Kingmaker

Game Master Malinor.

A small group sets out to tame the wilds. With summer ahead of them they have all the time in the world...

Kingmaker Campaign and City Maps

Kingmaker - Calendar, Loot Sheet, Notable Persons, Quests Take 2.0

Combat Map - Drunken Wanderings

Sword Marches Stats

Kingmaker Campaign Rules

Perception:

[dice=Ser Andreas Perception]d20+5[/dice]
[dice=Rillka Perception]d20+5[/dice]
[dice=Rhavi Perception]d20+17[/dice]
[dice=Akilina Perception]d20+8[/dice]
[dice=Jackob Perception]d20+6[/dice]
[dice=Caerwyn Perception]d20+10[/dice]

Initiative:

[dice=Albert Init]d20+2[/dice]
[dice=Ser Andreas Init]d20+2[/dice]
[dice=Duzz Init]d20+4[/dice]
[dice=Jackob Init]d20+1[/dice]
[dice=Rillka Init]d20+5[/dice]
[dice=Saoirse Init]d20+3[/dice]

[dice=Monster Init]d20+[/dice]


1,401 to 1,450 of 4,126 << first < prev | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | next > last >>

Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

"I agrree vif ya, Lorrd Lebeda. Ve should indeed exterrminate those pest... hoveverr, even if the Forrgefatherr teaches us to firrst defend our kind and just then to destrroy ourr enemies, in this case ve might have to strrike vifout delay! If therre is someone in that hut, it is ourr duty to defend it." Kazmuk says, looking for concordance among his new companions.

He then moves his horse a bit ahead, trying to figure out the distance and if it would be possible for them to reach the hut before the mites do the same. At Gyrd's suggestion, Kazmuk continues. "If ve can rreach the hut beforre the mites, I believe it is a saferr strrategy. If not, I'll gladly send a bolt o' mine alon' vif yarr arrrow, Lorrd Medvyed."


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Would have liked to have Annurian here for this as he was wanting to push forward with the General role. Would have been a good opportunity for him.

Andreas leans forward in the seat of the wagon, looking all around them. The terrain is giving the Mites and advantage but it is also giving them an advantage. He looks at the distance from them to their target and then from them to the hut.

He listens to each person as the give their thoughts. He nods approvingly to each.
They all have good ideas on how best to approach the mites. Do we try to parlay...it did not go so well last time. Then again we did invade their territory...The Kobolds tell a different story about these things. They are about to raid a hut for whatever reason the may have, we can not let that happen. I just hope we are not stepping into something we should not.

We have options as to how we deal with the mites. The main goal is we need to protect that hut and whomever resides within.

He steps down and starts to unhook his horse from the wagon.
Daisey is ready to go but the wagon could get damaged in a charge. We either punch a hole straight through their lines and meet at the hut or we simple charge and attack from behind and hope we are able to keep them occupied enough to forget about the hut. My mount is combat trained and I will take point on a charge. When we get close enough I will explain how best to charge the enemy. This should help us to combat any creature that survives the initial charge.
When we get closer I will use tactician to give everyone the Distracting Charge feat
When your ally with this feat uses the charge action and hits, you gain a +2 bonus on your next attack roll against the target of that charge. This bonus must be used before your ally's next turn, or it is lost.
This will help those that wish to charge in the front lines.

He looks back at the others as he very quickly unhitches his horse and mounts up.
I personally think the best action is to hit them from behind in a charge with a range attack to hit just before we do. Anyone that has the ability to launch range attacks can do so from a safe distance.Surprise round I hope.Once we enter combat with the mites...range attacks will be difficult. Work with each other to take these things down. They are much tougher than they appear.

He pauses and looks at each of the group
Keep yourselves safe and good luck to all of you.
Thoughts, ideas, questions?


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+0/1 | Active conditions: .

"I can provide some ranged support that will get their attention, but I can time it such that is doesn't disrupt your charge." Roke rubs his fingers together and little sparks of light cascade from them. "Just give the word, and I'll get their attention."

How far away are we? Burst of Radiance has a range of 520 feet and is a 10ft radius burst, it blinds and does dmg to evil creatures. That could be the opening salvo to stop their forward progress and then charge slams into them?


You guys are following them from about 400 feet behind them to make sure the cart stays hidden. The hut is probably 600-800 feet ahead of them.


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Oh goody, our best plan is to throw stuff and then run up to the mites. No wonder the tall folk are always getting hurt. Rillka sighs as she gathers her sling bullets. She then moves to the rear of the wagon and ties Chetak there.

Scratching Lucca behind the ears, Be ready old friend, time to take care of each other. Rillka readies herself.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

"Lets just ride up to them then, i'll follow you sir, " Gird waits til Andreas is ready


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

Zade unslings his bow and readies an arrow, eagerly.

"I'm happy to help with the opening salvo, as well. Did you notice anything special about these mites when you fought them before?"


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

We do not know how many there are but that will become apparent very quickly. Work together and we will get through this. Watch your back side and keep an eye on each other. Everyone ready?
Once we are in the right position to attack we will do so. I am thinking for those that wish to be in melee we should be able to charge from about 80-100 feet away depending on animal speed. Just before we charge I will give everyone the Distracting Charge feat.

He looks at the group as a whole
If we can hit them on the outside of their flanks with range attacks on one side and magic on the other...that may forced them in towards the center. Crowding themselves together where those that are charging will hit them. It should make it much harder for them to set up a defense.


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

I hope by "magic" you don't mean me. I don't cast anything that affects groups. I'll be back here throwing rocks. And don't die, I am not strong enough to load your dead body on the wagon to drag you back to Oleg's. Unlike her normal flighty self, Rillka seems totally focused on the task ahead, perhaps at a loss of her usual sense of etiquette, she is not being sarcastic, just totally honest and pragmatic.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Nodding at Rilka...
Very well


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Rillka nods at Andreas, focused only on the battle to come.


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

"Verry vell, ve attack then!" Kazmuk readies his crossbow to shot it between the charge, intending to switch to his hammer and shield when they are close enough.


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+0/1 | Active conditions: .

I find this type of coordination incredibly difficult on PbP so I'm resorting to ooc for clarity. The plan as I understand it: Andreas leads a charge into the mites with Gird and Kazmuk, while Rillka, Zade and I provide ranged support. If GM will allow, I'd like to center the burst of radiance to hit the mostly densely packed group shortly before the arrival of the charge.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Yes


:: Pharast 22 - Early Afternoon - Somewhere in the Stolen Lands ::

1d20 + 5 ⇒ (18) + 5 = 23
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (15) + 5 = 20

Trying not to lose the element of surprise taken, the group approaches the mite from behind and attacks. Unfortunately, just as the group prepares to strike the mites seem to take notice.

Mite Init: 1d20 + 1 ⇒ (4) + 1 = 5

Roll initiative and if you get higher than a 5 you can act. I will normally roll initiative and make a better combat post, but I am short of time tonight. I've added a link at the top of the page fort he combat map. You all start in the yellow box. Please copy/paste your image into the map as your token.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Now that I see the map I had NO idea that these creatures were almost 100 feet apart from one side to the other. That is a HUGE difference in tactics. I think Roke should cast his spell in the Red swarm of spiders and everyone else pick a target and just go for it.
I will charge green mite.

Init: 1d20 + 2 ⇒ (7) + 2 = 9


Sorry, I'll be a bit more explicit with spread in the future. Been running online for a year now and it's still hard to remember stuff like that... *le sigh*


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Do not worry. It is not a problem. I can adapt.


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

Initiative: 1d20 + 3 ⇒ (19) + 3 = 22

"Let's get them!"

Zade draws back his bow and lets fly at one of the mites.

Attacking pink(?) (The topmost mite.)
mw comp. shortbow (+2 STR): 1d20 + 6 ⇒ (3) + 6 = 9 for Piercing/Cold Iron: 1d6 + 2 ⇒ (5) + 2 = 7


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Andreas realizes that that have been seen.
Well that was a possibility...Hit them hard. Pick your targets and be safe.

With that, he kicks his mount into motion. The ground seems to fade as he speeds off towards the middle of the lines. Green Mite As his mount eats up the distance in a quick burst, he lowers his lance into the crook of his elbow. Resting along his forearm with the point aiming at the mite.
You and I little one...Prepare yourself...

Swift action to issue challenge to the green mite. Full action to charge 100ft. AC:19

Attack:Charge: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25

Damage:Lance: 2d8 + 2 + 3 ⇒ (2, 4) + 2 + 3 = 11


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6

As Andreas charges, Kazmuk takes aim with his crossbow. He was never really good at it, but at this distance, it was worth a try. He watched the bolt fly towards one of the mites.

Shooting at blue.

Attack (mw heavy crossbow): 1d20 + 4 ⇒ (8) + 4 = 12
Damage (mw heavy crossbow): 1d10 ⇒ 2

Since Magda was not trained for combat, Kazmuk had no choice but to dismount. "Stay herre, Magda, stay... stay herre!"


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Rillka targets a yellow mite with her halfling sling staff.

With a whistle, a bullet soars outwards.

Attack: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14
Damage: 1d6 ⇒ 3

Hey, I might have hit him, I'm getting better!

Rillka then realizes moving forward would be a good idea, and taps the signal to Lucca to advance.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

init: 1d20 + 6 ⇒ (15) + 6 = 21

Gird will ride by and attack a mite Girds icon is not on the map

Gladius: 1d20 + 7 ⇒ (12) + 7 = 19

Gladius damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+0/1 | Active conditions: .

"Blast these mites for being so spread out. Hope this gets the attention of whomever is in that hut"

With concentration, Roke causes an explosion of light to erupt around the blue and light mites (and the swarm next to them).

DC 15 reflex save or be blinded for 1d4 ⇒ 4 rounds. If save, dazzles instead. If evil, take 3d4 ⇒ (3, 2, 1) = 6 damage, even if save. Likely doesn't effect swarm.

burst of radiance text:
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Rillka perks up as Roke's spell goes off, oooooh, spark-ellllyyyy she adds in an awe filled appreciative tone.


:: Pharast 22 - Early Afternoon - Somewhere in the Stolen Lands ::

As the battle begins, Zade's arrow falls short of its target. Andrea's makes up for it by skewering his target. As the mite falls dead, Gird finds himself without anyone too attack.

Kazmuk and Rillka find their targets, both of whom look bloodied after the impacts. Roke quickly casts his spell, and finds it very effective against the two mites in its range as they fall over, dead or unconscious.

Reflex: 1d20 + 3 ⇒ (18) + 3 = 21
Reflex: 1d20 + 3 ⇒ (5) + 3 = 8

One of the mites yellow moves in and throws a dart at Rillka. The dart finds its mark, much to the mites surprise. Rillka takes 2 damage

1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d3 - 1 ⇒ (3) - 1 = 2

The other mites circle Gird and Andreas while the spider swarms move in.

Damage to Gird's Horse: 1d6 ⇒ 2
Damage to Andreas' Horse: 1d6 ⇒ 3

Can both of you make fort saves for your horses.

The mites toss their darts at the riders after moving around them. One dart finds a chink in Gird's armor, while the other two miss. Gird takes 1 damage

1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d3 - 1 ⇒ (2) - 1 = 1
1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d3 - 1 ⇒ (1) - 1 = 0
1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d3 - 1 ⇒ (2) - 1 = 1

The party is up again.


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

Zade will attack the pink mite again.

mw comp. shortbow (+2 STR): 1d20 + 6 ⇒ (10) + 6 = 16 for Piercing/Cold Iron: 1d6 + 2 ⇒ (5) + 2 = 7


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Heeeey... that hurts!

Rillka launches another bullet at the yellow mite.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Confirm: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 ⇒ 3

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Fort save for horse: 1d20 ⇒ 7

Not sure of what the fort + is for the horse

Gird will move over to pink and attack it

Gladius+height: 1d20 + 8 ⇒ (6) + 8 = 14 damage: 1d6 + 2 ⇒ (5) + 2 = 7


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

I happened to be looking up other stuff, so fort saves for: Light horses +6, Heavy horse +8, Pony +5, Riding Dog +5.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

I know that I can not attack Swarms with melee as it will do no damage and since then need to enter my square in order to attack that would provoke an AoO. I was thinking I would just use that as an attack to find out that I have no effect on them and not even bother to roll. I hope that is ok? Although....I think..maybe... swarms can be affected by the blindness of the spell as it is an area of effect it most likely will do no damage as they might not be evil.

Horse Fort Save: 1d20 + 9 ⇒ (9) + 9 = 18

Andres urges his horse to move back out and away form the spiders and in doing so, he sees Rillka close to the combat. He notices Gird engaging the enemy on the other side and the others attacking from range.
Talk and charge

Looking back at the Roke, Kazmuk and Zade..
Help Gird with those mites. My attacks do not seem to do anything to the spiders. Any ideas on how to deal with them?

Getting some space between him and his target, Andreas charges the mite on the far side. yellow, if it is dead then the charge will be directed at the one with no color
Nice shot Rillka

Attack Lance: 1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28
Damage Lance: 2d8 + 2 ⇒ (4, 8) + 2 = 14


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

What does Rillka know about swarms and specifically what the party can do to defeat them?
Knowledge-Nature: 1d20 + 6 ⇒ (15) + 6 = 21

Roke! What can we do about the swarms of spiders?


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+0/1 | Active conditions: .

"We need to use attacks that spray or cover a big enough area to get many of the spiders! Use alchemist's fire or acid if you have it!"

Roke dismounts, not wanting to put his horse in danger, and pulls a flask of alchemist's fire from his backpack.


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

At Andreas's and Rillka's requests, Kazmuk drops the crossbow at his feet and moves forward, drawing his hammer in the process.

"The blessin's o' the Fatherr arre alvays the ansverr..." Saying this, he reaches for the miniature iron hammer around his neck and prays to Torag. "Luojan isä, täällä minun sanani tänä tarpeessa. Tee vasara polttaa kuin Väärentääsydän ikivihkoiset valeet!" With this, his hammer becomes red hot as if he just had removed it from a forge and then erupts in flames.

Dwarven:
"Father of Creation, here my words in this time of need. Make my hammer burn like the everburning forges of Forgeheart!"

_________________________________________
Free action to drop heavy crossbow.
Move action to move and draw warhammer.
Standard action to cast extended sun metal on his warhammer.


:: Pharast 22 - Early Afternoon - Somewhere in the Stolen Lands ::

Zade lets fly an arrow that takes a mite through the skull, killing it out right. Rillka will follow suit, her sling stone caving in a mite skull.

With the immediate targets dead in front of them, Gird and Andreas move onto different targets. Both of them ride down the remaining two mites.

As the last of the mites dies, the spiders swarms seem to shiver, and then they collapse, with spiders scattering everywhere.

Knowledge check - Spider swarms, or swarms of other creatures this small, are immune to weapon damage, though elemental damages are still effective(ie. a torch would deal 1 damage to the swarm, or fire damage form sun metal). Area of affects are even mroe effective.

With no clear threats remaining, the plains again return to being a large expanse with nothing but a light monotonous drizzle happening.


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Sky Father, you have blessed the aim of a little halfling, thank you. she says softly as she looks around and realizes that their group is victorious.

She pulls the dart out and tucks it away. I lived. You lost. she says to the dead mite.

Then in a louder voice, to the group, We killed them lets take their stuff and check out that hut!

Rillka literally skips over to the mite she felled and begins checking the corpse as she dismounts Lucca, stepping on a spider that was too slow in dispersing.


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

Zade will search the mites for any thing of value, and for any indication of why they would have been out during the daytime or heading for that building.

"I wonder what could have drawn the creatures here? Perhaps we should go meet the inhabitants and find out."

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

"Well done all.. I don't think I helped much at all." Gird looks around making sure there are no more opponents


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

Kazmuk looks at the fleeing spiders with a mixture of happiness and annoyance. Happy that the bugs dispersed before they could hurt him or his new allies but annoyed that he had called the Forgefather's aid without need. He would pray and ask for forgiving later.

"Verry vell. Therre is no need to count who help the most an' who helped the least, Lorrd Medvyed. Ve defeated ourr enemy and can now see who lives in this hut. Ve have done ourr job and this is the only thin' that matterrs." Kazmuk sais while he waits for the blessing he conjured to disperse before approaching his pony.

"To the hut then..."


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+0/1 | Active conditions: .

Roke stows the flask of liquid fire back in his pack, remounts his horse, and heads towards the cabin at a trot.

To Zade: "Find anything worth keeping?"

To all: "Let's see who owes us their lives."


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

He watches as the swarms scatter and then his the tension in his shoulders relaxes. Turning to check in on the others, Andreas is relieved to see all his companions moving about.
Well done indeed. Anyone injured?

As Rillka talks of retrieving the spoils of war...
Take what is there but treat the dead with some dignity. They may have been our enemy but we should show them some respect at least.

He looks at the group
I will head back to grab the wagon. Gather what we can from the mites and then we can make for the hut. I will catch up soon enough.


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Probably just me... they always go for the halflings first, you know. Rillka responds to Andreas' inquiring regarding wounds.

Always treat the dead with respect, friend or foe, got it... just wanted to see if there were any clues to what they were doing here.

Rillka collects anything of interest and provides an accounting to whoever is closest.


:: Pharast 22 - Early Afternoon - Somewhere in the Stolen Lands ::

Looking through the mites, there doesn't seem like much to take. Rillka comes up with 7 small sized daggers, 35 small sized darts, and 5 small blue stones that look like quartz.

Loot sheet updated, up your name in the Owner column if you want to take it. If it's going to the party, put Wagon as the owner. Make sure to keep encumbrance updated.

After looting, the group moves to the hut. As you approach, you can see a small garden behind it with a man tending it. When you near the hut, he hears you and turns around.

"Hello." The man says, dusting himself off. "I am Bokken, but I do not know you. Who are you?"

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

"Hello Bokken, how are you today? We are in these lands to rid it of bandits and such. Is there a way we can help you? and do you know of any bandits lairs nearby?" Gird says attempting to approach calmly

Diplomacy: 1d20 + 8 ⇒ (4) + 8 = 12


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+0/1 | Active conditions: .
DM Rostam wrote:


"Hello." The man says, dusting himself off. "I am Bokken, but I do not know you. Who are you?"

In a rapid flow, Roke greets the man.

"Bokken, eh? I'm Roke, and I don't mind telling you we just saved your life from a horde of mites and spiders. Must have made 'em mad. Ha! Is it too early for some ale and cheese? "


:: Pharast 22 - Early Afternoon - Somewhere in the Stolen Lands ::

Bokken looks on as Gird speaks, but doesn't seem over interested in replying. When Roke introduces himself, Bokken listens intently.

"Good meeting you Roke. Mites and spides are unpleasant, so thank you.They generally just come to scare me away and steal my potions." Bokken says, his sentences clipped at the ends and spoken abruptly. "I would say its not too early."

Bokken looks out at the rest of the group, appearing calm and not the least worried. "Might I know who the rest of you are? I don't like speaking with people I don't know. And I don't mean that I want to know what you're doing out here!" Bokken does look a bit agitated as he says this last bit. It seems names are important to him.


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Rillka Cloudhopper! she says with a quick wave and smile from behind the legs of one of the tall folk, then she remains quiet letting the others talk.


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

"I'm Kazmuk of the Doorrtsgarrf clan, masterr forrgerr and prriest o' Torrag, the Forrgefatherr." Kazmuk says as he dismounts. He then looks around, a bit suspicious. To a dwarf, the community and the clan are so important that someone living completely alone in the middle of nothing is something highly unusual.

Sense Motive: 1d20 + 9 ⇒ (13) + 9 = 22 Trying to get a hunch


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

"Zade Lebeda. A pleasure to meet you. Not to pry, but what keeps you out here?"

Zade seems fascinated by Bokken's frontier lifestyle, but he doesn't want to pry. (At least not too much!)


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Once back with the wagon and it is secured, he looks over his horse to make sure her wounds are not too severe. Patting her down helps to calm the old mare a bit as he talks to her.
We have been together for a very long time now. I only hope soon I give you the rest you deserve for all these years of service.

Andreas comes riding up on the wagon as the others started to talk to the person that lives at the hut. As the wagon comes to a stop, he dismounts and give her a good scratching along the mane and looks at the group.
I think everyone is acquainted now...I am Sir Andreas Eisfalke von Ulm.
He seems to be about to add more but stops as he notices that the man seems a bit agitated at the moment. He looks to the others and then back at the man.
Are you hurt good sir. Do you need any assistance?

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