Qilzar Agha Bagoas

Onimar Synn's page

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Excellent! The game will commence today. :D


Heh...yeah, it would help if we all have the same version of the rules, wouldn't it? Well, good thing it's a free download. :)

Everybody about ready to get the game rolling? Any more issues?


Kthulhu wrote:
Poor S&W. It attempted to be the simplest version of the game, but it's now gotten split into three separate rulesets: White Box, Core Rule, and soon Complete Rulebook.

I know! If the Complete Rulebook was out already, I'd have probably purchased the PDF and used that for this game. ;)


Kthulhu wrote:
Kthulhu wrote:
Atticus Thallow wrote:
Maybe Maeve/Ben could help you out, he's got a good mind for this stuff.

Yeah, I'll look them over this weekend and compare to my copy of S&W. Are there any house rules beyond the using the White Box Elf variant rule that I should be aware of?

I gave the character sheets a look through, and here's what I found:

Atticus: Doesn't take into account his -1 penalty to hit (melee) and damage due to low strength.

Valgar: Saving Throw listed as 16, should be 14.

Narcisse: Lists a +1 Hit due to Intelligence. Maybe I just missed a rule, but I don't see where this comes from.

All the rest looked good to me, although I'll admit I didn't dig deep into encumbrance or if they had the right amount of gold...I just eyeballed those.

Awesome, thank you very much! Don't worry about every last penny and pound, I would have just eyeballed those too!

BTW, I agree with your findings, so if those mentioned could have a look to double check these issues, I'd appreciate it.


So, I see no reason why the IC thread can't go up soon...like this weekend maybe. Monday at the latest.

Anybody have some idle time who wants to help me proof character sheets for errors? Hmm?


So, Valen and Narcisse have a connection already. Maeve has a reason to hit the road, and Tally and Valgar are along for the ride. Atticus will be met along the way. How do the Valen/Narcisse tag team hook up with the Maeve/Tally/Valgar stable as they head out from Bargarsport?


Valen Starmantle wrote:
I can dig some sort of fey language as well - should I put down 'faerie' or are we going to be more specific e.g. Pixie, Dryad, Brownie etc etc?

Just faerie, I don't think we need to subdivide the fey world into all those different tongues. :)


Atticus Thallow wrote:

I was thinking he gets his power from an abstract force of nature, or that he doesn't actually know what it is at all. It's just always been there, gently guiding him.

Maeve and him, maybe they met on the road? Atticus would likely have walked blindly into an ambush, and Maeve saved his life... being the only other cleric he's ever seen, it would make sense that he would follow her, especially as her god is guiding her down the same path.

All of this look ok to you, Onimar?

It looks good, yes. Actually, I was thinking about springing an encounter of some sort on the group while on the road to Lessef. I can incorporate an introduction for Atticus into that encounter.


Vil-hatarn wrote:
Hmm...my dwarf could be doing bodyguard work to pay his way back towards Anvil Plunge (though, his starting gold is rather high...maybe just for safety in numbers?)? Perhaps he left to see some of the world, or as part of a trading group? Just brainstorming...

Personally, I like the idea of a young dwarf being away from home, and just wanting to get out and see the world. Maybe Valgar started out in Bargarsport as his first stop, and then found out about Maeve's journey to Lessef. Interested in seeing the country, he volunteered to come along. Just my thoughts, feel free to disregard any or all, if you want.


Everyone, here is a regional map of the campaign world. It is likely that the pilgrimage to Lessef would set out from the city of Bargarsport. Valen is very likely to originally be from somewhere in the Kajaani Forest. Vil-hatarn's dwarf may originally be from the dwarven city of Anvil Plunge.


Talisek Unthraet wrote:

I'm thinking Tally is along as a bodyguard for Maeve or maybe Narcisse. Right now he's desperate enough to work for shares.

Maeve, more likely. Sounds like Narcisse already has Valen for that sort of thing.


Kthulhu, here's a bit more detail on the sort of dreams Maeve has been having...

Spoiler:
On an almost nightly basis, Maeve dreams of boiling black clouds filling the sky like an impenetrable thunderstorm. Strange visions of battles, a broken scepter and a cadaverous figure haunt her when she awakes. Somehow, she just knows that Arden is directing her to Lessef, and the temple of Freya there.


Let's start trying to work out a shared background, everyone. Remember, Maeve is the lynchpin, she's making a pilgrimage to the temple of Freya in Lessef. Your PC is along for the journey...why? (This is more likely to be due to some relationship with Maeve or another PC than the town itself, which is rather a hole in the wall sort of place).


Still here in the Midwestern USA...Indiana to be more precise.


Valen Starmantle wrote:
Anyway, I already gain a load of languages from being an elf, but I'll add kobold to my languages, and save the other 4 slots.

That's fine. It occurs to me that some sort of fey/faerie related language might make sense for an elf, too. But you can wait on that if you want.


Talisek Unthraet wrote:

Talisek's profile is done. By an amazing coincidence, though, I happened to roll a one for HP. I was going to deal (I mean, +2 for class and +1 for CON score bumps it up a bit), but since you brought up the possibility of a reroll?

Yeah, reroll that, John. The guy's supposed to be a former soldier and all, let's try to toughen him up a bit. :)


Vil-hatarn wrote:
Think I'm going to go with a dwarven warrior--maybe the magic resistance will keep him alive long enough for him to do some good!

Cool, that means we'll have all of the races covered. Very Tolkien-esque (minus the hobbits of course!)

PC death is a very real possibility for anyone, especially at low levels. Just have those virtual dice handy, and ready to roll up a replacement if needed. ;)


Narcisse Kesi wrote:
Any word on the magic missile? Change of image. She looked a little wafty :)

I like the new avatar.

Again, sorry for not answering your question earlier. We'll use the 'auto hit' version of magic missile.


Valen Starmantle wrote:

Cool thanks for that. With his Wisdom, I'm getting a total of 10% to XP. Excellent.

Do you have a list of languages?

Language list is a little sketchy, but I'll see what I can do. Obvious choices include elf, dwarf, halfling, goblin, and other 'common' monstrous races. No draconic or anything extraplanar, though. We're going for a little more of a low magic feel here. If you have specific ideas, please do run them by me.


Valen Starmantle wrote:

More questions, sorry!

Spells - how many do I start off with in my spellbook? I am assuming I start with 1 (0 for being an elf and 1 for my Intelligence)

This being the case... am I allowed to case a spell at 1st level or must I wait for 2nd level? I am happy either way, as it seems open to interpretation and is up to you.

HP: Are we using random hit points at 1st level or maximum?

Sorry I didn't get to all of your questions last night! I got interrupted, and never got back to the computer.

Yes, start with one spell in your spellbook, and I'd say you can go ahead and cast it even at 1st level.

Hit points will be random at all levels, so roll away! (I'll probably let you reroll a one, though).


nathan blackmer wrote:
Do we have a rogue yet? I'll play anything we need. Oh and hi Ben!

Right, like Kthulhu said, there aren't any rules specifically for Thieves in the Core Rules. Your best bet is to create your guy as a fighting man, and then play him like a thief. I'm planning to house rule in some kind of bonus for 'backstabbing' (probably a +2 attack mod) so he could try to take advantage of that.

That said, you're still welcome to play a cleric or magic-user, as per your later post. Totally up to you.


Maeve Steel: Priestess of Arden wrote:

How much would a sun staff cost? It's treated as a quarterstaff, which is free, but from the description, I would assume it's not free.

Necromancer Games wrote:
He carries a staff tipped on one end with a bronze sphere representing the sun containing an ankh and on the other end with a bronze hawk head. This staff is known as a sun staff and is carried by his worshipers. They are treated as quarterstaves.

I'm inclined to say 25gp, and have it function as a quarterstaff and as a holy symbol. You could go with this, and replace the silver holy symbol already on the sheet. What do you think?


Valen Starmantle wrote:

Here's my representative of the otherworldly buttkickers aka elves.

A few questions:

A few answers follow:

Valen Starmantle wrote:


Alignment: Are we using it? If so, is it classic Law/Neutral/Chaos, or Good/Neutral/Evil or something else?

Not really interested in a stated alignment. If it becomes relevant at some point later, I'll simply make a judgment call based on how you've chosen to role-play your character.

Valen Starmantle wrote:


Daft question, but how tall are your elves? :D

Shorter than humans, as is common for D&D elves. Average height for a male, probably 5'6".

Valen Starmantle wrote:


Encumbrance: If you are interested in cutting down on book-keeping, there is an excellent system in Jim Raggi's Lamentations of the Flame Princess game. The rule book is a free pdf from his site.

I'll check this out, but I'm likely just to eyeball encumbrance anyway.

Valen Starmantle wrote:


Regarding Prime Requisites: I am going to use the chart and info on the variant elf from White Box. Would it be reasonable to extrapolate the Core Rules Prime Req XP Bonus for having Str or Int higher than 15? If so, would I just gain 5%, or 10% as they are both over 15?

That would be a reasonable extrapolation, and that's fine, but I think I'll hold him to a 5% EXP bonus for prime req, just to keep the playing field more level.

Valen Starmantle wrote:


5 bonus Languages: Can I choose some now, and save the other slots for later on?

Sure, that's okay.

Valen Starmantle wrote:


Sorry, that's a lot of questions but the open nature of the rules lend themselves to such!

Indeed they do, and that's one of the reasons I wanted to give this system a try!


We're full up now, so let's abandon this thread and take anything further to the discussion thread.


Rev Rosey wrote:
Starting gold is 3d6x10?

That's correct!


nathan blackmer wrote:
I'd be interested if you're still looking for another. Kthulhu and I have played together IRL as well, would you like us to set up a profile for our characters?

I am, and you're in! Six players is all I can handle, so you'll be the last Nathan. Yep, head on over to the discussion thread (linked above) and get started on a PC profile.


Players, with five PCs now on board, we can officially green light the game. Please migrate over to the discussion thread to further discuss character creation.

Meanwhile, if there is a sixth player who wants to jump aboard, please speak up. There's still room for one more! :)


Players, welcome to the discussion thread.

Please create an alias for your characters, and paste your character sheet there for easy review. Let me know if there's anything I can do to help things progress.


Rev Rosey wrote:

Hiya. Fabes means me. I played in his abortive S&W game and thoroughly enjoyed it.

I tend not to roll well for stats ... but let's see what I get and go from there.

4d6 - 12
4d6 - 9
4d6 - 12
4d6 - 14
4d6 - 12
4d6 - 17

Woah... I'll now look seriously at where I want those to go. Magic User maybe?

Hi Rosey, and welcome! You didn't roll too badly at all.

A Magic User would be awesome, yes indeed!


Kthulhu wrote:

A few questions:

Are you using ascending or descending AC?
Is there any particular set of deities that I should pick from?
Does my extra first level spell start at level 1 (when the cleric does not usually have spells)?

1. Let's go really old school, and use descending AC!

2. Refer to the link I posted above for a few deity suggestions. If you'd rather, you can create your own.

3. I'll say yes, go ahead and use the bonus spell from the get-go.


FabesMinis wrote:
Excellent - will put together an elf. I'll also grab one of my players and point her to this thread.

Yes, please send her this way!


HERE is a link to a little bit of information about the gods of the Frog God/Necromancer Games setting. Might be useful.


Rough Adventure Background: Kthulhu's cleric PC has been having strange dreams which he feels are a message from his god, directing him to the Temple of Freya in the tiny farming town of Lessef. The other PCs are hired protection, fellow adventure-seekers, or simply friends along for the ride, as you all see fit.

Sound workable?


Roll Call:

John Woodford, Fighting Man
FabesMinis, Elf
Kthulhu, Cleric
Vil-hatarn, ??

Still room for one or two more players!


Vil-hatarn wrote:

Well, I'm only really involved in one other game, and S&W is pretty easy to keep track of on the rules side, so why not?

I won't have a character up until tomorrow though, big midterm tomorrow morning I should probably go study for...

Study hard, and good luck!

Catch you tomorrow.


Kthulhu wrote:

If we end up short a cleric, I'd be willing to jump into that role as well, since I just noticed that John Woodford already staked a claim on fighting-man.

Also, since people are telling where they are, I'm currently at Camp Arifjan in Kuwait. So I may be a bit time-displaced from the majority of you. Still, that's one advantage of PbP.

Yep, a cleric will be a very good thing to have on board! Highly recommended.


Vil-hatarn wrote:
I might be interested...I've played in another S&W PbP once. I'll think about it and post back in a little bit (I'm in several other PbP games already, so a little hesitant to join another one).

Well, if you're concerned about the time commitment required to keep up with several different pbp games, I can understand your hesitation. Having said that, Splinters of Faith looks like a really interesting series of modules, and I think this game will be a lot of fun. So, if you think you can swing it, I'd be happy to have you aboard.


Kthulhu wrote:
I'll roll my abilities now, and then proceed with character creation in an hour or so when I get back to my CHU.

Excellent rolls again! Maybe we should have just stuck to 3d6. Ah, well.


FabesMinis wrote:

Well, I just rolled my best character ever with this method!

12
14
16
14
13
16

Looks like I can play anything. Elf here I come! Anything I should have in mind re: elves? i.e. Is there a particular flavour or archetype to them? e.g. Melnibonean, Tolkien, sylvan happy folk, Atlantean sorcerers?

:D

I am excited. Can you tell?

I can tell, and I'm glad you're excited! Me too!

Now, if we can only get ahold of one or two more excited people, we'll be ready to rock. Then again, if everybody rolls stats like those, your characters will have a better chance of survival, even with a smaller party.

Elves for this game are pretty much the standard Tolkien-inspired elves. Pale and lithe, pointy ears, inclined toward magic, swordsmanship and archery. The usual subgroups exist too, like wood elves, sea elves, and so forth.


Kthulhu wrote:

I'd definately be interested. Are you planning to use the the Core Rules or the White Box rules?

I'll create a character tonight.

Welcome! Primarily, we'll use Core Rules, but I may be persuaded to dip a bit into the White Box for certain exceptions (such as Fabes' elf request).

Looking forward to what you come up with.


FabesMinis wrote:

Yes, they both fell down due to the GM being busy. Also each game had very few players - a long running game needs at least 5 or 6 people to maintain momentum.

I would be interested in a magic user or elf (if the latter, would you consider using the White Box rules for elves?)

I will ask some of my 4e players on here if they would be interested.

Indeed, I hope to get to that 5-6 players range for this game, though I'm willing to give it the green light if we can get four.

I've just had a look at the White Box rules, and I can see why you'd rather use the variant rules for elves. I'd be fine with that.

Thanks for spreading the word!


John Woodford wrote:

Fighting-man, I think. I'll take it easy and concentrate on RP.

Incidentally, whereabouts are you located? I know of two OSR-oriented meetup groups in Wisconsin, and have friends in one.

Glad to have you on board, John! Doughty warrior for you, indeed. Feel free to start working out some descriptive details at any time.

I'm in Indiana, not so far from Wisconsin. Alas, my schedule makes it difficult for me to set aside time for face to face gaming (not least of why is my two young sons). Hence, my interest in pbp gaming. :)


FabesMinis wrote:
I'd be interested - played in an abortive Ruins & Ronin game and GMed an abortive S&W game. So, I have experience! :D

Excellent. Maybe we can avoid the whole 'abortive' part this time around. ;)

I'm thinking about being nice and allowing players to roll 4d6 and drop lowest for ability scores, then assign the totals as desired. This way, we'd hopefully get somebody with the prereqs desired to represent the different classes in a semi-balanced fashion.

Thoughts on what role you'd like?


John Woodford wrote:

Tentatively interested here. I've played Labyrinth Lord once, and have heard of but not looked at S&W. OTOH, I started playing D&D between Gods, Demi-Gods & and Heroes and the AD&D Monster Manual, so I have a passing familiarity with the original.

I'll take a read through S&W and reply further.

Cool, hope it tickles your nostalgic fancy enough to give it a go!


Hey Folks,

Old school D&D player here, seeking interested folks for pbp using Swords and Wizardry ruleset (a retro-clone of the original 0E D&D game). I'm thinking about running Splinters of Faith, a new release from Frog God Games (the new incarnation of Necromancer Games, it seems). Ideally, I'd like to see 4-6 players sign up for this. We'll need players who can commit to posting regularly (daily would be best), and who are unopposed to the 'rules light' vagaries of this rule system. The S&W rules are available for free on Drive Thru RPG, if anyone would like to check them out first.

In addition to posting commitment, players should be able to write descriptively. We'll need healthy imaginations and creative characterization to fill in the gaps left by the rules themselves. We'll also be letting the dice do all the talking, so attributes, hit points, starting gold, you name it...we'll be rolling the dice.

I'll keep this short for now, but if you have any questions at all about the rules, the adventure, myself, whatever, please just holler. Hopefully, there are some people out there interested in some old school storytelling action. Who's up for it?