PC death is a very real possibility for anyone, especially at low levels. Just have those virtual dice handy, and ready to roll up a replacement if needed. ;)


Male

I meant Cha bonus earlier, not Wis. Doh.

Anyway, I already gain a load of languages from being an elf, but I'll add kobold to my languages, and save the other 4 slots.

I'll take charm person.

I rolled 4. :D


***INACTIVE***
Onimar Synn wrote:


Sorry I didn't get to all of your questions last night! I got interrupted, and never got back to the computer.

Yes, start with one spell in your spellbook, and I'd say you can go ahead and cast it even at 1st level.

Hit points will be random at all levels, so roll away! (I'll probably let you reroll a one, though).

That interruption thing happens sometimes when you have kids. It gets better in terms of frequency when they're teenagers, but the interruptions get a bit more...fraught, let's say. Car accidents, speeding tickets, major homework assignments that were due yesterday and need to be reviewed....

Talisek's profile is done. By an amazing coincidence, though, I happened to roll a one for HP. I was going to deal (I mean, +2 for class and +1 for CON score bumps it up a bit), but since you brought up the possibility of a reroll?


Male. Emphatically! Human-ish. oh I dunno, maybe Fighter 3 Bard 1 Smartass 1 (it's a prestige class)

1d6 ⇒ 3 hit point roll


Talisek Unthraet wrote:

Talisek's profile is done. By an amazing coincidence, though, I happened to roll a one for HP. I was going to deal (I mean, +2 for class and +1 for CON score bumps it up a bit), but since you brought up the possibility of a reroll?

Yeah, reroll that, John. The guy's supposed to be a former soldier and all, let's try to toughen him up a bit. :)


Valen Starmantle wrote:
Anyway, I already gain a load of languages from being an elf, but I'll add kobold to my languages, and save the other 4 slots.

That's fine. It occurs to me that some sort of fey/faerie related language might make sense for an elf, too. But you can wait on that if you want.


***INACTIVE***
Onimar Synn wrote:
Talisek Unthraet wrote:

Talisek's profile is done. By an amazing coincidence, though, I happened to roll a one for HP. I was going to deal (I mean, +2 for class and +1 for CON score bumps it up a bit), but since you brought up the possibility of a reroll?

Yeah, reroll that, John. The guy's supposed to be a former soldier and all, let's try to toughen him up a bit. :)

1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

That's better!


I'm located in New York.

Character will be up later tonight.


Still here in the Midwestern USA...Indiana to be more precise.


Let's start trying to work out a shared background, everyone. Remember, Maeve is the lynchpin, she's making a pilgrimage to the temple of Freya in Lessef. Your PC is along for the journey...why? (This is more likely to be due to some relationship with Maeve or another PC than the town itself, which is rather a hole in the wall sort of place).


Kthulhu, here's a bit more detail on the sort of dreams Maeve has been having...

Spoiler:
On an almost nightly basis, Maeve dreams of boiling black clouds filling the sky like an impenetrable thunderstorm. Strange visions of battles, a broken scepter and a cadaverous figure haunt her when she awakes. Somehow, she just knows that Arden is directing her to Lessef, and the temple of Freya there.


***INACTIVE***
Onimar Synn wrote:
Let's start trying to work out a shared background, everyone. Remember, Maeve is the lynchpin, she's making a pilgrimage to the temple of Freya in Lessef. Your PC is along for the journey...why? (This is more likely to be due to some relationship with Maeve or another PC than the town itself, which is rather a hole in the wall sort of place).

I'm thinking Tally is along as a bodyguard for Maeve or maybe Narcisse. Right now he's desperate enough to work for shares.


Talisek Unthraet wrote:

I'm thinking Tally is along as a bodyguard for Maeve or maybe Narcisse. Right now he's desperate enough to work for shares.

Maeve, more likely. Sounds like Narcisse already has Valen for that sort of thing.


Everyone, here is a regional map of the campaign world. It is likely that the pilgrimage to Lessef would set out from the city of Bargarsport. Valen is very likely to originally be from somewhere in the Kajaani Forest. Vil-hatarn's dwarf may originally be from the dwarven city of Anvil Plunge.

Shadow Lodge

Great Old One High Priest of the Outer Gods

Nathan, the encumberance chart is on page 14. To sum it up:

Weight Carried
Up to 75 pounds - Movement Rate 12
76–100 pounds - Movement Rate 9
101–150 pounds - Movement Rate 6
151–300 pounds - Movement Rate 3

Strength doesn't affect it, oddly enough. A halfling with a strength of 3 can carry 300 lbs, and so can a fighter with a strength of 18.

Ah wacky simplicity, sometimes you are a bit odd!


female Human Magic User 1

1d6 + 1 ⇒ (2) + 1 = 3. Little Miss Fragile.

Narcisse is very recently back in the world from the feylands and does indeed have Valen doing bodyguard duty. Maybe she and Maeve came from the same village originally?


Hmm...my dwarf could be doing bodyguard work to pay his way back towards Anvil Plunge (though, his starting gold is rather high...maybe just for safety in numbers?)? Perhaps he left to see some of the world, or as part of a trading group? Just brainstorming...

Oh, and hp: 1d6 + 2 ⇒ (5) + 2 = 7

Ooo, perfect! That should offset those horrid ability scores nicely...


And here is Vil-hatarn's dwarf.


Male Human Cleric Level One

Full Name Atticus Silverthane Thallow

Race Human

Classes/Levels Cleric Level One

Gender Male

Size Medium

Age 16

Strength 6
Dexterity 12
Constitution 7
Intelligence 6
Wisdom 16
Charisma 12

About Atticus Thallow

Atticus Thallow, Follower of the West Wind

"Atticus Silverthane Thallow was NOT destined for greatness." The folk of his home village of Enock would say. Born small to a sickly mother, his father a traveling vagabond, his early years in Enock were not kind to him. He grew smaller than most, and what little there was to learn of the world he seemed to be blissfully ignorant of. He was a fair enough looking child, but his odd demeanor and strangely insightful gaze alienated him from much of the towns populace. While other children were busy playing and running about he would stand on the small hill near his home for hours on end, arms outstretched, letting the west winds push softly against his small frame. He would hold long conversations with the wind, and though the townsfolk thought him strange, and his mother wished him normal, he spoke, laughed, and listened alone on the hill near his home.

Years later, in the dawning sunlight, Atticus set out from his rural village, heeding the call of the voice on the wind. "Now" it whispered through the trees, and his small frame carried him lithely towards the Temple of Freya in the tiny farming town of Lessef....

HP: 4
AC: 7
Thac0 : 19
Saving Throw: 15
Movement Rate: 12
XP Bonus: +10%

Weapon: Sling (1d4) Weight (1) 40 foot range.
Sling Stones (40) Weight (10)

Spell Memorized : Cure Light Wounds 1d6+1

Languages: Common

Turning Undead
---------------
10 Skeleton, 13 Zombie, 16 Ghoul, 19 Shadow, 20 Wight

Notes
---------------
+2 Save vs Paralyze, Poison.
Extra First Level Spell

Gear
Leather Armor -2 AC (5 gp / 25 Weight)
Shield -1 AC (15 gp / 10 Weight)
Hammer, War (1 gp / 10 Weight)
Holy Symbol, Wooden (1 gp)
Chalk, 3 pieces (15 sp)
Trail Rations (10 days) (50 sp)
Sling (2 sp / 5 Weight)
Sling Stones (10 Weight)

Total Weight - 60

Gold Spent 22 Gold, 67 Silver / 50 Gold

I was thinking he gets his power from an abstract force of nature, or that he doesn't actually know what it is at all. It's just always been there, gently guiding him.

Maeve and him, maybe they met on the road? Atticus would likely have walked blindly into an ambush, and Maeve saved his life... being the only other cleric he's ever seen, it would make sense that he would follow her, especially as her god is guiding her down the same path.

All of this look ok to you, Onimar?

By the way, I'm from Vermont, stationed in Grand Forks North Dakota currently. This is my first game in this system, so bear with me :-)


Vil-hatarn wrote:
Hmm...my dwarf could be doing bodyguard work to pay his way back towards Anvil Plunge (though, his starting gold is rather high...maybe just for safety in numbers?)? Perhaps he left to see some of the world, or as part of a trading group? Just brainstorming...

Personally, I like the idea of a young dwarf being away from home, and just wanting to get out and see the world. Maybe Valgar started out in Bargarsport as his first stop, and then found out about Maeve's journey to Lessef. Interested in seeing the country, he volunteered to come along. Just my thoughts, feel free to disregard any or all, if you want.


Atticus Thallow wrote:

I was thinking he gets his power from an abstract force of nature, or that he doesn't actually know what it is at all. It's just always been there, gently guiding him.

Maeve and him, maybe they met on the road? Atticus would likely have walked blindly into an ambush, and Maeve saved his life... being the only other cleric he's ever seen, it would make sense that he would follow her, especially as her god is guiding her down the same path.

All of this look ok to you, Onimar?

It looks good, yes. Actually, I was thinking about springing an encounter of some sort on the group while on the road to Lessef. I can incorporate an introduction for Atticus into that encounter.

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