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Paizo Employee Creative Director

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Laclale♪ wrote:
Um... playtest PDF was in Blog post, and sunken pistol in another blog post has firearms trait. Can you click this link...

For most games, your GM gets to decide what is and isn't approved for that game.

For Organized Play, content is approved when they approve it for use. I'm not part of that process so I have no insight into approval schedules for Org Play games, but if it doesn't say so on the blog post, it's not. Not everything we create is appropriate for every game, after all. Org play included.

We'll have a LOT more to say about all of our stuff in a few days at Paizocon though!

Also, if you have questions for me in this thread, please type them out in your post rather than using links, since the way I prefer to answer these questions is to quote the question so that it's there to reference for myself AND for other readers. Links throw an unnecessary step into that process and incrementally slow the whole thing down. Copy/pasting a question from another thread is 100% fine.


What does PaizoCon look like for you this year?

Paizo Employee Creative Director

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Kelseus wrote:
What does PaizoCon look like for you this year?

Two one hour seminars, two hours scheduled to be on discord, and then lurking on my AMA discord thread and periodically answering questions, and that's about it. I'm not really doing much at all.

AKA: It looks like the most laid-back Paizocon of ever for me. Which I'm pretty much okay with.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

In the phrase "AMA discord thread" what does AMA mean?

Paizo Employee Creative Director

Ed Reppert wrote:
In the phrase "AMA discord thread" what does AMA mean?

Oops, sorry. I try not to speak in acronym online, in part because the internet obsession with acronyms annoys me, but also because I know it's frustrating to not know what one is.

AMA = As Me Anything


James Jacobs wrote:

For most games, your GM gets to decide what is and isn't approved for that game.

For Organized Play, content is approved when they approve it for use. I'm not part of that process so I have no insight into approval schedules for Org Play games, but if it doesn't say so on the blog post, it's not. Not everything we create is appropriate for every game, after all. Org play included.

We'll have a LOT more to say about all of our stuff in a few days at Paizocon though!

Also, if you have questions for me in this thread, please type them out in your post rather than using links, since the way I prefer to answer these questions is to quote the question so that it's there to reference for myself AND for other readers. Links throw an unnecessary step into that process and incrementally slow the whole thing down. Copy/pasting a question from another thread is 100% fine.

How about Community Use with playtest document and things previously appeared in 1e?

Peeking from work:
Excerpt from work that I wrote:

Burt: Um... Investigator and Inventor?

Pascal: What the whats!? It's still in playtest range!

GM: I know, but document was posted in blog.

Burt: Plus, I wanna be technological Investigator.

Paizo Employee Creative Director

Laclale♪ wrote:
James Jacobs wrote:

For most games, your GM gets to decide what is and isn't approved for that game.

For Organized Play, content is approved when they approve it for use. I'm not part of that process so I have no insight into approval schedules for Org Play games, but if it doesn't say so on the blog post, it's not. Not everything we create is appropriate for every game, after all. Org play included.

We'll have a LOT more to say about all of our stuff in a few days at Paizocon though!

Also, if you have questions for me in this thread, please type them out in your post rather than using links, since the way I prefer to answer these questions is to quote the question so that it's there to reference for myself AND for other readers. Links throw an unnecessary step into that process and incrementally slow the whole thing down. Copy/pasting a question from another thread is 100% fine.

How about Community Use with playtest document and things previously appeared in 1e?

** spoiler omitted **

The whole point of the Community Use license is to encourage and allow fan creations of Paizo content to be shared for free in public. As long as you abide by the Community Use rules (the main thing being that you can't make money off of what you create), you can pretty much use all of what we produce as inspiration or resources.


Caligni and Serpentfolk have a lot in common. Both live underground, are remnants of ancient empires, worship dead powers, and have have very secretive societies. What are their thematic differences? And how do they feel about each other considering the Caligni descend from the Azlanti?

Paizo Employee Creative Director

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Jedi Maester wrote:
Caligni and Serpentfolk have a lot in common. Both live underground, are remnants of ancient empires, worship dead powers, and have have very secretive societies. What are their thematic differences? And how do they feel about each other considering the Caligni descend from the Azlanti?

One (caligni) are relatively human looking and live in the upper reaches of the darklands and turn into energy when they die and are tied to a shadowy pantheon of sinister forgotten demigods known collectively as the Forsaken. They tend to be chaotic neutral, skew toward evil, but aren't inherently always bad.

The other (serpentfolk) predate the onset of the first caligni by many thousands, perhaps tens or even hundreds of thousands of years (we haven't revealed it but they predate Azlant for sure), ruled almost all of the central portion of the Darklands (which retains a variant of their ancestral name), and are snake people who largely worshiped a single powerful deity. While they aren't inherently evil (no mortal ancestry is), they are still almost always evil.

They don't really do much interacting, because by the time the caligni were a thing, the serpentfolk were already long gone. But when they do today, the caligni are terrified of them and the serpentfolk see them as either a waste of resources or yet another potential source for slaves. They regard them as less than living, though, since they can't eat them because they vanish into light when they die.

They are VERY different cultures.


What was the Wyspenring Tyrant's rationale for laying seige against Absalom instead teleporting invisible to the cathedral and flying inside or using other magic tricks to enter city undetected?

Previously, you mentioned that finishing an Adventure Path would be the equivalent of taking the test of the Starstone. Was the Whispering Tyrant aware of this? And, with this in mind, did the he beseiged Absalom because he beleived that conquering Absalom was fulfilling his personal legend or desiny and, therefore, his pre-requisite for being succesful in the Test of the Starstone?

Likewise, all deities of mortal origin, seemingly, have portfolios related to their mortal life, was the Wispering Tyrant was trynig to engineer his ascencion as god of conquest of some sort?

Humbly,
Yawar

Paizo Employee Creative Director

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YawarFiesta wrote:

What was the Wyspenring Tyrant's rationale for laying seige against Absalom instead teleporting invisible to the cathedral and flying inside or using other magic tricks to enter city undetected?

Previously, you mentioned that finishing an Adventure Path would be the equivalent of taking the test of the Starstone. Was the Whispering Tyrant aware of this? And, with this in mind, did the he beseiged Absalom because he beleived that conquering Absalom was fulfilling his personal legend or desiny and, therefore, his pre-requisite for being succesful in the Test of the Starstone?

Likewise, all deities of mortal origin, seemingly, have portfolios related to their mortal life, was the Wispering Tyrant was trynig to engineer his ascencion as god of conquest of some sort?

Humbly,
Yawar

Asking this question both here and in the "Ask us questions for the upcoming Paizocon panel" kind of defeats the point of asking the question there.

The short version is that the Whispering Tyrant didn't just teleport into the city because of a few reasons. Here are two:

1: He's evil, and wanted to cause as much pain and suffering and discord as possible.

2: He's cowardly, and wasn't brave enough to "skip to the end" by teleporting into the heart of the enemy without significantly softening them up with a long brutal siege.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Any thoughts on the horror movies VHS and [•REC]?

Paizo Employee Creative Director

Fumarole wrote:
Any thoughts on the horror movies VHS and [•REC]?

Love them both, [•REC] more than VHS, but both are delightful movies.


Have you seen the new trailer for Werewolves Within?

Thoughts?

Paizo Employee Creative Director

Kelseus wrote:

Have you seen the new trailer for Werewolves Within?

Thoughts?

Just watched it. I'm intrigued but...

...weirded out that it's a Ubisoft production, and...

...wary about it being a werewolf movie. Werewolf movies are, more often than not, bad movies, it seems. There are certainly good ones, but it feels like when you look at the classics, the werewolf movie is the one that most often delivers disappointment.


James Jacobs wrote:
Kelseus wrote:

Have you seen the new trailer for Werewolves Within?

Thoughts?

Just watched it. I'm intrigued but...

...weirded out that it's a Ubisoft production, and...

...wary about it being a werewolf movie. Werewolf movies are, more often than not, bad movies, it seems. There are certainly good ones, but it feels like when you look at the classics, the werewolf movie is the one that most often delivers disappointment.

What do you think particularly of the inclusion of comedy elements?

Paizo Employee Creative Director

Kelseus wrote:
James Jacobs wrote:
Kelseus wrote:

Have you seen the new trailer for Werewolves Within?

Thoughts?

Just watched it. I'm intrigued but...

...weirded out that it's a Ubisoft production, and...

...wary about it being a werewolf movie. Werewolf movies are, more often than not, bad movies, it seems. There are certainly good ones, but it feels like when you look at the classics, the werewolf movie is the one that most often delivers disappointment.

What do you think particularly of the inclusion of comedy elements?

Comedy and horror, when mixed well by talented writers and directors, can be great! See the Evil Dead movies, Tucker and Dale vs. Evil, and Re-Animator for great examples.

But when it's not, it tends to be more awful than the sum of its parts, so I'm normally pretty wary about them. The comedy in the trailer for "Werewolves Within" runs the gamut of "smirk that was kinda funny" to "cringe that was not funny at all" for me, which suggests that it's skewing hard toward the fail category.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Werewolf movies are, more often than not, bad movies, it seems.

Would it be safe to say you put Wolf Cop into this group? :)

Paizo Employee Creative Director

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Fumarole wrote:
James Jacobs wrote:
Werewolf movies are, more often than not, bad movies, it seems.
Would it be safe to say you put Wolf Cop into this group? :)

The only group I'd put Wolf Cop in is "This looks awful so I'm not going to watch it because there are so many other movies I want to see more." Based almost entirely on the cringy, goofy title, honestly.

EDIT: Since the topic is ongoing, here are my top eight movies (originally was gonna do ten, but couldn't come up with ten) with werewolves in them, in no particular order, for the internet to adjust their calibrations to when discussing werewolf movies with me:

Dog Soldiers
Ginger Snaps
American Werewolf in London
The Howling
What We Do in the Shadows
Underworld
Underworld: Evolution
Late Phases, AKA NIght of the Wolf

The next werewolf movie I suspect I'll see is "The Wolf of Snow Hollow" or maybe FINALLY "Ginger Snaps II."


I wonder, wonder who, who-oo-ooh, who
(Who wrote the book of love)
Tell me, tell me, tell me
Oh, who wrote the Book Of Love?

Paizo Employee Creative Director

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Phillip Gastone wrote:

I wonder, wonder who, who-oo-ooh, who

(Who wrote the book of love)
Tell me, tell me, tell me
Oh, who wrote the Book Of Love?

Shelyn.


Now I'm curious, what do Serpentfolk fear?

Paizo Employee Creative Director

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Jedi Maester wrote:
Now I'm curious, what do Serpentfolk fear?

Irrelevance and loss of power and the feeling that others who aren't serpentfolk get to make their own choices.


James Jacobs wrote:
Jedi Maester wrote:
Now I'm curious, what do Serpentfolk fear?
Irrelevance and loss of power and the feeling that others who aren't serpentfolk get to make their own choices.

While the Serpentfolk ruled Sekamina, did they ever go to Orv? Aboleth and Neothelids would have been down there at the time. Did they try to exert the same control over them? How did would that go down?

Paizo Employee Creative Director

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Jedi Maester wrote:
James Jacobs wrote:
Jedi Maester wrote:
Now I'm curious, what do Serpentfolk fear?
Irrelevance and loss of power and the feeling that others who aren't serpentfolk get to make their own choices.
While the Serpentfolk ruled Sekamina, did they ever go to Orv? Aboleth and Neothelids would have been down there at the time. Did they try to exert the same control over them? How did would that go down?

We haven't said much about them there, as far as I know. We did publish a big article about them in the first volume of Serpent's Skull, but it's been almost a decade since the last time I had my head down in that part of the lore.

But I believe that they focused the majority of their rule on Sekamina on up, since that part of the Darklands is much more interconnected. The Vaults of Orv are more like their own little "mini campaign settings" and as such are pretty self-contained; the serpentfolk certainly knew about them and may have engaged in trade or war or intrigue with some of those deep below, but for the most part they were "aimed upwards or outwards, not downwards."


If error coin is art object, what's the price?

Note: Don't craft currency unless you are in correct job to craft that.

Paizo Employee Creative Director

Laclale♪ wrote:

If error coin is art object, what's the price?

Note: Don't craft currency unless you are in correct job to craft that.

It's whatever you as the GM want it to be.


I'm thinking of writing a Pathfinder Society Scenario. Where in Paizo's site can I find out what I need to do?

Paizo Employee Creative Director

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AlgaeNymph wrote:
I'm thinking of writing a Pathfinder Society Scenario. Where in Paizo's site can I find out what I need to do?

Seeing as how Paizocon starts tomorrow, I'd check out the discord stuff and some of the seminars and chat with folks on the Org Play team about it.

Aside from that I'm honestly not sure where on the site you'd need to go to to find out what to do about writing for PFS, unfortunately. If it wasn't Paizocon I'd suggest posting the question over on the forums for Org Play I suppose?


Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens Subscriber

James, thank you for the list of Werewolf films.

Have you seen The Curse of the Werewolf staring Oliver Reed, or any of the Paul Naschy Spanish werewolf films, which number 16 in total?

Paizo Employee Creative Director

The Purity of Violence wrote:

James, thank you for the list of Werewolf films.

Have you seen The Curse of the Werewolf staring Oliver Reed, or any of the Paul Naschy Spanish werewolf films, which number 16 in total?

I've seen most of the older werewolf movies, but they all sort of run together in my mind in a melange of mediocrity. The wolfman is certainly my least favorite of the "classic" Universal monsters, that's for sure. I don't have any particular memories of The Curse of the Werewolf, in any event, to if I did see it, it was unmemorable to me. Haven't seen any of the Paul Naschy movies either.


Congrats on Kingmaker making it into editing! It must be nice to get that off your plate.

Are you going to be watching Paizocon on Twitch besides participating in your time slot?

Paizo Employee Creative Director

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Brissan wrote:

Congrats on Kingmaker making it into editing! It must be nice to get that off your plate.

Are you going to be watching Paizocon on Twitch besides participating in your time slot?

I assume it will be nice to be off my plate, but it's not yet. I still have a lot of copyfiting to do (which will involve adding content to avoid having too much white space on pages!), and after that even more working with editing to answer questions. I don't expect Kingmaker to be full "off my plate" for many months, but at least it's not the only thing on my table now!

I'll be watching Paizocon on Twitch on and off, but for the most part will still be working on helping some other behind schedule projects get through development.


What's your opinion of Werewolf: the Apocalypse?

Paizo Employee Creative Director

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AlgaeNymph wrote:
What's your opinion of Werewolf: the Apocalypse?

I never played it (or any White Wolf game, for that matter), so I don't have an opinion. Other than that the closer a game gets to a LARP, the less interested I am in playing it since I'm not interested playing a character in a game who looks even close to remotely like myself.


Is there any change to turn quintessence or warpglass into any of skymetals?

Merisiel Sillvari wrote:
Laclale♪ wrote:

*Message from Toppats*

What do you think of Ammo-less air gun?

Have you seen or heard demiplane that moving in Astral plane?

(Sent in envisioning)Can stereotype Pleroma turn quintessence into any of skymetals?

Never heard of it, never been there, and I have no idea.

I'll throw same question to you, and why Merisiel answered like this.

Paizo Employee Creative Director

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Laclale♪ wrote:
Is there any change to turn quintessence or warpglass into any of skymetals?

A deity can do this sort of thing for sure. In my games, I'd probably allow a player character do do this with a spell like *miracle* or *wish* or as the result of a quest-long investigation akin to the classic "alchemist who turns lead into gold" story. I would charge a player's character an adventure, in other words, to earn that sort of ability, and instead of the adventure giving out a lot of treasure and loot in the form of hoards and stashes and gear from NPCs, the bulk of that adventure's reward would be the ritual or ability to create valuable materials. And I'd have this be something you'd have to be very high level to hope to achieve, like 17th or 18th level at a minimum, because this sort of thing should be super rare and the type of legendary thing that only the super high level characters could do.

Laclale♪ wrote:
Merisiel Sillvari wrote:
Laclale♪ wrote:

*Message from Toppats*

What do you think of Ammo-less air gun?

Have you seen or heard demiplane that moving in Astral plane?

(Sent in envisioning)Can stereotype Pleroma turn quintessence into any of skymetals?

Never heard of it, never been there, and I have no idea.
I'll throw same question to you, and why Merisiel answered like this.

When I answer questions in "Merisiel mode," I do so in character, as if she were somehow able to communicate across realities.

Remember that not everything we publish in our books is automatically known by all of the characters we publish or our iconics. In this case, I decided that as of "right now" on Golarion, Merisiel has never heard of an "ammo-less air gun," doesn't know about a mobile demiplane on the Astral plane, and doesn't know much at all about pleromas. None of those three things are in her general wheelhouse as a stabby, stealthy, bat-fearing, love-filled, curious, snarky, often impatient, sometimes surprisingly empathic rogue.

As for me:

I'm not sure what an ammo-less air gun is either. Is this a thing from the Guns & Gears playtest? Or real life? Or another game? Or Starfinder? I need more context.

I have not seen or heard of the Immortal Ambulatory (I assume that's the one you're talking about) but I have developed and written about it; see "Planar Adventures" for the most up-to-date info about it.

I think "standard" is the word you're looking for here instead of "stereotyped," but when a pleroma uses spehere of creation, the material it creates is natural commonplace substance, such as clay, wood, stone, soil, sand, dirt, ice, or the like. It can't create inherently valuable material like silver, gold, diamond, or skymetal.


James Jacobs wrote:
I'm not sure what an ammo-less air gun is either. Is this a thing from the Guns & Gears playtest? Or real life? Or another game? Or Starfinder? I need more context.

Ammo is literal air. Nearly based real life, but in pathfinder.

James Jacobs wrote:
I have not seen or heard of the Immortal Ambulatory (I assume that's the one you're talking about) but I have developed and written about it; see "Planar Adventures" for the most up-to-date info about it.

I checked that after. I found there was another mobile plane.

James Jacobs wrote:
I think "standard" is the word you're looking for here instead of "stereotyped," but when a pleroma uses spehere of creation, the material it creates is natural commonplace substance, such as clay, wood, stone, soil, sand, dirt, ice, or the like. It can't create inherently valuable material like silver, gold, diamond, or skymetal.

Is marble(metamorphic rock) counted as natural, especially creature was sucked into spehere of creation?

Paizo Employee Creative Director

Laclale♪ wrote:
James Jacobs wrote:
I'm not sure what an ammo-less air gun is either. Is this a thing from the Guns & Gears playtest? Or real life? Or another game? Or Starfinder? I need more context.

Ammo is literal air. Nearly based real life, but in pathfinder.

James Jacobs wrote:
I have not seen or heard of the Immortal Ambulatory (I assume that's the one you're talking about) but I have developed and written about it; see "Planar Adventures" for the most up-to-date info about it.

I checked that after. I found there was another mobile plane.

James Jacobs wrote:
I think "standard" is the word you're looking for here instead of "stereotyped," but when a pleroma uses spehere of creation, the material it creates is natural commonplace substance, such as clay, wood, stone, soil, sand, dirt, ice, or the like. It can't create inherently valuable material like silver, gold, diamond, or skymetal.
Is marble(metamorphic rock) counted as natural, especially creature was sucked into spehere of creation?

As far as I know there's no such thing as an ammoless air gun in Pathfinder.

Marble is natural.

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
James Jacobs wrote:
crape myrtle wrote:
Given that the situation in Brevoy is already quite tense, will Kingmaker(2nd Edition) do more to describe a possible civil war ? Or maybe an Adventure Path about this in the future ?

...

An adventure about the current political situation in Brevoy could happen in the future (although at this point it's not a plot that folks here seem too excited about, I have to admit), I suppose. We have far more stories we want to tell than opportunities to tell them.

I pitched the Kingmaker sequel/return to Brevoy as The One About the Divorce over in page four of this thread, but it sadly does not seem like it was that popular. Maybe some day, but it reminded me to ask: if you were to give a Friends title theme for the Quest for the Frozen Flame AP, what would it be? From the description in Mona's presentation, I did not get a clear idea of whether that AP would be more like the PCs are a biker gang on mammoths, or more similar to the caravan rules from Jade Regent and the refugees fleeing in Ironfang Invasion or DL3 Dragons of Hope.

Paizo Employee Creative Director

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logic_poet wrote:
I pitched the Kingmaker sequel/return to Brevoy as The One About the Divorce over in page four of this thread, but it sadly does not seem like it was that popular. Maybe some day, but it reminded me to ask: if you were to give a Friends title theme for the Quest for the Frozen Flame AP, what would it be? From the description in Mona's presentation, I did not get a clear idea of whether that AP would be more like the PCs are a biker gang on mammoths, or more similar to the caravan rules from Jade Regent and the refugees fleeing in Ironfang Invasion or DL3 Dragons of Hope.

I never watched Friends, but assuming you're talking about constructing titles in the form of "The one about..." or "The one where..." we don't use those titles for our adventures ever. In part because that construction isn't on-brand for our adventure titles, and in part because it feels too meta—it's speaking directly to the reader rather than speaking about the world or the plot.

But also because we already use that sort of construction in-house when we're coming up with adventures and Adventure Paths. We aim to have all of these have plots that can be boiled down to a single concept, because if they can't, the're too complicated.

The one we were using for "Quest for the Frozen Flame" is more or less "The one where you play nomadic explorers in a primeval world" sort of. We even used "The one where you play cave dwellers," and looked at stories like "Quest for Fire" for inspiration. Since then it's grown quite a bit from there, of course, but it's certainly "The one where you should play a nature-themed character and maybe save your urban-themed thief or crusader for later."

As for the actual plot of the Adventure Path... those aren't my spoilers to spoil. As with most of our mid-year Adventure Path announcements, we drop the name and basic details and then let that simmer for a bit while we focus more on the next upcomming thing. We'll certainly have more to say about Quest for the Frozen Flame in the months to come, though.


I found Investigator's strategic strike with shortbow will make 2d6, near extreme of level 1 monster. (plus, if longbow it's 1d10 + 1d6) What if monster can have it through...

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Laclale♪ wrote:
I found Investigator's strategic strike with shortbow will make 2d6, near extreme of level 1 monster. (plus, if longbow it's 1d10 + 1d6) What if monster can have it through...

Monsters are built using other rules entirely. You can certainly give monsters PC abilities, but you need to make sure that the damage the monster does stays in line with its level, as detailed in the monster making section of the Gamemastery Guide.

Personally, I've found it more rewarding and interesting and fun to make up new abilities for monsters rather than just give them PC abilities overall.


James Jacobs wrote:
AlgaeNymph wrote:
What's your opinion of Werewolf: the Apocalypse?
I never played it (or any White Wolf game, for that matter), so I don't have an opinion. Other than that the closer a game gets to a LARP, the less interested I am in playing it since I'm not interested playing a character in a game who looks even close to remotely like myself.

No, no; it doesn't have to be a LARP. And the aforementioned game you play as (to put it in Pathfinder terms) werewolf barbarians who fight demons and pollution.

And that last comment got me thinking...what would your ideal body be?

Paizo Employee Creative Director

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AlgaeNymph wrote:
James Jacobs wrote:
AlgaeNymph wrote:
What's your opinion of Werewolf: the Apocalypse?
I never played it (or any White Wolf game, for that matter), so I don't have an opinion. Other than that the closer a game gets to a LARP, the less interested I am in playing it since I'm not interested playing a character in a game who looks even close to remotely like myself.
No, no; it doesn't have to be a LARP. And the aforementioned game you play as (to put it in Pathfinder terms) werewolf barbarians who fight demons and pollution.

I know that it doesn't have to be a LARP, but the visuals and "branding" and the way I saw it played my whole life taught me differently.

AlgaeNymph wrote:
[And that last comment got me thinking...what would your ideal body be?

Different. And in hindsight a topic I wish I hadn't mentioned but I was distracted and stressed by Paizocon and other stuff so I kinda overshared, I suppose.


James Jacobs wrote:
AlgaeNymph wrote:
[And that last comment got me thinking...what would your ideal body be?
Different. And in hindsight a topic I wish I hadn't mentioned but I was distracted and stressed by Paizocon and other stuff so I kinda overshared, I suppose.

Oop, sorry.

So, Paizocon...now that it's done with, let's talk Strength of Thousands. : )

What're you most looking forward to from this adventure path?

Paizo Employee Creative Director

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AlgaeNymph wrote:

So, Paizocon...now that it's done with, let's talk Strength of Thousands. : )

What're you most looking forward to from this adventure path?

It being finished and folks being able to read it and play it.


Are you working on the Book of Death (the Dead?) at all?

Paizo Employee Creative Director

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Kelseus wrote:
Are you working on the Book of Death (the Dead?) at all?

Only in an "approve the outline," "do a read through at some point if there's time between it being written and starting edit," and "approve the final book."

So, only the creative director side. Not the actual content creation side.


James Jacobs wrote:
AlgaeNymph wrote:

So, Paizocon...now that it's done with, let's talk Strength of Thousands. : )

What're you most looking forward to from this adventure path?

It being finished and folks being able to read it and play it.

...Yes, I'd like that too.

Anything interesting that stands out to you?

Also, do you need a break from questions? I can back off for a bit if you want.

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