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Sorry, let me try to rephrase for greater clarity.
Would it be accurate to say that Hellknight orders have a conceptual moral ceiling, in that they are all able to function in Cheliax with none of them being immediately compelled by their code to, e.g., dedicate themselves to supporting the Bellflower Network (and thus none take a more condemnatory attitude toward slavery than "able to look the other way")?
If the question's still confusing, feel free to just say it's still confusing and I'll drop it; this is, after all, just my idle curiosity.

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Sorry, let me try to rephrase for greater clarity.
Would it be accurate to say that Hellknight orders have a conceptual moral ceiling, in that they are all able to function in Cheliax with none of them being immediately compelled by their code to, e.g., dedicate themselves to supporting the Bellflower Network (and thus none take a more condemnatory attitude toward slavery than "able to look the other way")?
If the question's still confusing, feel free to just say it's still confusing and I'll drop it; this is, after all, just my idle curiosity.
It still depends on every single order's specific code and theme and laws. They aren't slaved to any one nation's laws; they have their own laws.

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So why don't countries wherein Hellknight Orders whose "own laws" conflict with the country's laws expel or exterminate those Orders?
In part because the Hellknights are master pedants and are great at riding the razor's edge of a law and make it difficult for those countries to justify the time and expense to expel or exterminate them... but it's happened before. See Hell's Rebels and Hell's Vengeance for examples, or read up on Hellknight History. (AKA: The ones whose own laws DID conflict are no longer a thing.)
It's a fluid situation too. As situations change, priorities changed. We might be moving toward a storyline where some orders DO find themselves more at odds with a country. Stay tuned, I guess.

Cole Deschain |

Aside from the Blackjackets and the Hellknights, are there any particularly famous mercenary organizations in the Inner Sea?
(I suppose maybe the Red Mantis, but assassins and mercs tend to take different contracts)

Draknirv |

The descriptions for the Dead Vault note that Asmodeus uses the plane like a prison for those beings he can't even allow to be rendered back into quintessence, such is the danger of what they know and have done.
What sort of knowledge or behaviour would constitute justification for being booted to the Dead Vault instead of just a good old' fashioned smiting? Discovering the spooky secrets of the Catafalque is something that comes to mind.

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Aside from the Blackjackets and the Hellknights, are there any particularly famous mercenary organizations in the Inner Sea?
(I suppose maybe the Red Mantis, but assassins and mercs tend to take different contracts)
There are, but we haven't ever really done a lot of organization of the factions in that regards. "Mercenaries of the Inner Sea" has been one of many potential book titles we kicked around back in the day for the Player Companion guide, and that would have organized them well, but it never happened.
I could see folks interpreting some of the Firebrands and most of the Knights of Lastwall into the mercenary company category though..

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The descriptions for the Dead Vault note that Asmodeus uses the plane like a prison for those beings he can't even allow to be rendered back into quintessence, such is the danger of what they know and have done.
What sort of knowledge or behaviour would constitute justification for being booted to the Dead Vault instead of just a good old' fashioned smiting? Discovering the spooky secrets of the Catafalque is something that comes to mind.
Not sure where you're getting information that Asmodeus uses the Dead Vault as a prison. There's nothing about that in the section on the Dead Vault in Planar Adventures, and it's not intended to be a prison plane owned by Asmodeus at all. Certainly Asmodeus has other prisons all over creation, some of which are certainly hard-to-reach and remote demiplanes, but the Dead Vault is not one of them.
The whole point of the Dead Vault is that it was created by a wide range of deities with one purpose—to imprison Rovagug. Asmodeus's role in that whole thing was pretty much just to turn the key in the lock that sealed the prison.
Other information about Asmodeus using the Dead Vault as his personal super-max prison is, pretty much, an error, in other words.

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James Jacobs wrote:Taking a guess from how Starfinder and P2's Bestiary handles multiple arms will it be possible to see some Glabrezu or Marilith descended Tieflings in art/options?Rysky wrote:What's your favourite type of Tieflings?Demon tieflings.
Yes, but they won't have multiple arms. Different games handle things differently.

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Rysky wrote:Yes, but they won't have multiple arms. Different games handle things differently.James Jacobs wrote:Taking a guess from how Starfinder and P2's Bestiary handles multiple arms will it be possible to see some Glabrezu or Marilith descended Tieflings in art/options?Rysky wrote:What's your favourite type of Tieflings?Demon tieflings.
*nods*
Still, yay for more Tieflings!
Question: what creatures are you looking forward to building in the new system the most?

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Question: what creatures are you looking forward to building in the new system the most?
At this point? My first player character. I've not yet been able to play a 2nd edition game as a player... it's quite fun being the GM for a game, but still. I wanna see how it works to play Shensen, a bard who's religious and kicks ass with a scimitar, in the new rules.

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Rysky wrote:Question: what creatures are you looking forward to building in the new system the most?At this point? My first player character. I've not yet been able to play a 2nd edition game as a player... it's quite fun being the GM for a game, but still. I wanna see how it works to play Shensen, a bard who's religious and kicks ass with a scimitar, in the new rules.
Nice!
Speaking of Shensen, will Reincarnate be reintroduced as Ritual in P2? Or left to a story device?

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Rysky wrote:Speaking of Shensen, will Reincarnate be reintroduced as Ritual in P2? Or left to a story device?Reincarnate will return at some point... hopefully right out of the gate being more appropriate to Golarion than with weird 3.5 legacy issues.
I foresee it being really interesting this go around (roll for Ancestry Feats and Heritage as well! XD)
Did you ever use reincarnate on your characters other than Shensen?

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Have any stories involving Deck of Many Things?
They've shown up plenty in my games, yup. No stories stand out, particularly, other than I drew 5 cards with Shensen at one point and ended up kinda doing pretty dang well, with the one bad card being canceled by the fact that I drew a good card, leaving me 3 good results overall.

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Rysky wrote:They're bug devils, not dudes with goatees.James Jacobs wrote:Cool (pun not intended), any particular reason?Rysky wrote:Neat, what's your favourite type of Devil (sorry if I'm asking too many questions tonight)?(No worries!) Favorite devil so probably ice devil, I guess.
I do like the more varied devils that aren't red doods/doods with goatees too, like Apostate and Cabal... though my favourite is the Contract Devil, I use them a lot hehe
What monster redesign that you did are you the most proud of so far (if you've done any ones that are out)?

SOLDIER-1st |
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So the Balisse angel gets the fantastic ability Guiding Angel, which allows it to literally do the angel on one shoulder trope.
What are the chances of some other extraplanar creature having a similar ability (a devil perhaps)?
(Yes this is a request framed as a question)

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What monster redesign that you did are you the most proud of so far (if you've done any ones that are out)?
I've not really done much initial monster design work at all for 2nd edition. I've done a LOT of development, and that includes a lot of redesign there, but the thing I'm the most proud of so far is getting Treerazer into the Bestiary.

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So the Balisse angel gets the fantastic ability Guiding Angel, which allows it to literally do the angel on one shoulder trope.
What are the chances of some other extraplanar creature having a similar ability (a devil perhaps)?
(Yes this is a request framed as a question)
Not very likely. It's a really interesting ability and I don't really want to dilute it by farming it out all over the place.

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What did/do you think of the GAZ series of gazetteers published by TSR back in the '80s for D&D's Mystara campaign setting?
I appreciated that they were made, ended up owning a fair number of them (back when I was working at WotC it was pretty easy to pick up old TSR product), but I've actually never read any of them.

Emerald GM |

Hi, James. I'm currently running an Emerald Spire campaign and was hoping you could help me with some post-Inner Sea changes. In the world of Lost Omens, the Worldwound has closed, so how would this affect the Hellknight orders of Ft.Inevitable?
They had been helping crusaders make their way up the Crusader Road. Would this change to helping new crusaders go to confront Tar Baphon? Is it a new crusade?
Thanks for your time.

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Hi, James. I'm currently running an Emerald Spire campaign and was hoping you could help me with some post-Inner Sea changes. In the world of Lost Omens, the Worldwound has closed, so how would this affect the Hellknight orders of Ft.Inevitable?
They had been helping crusaders make their way up the Crusader Road. Would this change to helping new crusaders go to confront Tar Baphon? Is it a new crusade?
Thanks for your time.
Having them help the fight against Tar-Baphon works, but in a post-Worldwound era, I think it'd be more interesting for these Hellknights to start focusing on fighting against banditry and highway robbery and the like in the River Kingdoms themselves, eventually having them butt heads against the Daggermark guilds and so on. This keeps them regionally-themed and doesn't put all eggs into one basket. There's enough Tar-Baphon stuff going on already, and bringing that into an Emerald Spire game is too distracting.

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James Jacobs wrote:Why Nail?Beroli wrote:Which Hellknight Orders do you like (if any)?Order of the Nail and Order of the Torrent.
Because they were the first ones, and because they've got ties to Varisia, and because they (and the Order of the Torrent) are the ones I've done the most work with in print products.
That said, in time, the Order of the Gate might become a favorite as well; they MIGHT be playing a larger role in the "Whispers in Ravounel" campaign I'm running for folks here at the office on Wednesday nights, but since that's a sandbox game, whether or not the PCs pick up on the Order of the Gate breadcrumbs... only time will tell.

fujisempai |

So I was under the impression that female dwarves on Golarion did not have beards. In the lost omen character guide it mentions that Grondaksen dwarf women have billowing beards. Is this a retcon to their physiology or does it have more to do with them being more in touch with Rivethun tradition?

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So I was under the impression that female dwarves on Golarion did not have beards. In the lost omen character guide it mentions that Grondaksen dwarf women have billowing beards. Is this a retcon to their physiology or does it have more to do with them being more in touch with Rivethun tradition?
That's probably an error, unless there's something else going on there that I don't know about (I wasn't able to do a very deep pass on the book due to Age of Ashes and Bestiary 1 commitments).

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How annoyed would Zon-Kuthon be about a cleric who insisted on worshipping Dou-Bral, the god-that-was (I imagine as a pantheon with Shelyn, so she can grant him spells)?
Also, how do you pronounce Dou-Bral?
He wouldn't be annoyed at all and probably wouldn't even notice that cleric, who wouldn't be gaining any spells. His church, if they found out about someone doing this, would probably hunt them down and kill them though.
Dou-Bral is pronounced like due-BRAWL.