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Paizo Employee Creative Director

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danielc wrote:
James, when you have creative dry spells what do you do to refresh your creative self?

I take a break and become a consumer instead of a content creator. AKA: I watch movies, read books, and play games (tabletop and video). Or I chat with other creative folks to help me figure out the dry spell's solution.


James Jacobs wrote:
kagenotora wrote:
James Jacobs wrote:
kagenotora wrote:
James Jacobs wrote:
kagenotora wrote:

in your answer to krodjin's question about sap adept and sap master you state that sap adept's bonus is calculated with the character's raw SA dice pool while the text of sap adept state that it use the number of dice rolled. why?

the question still is the same for knockout artist since the text is the same with the exception of a present or past tense for the roll verb.

"Raw SA dice pool" does not appear in text, first of all. It's my way of saying "The amount of dice you rolled."
ok then i'm really confused as to why sap master effect doesn't count for the sap adept bonus :/
I think the whole question has been overly conflated and confused, and we're both confused.

seem so.

the initial question was basically this i manage to take those 3 feats:Knockout Artist,Sap Adept (Combat),Sap Master (Combat). Let's assume i did so as soon as possible so i'm a level 5 rogue/ninja and have a Sneak attack 3d6.
so let's assume manage to sneak on someone and try to knock him out with a punch. as i read those feats i'd say i'll roll 1d3 +STR +6d6(SA) +18(Sap Adept (Combat)(12) + Knockout Artist(6) ), since i rolled 6 SA damage dices. Am i correct?

** spoiler omitted **...

Your character has 3d6 sneak attack dice.

Knockout Artist adds +1 damage/sneak attack die rolled.

Sap Adept adds +2 damage/sneak attack die rolled.

Sap Master lets you roll your sneak attack dice twice.

In the case you mention above, you have a character with 3d6 sneak attack. Which means that when he attacks with these feats and the circumstances are just right, he deals:

6d6+18 nonlethal sneak attack damage, added to whatever your base damage with the sap is.

thank you for the confirmation and your time ^^

Ps: I started asking about this because you had answered differently to someone here a month ago and it struck me as odd, you might want to delete that post in order to not confuse others :p

good day to you(or night i never know with the time difference).

Shadow Lodge

Does Groetus clerics have access to the moon subdomain?

Grand Lodge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Does a Lucky Firearm regain a Grit Point if you kill a monster with it?

Paizo Employee Creative Director

doc the grey wrote:
James Jacobs wrote:
doc the grey wrote:
Can a player treat or even figure out they are carrying a disease during the incubation/onset period or does that not occur until the symptoms/detriments actually occur?
Up to the GM, but as written, yes, you can treat a disease even if you don't know what the symptoms are. Think of this as pre-digagnostic care, such as ensuring the sick character is resting and getting plenty of water and other things that generally help most diseases run their course.
So a player can potentially be cured of the disease before they even start taking detriments from it?

Correct.

Paizo Employee Creative Director

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zean wrote:
Does a Lucky Firearm regain a Grit Point if you kill a monster with it?

Nope; the gunslinger might though.

Paizo Employee Creative Director

doc the grey wrote:
Does Groetus clerics have access to the moon subdomain?

Nope. Despite being a moon, Groetus is not a moon god.


Yiroep wrote:

Looking at the rules for cover more closely, the Paizo PRD seems to contradict itself.  It says...

Cover wrote:
When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.

...which would imply that if you have reach but the target is next to you, you would use the regular melee rules instead of reach rules. So, no matter what reach you have, if it is adjacent, you use the melee rule.

However, if you look at the picture below the description, the example with the rogue seems to contradict that, as the ogre "does not have cover" against the rogue although the rogue is adjacent to him.

What is your opinion of this? Thank you in advance!

I think this is a case of 'take the best option available'.

If the Ogre uses adjacent rules it is attacking via cover. However, since it has reach it can choose to attack from its top center. The top center intersection has no cover relative to the rogue and the distance from that intersection to the rogue is 10feet which is within it's reach.

- Gauss

Sovereign Court

Will Paizo do more books like the 96-page Thornkeep?
Thanks.

Paizo Employee Creative Director

Callous Jack wrote:

Will Paizo do more books like the 96-page Thornkeep?

Thanks.

Apart from the Pathfinder Adventure Path volumes (all of which are 96 pagers), no plans to do more of them yet. Thornkeep's a bit of an aberration in that regard.


hi again ^^

i just got an interesting question from an other player that had me wondering:

back in the aDnD 3.5 days "flaming burst" was an upgrade of "flaming" and we kept playing it that way but was it correct? the text of those weapon enchantments don't seem to indicate that it is the case.
could one have a +X flaming igniting flaming burst weapon dealing +3d6 fire damage plus the effects of igniting and burst on a critical for example?

Paizo Employee Creative Director

kagenotora wrote:

hi again ^^

i just got an interesting question from an other player that had me wondering:

back in the aDnD 3.5 days "flaming burst" was an upgrade of "flaming" and we kept playing it that way but was it correct? the text of those weapon enchantments don't seem to indicate that it is the case.
could one have a +X flaming igniting flaming burst weapon dealing +3d6 fire damage plus the effects of igniting and burst on a critical for example?

Actually... flaming burst weapons never worked that way. The "upgrade" a flaming burst weapon grants is the extra damage on a critical hit, and that's pretty much it.

But you absolutely CAN have multiple types of energy effects. You could do a +1 flaming icy burst sword. It's weird, but you dan do it.


James Jacobs wrote:
kagenotora wrote:

hi again ^^

i just got an interesting question from an other player that had me wondering:

back in the aDnD 3.5 days "flaming burst" was an upgrade of "flaming" and we kept playing it that way but was it correct? the text of those weapon enchantments don't seem to indicate that it is the case.
could one have a +X flaming igniting flaming burst weapon dealing +3d6 fire damage plus the effects of igniting and burst on a critical for example?

Actually... flaming burst weapons never worked that way. The "upgrade" a flaming burst weapon grants is the extra damage on a critical hit, and that's pretty much it.

But you absolutely CAN have multiple types of energy effects. You could do a +1 flaming icy burst sword. It's weird, but you dan do it.

yeah you had answered on the multiple types of energy a while back but what about multiple same energy as with my previous example? the +X flaming igniting flaming burst sword?


While you will not find it in the rules the way Flaming Burst and Igniting are constructed is that they are each +1 effects that require an earlier effect (flaming). If you were to take a flaming weapon and upgrade it to flaming burst you would only need to add +1 (for the difference) to the cost.

Example:
Flaming Burst can be broken down into flaming (+1) and Burst (+1) = +2.
Igniting can be broken down into flaming (+1) and Igniting (+1) = +2.

However, you cannot stack the same thing (flaming) together. This is what I believe James Jacobs was trying to say when he was mentioning Upgrades. You only get flaming once.

So, if you were in my game and you wanted a Flaming Burst with Igniting I would charge you +3.

- Gauss

Paizo Employee Creative Director

OH! I get it.

Yeah, if you have a flaming burst sword, it has the flaming quality built into its flaming burst quality, and so adding flaming to a flaming burst sword doesn't do anything.

Likewise igniting.

A flaming igniting flaming burst sword does +1d6 fire damage on every hit, and +1d10 fire damage plus possible ignition on a crit.


Gauss wrote:

While you will not find it in the rules the way Flaming Burst and Igniting are constructed is that they are each +1 effects that require an earlier effect (flaming). If you were to take a flaming weapon and upgrade it to flaming burst you would only need to add +1 (for the difference) to the cost.

Example:
Flaming Burst can be broken down into flaming (+1) and Burst (+1) = +2.
Igniting can be broken down into flaming (+1) and Igniting (+1) = +2.

However, you cannot stack the same thing (flaming) together. This is what I believe James Jacobs was trying to say when he was mentioning Upgrades. You only get flaming once.

So, if you were in my game and you wanted a Flaming Burst with Igniting I would charge you +3.

- Gauss

that was what i thought to until an other player pointed out that flaming burst text say that a flaming burst weapon works like a flaming weapon not is a flaming weapon which open room for doubt

edit:
James answered while i was typing my answer, just my luck :p

would it be reasonable to reduce the price of igniting/flaming burst to +1 in the case where the other is already on the weapon as Gauss suggested?


kagenotora, it is sounds like the other player is parsing the definition of 'like'. Honestly, RAW without common sense makes no sense.

The adding new abilities section (CRB p553) states that if upgrading an item subtract the current price from the upgraded price and pay the difference.

This should be a case where you are upgrading a +1 flaming into a +1 flaming burst weapon. The difference between the price (8000gp) of the flaming weapon and the price of the flaming burst weapon (18000) is 10,000gp. The same concept can be applied to Igniting.

- Gauss


And in that case, what would the total modifier be of an Igniting (Flaming) Burst weapon?

Silver Crusade

James Jacobs wrote:

Your character has 3d6 sneak attack dice.

Knockout Artist adds +1 damage/sneak attack die rolled.

Sap Adept adds +2 damage/sneak attack die rolled.

Sap Master lets you roll your sneak attack dice twice.

In the case you mention above, you have a character with 3d6 sneak attack. Which means that when he attacks with these feats and the circumstances are just right, he deals:

6d6+18 nonlethal sneak attack damage, added to whatever your base damage with the sap is.

How does this interact with the Underhanded talent ?

Do I get to double the SA damage dice, maximize this amount PLUS add the KO and Sap Adept bonuses to damage ? Or am I not considered as not rolling any dice, and thus, not getting the bonus damage dice and bonuses "per sneak attack die rolled" from the Sap Adept/Master tree ?

Otherwise, at 5th level, it would be able to deal 54 base damage with a non-magic weapon and a 10 Str, which is enough to OHKO even a fighter.


Golux, a +1 Igniting Flaming Burst weapon should be priced at +4.

Start with a +1 weapom (2000)
Add Flaming (8000 - 2000 = 6000 since you already have +1)
Add Burst (18000 - 8000 = 10000 since you already have flaming)
Add Igniting (32000 - 18000 = 14000 since you already have flaming)

- Gauss


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
kagenotora wrote:
Gauss wrote:

While you will not find it in the rules the way Flaming Burst and Igniting are constructed is that they are each +1 effects that require an earlier effect (flaming). If you were to take a flaming weapon and upgrade it to flaming burst you would only need to add +1 (for the difference) to the cost.

Example:
Flaming Burst can be broken down into flaming (+1) and Burst (+1) = +2.
Igniting can be broken down into flaming (+1) and Igniting (+1) = +2.

However, you cannot stack the same thing (flaming) together. This is what I believe James Jacobs was trying to say when he was mentioning Upgrades. You only get flaming once.

So, if you were in my game and you wanted a Flaming Burst with Igniting I would charge you +3.

- Gauss

that was what i thought to until an other player pointed out that flaming burst text say that a flaming burst weapon works like a flaming weapon not is a flaming weapon which open room for doubt

edit:
James answered while i was typing my answer, just my luck :p

would it be reasonable to reduce the price of igniting/flaming burst to +1 in the case where the other is already on the weapon as Gauss suggested?

Whoever this player is needs to re-read flaming burst:

PRD wrote:
Flaming Burst : A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. The fire does not harm the wielder. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points of fire damage on a successful critical hit. If the weapon's critical multiplier is ×3, add an extra 2d10 points of fire damage instead, and if the multiplier is ×4, add an extra 3d10 points of fire damage.

It even calls out explicitly that it does extra fire damage from the flaming ability.

As Gauss says, Flaming Burst is an upgrade to Flaming (so going from a +1 flaming weapon to a +1 flaming burst weapon is just a +1 upgrade for 10,000 gp).

Edit: I also agree with him on the price of a +1 Igniting Flaming Burst weapon.


Maxximilius wrote:
James Jacobs wrote:

Your character has 3d6 sneak attack dice.

Knockout Artist adds +1 damage/sneak attack die rolled.

Sap Adept adds +2 damage/sneak attack die rolled.

Sap Master lets you roll your sneak attack dice twice.

In the case you mention above, you have a character with 3d6 sneak attack. Which means that when he attacks with these feats and the circumstances are just right, he deals:

6d6+18 nonlethal sneak attack damage, added to whatever your base damage with the sap is.

How does this interact with the Underhanded talent ?

Do I get to double the SA damage dice, maximize this amount PLUS add the KO and Sap Adept bonuses to damage ? Or am I not considered as not rolling any dice, and thus, not getting the bonus damage dice and bonuses "per sneak attack die rolled" from the Sap Adept/Master tree ?

Otherwise, at 5th level, it would be able to deal 54 base damage with a non-magic weapon and a 10 Str, which is enough to OHKO even a fighter.

the base damage is actually 55 and the damage would be 55-57 as without a monk's robe or the ninja master trick unarmed strikes will only do 1d3 damage :p

then again the goal of sap master is to be able to OHKO animal guards and other high HP guards so that you can sneak in a guarded place to do your deed without blood shed.

but your question rise a better one, so sorry James i'll bother you with yet another question (or two) :)

can a concealed weapon be an unarmed strike ? how would one conceal such "weapon"? by concealing one unarmed martial training ?

and would underhanded be usable if the enemy is not even aware of your presence? ha! or would that be the only way of using an unarmed strike as a 'concealed weapon that the opponent didn't know about'?

Paizo Employee Creative Director

kagenotora wrote:
would it be reasonable to reduce the price of igniting/flaming burst to +1 in the case where the other is already on the weapon as Gauss suggested?

Depends on your GM. I'd say it's probably reasonable though.

Paizo Employee Creative Director

The Golux wrote:
And in that case, what would the total modifier be of an Igniting (Flaming) Burst weapon?

Rules as written, a flaming burst igniting weapon would have a total modifier of +4. If your GM is feeling nice, though, it could be a +3.

Paizo Employee Creative Director

Maxximilius wrote:
James Jacobs wrote:

Your character has 3d6 sneak attack dice.

Knockout Artist adds +1 damage/sneak attack die rolled.

Sap Adept adds +2 damage/sneak attack die rolled.

Sap Master lets you roll your sneak attack dice twice.

In the case you mention above, you have a character with 3d6 sneak attack. Which means that when he attacks with these feats and the circumstances are just right, he deals:

6d6+18 nonlethal sneak attack damage, added to whatever your base damage with the sap is.

How does this interact with the Underhanded talent ?

Do I get to double the SA damage dice, maximize this amount PLUS add the KO and Sap Adept bonuses to damage ? Or am I not considered as not rolling any dice, and thus, not getting the bonus damage dice and bonuses "per sneak attack die rolled" from the Sap Adept/Master tree ?

Otherwise, at 5th level, it would be able to deal 54 base damage with a non-magic weapon and a 10 Str, which is enough to OHKO even a fighter.

And... where's Underhanded from?

EDIT: Found it. Underhanded doesn't change the amount of dice you roll, so it doesn't change anything at all apart from letting you do maximum damage in that situation.


James Jacobs wrote:
Yiroep wrote:

Looking at the rules for cover more closely, the Paizo PRD seems to contradict itself.  It says...

Cover wrote:
When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.

...which would imply that if you have reach but the target is next to you, you would use the regular melee rules instead of reach rules. So, no matter what reach you have, if it is adjacent, you use the melee rule.

However, if you look at the picture below the description, the example with the rogue seems to contradict that, as the ogre "does not have cover" against the rogue although the rogue is adjacent to him.

What is your opinion of this? Thank you in advance!

If a target is next to you, you don't need to use reach to hit them.

Thanks for answering...just need further clarification.

I know you wouldn't need reach to hit them if they are next to you behind a hard corner, but I'm more asking whether the person would have cover. The picture shows the Ogre next to a rogue with a hard cover separating them. The rogue, if using a dagger or something, would obviously have to attack through cover, but would the Ogre, who has a 10 ft. reach, have cover against the rogue, even though the rogue is adjacent to it?

Dark Archive

Hey James I know that Osirion is not you favorite place to design for but are we going to be getting any more products on the Aucturn Enigma that takes place there?

Paizo Employee Creative Director

Yiroep wrote:
James Jacobs wrote:
Yiroep wrote:

Looking at the rules for cover more closely, the Paizo PRD seems to contradict itself.  It says...

Cover wrote:
When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.

...which would imply that if you have reach but the target is next to you, you would use the regular melee rules instead of reach rules. So, no matter what reach you have, if it is adjacent, you use the melee rule.

However, if you look at the picture below the description, the example with the rogue seems to contradict that, as the ogre "does not have cover" against the rogue although the rogue is adjacent to him.

What is your opinion of this? Thank you in advance!

If a target is next to you, you don't need to use reach to hit them.

Thanks for answering...just need further clarification.

I know you wouldn't need reach to hit them if they are next to you behind a hard corner, but I'm more asking whether the person would have cover. The picture shows the Ogre next to a rogue with a hard cover separating them. The rogue, if using a dagger or something, would obviously have to attack through cover, but would the Ogre, who has a 10 ft. reach, have cover against the rogue, even though the rogue is adjacent to it?

Nope. The ogre can attack from any of its spaces, basically, and in so doing could choose to attack from a space that doesn't have cover. (such as its upper left corner)

Paizo Employee Creative Director

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brad2411 wrote:
Hey James I know that Osirion is not you favorite place to design for but are we going to be getting any more products on the Aucturn Enigma that takes place there?

Not sure where you got the idea that "Osirion is not my favorite place to design for." In fact... I'm currently running TWO office campaigns set in Osirion. I really actually do like Osirion quite a lot. There will be more Osirion stuff in the future. Not necessarily anything to do with the Aucturn Enigma, though... there's a lot more going on in Osirion than that, and I'm eager to find out what!


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Not a question, just a statement.....

James Jacobs wrote:
I'm currently running TWO office campaigns set in Osirion.

I am so jealous that you can play at the office and count it as work. I can't imagine my VP rolling a d20 to save his life.

Shadow Lodge

Any idea on what the special summons list for followers of Groetus will look like?


I have a question about daggers as ranged weapons.

Would a dagger also be considered a ranged weapon for the feat Snap Shot? I think it could since all thrown weapons are considered ranged, but I'm a little unsure with the dagger.

Thanks for your help.


James,

thanks as always for your willingness to answer odd questions as well as for your patience. : )

I have questions on Samsarans, enlightenment and the cycle of souls.

1. Does Reincarnate interact in a special way (or rather, do you think it should?) with the naturally reincarnating Samsarans? Such as, do Samsarans subject to reincarnation effects reincarnate as new Samsarans?

2. If not, does casting Reincarnate on a Samsaran break their cycle, as they will then no longer be Samsarans, i.e. does it allow nasty druids or white-haired witches to rip Samsarans out of their karma wheel?

3. Can a non-Samsaran randomly become one through regular Reincarnate, and if so, will they be tied to the Samsaran cycle as well?

4. Can Samsarans be raised, resurrected etc. during the regular timespans for those spells? I.e. does their reincarnation trigger during Pharasmal judgement in the boneyard or before that?

5. Can they be captured and used in the soul trade?

6. Can they become liches or other similar undead where the soul is kept from judgement? If released from such captivity, do they reincarnate again as intended?

7. Do all Samsarans have the same end-goal enlightenment-wise, or is this similar to how Pharasma judges all according to how well they met their own individual goals? I.e. are there Samsarans reincarnating over and over in order to become the best atheist they can be, or the most evil Urgathoan or Rovagugian or Old Cultist they can be, or do they all share some sort of common alignment and achievement Nirvana-like target that they should eventually converge towards through successive lifepaths?

8. Have Samsarans fallen out of the cycle by consistently failing to come closer to their target state of enlightenment, whether that is shared or individual?

9. Have any Samsarans reached enlightenment and exited the cycle that way?

10. Could some mythic paths (such as reaching demigod status) be considered reaching enlightenment for particular Samsarans? Has this occurred?

(11. In fact, might someone like Irori be a perfected Samsaran?)

Scarab Sages

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
Apart from the Pathfinder Adventure Path volumes (all of which are 96 pagers), no plans to do more of them yet. Thornkeep's a bit of an aberration in that regard.

Thornkeep is an Aberration? So it's like Aucturn in that regard? Waiting till the stars are right to rise up and eat Golarion?

On a more serious note, will Thornkeep have it's own Bestiary with new monsters? Or is it just using Bestiary 1-3 monsters?

Grand Lodge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

If I cast Silence in a point in space near someone, or on an object and then throw it near them, that person does not get a Save, right?

Paizo Employee Creative Director

doc the grey wrote:
Any idea on what the special summons list for followers of Groetus will look like?

Since we've already sent Pathfinder #64 to the printer, and since that volume has the Groetus article in it... I've more than an idea for what additional critters his priests can summon, but I don't remember the details, alas... The info will be available soon enough though!

Paizo Employee Creative Director

Odraude wrote:

I have a question about daggers as ranged weapons.

Would a dagger also be considered a ranged weapon for the feat Snap Shot? I think it could since all thrown weapons are considered ranged, but I'm a little unsure with the dagger.

Thanks for your help.

Snap Shot works with all ranged weapons, including thrown weapons like daggers.

Paizo Employee Creative Director

Stratagemini wrote:
On a more serious note, will Thornkeep have it's own Bestiary with new monsters? Or is it just using Bestiary 1-3 monsters?

No new monsters in Thornkeep, but it does use at least one monster from Pathfinder Adventure Path that's not yet been put into a hardcover Bestiary.

Paizo Employee Creative Director

zean wrote:
If I cast Silence in a point in space near someone, or on an object and then throw it near them, that person does not get a Save, right?

Correct, but the person can walk out of the area pretty easily.


How was Dishonored? I hadn't heard of it until last night, and it looks like it could be a lot of fun.

Paizo Employee Creative Director

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Analysis wrote:

I have questions on Samsarans, enlightenment and the cycle of souls.

1. Does Reincarnate interact in a special way (or rather, do you think it should?) with the naturally reincarnating Samsarans? Such as, do Samsarans subject to reincarnation effects reincarnate as new Samsarans?

2. If not, does casting Reincarnate on a Samsaran break their cycle, as they will then no longer be Samsarans, i.e. does it allow nasty druids or white-haired witches to rip Samsarans out of their karma wheel?

3. Can a non-Samsaran randomly become one through regular Reincarnate, and if so, will they be tied to the Samsaran cycle as well?

4. Can Samsarans be raised, resurrected etc. during the regular timespans for those spells? I.e. does their reincarnation trigger during Pharasmal judgement in the boneyard or before that?

5. Can they be captured and used in the soul trade?

6. Can they become liches or other similar undead where the soul is kept from judgement? If released from such captivity, do they reincarnate again as intended?

7. Do all Samsarans have the same end-goal enlightenment-wise, or is this similar to how Pharasma judges all according to how well they met their own individual goals? I.e. are there Samsarans reincarnating over and over in order to become the best atheist they can be, or the most evil Urgathoan or Rovagugian or Old Cultist they can be, or do they all share some sort of common alignment and achievement Nirvana-like target that they should eventually converge towards through successive lifepaths?

8. Have Samsarans fallen out of the cycle by consistently failing to come closer to their target state of enlightenment, whether that is shared or individual?

9. Have any Samsarans reached enlightenment and exited the cycle that way?

10. Could some mythic paths (such as reaching demigod status) be considered reaching enlightenment for particular Samsarans? Has this occurred?

(11. In fact, might someone like Irori be a perfected Samsaran?)

1) Reincarnate doesn't act in an unusual way with a samsaran, but once they reincarnate out of a samsaran body, the samsaran reincarnation cycle is broken and the next time they die, they die normal and go on to the boneyard.

2) While it breaks the cycle, a creature always knows who and what is trying to bring them back to life and can decide not to answer that call. For the same reason, an evil priest can't torture a good guy to death, resurrect him, then torture him to death again forever and forever.

3) If your GM adjusts the reincarnate table or decides to adjust things manually on the fly, then yes, you can reincarnate into a samsaran via the spell, at which point if you die, you enter the regular samsaran reincarnation cycle.

4) Yup; they can be raised/resurrected normally. Their reincarnation triggers after the point at which the player (or the GM in the case of an NPC) decides they want to let the character go.

5) Yes.

6) Yes. (Once their soul's released from whatever prison it was in, they reincarnate normally, although depending on their actions as undead, might not reincarnate as a samsaran as punishment.)

7) Each samsaran soul has its own path to enlightenment that involves its own end goals and destiny.

8) Yes, but it's rare.

9) Yes, but it's even more rare.

10) No. There are mythic samsarans, and while becoming mythic could be a step along the path... as long as the character remains a playable PC or NPC, the samsaran hasn't yet reached enlightenment.

11) Nope; Irori is/was human before he became a deity, although his route to becoming a deity did involve a samsaran-like quest for personal enlightenment. Unlike a samsaran, though, who would take countless incarnations to achieve this, Irori did so in less than one human lifetime.

Paizo Employee Creative Director

Cheapy wrote:
How was Dishonored? I hadn't heard of it until last night, and it looks like it could be a lot of fun.

I've been waiting to play it since I first heard of it earlier this year from E3. I've only played it for a couple of hours so far... but it's REALLY cool and REALLY neat. A strong contender for me for best video game of the year.

Dark Archive

James Jacobs wrote:
Cheapy wrote:
How was Dishonored? I hadn't heard of it until last night, and it looks like it could be a lot of fun.
I've been waiting to play it since I first heard of it earlier this year from E3. I've only played it for a couple of hours so far... but it's REALLY cool and REALLY neat. A strong contender for me for best video game of the year.

It does look very neat but as someone who has a rat phobia I need to know, how big is the rat presence in the game? I know you get some power over rats but I reckon I can just ignore those powers. However, if rats are part of every part of the game, it'll probably be a no-buy for me, sadly.


On Samsarans:

1) Exactly how rare are they in the Inner Sea region, in regards to population?

2) What would the DC of a knowledge check be to identify/recognize a Samsaran? As written it would seem like a DC 15 (as they have no racial HD; identifying monsters) but that doesn't account for rarity.

3) Where do the Samsarans believe they first came from? Do they have any origin myths?

Shadow Lodge

when a creature attacks with a powerful charge does that damage stack with the damage of the attack or replace it?

Paizo Employee Creative Director

Ravenmantle wrote:
James Jacobs wrote:
Cheapy wrote:
How was Dishonored? I hadn't heard of it until last night, and it looks like it could be a lot of fun.
I've been waiting to play it since I first heard of it earlier this year from E3. I've only played it for a couple of hours so far... but it's REALLY cool and REALLY neat. A strong contender for me for best video game of the year.
It does look very neat but as someone who has a rat phobia I need to know, how big is the rat presence in the game? I know you get some power over rats but I reckon I can just ignore those powers. However, if rats are part of every part of the game, it'll probably be a no-buy for me, sadly.

Well... the city in Dishonored is in the throes of the so-called "Rat Plague," and swarms of corpse-eating starving rats are among the first monsters you encounter in the game... so I would say that those with a rat phobia might want to look to other games.

Paizo Employee Creative Director

doc the grey wrote:
when a creature attacks with a powerful charge does that damage stack with the damage of the attack or replace it?

The powerful charge damage replaces the normal damage.

Paizo Employee Creative Director

Lucent wrote:

On Samsarans:

1) Exactly how rare are they in the Inner Sea region, in regards to population?

2) What would the DC of a knowledge check be to identify/recognize a Samsaran? As written it would seem like a DC 15 (as they have no racial HD; identifying monsters) but that doesn't account for rarity.

3) Where do the Samsarans believe they first came from? Do they have any origin myths?

1) Rare enough that they'd stand out, but not so rare that they'd cause uproars. Rare enough that you'll likely not see many samsaran NPCs in the future in Inner Sea stuff, but common enough that a PC could play one.

2) A DC 15 check is the assumption, but a GM's free to modify that by 5 or 10 for rarity if they wish.

3) They do have origin myths, but I've not worked out what they are yet.


Thanks so much for the prompt answers, JJ! It's great that you do this for the community, it really is.

1) In regards to the crown of the world:

I read that there is an ancient ruin(s?) at the crown of the world that predate Azlant. Are they Serpentfolk ruins? Cyclopean ruins? Or something older?

Has that site been detailed more in previous modules/APs?

2) On Clockworks:

Where in Golarion did clockwork technology originate? The "clicking caves" in Tian-Xia seem to indicate that the technology has been around a long time.

Are clockworks what are present in Numeria (the gearsmen)? Or is that more robotic than clockwork?

Based on the Bestiary 3 entries I was hoping that Distant Worlds would have had more information, but what was there seemed to be more robotic and less clockwork.


hi, my group and i have been trying to find a solution to a problem wealth related about an character, maybe you got an idea that would help. the character's concept is quite simple at first but problems start to surface at level 6 :/

the said concept is a character that throw daggers, simple right? with a bit of TWF so as to make it rain steel.

the problem? first we're looking at 3 +1 returning daggers +2 every 6 lvl (or 8 if done with a medium BAB class) which doesn't even make the trick since a returning weapon come back at the hand of your turn and need to be catch so at lvl 6 asuming you managed to find the 40K gold for 5 daggers you'll throw 4 and 3 will fall at your feets :/

we thought of 4 ideas to work around the problem:

1- house ruling that returning weapon come back immediately so that the character needs only 2 daggers.

2- house ruling that a character with the quick draw feat can Sheathe a returning weapon as part of the free action to catch it when it return, that doesn't change the cost problem but at least the character can keep throwing his daggers after the first round.

3- creating daggers like the ricochet hammer, the character would only be able to make up to two attacks per enemy but at least if there's enough of them he'll get all his attacks for considerably less than idea Nb 2.

4- creating a pair of item (gloves,bracer or scabbard for example) that would be enchanted like a double weapon and would have the ability to spawn daggers (at the same cost in action as drawing a weapon) that last only till taken out of the target or something like that. or simply instead of being enchanted the pair of items could be able to spawn copies of daggers stored in it like in a 'glove of storing' but taking a ritual of sorts to store the daggers.

i'm really hoping to hear your thoughts on that kind of character and those ideas, as you could be aware of implications that we didn't see on helping that kind of character, or that this kind of character isn't meant to be for a reason that we're not aware of, and you being a creative director and all might be the best one to answer or confirm such concerns.

thanks for your time.

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