>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

77,251 to 77,300 of 83,732 << first < prev | 1541 | 1542 | 1543 | 1544 | 1545 | 1546 | 1547 | 1548 | 1549 | 1550 | 1551 | next > last >>

3 people marked this as a favorite.

Is Norgorber from your homebrew or was he created for Golarion? Who decided on that particular combination of consonants and vowels to represent him (aka, who named him in such a way that it feels like I have cotton balls in my mouth whenever I try to say his name out loud [I ask this with love]?)

Liberty's Edge

2 people marked this as a favorite.

I'm glad to hear it! I knew some of the real-world background for Desna because my very first PF character is a gunslinger-turned-inquisitor who worships her, which led to me snatching up every bit of lore on Desna I could find. I didn't realize just how long you've spent working on developing her, but I think that your level of dedication to her comes through.

Paizo Employee Creative Director

5 people marked this as a favorite.
Andostre wrote:
Is Norgorber from your homebrew or was he created for Golarion? Who decided on that particular combination of consonants and vowels to represent him (aka, who named him in such a way that it feels like I have cotton balls in my mouth whenever I try to say his name out loud [I ask this with love]?)

I invented him for my homebrew as well.

Naming things is tricky, since a name that flows off your tongue with ease might trip up others in unanticipated ways. Particularly when you aren't saying the name out loud and only conveying it in written format.

The way I pronounce it:

nur-GORE-bur

With the emphasis on the middle syllable. It should have a similar mouth-feel to saying things like:

adore her
ignore her
implore her
respect her
etc.


2 people marked this as a favorite.

Hi James,

After almost a year of running Return of the Runelords, my players and I are finally about to start Rise of New Thassilon. It's been an amazing ride for so far—so much so that we might next play Strange Aeons for more Elder Mythos before moving this group to 2E.

Anyway...

Return of the Runelords spoilers:
The player of our CN cleric of Yog-Sothoth (formerly CG, but it appears his growing connection with an outer god has warped his mind some) had this request: with access to 9th-level spells fast approaching, he wishes to cast miracle to request Yog-Sothoth's relatively direct intervention (such as it is), in preferably dramatic and awe-inspiring fashion—after all, it's not every day you get to play a high-level cleric of a deity whose area of concern is so extremely relevant to the plot and its themes.

To wit: what would be an appropriately awesome assistance or boon for Yog-Sothoth to grant, without robbing the story of its climax?

Paizo Employee Creative Director

3 people marked this as a favorite.
Blissful Lightning wrote:

Hi James,

After almost a year of running Return of the Runelords, my players and I are finally about to start Rise of New Thassilon. It's been an amazing ride for so far—so much so that we might next play Strange Aeons for more Elder Mythos before moving this group to 2E.

Anyway...** spoiler omitted **

The ability to unwind time a round is pretty rad and on-point in this case.


1 person marked this as a favorite.

How likely would you say it'd be for a typical Dretch Demon to advance into class levels? Like, off-the-top of your head percentage how many have class levels?

I don't recall their being any Dretches with class levels in any AP, but I figure it's probably a thing given their humanoid level intellect. Or are they just so gosh-darn lazy that they'd hardly bother with that sort of self-improvement?

Paizo Employee Creative Director

3 people marked this as a favorite.
Draknirv wrote:

How likely would you say it'd be for a typical Dretch Demon to advance into class levels? Like, off-the-top of your head percentage how many have class levels?

I don't recall their being any Dretches with class levels in any AP, but I figure it's probably a thing given their humanoid level intellect. Or are they just so gosh-darn lazy that they'd hardly bother with that sort of self-improvement?

Very very very unlikely. They're born of the sin of sloth, after all. They generally don't have the capability to do much with their lives ever.


1 person marked this as a favorite.
James Jacobs wrote:
Draknirv wrote:

How likely would you say it'd be for a typical Dretch Demon to advance into class levels? Like, off-the-top of your head percentage how many have class levels?

I don't recall their being any Dretches with class levels in any AP, but I figure it's probably a thing given their humanoid level intellect. Or are they just so gosh-darn lazy that they'd hardly bother with that sort of self-improvement?

Very very very unlikely. They're born of the sin of sloth, after all. They generally don't have the capability to do much with their lives ever.

What if they were into Jubilex? Like that fat guy in the chair with his heart out from Rise of the Runelords. He was a powerful wizard and all he did was sit around in a sewer for years.

Paizo Employee Creative Director

3 people marked this as a favorite.
Draknirv wrote:
James Jacobs wrote:
Draknirv wrote:

How likely would you say it'd be for a typical Dretch Demon to advance into class levels? Like, off-the-top of your head percentage how many have class levels?

I don't recall their being any Dretches with class levels in any AP, but I figure it's probably a thing given their humanoid level intellect. Or are they just so gosh-darn lazy that they'd hardly bother with that sort of self-improvement?

Very very very unlikely. They're born of the sin of sloth, after all. They generally don't have the capability to do much with their lives ever.
What if they were into Jubilex? Like that fat guy in the chair with his heart out from Rise of the Runelords. He was a powerful wizard and all he did was sit around in a sewer for years.

That's the difference between a human (who has free will and a soul separate from their mind and body) and a demon (who doesn't have free will and have a soul, mind, and body all mashed into one). Humans are much more likely to be more complicated, and more interesting, in that way.

Radiant Oath

3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Do you ever play any TTRPG systems outside the general family of d20-based games? If so, which ones do you enjoy?

I wanted to make a post saying I really, REALLY liked your recent Windsong Testament about Iomedae, but needed a question to go with it. Seriously, I'm going to keep that on-hand as a reference for when I'm role-playing Iomedae followers from here on out and, as my username suggests, I play a LOT of Iomedae followers!

Paizo Employee Creative Director

2 people marked this as a favorite.
Archpaladin Zousha wrote:

Do you ever play any TTRPG systems outside the general family of d20-based games? If so, which ones do you enjoy?

I wanted to make a post saying I really, REALLY liked your recent Windsong Testament about Iomedae, but needed a question to go with it. Seriously, I'm going to keep that on-hand as a reference for when I'm role-playing Iomedae followers from here on out and, as my username suggests, I play a LOT of Iomedae followers!

I do. Call of Cthulhu has been one of my favorite games since the mid-80s, for example. I've also enjoyed Dread the few times I've played it.

And thanks for the feedback on Windsong Testaments!

Scarab Sages

2 people marked this as a favorite.
James Jacobs wrote:
That's the difference between a human (who has free will and a soul separate from their mind and body) and a demon (who doesn't have free will and have a soul, mind, and body all mashed into one). Humans are much more likely to be more complicated, and more interesting, in that way.

Do demons lack free will? My understanding was that Arueshalae and Nocticula were able to change their respective alignments because demons (and all other immortals as well) do have free will.

Paizo Employee Creative Director

2 people marked this as a favorite.
NECR0G1ANT wrote:
James Jacobs wrote:
That's the difference between a human (who has free will and a soul separate from their mind and body) and a demon (who doesn't have free will and have a soul, mind, and body all mashed into one). Humans are much more likely to be more complicated, and more interesting, in that way.
Do demons lack free will? My understanding was that Arueshalae and Nocticula were able to change their respective alignments because demons (and all other immortals as well) do have free will.

Free will is a mortal thing, for the most part. For things like demons or angels, they don't normally have free will; their nature (evil or good or chaotic or lawful or neutral) is hardwired into their very existence. They can do what they want to pursue their goals, but they can't not act according to their alignment.

Except when they can. Those exceptions are rare though, and worth stories when they happen. They are VERY rare though. They only exist when someone wants to tell a story about one of them escaping their alignment, and it's not a story we tell often.

Scarab Sages

1 person marked this as a favorite.
James Jacobs wrote:

Free will is a mortal thing, for the most part. For things like demons or angels, they don't normally have free will; their nature (evil or good or chaotic or lawful or neutral) is hardwired into their very existence. They can do what they want to pursue their goals, but they can't not act according to their alignment.

Except when they can. Those exceptions are rare though, and worth stories when they happen. They are VERY rare though. They only exist when someone wants to tell a story about one of them escaping their alignment, and it's not a story we tell often.

Where does the city of of Basrakal, in the Maelstrom, fit in? It's an entire metropolis populated by outsiders (now referred to as 'immortals'?) that have escaped their respective innate alignments.

Paizo Employee Creative Director

5 people marked this as a favorite.
NECR0G1ANT wrote:
James Jacobs wrote:

Free will is a mortal thing, for the most part. For things like demons or angels, they don't normally have free will; their nature (evil or good or chaotic or lawful or neutral) is hardwired into their very existence. They can do what they want to pursue their goals, but they can't not act according to their alignment.

Except when they can. Those exceptions are rare though, and worth stories when they happen. They are VERY rare though. They only exist when someone wants to tell a story about one of them escaping their alignment, and it's not a story we tell often.

Where does the city of of Basrakal, in the Maelstrom, fit in? It's an entire metropolis populated by outsiders (now referred to as 'immortals'?) that have escaped their respective innate alignments.

It fits in exactly where it fits in. Remember that one settlement in the Great Beyond is only a tiny drop in the bucket of overall population for the entire Muiltiverse.


Does God noctulia have a presence in Braskal?
I think her religion would be popular with the outcasts there.

Paizo Employee Creative Director

1 person marked this as a favorite.
Paizoxmi wrote:

Does God noctulia have a presence in Braskal?

I think her religion would be popular with the outcasts there.

Probably.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Braskal seems like an out-of-the-way place. And Nocticula's ascendance to godhood is pretty recent. How did the folks in Braskal hear about it?

Paizo Employee Creative Director

2 people marked this as a favorite.
Ed Reppert wrote:
Braskal seems like an out-of-the-way place. And Nocticula's ascendance to godhood is pretty recent. How did the folks in Braskal hear about it?

A demon lord ascending to a non-demon lord deity has happened pretty much precisely only once, as far as I know, in the history of histories in the Great Beyond. It's a pretty big deal. They would hear about it. If not from traders or travelers from other planar cities, then from any of the worshipers or even demons who went along with Nocticula's change of heart.

It's not a very high on the to-do list for us though. I doubt we'll be doing anything with Braskal anytime soon. If we do, we'll figure that out at that point, I suppose, but for now I like the idea of leaving Braskal as a mystery for the most part.


1 person marked this as a favorite.

Not too harp too much on the free will vs no free will issue, but I have a related question about Nirvana. My understanding is that most souls who go to Nirvana can return to a state of innocence, but "Nirvana also harbors the agathions and angels. These celestial martyrs pledge themselves to a higher purpose, sacrificing their own chance to taste a return to innocence in order to defend and uphold their plane’s principals of universal good, whatever the cost to themselves." From the Great Beyond book.

In such cases, do they lose their free will or retain it?

J

Paizo Employee Creative Director

3 people marked this as a favorite.
JDawg75 wrote:

Not too harp too much on the free will vs no free will issue, but I have a related question about Nirvana. My understanding is that most souls who go to Nirvana can return to a state of innocence, but "Nirvana also harbors the agathions and angels. These celestial martyrs pledge themselves to a higher purpose, sacrificing their own chance to taste a return to innocence in order to defend and uphold their plane’s principals of universal good, whatever the cost to themselves." From the Great Beyond book.

In such cases, do they lose their free will or retain it?

J

"The Great Beyond" is a 3.5 era book that's got some content that we've adjusted as we've moved away from D&D's legacy to build a different model of the multiverse. "Planar Adventures" is the more accurate book to reference now.

The "return to innocence" is basically "become a petitioner," though. Which in the case of Nirvana means becoming one of the Cleansed, which is akin to becoming an animal that symbolizes the creature's personality.


Hey JJ,

First of all, I'm running Cult of Cinders and I wanted to tell you how cool it is that you guys at Paizo gave a main npc a disability, introduced a miniquest to get two same-sex main npcs together, and made an angel non-binary. It's also nice to have a possibly redeemable bbeg and a non-evil red dragon.

We're loving Age of Ashes and I'd like to thank you all for the great work.

Now, unrelated question - I'm having trouble deciding on the kind of tattoos a Shoanti Skoan-Quah warrior should wear. In official art Shoanti tattoos are often abstract and symbolic, and in Inner Sea Races they're described as traditional runic symbols with multiple levels of interpretation in patterns identifying quah, tribe, totems and personal history. In the same book though one can read that the Skoan-Quah uses symbols of bones and skulls, and as a matter of fact Thousand Bones, the shaman from CotCT, wears a calavera tattoo (like the rest of the Skoan-Quah "bone shamans" if I understand correctly).

So... runes or bones? Or runic bones? Is this info even still valid? What manner of tattoos should I give this warrior? What would you give him?

Paizo Employee Creative Director

3 people marked this as a favorite.
Roswynn wrote:

Hey JJ,

First of all, I'm running Cult of Cinders and I wanted to tell you how cool it is that you guys at Paizo gave a main npc a disability, introduced a miniquest to get two same-sex main npcs together, and made an angel non-binary. It's also nice to have a possibly redeemable bbeg and a non-evil red dragon.

We're loving Age of Ashes and I'd like to thank you all for the great work.

Now, unrelated question - I'm having trouble deciding on the kind of tattoos a Shoanti Skoan-Quah warrior should wear. In official art Shoanti tattoos are often abstract and symbolic, and in Inner Sea Races they're described as traditional runic symbols with multiple levels of interpretation in patterns identifying quah, tribe, totems and personal history. In the same book though one can read that the Skoan-Quah uses symbols of bones and skulls, and as a matter of fact Thousand Bones, the shaman from CotCT, wears a calavera tattoo (like the rest of the Skoan-Quah "bone shamans" if I understand correctly).

So... runes or bones? Or runic bones? Is this info even still valid? What manner of tattoos should I give this warrior? What would you give him?

Cool! Glad you enjoyed those characters! We've been working to make our NPCs diverse for some time, and we'll continue to do so—be they villains or allies. Mostly villains, I guess, since adventures skew toward the bad folks.

BUT thanks for the kind words!

Shoanti tattoos are indeed abstract and symbolic, but they also sometimes use recognizable shapes as well. It really depends on the individual and the quah. We haven't created an exhaustive guide for what personalities and social roles and quahs all suggest for tattoos, so we've just been picking tattoos that seem right for the character being illustrated at the time.

The "bone" tattoos are mostly a reflection of the role that person plays among funeral rites, though. Overall, I'd skew more toward abstract.


James Jacobs wrote:

Cool! Glad you enjoyed those characters! We've been working to make our NPCs diverse for some time, and we'll continue to do so—be they villains or allies. Mostly villains, I guess, since adventures skew toward the bad folks.

BUT thanks for the kind words!

Shoanti tattoos are indeed abstract and symbolic, but they also sometimes use recognizable shapes as well. It really depends on the individual and the quah. We haven't created an exhaustive guide for what personalities and social roles and quahs all suggest for tattoos, so we've just been picking tattoos that seem right for the character being illustrated at the time.

The "bone" tattoos are mostly a reflection of the role that person plays among funeral rites, though. Overall, I'd skew more toward abstract.

Yeah, we loved Nketiah, and one of my players went and told a story to Jahsi and Akosa, without implying that they had to get together explicitly, very elf-style, respecting their individualities... and at the end of the party the two Ekujae were seen walking hand in hand ♪┏(・o・)┛♪┗ ( ・o・) ┓♪

I totally understand about having more diverse bad guys than good ones in adventures - but do keep giving us our Irabeths and Anevias! (Just to name another very successful couple at my table), and, even though Gerhard Pendergrast was partly a humorous encounter (most of all his possible twin) we LOVED killing him off. Very cathartic! More villains like that, please! =)

Thank you for the tattoo advice! And to close on another question - since we're all loving the Windsong Testaments, any hint about whom could be the next deity you'll write about?... ;) *wink wink*

Paizo Employee Creative Director

4 people marked this as a favorite.
Roswynn wrote:
[! And to close on another question - since we're all loving the Windsong Testaments, any hint about whom could be the next deity you'll write about?... ;) *wink wink*

So far... I've focused on Desna (Chaotic Good), Iomedae (Lawful Good), Zon-Kuthon (Lawful Evil), and Pharasma (Neutral).

There might be a pattern there.


Hey James, my table has a question about a kind of non sequitor line in the Shrink Items spell. It says you can optionally turn the object into a cloth-like substance.

That seems like it's mostly so you can store things like campfires and water barrels, but we were wondering what the cloth objects were like then. Say, I shrink a statue down. Does it become cloth but stuffed with cotton like a plush? Is it floppy and hollow like a sock? Flat and rollable like a sheet of fabric?

We know there's some specific point to that line or it wouldn't be there, but we're not sure what.


Not sure if this is the right place to ask rules-y stuff, but we had a weird question come up the other night in the session. The Gnome Druid in the party wanted their Bear Companion to support the party with Intimidate, and it came up that apparently the bear was stuck with a -4 penalty to all Intimidate rolls because none of our enemies spoke bear. We eventually house-ruled that bear is a universal language, but I was just wondering if there was some official word of god on this somewhere out there.

Thanks! :D

(If this isn't the right place, could you point me to where I should put this? Very new here.)


James Jacobs wrote:
RumoWolpertinger wrote:

Who were those first eight deities?

Check out the recent blog post for the list.

I confess, I don't read all the blog posts, and I can't find the one you're referring to. It sounds interesting -- where is it? thanks

Paizo Employee Creative Director

3 people marked this as a favorite.
♣♠Magic♦♥ wrote:

Hey James, my table has a question about a kind of non sequitor line in the Shrink Items spell. It says you can optionally turn the object into a cloth-like substance.

That seems like it's mostly so you can store things like campfires and water barrels, but we were wondering what the cloth objects were like then. Say, I shrink a statue down. Does it become cloth but stuffed with cotton like a plush? Is it floppy and hollow like a sock? Flat and rollable like a sheet of fabric?

We know there's some specific point to that line or it wouldn't be there, but we're not sure what.

It's basically like a patch that you haven't yet stitched onto a piece of clothing.

Paizo Employee Creative Director

1 person marked this as a favorite.
Fable_Wright wrote:

Not sure if this is the right place to ask rules-y stuff, but we had a weird question come up the other night in the session. The Gnome Druid in the party wanted their Bear Companion to support the party with Intimidate, and it came up that apparently the bear was stuck with a -4 penalty to all Intimidate rolls because none of our enemies spoke bear. We eventually house-ruled that bear is a universal language, but I was just wondering if there was some official word of god on this somewhere out there.

Thanks! :D

(If this isn't the right place, could you point me to where I should put this? Very new here.)

This isn't the right place to ask rules questions like this—the best place to ask them is in either in the Pathfinder general discussion thread or the specific product threads. That said, this question in particular seems like it's best handled by house rules, because in the actual rules, "bear" is not a language, and bears do not speak languages because they are animals, and thus not smart enough to speak a language.

When you become a bear, unless you retain the ability to speak, you can't. And thus language-dependant abilities don't work well for bears.

Paizo Employee Creative Director

1 person marked this as a favorite.
Kreniigh wrote:
James Jacobs wrote:
RumoWolpertinger wrote:

Who were those first eight deities?

Check out the recent blog post for the list.
I confess, I don't read all the blog posts, and I can't find the one you're referring to. It sounds interesting -- where is it? thanks

It's called "The Three Fears of Pharasma".

Silver Crusade

1 person marked this as a favorite.

There's fleshwarping in the Darklands.

And radiation.

And Spawn of Rovagug.

What are the chances of there eventually being a Shin Godzilla styled AP set down there?

Paizo Employee Creative Director

3 people marked this as a favorite.
Rysky wrote:

There's fleshwarping in the Darklands.

And radiation.

And Spawn of Rovagug.

What are the chances of there eventually being a Shin Godzilla styled AP set down there?

Pretty much zero. If we do a kaiju style AP, it'll be set somewhere where said kaiju will have a chance to destroy a human city.

Silver Crusade

James Jacobs wrote:
Rysky wrote:

There's fleshwarping in the Darklands.

And radiation.

And Spawn of Rovagug.

What are the chances of there eventually being a Shin Godzilla styled AP set down there?

Pretty much zero. If we do a kaiju style AP, it'll be set somewhere where said kaiju will have a chance to destroy a human city.

Why a human city specifically?

Paizo Employee Creative Director

2 people marked this as a favorite.
Rysky wrote:
James Jacobs wrote:
Rysky wrote:

There's fleshwarping in the Darklands.

And radiation.

And Spawn of Rovagug.

What are the chances of there eventually being a Shin Godzilla styled AP set down there?

Pretty much zero. If we do a kaiju style AP, it'll be set somewhere where said kaiju will have a chance to destroy a human city.
Why a human city specifically?

Because that's the type of city that kaijus have always been depicting in movies destroying.

But also because the whole point of a story like this is a giant monster that's ruining civilization, in part because of some sort of sin said civilization visited upon themselves or the world (atomic energy, warfare, environmental damage, etc.). Once the city itself turns into something that is not immediately relatable, it increasingly becomes distracting from the giant monster theme.


Hiya! So Golarion is based on Earth in a lot of ways for simplicity's sake, which is awesome. But leap years are every 8 years instead of every 4, which messes with tracking lunar cycles at a 1:1 scale, among other things. What inspired Paizo to deviate from the standard parallelism?


Hi James,

What are the common alignments amongst Xhamen-Dor's "sentinel" heretics?

Paizo Employee Creative Director

5 people marked this as a favorite.
Pharien wrote:
Hiya! So Golarion is based on Earth in a lot of ways for simplicity's sake, which is awesome. But leap years are every 8 years instead of every 4, which messes with tracking lunar cycles at a 1:1 scale, among other things. What inspired Paizo to deviate from the standard parallelism?

An error in judgment, I suppose born out of the good intentions of "let's make our calendar a little different just to be more fantasy like," but without thinking through the actual ramifications of the choice. We've corrected that in 2nd edition, so that Golarion's calendar matches the one we use on Earth, with a leap year tacked onto the second month of the year every 4 years.

The 2nd edition Core Rulebook, page 419, is where we debuted this correction.

Paizo Employee Creative Director

1 person marked this as a favorite.
Blissful Lightning wrote:

Hi James,

What are the common alignments amongst Xhamen-Dor's "sentinel" heretics?

Neutral evil.


James Jacobs wrote:
Blissful Lightning wrote:

Hi James,

What are the common alignments amongst Xhamen-Dor's "sentinel" heretics?

Neutral evil.

Wow, err, I'm honestly very surprised. The sentinels seem like they altruistically protect not only their own respective worlds, but others' as well.

What did I miss?

Paizo Employee Creative Director

4 people marked this as a favorite.
Blissful Lightning wrote:
James Jacobs wrote:
Blissful Lightning wrote:

Hi James,

What are the common alignments amongst Xhamen-Dor's "sentinel" heretics?

Neutral evil.

Wow, err, I'm honestly very surprised. The sentinels seem like they altruistically protect not only their own respective worlds, but others' as well.

What did I miss?

When you're a heretic, you don't automatically end up a different alignment than the thing you worship, although that IS the most common way heretics play out in Pathfinder.

In this case, though, what's heretical about the sentinels isn't that they're not neutral evil, but that they actively seek to prevent the spread of their god's lore. They understand that if Xhamen-dor's knowledge spreads, it'll end their world, and they understand that if that happens, they won't be able to keep doing the awful things they do as neutral-evil cultists. They're not trying to save the world from destruction to perpetuate life, but to perpetuate their ability to abuse life, in other words. And because they deem themselves the only ones worthy of knowing about their god, in an egotistical and self-centered sort of way.

AKA: Being evil does not mean you want your world to be destroyed.


Hey JJ,

Me again. Hope you're having a nice day and that the schedule has become a little more manageable. Looking forward to your next Windsong Testament!

Now, the question: in P2 if you're a stationary object most of the time you'll still benefit from a Reflex Save, even though it will be very low. Similarly, if I understand correctly, if you're paralyzed you still can try a Ref save, I think at -2 for being flat-footed, and if you're unconscious you have a -4.

Normally Ref saves are visualized as dodging and evading, but for instance plate armor has the Bulwark trait that gives you a +3 to your Ref if your Dex is lower because you're less vulnerable to AoEs since you're literally covered in layers of steel. An object, even if it can move, will have an intrinsic bonus to its Ref because of sheer toughness, and sometimes because of magic (like the Dahak pillars in Cult of Cinders!). I'm still wondering about paralyzed and unconscious targets though.

In all your years of GMing you must have surely run into similar situations. How's the best way to describe a successful or critically successful Ref save in these circumstances from your experience? Do you think you've ever done a great job conveying the concept, and what did you say? Most of all concerning unmoving people, but if you feel like and have the time, do tell about objects too!

Thank you as always,

Humbly yours,

Ros-

Paizo Employee Creative Director

2 people marked this as a favorite.
Roswynn wrote:

Hey JJ,

Me again. Hope you're having a nice day and that the schedule has become a little more manageable. Looking forward to your next Windsong Testament!

Now, the question: in P2 if you're a stationary object most of the time you'll still benefit from a Reflex Save, even though it will be very low. Similarly, if I understand correctly, if you're paralyzed you still can try a Ref save, I think at -2 for being flat-footed, and if you're unconscious you have a -4.

Normally Ref saves are visualized as dodging and evading, but for instance plate armor has the Bulwark trait that gives you a +3 to your Ref if your Dex is lower because you're less vulnerable to AoEs since you're literally covered in layers of steel. An object, even if it can move, will have an intrinsic bonus to its Ref because of sheer toughness, and sometimes because of magic (like the Dahak pillars in Cult of Cinders!). I'm still wondering about paralyzed and unconscious targets though.

In all your years of GMing you must have surely run into similar situations. How's the best way to describe a successful or critically successful Ref save in these circumstances from your experience? Do you think you've ever done a great job conveying the concept, and what did you say? Most of all concerning unmoving people, but if you feel like and have the time, do tell about objects too!

Thank you as always,

Humbly yours,

Ros-

Just starting the day so I have no idea yet if it's gonna be a nice one or not. The schedule itself is not what I would really call "managable" though... things continue to be crazy busy for the foreseeable future.

Reflex saves are abstractions, as are all elements in the game. A big part of a Reflex save is your ability to dodge and weave and juke out of the way, sure, but luck plays a part as well, as does the accuracy of the thing that is applying the effect to you that's causing you to make your Reflex save. When you're immobile, it's harder to make a Reflex save (hence the penalties), but you can still be lucky and the thing that's attacking you can still have bad aim. All of that is represented by the reflex save.

Luck is the best way, in any event, to describe someone making a save when the odds are against them.

If you prefer, you can say that being immobile means you can't ever make your Reflex save, but the game's balance doesn't assume that and you'll make your game a lot more deadly (and less fun) for everyone involved, I fear.


James Jacobs wrote:

Just starting the day so I have no idea yet if it's gonna be a nice one or not. The schedule itself is not what I would really call "managable" though... things continue to be crazy busy for the foreseeable future.

Reflex saves are abstractions, as are all elements in the game. A big part of a Reflex save is your ability to dodge and weave and juke out of the way, sure, but luck plays a part as well, as does the accuracy of the thing that is applying the effect to you that's causing you to make your Reflex save. When you're immobile, it's harder to make a Reflex save (hence the...

Sorry to hear everything's still so hectic, I hope you'll find some time to unwind today.

Anyways the answer you gave me is super-good, thank you!

Another one just came to me, though, just a curiosity if you don't mind: when it comes to earth-breakers, do you prefer Krojun Eats-What-He-Kills' style (metal, large, blocky, spiked) or Crowe's (wood and bone, smaller, more pointy, carved)?

That's all for now. Have a good day JJ, and thanks again!

Paizo Employee Creative Director

2 people marked this as a favorite.
Roswynn wrote:

Another one just came to me, though, just a curiosity if you don't mind: when it comes to earth-breakers, do you prefer Krojun Eats-What-He-Kills' style (metal, large, blocky, spiked) or Crowe's (wood and bone, smaller, more pointy, carved)?

That's all for now. Have a good day JJ, and thanks again!

I prefer Crowe's, since that looks less like the haft will snap the first time he picks it up. And also because it looks less forged and more hand-made.


1 person marked this as a favorite.

If Trudd (Torag's youngest son, god of bravery, defense, and strength) had a collection, what would he collect?

Paizo Employee Creative Director

2 people marked this as a favorite.
Joana wrote:
If Trudd (Torag's youngest son, god of bravery, defense, and strength) had a collection, what would he collect?

Beard weights.

Silver Crusade

1 person marked this as a favorite.

Desna’s favourite flavour of ice cream?

Paizo Employee Creative Director

3 people marked this as a favorite.
Rysky wrote:
Desna’s favourite flavour of ice cream?

The next flavor in line.


I made a post-apocalyptic Golarion setting based on the End Times prophecy from Concordance of Rivals. I have my own version of events, but I am left wondering what Pharasma's official motivation was for engineering the apocalypse?

Was she disgusted by Asmodeus, Ihys, and their conflict? Did she just throw up her arms in frustration over entropy being introduced after Ihys created free will in mortals and decide to wipe it all away? Does she have a a grandiose view of her role in the greater universe and views her actions as part of some cosmic cycle? Is she doing it so she can harvest the energy released from countless deaths to somehow bring her own reality back? Or is she just crazy and wants to replicate her reality's downfall for whatever reason?

77,251 to 77,300 of 83,732 << first < prev | 1541 | 1542 | 1543 | 1544 | 1545 | 1546 | 1547 | 1548 | 1549 | 1550 | 1551 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / >>Ask *James Jacobs* ALL your Questions Here!<< All Messageboards