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Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber

Ok I hate to be the minutia guy, but in The Dead Heart of Xin (Adventure path 66) pg 69 under Alaznist's weapon of rule it says "Charred adamantine ranseur impaled with the skull of the very first Runelord of Wrath" but...

WoTR spoiler:
in Herald of the Ivory Labyrinth (Adventure Path 77)the 1st runelord of wrath comes complete with skull. Just whose skull is on that ranseur?


Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber

Are there any more mythic adventure paths in the works? I'm hoping they are cycled through every 3-5 adventure paths. Essentially the first three adventure paths Paizo did in Dungeon magazine were all mythic in nature, but my biggest fear is that we might be one and done.... you guys haven't let me down before.... so please say they will keep on coming.


1) There doesn't seem to be a statblock in WoTR to represent standard Mendevian troops or crusader redshirts. I'm assuming it must be something like LG warrior 1?

2) What's the average Mendev crusaders attire, just chainmail and a tabard with Iomedae's holy symbol?

3) Whaaa, the mercenary army you save in Sword of Valor is LG! Was that a design oversight, or was that always meant to be the correct alignment? Because I thought that Low Templars were supposed to be typically CN.

4) Speaking of Low Templars...what class are you "meant" to be before you prestige into being one? The sneak attack makes me think rogue, but the mounted combat requirement makes me think fighter or cavalier. Maybe Order of the Cockatrice 5/ Low Templar 10?

5) What advice would you have for roleplaying a Low Templar in WoTR? It seems to help that they have a redemption path integrated into the prestige class?

6) This is one of those campaigns where you can't really do anything if you have a Large mount, right?

7) I suppose that it made sense to use the tiefling stats from Bestiary 1, but why are there "armies" of tiefling rogues as opposed to fighters? You don't typically rely on daggers in mass battles.

8) If most Mendev crusaders are low-ranking and fairly weak, can I assume that most of their enemies on the battlefield (such as in Raliscrad, which happens off-screen) are just tieflings and dretches? Because it seems to me like if one Marilith shows up, it's lights out. Do they even have any high CR allies to combat high level demons like Mariliths or Gallus?

9) How many paladins were there in Kenabres before the attack? I take it that the 100 that Galfrey gives you were the survivors?

10) If there was a paladin order dedicated to Ragathiel in Kenabres, how would they be perceived by the majority paladins of Iomedae?

One last thing. Awhile ago, you said that there were paladin orders built around specific Empyreal lords but that you hadn't really fleshed them out. I would like to casually suggest "Order of the Burning Sword" as the one that serves Ragathiel.


Rysky wrote:
Odraude wrote:
Rysky wrote:
Odraude wrote:
What do you think about an aasimar with a cuoatl heritage?
Yesyesyesyesyesyesyesyesyesyes!!!!!
It's something I've been working on in my Mesoamerican/Caribbean setting and I'm surprised that there wasn't already one in Blood of Angels.
IIRC there wasn't one there cause in Golarion Couatls reproduce asexully. Doesn't deter me from wanting some awesomey Couatlkin goodness :3

Related question for Mr. Jacobs; what're the odds of us seeing a cuoatl-based empyreal lord some day?


Thank you for the clarification. I was asking because the shadowdancer is using a supernatural ability to hide(Not the spell invisibility or anything). Seems kind of like there is no point to hiding from that wizard who can see me, since they are just going to blast me with AoEs. So why worry about miss chance. :( Oh well, can't win them all.

Okay, new question. The Tarrasque is immune to permanent wounds. Is ability Drain a permanent wound(permanent ability damage)? What qualifies as a permanent wound? My players are asking me and I honestly don't know. :(


Kuroihashi wrote:

Thank you for the clarification. I was asking because the shadowdancer is using a supernatural ability to hide(Not the spell invisibility or anything). Seems kind of like there is no point to hiding from that wizard who can see me, since they are just going to blast me with AoEs. So why worry about miss chance. :( Oh well, can't win them all.

Okay, new question. The Tarrasque is immune to permanent wounds. Is ability Drain a permanent wound(permanent ability damage)? What qualifies as a permanent wound? My players are asking me and I honestly don't know. :(

Because if you have concealment you can make sneak attacks if you have that ability.


Another question along with my couatl question. Sort of a rules question, something I've been pondering. This won't be ammo for some argument.

So a dragon can crush someone and pin them. Is the dragon considered to have the grappled condition when doing this? I don't think he does since he's not actually grappling a creature, just sitting on them. But, I'd like your opinion in the matter.


Dear James Jacobs,
Why is Numerian technology in Golarion. I thought that Golarion was supposed to be a FANTASY setting, not a sci fi setting, so why are there robots in a world with elves and dwarves


Hey James, hope you're doing well. Questions

I think I read somewhere that you thought alchemist bombs should work a different way, something like they should be weaker but usable at will? Could you confirm and:or elaborate on this? I have an alchemist in my next campaign and I'm considering house ruling something like this.

Thank you! :)


I've got a couple questions on how the Perfect Preparation ability for the Archmage Mythic Path works.

Perfect Preparation wrote:
You have discovered the secret to preparing spells without having to refer to outside sources. You no longer need to prepare spells from a spellbook (if you're a magus or wizard) or a familiar (if you're a witch). You still must spend the normal amount of time preparing spells. You may keep or discard your spellbook or familiar.

1) Does the Wizard now 'know' all the spells on his list, like a Cleric?

2) Or does he simply 'know' all the spells in his spellbook? By this, I mean, he can prepare spells without need of his spellbook, but he can only prepare spells that are in his spellbook.

3A) Or does he no longer needs a spellbook in any way, basically maintaining a mental copy of his spellbook?

3B) If so, when he adds new spells (via a Wizard's spellbook, leveling up, or learning from a scroll) does he just 'update' his mental copy?

3C) Does he still pay the cost for inscribing new spells to his spellbook even if he no longer uses one?

4) Or is this one of those things better left up to the GM?


Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber
Horgus Gwerm wrote:

Dear James Jacobs,

Why is Numerian technology in Golarion. I thought that Golarion was supposed to be a FANTASY setting, not a sci fi setting, so why are there robots in a world with elves and dwarves

I suspect the easiest answer to this question is that the precedent was set by the creator of the part game himself E. Gary Gygax in the classic S3 Expedition to the Barrier Peaks published around 1980 (so if you didn't play then... or worse yet weren't even born!) then you are rightfully confused, to those of us playing back then.... well we see no conflict. It has been done.... well.... before. As a side note Piers Anthony has an excellent book called Battle Circle showing how such cultures may interact.


Jareth Elirae wrote:
Horgus Gwerm wrote:

Dear James Jacobs,

Why is Numerian technology in Golarion. I thought that Golarion was supposed to be a FANTASY setting, not a sci fi setting, so why are there robots in a world with elves and dwarves
I suspect the easiest answer to this question is that the precedent was set by the creator of the part game himself E. Gary Gygax in the classic S3 Expedition to the Barrier Peaks published around 1980 (so if you didn't play then... or worse yet weren't even born!) then you are rightfully confused, to those of us playing back then.... well we see no conflict. It has been done.... well.... before. As a side note Piers Anthony has an excellent book called Battle Circle showing how such cultures may interact.

Let's not forget that there is a precedence for this in various fantasy books. Like the alien in Robert E Howard's Tower of the Elephant.

It's always disheartening to see people have a very close-minded view on what fantasy is supposed to be. It's one of the reasons why I've gotten out of science fiction reading.

But I'm rambling now.


2 people marked this as a favorite.
Odraude wrote:
Jareth Elirae wrote:
Horgus Gwerm wrote:

Dear James Jacobs,

Why is Numerian technology in Golarion. I thought that Golarion was supposed to be a FANTASY setting, not a sci fi setting, so why are there robots in a world with elves and dwarves
I suspect the easiest answer to this question is that the precedent was set by the creator of the part game himself E. Gary Gygax in the classic S3 Expedition to the Barrier Peaks published around 1980 (so if you didn't play then... or worse yet weren't even born!) then you are rightfully confused, to those of us playing back then.... well we see no conflict. It has been done.... well.... before. As a side note Piers Anthony has an excellent book called Battle Circle showing how such cultures may interact.

Let's not forget that there is a precedence for this in various fantasy books. Like the alien in Robert E Howard's Tower of the Elephant.

It's always disheartening to see people have a very close-minded view on what fantasy is supposed to be. It's one of the reasons why I've gotten out of science fiction reading.

But I'm rambling now.

Silly blue tentacle monster thing, a fantasy setting includes anything in the imagination except things I don't like. Duh :P


1 person marked this as a favorite.

Swappable Mini Parts, how cool is this going to be?

Contributor

Tels wrote:
Swappable Mini Parts, how cool is this going to be?

That's what got me to pledge. I wonder how much more it'll cost and if you'll be able to buy weapons separately!

*squees*


Alexander Augunas wrote:
Tels wrote:
Swappable Mini Parts, how cool is this going to be?

That's what got me to pledge. I wonder how much more it'll cost and if you'll be able to buy weapons separately!

*squees*

I wish I could have pledged. If I weren't taking care of my nephews while my sister handles some problems she has, I'd have sunk a couple hundred dollars into it easy.


1 person marked this as a favorite.
Odraude wrote:
Jareth Elirae wrote:
Horgus Gwerm wrote:

Dear James Jacobs,

Why is Numerian technology in Golarion. I thought that Golarion was supposed to be a FANTASY setting, not a sci fi setting, so why are there robots in a world with elves and dwarves
I suspect the easiest answer to this question is that the precedent was set by the creator of the part game himself E. Gary Gygax in the classic S3 Expedition to the Barrier Peaks published around 1980 (so if you didn't play then... or worse yet weren't even born!) then you are rightfully confused, to those of us playing back then.... well we see no conflict. It has been done.... well.... before. As a side note Piers Anthony has an excellent book called Battle Circle showing how such cultures may interact.

Let's not forget that there is a precedence for this in various fantasy books. Like the alien in Robert E Howard's Tower of the Elephant.

It's always disheartening to see people have a very close-minded view on what fantasy is supposed to be. It's one of the reasons why I've gotten out of science fiction reading.

But I'm rambling now.

Maybe Dungeons and Dragons has some robots, but at least they have spears and swords, I just can't stand looking at that annihilator robot on the numeria picture in the inner sea world guide, it has lasers and machine guns and everything is sci fi, whereas the warforged in d&d have swords and spears


3 people marked this as a favorite.
Horgus Gwerm wrote:
I just can't stand looking at that annihilator robot on the numeria picture in the inner sea world guide

You could just not look at it.


A third question (sorry). How does one come up with the CR of a creature that is primarily a caster (like a nymph or clockwork mage)?

Also, what's a good Caster Level for a caster creature of a certain CR? Thanks!


Bill McGrath wrote:
Horgus Gwerm wrote:
I just can't stand looking at that annihilator robot on the numeria picture in the inner sea world guide
You could just not look at it.

Hahaha! Good point!


Horgus Gwerm wrote:
Bill McGrath wrote:
Horgus Gwerm wrote:
I just can't stand looking at that annihilator robot on the numeria picture in the inner sea world guide
You could just not look at it.
Hahaha! Good point!

You know, if you don't look at it, it will transform into a pink elephant that sits in your living room that no one talks about.

Would that make it acceptable again?


Tels wrote:
Horgus Gwerm wrote:
Bill McGrath wrote:
Horgus Gwerm wrote:
I just can't stand looking at that annihilator robot on the numeria picture in the inner sea world guide
You could just not look at it.
Hahaha! Good point!

You know, if you don't look at it, it will transform into a pink elephant that sits in your living room that no one talks about.

Would that make it acceptable again?

No! I will never accept Numerian scum!!!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Horgus Gwerm wrote:

Dear James Jacobs,

Why is Numerian technology in Golarion. I thought that Golarion was supposed to be a FANTASY setting, not a sci fi setting, so why are there robots in a world with elves and dwarves

Should you or I spill the beans about the flintlocks?


LazarX wrote:
Horgus Gwerm wrote:

Dear James Jacobs,

Why is Numerian technology in Golarion. I thought that Golarion was supposed to be a FANTASY setting, not a sci fi setting, so why are there robots in a world with elves and dwarves
Should you or I spill the beans about the flintlocks?

Or the adventure path taking place in Numeria this year?


1. The description of Brevoy in Pathfinder #31: does it describe Brevoy just before the adventure path starts or could it describe Brevoy after the AP ends?

2. How classist are the Brevic nobility? Specificly, how would they treat a non-noble PC who rose to power in the Stolen Lands?

3. On a related topic, how would they react to a PC offering political marriage?

4. Regarding a Brevic campaign (Pathfinder #36, p.62), why would Brevoy think they’d have a chance of winning? The PCs at that point can afford a large defensive army and are powerful enough to be armies unto themselves. Not to mention teleport-and-assassinate tactics. Speaking of powerful spells…

5. How would powerful spells that have no limit on targets, like mass hold person and weird, affect mass combat?

6. If you were to create a Kingmaker kingdom, what would it be like?

7. Who's the best person to ask about the Stolen Lands and Brevoy?

8. What legitimate reason would a lawful good ruler have to build a palace?

9. Which raises the question: how much could a lawful good person spend on herself before shifting alignment?

10. If I’m reading miracle correctly, I don’t have to pay any money unless I make a “very powerful request.” That’d give a +17th level cleric or oracle access to all 7th level spells, wouldn’t it?

Paizo Employee Creative Director

ericthecleric wrote:

Hi James,

Could we please have:

* Proper rules for building our own troop units.

* A moratorium on demons for at least 2-3 years. I'm enjoying Wrath of the Righteous, but a break from demons for a while would be nice!

* Critical weakness removed from the robot subtype. IMO it gimps them too much and besides, robots are less squishy than flesh and blood creatures.

Not seeing a question there... but I'm afraid you'll be frustrated with the answer anyway:

No plans for building troops anytime soon.

We'll still have demons appear in adventures now and then, but they won't be the focus for a while.

Critical weakness remains with robots. It's part of their theme. Feel free to remove it from your games, though, if you'd like!

Paizo Employee Creative Director

Odraude wrote:
What do you think about an aasimar with a cuoatl heritage?

Seems strange. Partially because couatls are native outsider, and partially because they're not humanoid.


1 person marked this as a favorite.
James Jacobs wrote:
Odraude wrote:
What do you think about an aasimar with a cuoatl heritage?
Seems strange. Partially because couatls are native outsider, and partially because they're not humanoid.

While that is true, what about qlippoth spawned tieflings? They aren't humanoid.

Silver Crusade

James Jacobs wrote:
Odraude wrote:
What do you think about an aasimar with a cuoatl heritage?
Seems strange. Partially because couatls are native outsider, and partially because they're not humanoid.

I highly doubt that's stopped anything...

Edit: actually I think Whitesnake beat me to it :3

Paizo Employee Creative Director

The NPC wrote:

Mr. James Jacobs,

How would you defend Shelyn from those who would claim that she is Mary Sue or that she has no flaws or real character traits?

I would point out that the fact that she's incapable of seeing the monster her brother became and thinks he can still be saved could well be seen as a flaw.

That said, she's not one of the deities I've had much input on creating, so I don't really have a lot of insight into her character beyond what is currently in print. More to come in Inner Sea Gods, of course!

Paizo Employee Creative Director

Analysis wrote:

Going to the Rocky Horror Picture Show on Valentine's, I came up with some questions I'd like to ask you:

- Have you seen the RHPS? If so, did you like it?

Assuming you are familiar with the work:

- How would you stat up Dr Frank n'Furter on Golarion?
- How would you stat up Rocky, the muscle-bound creature Frank builds? Android? Sentient flesh golem? Something else?

On the topic of flesh golems:

- Could a creator actively strive to make one gain sentience like that one in Ustalav? If so, what would it take? Would it make sense for a Wish spell to accomplish it?
- Can clones, grown using that spell, be used to build flesh golems? Such as if someone wanted to recreate a living person as a flesh golem?
- If a wizard were to try to build lesser flesh golem-like constructs from single corpses, would treating those as animated objects work as a starting point?

On the topic of weird multiple versions of a person:
- If someone wanted to be able to exist as multiple copies at once (cf. Doctor Manhattan of Watchmen), can you think of an appropriate way to do this in Pathfinder? Self-simulacra linked with telepathic bonds? Or some mythic clone application that would allow splitting consciousness between several clone bodies?

Also:

- Besides Artokus Kirran and his assistants, are the Thuvian alchemists an organized group or just a tradition of learning passed on by individual practitioners?
- Is there rivalry between the alchemists of Thuvia and the fleshwarpers of Oenopion?

I've never seen it, so I can't answer the first few questions.

As for flesh golems, yes, you could strive to give one sentience. There's one in Magnimar called the Scarecrow as well... it's hardly a unique type of creature. As for what would it take... it would take story elements. It's not something you can just make. There needs to be a story built around something like that.

And golems, in my opinion, should be mid to high level threats. Not really a fan of the idea of a "lesser golem." But treating them as animated objects is a good place to start.

As for multiple copies of a person at once... that's beyond the scope of the rules to allow PCs to do, really, and it throws game balance out the window, really. For an NPC though, it only takes story elements like the influence of an ancient artifact or a time travel error or the intervention of a playful or mad god or something like that to set up.

The alchemists of Thuvia are a small group, if you're talking about Kirran's assistants. They're not a big regional presence. They don't really have any contact with the fleshwarpers at all.

Paizo Employee Creative Director

Axial wrote:

Can Drow, Duergar, Svirfneblin, and other Darklands species live in the same city without ripping each other to shreds?

Also, why was the Underdark called Khyber in the earliest editions? I know about the Khyber pass in Afghanistan, but why would they name the Underdark after it?

Yes.

And "Khyber" is the name, I believe, for the Underdark of Eberron. Has nothing to do with Golarion. I wasn't really involved in any of Eberron's creation (beyond developing a few adventures for Dungeon) and I can't offer any insight as to why they called it Khyber, other than to suspect that they didn't realize that the word they'd made up was a real-world location. AKA: It's not maned after the Khyber Pass in Afghanistan.

Paizo Employee Creative Director

Alleran wrote:

Reposting a question from another forum on the exact location of Sandpoint in Varisia, since Varisia is "your" place in Golarion:

Quote:

I stumbled over some disagreement in different maps. In We Be Goblins Brinestump Marsh is correctly located between Sandpoint and Magnimar. Sandpoint however is marked on the next pointy thing at the coast while other maps show it as the second pointy thing.

Neither the normal Inner Sea Region map nor the Google style map makes no mention of Sandpoint one way or another.

The Varsian map marks it clearly at the second point. The local map (Sandpoint's "Hinterlands") shows "Hag's Plummet" poking out of the coast a few miles before Sandpoint, but since the scale on the bigger map is 1 measure = 30 miles that's probably insignificant. With tilting the Hinterlands map could be fitted on either point, but since it has a true north star the angle fits better on the second point.

However, the location of Magnimar differs also between the We Be Goblin map (saying it's right at the cosat) and the Varsia map (somewhat off the coast), and this time the Inner Sea map agrees with WBG. As does the concept art for Magnimar. Suggesting that maybe the Inner Sea map just wasn't done very carefully.

However, the Inner Sea map has much much much more places and names on it, thus is more detailed. While this might have lead to someone going "oh well with so many names on one map who's cares" - I find mostly giving lots of detail correlates with some degree of attention to those details. It says as source for the IS map "From the Gazeteer, modified with some info from the Inner Sea World Guide" [link added]. According to the link one is a pathfinder chronicles supplement and the other a campaign setting, both by Erik Mona (editor-in-chief) and Jason Bulmahn (lead designer). Doesn't get much more official than that, right?

Now the We Be Goblin is a one shot by Richard Pett (known for macabre and sinister adventure writing). A small mistake like this could have happened.

The Inner Sea map was posted in some forum by Shurijo and I can't find out how credible it is or where it's from, but it's in super high resolution. That ought to count for something. ;-)

I've given you all the evidence I could find. I think WBG and Inner Sea maps are right about Magnimar being at the coast (thus Versia map is wrong here), but Versia is right about the location of Sandpoint being on the second jag (and WBG is wrong here). And the Inner Sea map is innocent as far as I can see.

What's your opinion? First or second coastal jag on the map?

First, we have no input and have not been involved in a "Google style map" of Golarion, so omissions and errors there aren't something I can provide insight on.

Sandpoint isn't on the Standard Inner Sea Region map because it's too small a location. It's on the map in larger maps or regional Varisia maps.

If you're referring to the map of the Inner Sea region we printed in the first hardcover book, that map DID have a fair amount of errors on it having to do with shifting map tags and layers and stuff. If that was the one posted in "some forum" then that could well explain the error you're seeing.

In any event... page 196 of the Inner Sea World Guide has a map of Varisia and on it an accurate locaiton of Sandpoint. Note that the map is at still far too large a scale to show Brinestump Marsh on.

If the first "coastal jag" is Magnimar, then the second one northeast is Windsong Abbey. Sandpoint is located approximately halfway between those two locations.

Paizo Employee Creative Director

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Jareth Elirae wrote:
Ok I hate to be the minutia guy, but in The Dead Heart of Xin (Adventure path 66) pg 69 under Alaznist's weapon of rule it says "Charred adamantine ranseur impaled with the skull of the very first Runelord of Wrath" but...** spoiler omitted **

Hee! I was wondering if and when someone would note that particular strange discrepancy!

It's not something I'm yet ready to reveal the truth about though...


I know how much you totally hate talking about Demon Lords (wink), but I have a question: a few demon lords have overlapping areas of concern. Specifically:

Cyth-V'sug: disease, fungus, parasites
Deskari: chasms, infestation, locusts
Mazmezz: bindings, driders, vermin
Yhidothrus: age, time, worms

Parasites, infestations, vermin, and worms are all somewhat overlapping. For example, Deskari makes use of worms (including a worm that walks [Xanthir] and some giant rot grubs), both infestations and vermin could be comprised of any of the other three categories, worms and vermin can be parasites, etc. etc.

Could these areas of concern be defined a little more clearly (aside from worms, which is pretty specific)? Or do these four Demon Lords just sort of share one big pool of creepy crawlies?

Thanks!

Paizo Employee Creative Director

Jareth Elirae wrote:
Are there any more mythic adventure paths in the works? I'm hoping they are cycled through every 3-5 adventure paths. Essentially the first three adventure paths Paizo did in Dungeon magazine were all mythic in nature, but my biggest fear is that we might be one and done.... you guys haven't let me down before.... so please say they will keep on coming.

At this point, we've only announced APs through the end of this year. We do have the 2 APs for 2015 nailed down and in the works, and neither of them are mythic adventure paths either. We want to give Wrath of the Righteous some time for folks to play and absorb and digest and give us feedback on... and that's still very much in process. Which means that if folks end up loving it and clamor for more... the earliest we could probably do one would PROBABLY be 2016.

We WILL keep using Mythic Adventures in our products though; after all, normal PCs can still fight mythic foes or find mythic treasure!


James Jacobs wrote:
Jareth Elirae wrote:
Are there any more mythic adventure paths in the works? I'm hoping they are cycled through every 3-5 adventure paths. Essentially the first three adventure paths Paizo did in Dungeon magazine were all mythic in nature, but my biggest fear is that we might be one and done.... you guys haven't let me down before.... so please say they will keep on coming.

At this point, we've only announced APs through the end of this year. We do have the 2 APs for 2015 nailed down and in the works, and neither of them are mythic adventure paths either. We want to give Wrath of the Righteous some time for folks to play and absorb and digest and give us feedback on... and that's still very much in process. Which means that if folks end up loving it and clamor for more... the earliest we could probably do one would PROBABLY be 2016.

We WILL keep using Mythic Adventures in our products though; after all, normal PCs can still fight mythic foes or find mythic treasure!

Or even temporary Mythic Tiers!

Paizo Employee Creative Director

Axial wrote:

1) There doesn't seem to be a statblock in WoTR to represent standard Mendevian troops or crusader redshirts. I'm assuming it must be something like LG warrior 1?

2) What's the average Mendev crusaders attire, just chainmail and a tabard with Iomedae's holy symbol?

3) Whaaa, the mercenary army you save in Sword of Valor is LG! Was that a design oversight, or was that always meant to be the correct alignment? Because I thought that Low Templars were supposed to be typically CN.

4) Speaking of Low Templars...what class are you "meant" to be before you prestige into being one? The sneak attack makes me think rogue, but the mounted combat requirement makes me think fighter or cavalier. Maybe Order of the Cockatrice 5/ Low Templar 10?

5) What advice would you have for roleplaying a Low Templar in WoTR? It seems to help that they have a redemption path integrated into the prestige class?

6) This is one of those campaigns where you can't really do anything if you have a Large mount, right?

7) I suppose that it made sense to use the tiefling stats from Bestiary 1, but why are there "armies" of tiefling rogues as opposed to fighters? You don't typically rely on daggers in mass battles.

8) If most Mendev crusaders are low-ranking and fairly weak, can I assume that most of their enemies on the battlefield (such as in Raliscrad, which happens off-screen) are just tieflings and dretches? Because it seems to me like if one Marilith shows up, it's lights out. Do they even have any high CR allies to combat high level demons like Mariliths or Gallus?

9) How many paladins were there in Kenabres before the attack? I take it that the 100 that Galfrey gives you were the survivors?

10) If there was a paladin order dedicated to Ragathiel in Kenabres, how would they be perceived by the majority paladins of Iomedae?

One last thing. Awhile ago, you said that there were paladin orders built around specific Empyreal lords but that you hadn't really fleshed them out. I would like to casually suggest "Order of the Burning Sword" as the one that serves Ragathiel.

1) That sounds fine. But we left it vague on purpose so GMs can fill those roles with whatever types of NPCs they want, since those NPCs don't really ever play a role in Wrath of the Righteous.

2) Depends on the group; the crusaders are made of a LOT of different mercenary groups and knighthoods and the like. But the standard is heavy armor with a red tabbard; see page 121 of the Inner Sea World Guide for an example.

3) The mercenary army in Sword of Valor is a band of paladins. Not every member of the crusades are low templars. These are not.

4) It's a prestige class. The whole point is that you can get into a prestige class via multiple classes. It's not a spellcasting class, so it works best for non-spellcasters or those who have minor spellcasting. I suspect most low templars are fighters, cavaliers, rangers, and a few rogues and maybe even monks and barbarians.

5) No special advice—the class IS custom built with redemption themes and other Mendevian/Worldwound strengths, so it's a very good thematic choice.

6) You can kinda say that about any and every campaign, but there are more opportunities to do mounted combat in Wrath of the Righteous than most APs, I'd say.

7) They're rogues because that fits the "scoundrley" nature of the scrappy demonic cultists better than fighters. Also... for variety's sake.

8) They have plenty of high CR allies, including elite groups of mercenaries and numerous bands of adventurers, but that job is intended to primarily be the PCs' job.

9) The 100 paladins Galfrey gives the PCs are mostly made up of units from her army which has traveled north, but some of them were certainly survivors of the attack on Kenabres.

10) As potential hotheads who need to be watched lest they fly off the handle and disrupt diplomatic stuff or otherwise push for aggression too quickly.

Paizo Employee Creative Director

FormerFiend wrote:
Rysky wrote:
Odraude wrote:
Rysky wrote:
Odraude wrote:
What do you think about an aasimar with a cuoatl heritage?
Yesyesyesyesyesyesyesyesyesyes!!!!!
It's something I've been working on in my Mesoamerican/Caribbean setting and I'm surprised that there wasn't already one in Blood of Angels.
IIRC there wasn't one there cause in Golarion Couatls reproduce asexully. Doesn't deter me from wanting some awesomey Couatlkin goodness :3
Related question for Mr. Jacobs; what're the odds of us seeing a cuoatl-based empyreal lord some day?

Slim. We'll be focusing on the dozens of Empyreal Lords we've already got before we make up new ones, I bet.

Paizo Employee Creative Director

Kuroihashi wrote:

Thank you for the clarification. I was asking because the shadowdancer is using a supernatural ability to hide(Not the spell invisibility or anything). Seems kind of like there is no point to hiding from that wizard who can see me, since they are just going to blast me with AoEs. So why worry about miss chance. :( Oh well, can't win them all.

Okay, new question. The Tarrasque is immune to permanent wounds. Is ability Drain a permanent wound(permanent ability damage)? What qualifies as a permanent wound? My players are asking me and I honestly don't know. :(

I think you're overestimating how often wizards will bother to have arcane sight going when they'll have other options for spells.

Permanent wounds are things like the persistent damage caused by a clay golem. It's any wound whose damage never heals. (or only heals after a condition is lifted)

Dark Archive

Tels wrote:
Or even temporary Mythic Tiers!

Ooh, cool idea for an end-game encounter. "Whatever power source the big bad is tapping to gain awesome power, is circling all around him in this chamber like a whirlpool, and suffuses even his enemies who broach this room and interrupt his ritual with a heady jolt of Mythic power!"

Paizo Employee Creative Director

Odraude wrote:

Another question along with my couatl question. Sort of a rules question, something I've been pondering. This won't be ammo for some argument.

So a dragon can crush someone and pin them. Is the dragon considered to have the grappled condition when doing this? I don't think he does since he's not actually grappling a creature, just sitting on them. But, I'd like your opinion in the matter.

Nope. He's not grappling, he's crushing. No grappled condition. It's good to be an enormous dragon.

Paizo Employee Creative Director

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Horgus Gwerm wrote:

Dear James Jacobs,

Why is Numerian technology in Golarion. I thought that Golarion was supposed to be a FANTASY setting, not a sci fi setting, so why are there robots in a world with elves and dwarves

It's there because there's a long tradition in D&D, Saturday Morning Cartoons, movies, and perhaps most importantly the old pulps that many of us at Paizo adore of mixing science fiction and fantasy.

It's there because we want to tell those stories, and will be doing so with Iron Gods come Gen Con. Check it out and see why in the flesh, as it were!

Paizo Employee Creative Director

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Daethor wrote:

Hey James, hope you're doing well. Questions

I think I read somewhere that you thought alchemist bombs should work a different way, something like they should be weaker but usable at will? Could you confirm and:or elaborate on this? I have an alchemist in my next campaign and I'm considering house ruling something like this.

Thank you! :)

Alchemists get enough bombs that they might as well be usable at will. Further, the combination of ranged touch attacks, energy damage, and the damage itself works together to be a LOT more effective than standard weapons.

Frankly, I suspect getting rid of the Fast Bombs discovery would fix them.

Barring that... bombs usable at will that increase damage half as fast is another possible fix.

Paizo Employee Creative Director

Tels wrote:

I've got a couple questions on how the Perfect Preparation ability for the Archmage Mythic Path works.

Perfect Preparation wrote:
You have discovered the secret to preparing spells without having to refer to outside sources. You no longer need to prepare spells from a spellbook (if you're a magus or wizard) or a familiar (if you're a witch). You still must spend the normal amount of time preparing spells. You may keep or discard your spellbook or familiar.

1) Does the Wizard now 'know' all the spells on his list, like a Cleric?

2) Or does he simply 'know' all the spells in his spellbook? By this, I mean, he can prepare spells without need of his spellbook, but he can only prepare spells that are in his spellbook.

3A) Or does he no longer needs a spellbook in any way, basically maintaining a mental copy of his spellbook?

3B) If so, when he adds new spells (via a Wizard's spellbook, leveling up, or learning from a scroll) does he just 'update' his mental copy?

3C) Does he still pay the cost for inscribing new spells to his spellbook even if he no longer uses one?

4) Or is this one of those things better left up to the GM?

1) Nope; you still have to learn spells normally. You just memorize them; you don't have to write them down anymore.

2) This one.

3A) This one is the same as #2 above.

3B) Correct.

3C) The rules imply that you do not. I'd say that's fine. When you're mythic, that's not a lot of money you're saving by not having to spend it.

4) All things are best left to the GM.

Paizo Employee Creative Director

Tels wrote:
Swappable Mini Parts, how cool is this going to be?

Cool.

Paizo Employee Creative Director

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Odraude wrote:

A third question (sorry). How does one come up with the CR of a creature that is primarily a caster (like a nymph or clockwork mage)?

Also, what's a good Caster Level for a caster creature of a certain CR? Thanks!

When I build a monster that's got spellcasting, I build it normally, followign the Table 1–1 numbers, but tend to skew low on the damage or attack rolls. I then determine it's CR, and then generally just give it spellcasting a few levels below that.

As a general rule, CR – 3 is a good guide, I guess, for caster levels.

Paizo Employee Creative Director

Odraude wrote:
LazarX wrote:
Horgus Gwerm wrote:

Dear James Jacobs,

Why is Numerian technology in Golarion. I thought that Golarion was supposed to be a FANTASY setting, not a sci fi setting, so why are there robots in a world with elves and dwarves
Should you or I spill the beans about the flintlocks?
Or the adventure path taking place in Numeria this year?

Also... let's take this conversation to another thread.

Please save this one for questions.

Paizo Employee Creative Director

AlgaeNymph wrote:

1. The description of Brevoy in Pathfinder #31: does it describe Brevoy just before the adventure path starts or could it describe Brevoy after the AP ends?

2. How classist are the Brevic nobility? Specificly, how would they treat a non-noble PC who rose to power in the Stolen Lands?

3. On a related topic, how would they react to a PC offering political marriage?

4. Regarding a Brevic campaign (Pathfinder #36, p.62), why would Brevoy think they’d have a chance of winning? The PCs at that point can afford a large defensive army and are powerful enough to be armies unto themselves. Not to mention teleport-and-assassinate tactics. Speaking of powerful spells…

5. How would powerful spells that have no limit on targets, like mass hold person and weird, affect mass combat?

6. If you were to create a Kingmaker kingdom, what would it be like?

7. Who's the best person to ask about the Stolen Lands and Brevoy?

8. What legitimate reason would a lawful good ruler have to build a palace?

9. Which raises the question: how much could a lawful good person spend on herself before shifting alignment?

10. If I’m reading miracle correctly, I don’t have to pay any money unless I make a “very powerful request.” That’d give a +17th level cleric or oracle access to all 7th level spells, wouldn’t it?

1) Just before the Adventure Path starts. A lot can happen during an AP that we can't anticipate.

2) They're pretty classist. It would be difficult to get their respect.

3) Depends on the PC's Diplomacy check and other situations that have arisen from game play. Some would accept, some would deny, some would respond with war, some would ignore it, etc.

4) Arrogance lets you believe an awful lot. But also, one would hope the GM would craft that campaign to give the PCs a challenge, and that challenge is why Brevoy thinks they have a chance.

5) With GM adjudications. The current mass combat system isn't perfect, and the higher level you get, the more you'll need to have the GM make rulings.

6) It would probably be Chaotic Good with a lot of freedom elements; a Desnan theocracy sort of.

7) Me. Or Rob.

8) Ummm... to have a place to live that is also a symbol of their rule? Same reason for anyone to build a palace. Alignment doesn't have a "yes/no palace" switch...

9) As soon as a lawful good person spends so much gold on himself that the gold he could have been using to help people hurts people. But keep in mind that palaces DO help; they grant bonuses to your kingdom that help the kingdom survive.

10) Yes.

Paizo Employee Creative Director

Odraude wrote:
James Jacobs wrote:
Odraude wrote:
What do you think about an aasimar with a cuoatl heritage?
Seems strange. Partially because couatls are native outsider, and partially because they're not humanoid.
While that is true, what about qlippoth spawned tieflings? They aren't humanoid.

That's true.

It's mostly the (native) outsider part that makes it weird.

The real reason is, of course, that we didn't have room for any more aasimar heritages in the book, and I'd rather not add more and thus make it a multi-book decision whenever you want to make an aasimar. Keeping those rules self-contained is important.

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