Spells not in Pathfinder but should be


Homebrew and House Rules

1 to 50 of 66 << first < prev | 1 | 2 | next > last >>

Some spells seem to be common of spell-casters in the fantasy genre but somehow were overlooked in Pathfinder (and likely 3.5 before too). Post them here and maybe we can find a way to add them.

Liberty's Edge

The one where you magically sever the nervous system connections to the heart, preventing it from beating. Thus killing the enemy. Requires about as much physical effort as snapping your fingers.

Someone please know where this is from.


not all of them are serious, but lots of them are fun


* There seems to be no spells to turn a person into a duplicate of another. For example, Merlin turning Uther into a duplicate of his rival so he can get to the man's wife.

* You can't shrink people to doll-sized versions of themselves (for perhaps placing them in a birdcage or hamster maze).

* A spell-caster can't grow himself into giant size.

* There's no "send you to someplace else" spells for non-Outsiders. Like a forcible teleport, so a wizard can zap you into the middle of a blizzard.


darth_borehd wrote:

* There seems to be no spells to turn a person into a duplicate of another. For example, Merlin turning Uther into a duplicate of his rival so he can get to the man's wife.

* You can't shrink people to doll-sized versions of themselves (for perhaps placing them in a birdcage or hamster maze).

* A spell-caster can't grow himself into giant size.

* There's no "send you to someplace else" spells for non-Outsiders. Like a forcible teleport, so a wizard can zap you into the middle of a blizzard.

1) Polymorph, or more realistically, a good illusion spell like seeming.

2) Minimus containment variant of binding heads down this road.

3) Not in Core, but spells from 3.5 do this, not hard to translate over. One is in Complete Arcane IIRC.

4) Planeshift will send anyone anywhere on the planes, but you're right, there's a niche for a same-plane teleport spell that can affect the unwilling.


Lathiira wrote:


1) Polymorph, or more realistically, a good illusion spell like seeming.

Polymorph is a no, since in Pathfinder you can't polymorph into a specific person or creature. Seeming might work, but its an illusion and can be disbelieved.

Quote:


2) Minimus containment variant of binding heads down this road.

What is "minimus containment"?

Quote:


3) Not in Core, but spells from 3.5 do this, not hard to translate over. One is in Complete Arcane IIRC.

In 3.5, there is a WuJen spell that does this, but its still not Pathfinder.

Quote:


4) Planeshift will send anyone anywhere on the planes, but you're right, there's a niche for a same-plane teleport spell that can affect the unwilling.

Planeshift is good, except for it being a touch spell. It seems like there should be a ray version.


A levitation spell that can be used on unwilling targets


* An ageing spell to turn people old. (Like Howl's moving castle)
* A baleful polymorph that turns people into more than a 1 HD animal. Like turning a a cruel hunter into a stag so he can be hunted down.
* Like above but turning people into creatures. Such as turning a princess into an ogre.

Sovereign Court

darth_borehd wrote:


* There's no "send you to someplace else" spells for non-Outsiders. Like a forcible teleport, so a wizard can zap you into the middle of a blizzard.

I do remember seeing in one in a Forgotten Realms sourcebook, so-an-so's unexpected teleportation. It was pretty cruel, it teleported the target x feet in a random direction, be that north or south, up into the air or straight down into the earth.


darth_borehd wrote:
Lathiira wrote:


1) Polymorph, or more realistically, a good illusion spell like seeming.

Polymorph is a no, since in Pathfinder you can't polymorph into a specific person or creature. Seeming might work, but its an illusion and can be disbelieved.

Quote:


2) Minimus containment variant of binding heads down this road.

What is "minimus containment"?

Quote:


3) Not in Core, but spells from 3.5 do this, not hard to translate over. One is in Complete Arcane IIRC.

In 3.5, there is a WuJen spell that does this, but its still not Pathfinder.

Quote:


4) Planeshift will send anyone anywhere on the planes, but you're right, there's a niche for a same-plane teleport spell that can affect the unwilling.
Planeshift is good, except for it being a touch spell. It seems like there should be a ray version.

You're right about polymorph, but seeming still turns you into someone else. The right clothes, maybe a shave, you're good to go.

Minimus containment is one variant of the binding spell in the core book.

A ray version of planeshift or baleful teleport or whatnot would be fun.


1) Hex or curse that lets you impose penalties/pain/etc.. on a victim from a distance (think Voodoo doll), also ritual curses.

2) A spell lower than 5th level that lets you "Disguise Self" someone else.

3) Versions of various energy spells that do different types of damage (Scorching Ray = Frost Ray, Electric Ray, etc..; Fire Ball = Frost Burst, etc...) Always like themed elemental casters.

4) Memory alteration for casters other than Bards


* There are no "cause a flood" spells like Gandalf and Elrond used in The Fellowship of the Ring. I guess the horses could have just been an illusionary embellishment.


a 0 level spell for changing minor cosmetic features such as eyecolor, haircolor or skin color.

Contributor

darth_borehd wrote:
* There are no "cause a flood" spells like Gandalf and Elrond used in The Fellowship of the Ring. I guess the horses could have just been an illusionary embellishment.

This is a rather obvious cribbing from the legend of the Lorelei where Lorelei calls for her dad (who's the god of the Rhine) to send his white horses for her, and two waves in the shape of horses come and carry her away.

For D&D/Pathfinder, just use Summon Water Elemental and tell your elementals you want them to look like horses.

You could also tell the water elementals you want them to take the form of beautiful naked women as commonly happens with all the artists conceptions we see in the books, but honestly it would look a little tacky to send your elementals in the form of a nude water ballet. Titillating, certainly, but also kind of tacky, and Gandalf and Elrond really aren't the cheesecake types.

Liberty's Edge

Cinderfist wrote:
A levitation spell that can be used on unwilling targets

Telekinesis can be used in this way, the creatures get a will save however. You raise their armor, boots, pants... whatever they are wearing. You can move then 20 feet a round, the only limitation is that the creature can only be so heavy. At 9th level (The first opportunity you get a chance to use it) it can lift 225 pounds. The target gets a will save for the item but that would be the case regardless.


A spell that eliminates some attacks opportunity--a great divine spell for paladins and combative clerics.

Spells that duplicate the matrix; causes projectiles to stop in mid-air, or enables you to dodge projectiles (perhaps with a ref save. A spell that lets you temporarily "download" a skill as a trained skill would be very cool.

Not as much new, as a new spell level=
A lower level telekinesis spell. In some movies and novels, TK is used often. A 1st level version could also replace some other spells.

Dark Archive

darth_borehd wrote:
* There seems to be no spells to turn a person into a duplicate of another. For example, Merlin turning Uther into a duplicate of his rival so he can get to the man's wife.

Alter Self or Disguise Self

...hmm, just noticed you said other and not self...good point. You could house rule a spell of the same script just 2 levels higher should suffice.


Knight who says Neek! wrote:

A spell that eliminates some attacks opportunity--a great divine spell for paladins and combative clerics.

Spells that duplicate the matrix; causes projectiles to stop in mid-air, or enables you to dodge projectiles (perhaps with a ref save. A spell that lets you temporarily "download" a skill as a trained skill would be very cool.

Not as much new, as a new spell level=
A lower level telekinesis spell. In some movies and novels, TK is used often. A 1st level version could also replace some other spells.

Say a 1st or 2nd level telekinesis spell that lifts 10lbs/level. Cant be used on unwilling targets.

Also I would like to see a higher level TK spell that allows the caster to lift a wagon full of people or a ship.


Is there a Detect Disease spell?


Involuntary Defecation, now you can literally make people crap their pants!


darth_borehd wrote:
* There are no "cause a flood" spells like Gandalf and Elrond used in The Fellowship of the Ring. I guess the horses could have just been an illusionary embellishment.

Similar to this effect is Control Water.

P.S. The horses and magic were added for the movie, in the book Elrond opened the gates up stream.

I would like to see Animate Objects for a wizard/sorcerer.

Dark Archive

Kierato wrote:
darth_borehd wrote:
* There are no "cause a flood" spells like Gandalf and Elrond used in The Fellowship of the Ring. I guess the horses could have just been an illusionary embellishment.

Similar to this effect is Control Water.

P.S. The horses and magic were added for the movie, in the book Elrond opened the gates up stream.

I would like to see Animate Objects for a wizard/sorcerer.

i still don't get why wizards don't get animate objects


Kalyth wrote:


Say a 1st or 2nd level telekinesis spell that lifts 10lbs/level. Cant be used on unwilling targets.

.

Greater Mage Hand form Spell Comp- up to 40lbs. My sorc used it to flick snakes off the jungle boat they were travelling on :)

Imagine, if you will, a Gnome Air Elemental sorc flicking snakes off a paddle boat in the mwangi expanse, shouting in aloud indian accent "Get de hell off my boat!!!"


A spell that allows me to straighten out a snake and shoot it head first from a longbow.


Name Violation wrote:
Kierato wrote:
darth_borehd wrote:
* There are no "cause a flood" spells like Gandalf and Elrond used in The Fellowship of the Ring. I guess the horses could have just been an illusionary embellishment.

Similar to this effect is Control Water.

P.S. The horses and magic were added for the movie, in the book Elrond opened the gates up stream.

I would like to see Animate Objects for a wizard/sorcerer.

i still don't get why wizards don't get animate objects

+1


Silver Eye wrote:
Name Violation wrote:
Kierato wrote:


I would like to see Animate Objects for a wizard/sorcerer.
i still don't get why wizards don't get animate objects
+1

Because Wizards get Telekinesis - the ability to control a dozen swords flying through the air.

Clerics get Animate Objects - the ability to imbue some life into a dozen chairs, hobbling along the ground.


I'd prefer some simpler things like why is mage armor a touch spell while shield is a self spell? Also if mage armor is a first level spell that gives a +4 armor bonus, wouldn't a wizard also make a "mage shield" spell that gives a +4 shield bonus?


Benign Transposition: two allies trade positions, sort of a 1st level teleportation spell

There's a second level spell that allows you to trade any two people, allowing a save.

Both lead to some pretty awesome tactical choices.


Lord Starmight wrote:
I'd prefer some simpler things like why is mage armor a touch spell while shield is a self spell? Also if mage armor is a first level spell that gives a +4 armor bonus, wouldn't a wizard also make a "mage shield" spell that gives a +4 shield bonus?

I think it's because a +4 armor bonus isn't really hard to get for non-spellcasters while a +4 shield requires much more effort (like a +2 heavy shield or a tower shield).


Shield also stops magic missile. Very useful.
I'd also like to see a Monstrous Humanoid Form spell. (I found a good ooze form spell from a free PDF)
Or an Outsider Form spell


Kierato wrote:
I'd also like to see a Monstrous Humanoid Form spell.

I've been looking for one like this, too. Aberrations and vermin also lack "form" spells.


If I had my druthers all of the elemental spells would have been made generic, and when you learn a given elemental spell you must choose which element you manipulate.

For example, instead of just fireball you could have fire ball, lightning ball, sonic ball, earth ball, acid ball, whatever.

Shocking grasp could be fiery grasp, acidic grasp, and so on.

Likewise for fire bolt or acid bolt instead of lightning bolt.

I know there's an elemental substitution feat somewhere in 3.5e, but I don't see the need for that. Just make elemental spells generic and require that a caster specify which element it uses at the time the spell is learned.

That would eliminate the need for special rules or feats for aquatic spellcasters, for example. That merfolk wizard has no use for fire ball, but a sonic ball would come in handy underwater.


Themetricsystem wrote:

The one where you magically sever the nervous system connections to the heart, preventing it from beating. Thus killing the enemy. Requires about as much physical effort as snapping your fingers.

Someone please know where this is from.

Heartclutch from Book of Vile Dorkness... Yeah, it's far too broken and really really really evil...You had to have Soul Rot on yourself as a disease... The money one was Wrack making them helpless for Caster level Rnds then -2 for almost everything for 3d10 rounds.


darth_borehd wrote:
Some spells seem to be common of spell-casters in the fantasy genre but somehow were overlooked in Pathfinder (and likely 3.5 before too). Post them here and maybe we can find a way to add them.

Ever hit an earth elemental with the ancient spell, 'dig'?


Name Violation wrote:
Kierato wrote:
darth_borehd wrote:
* There are no "cause a flood" spells like Gandalf and Elrond used in The Fellowship of the Ring. I guess the horses could have just been an illusionary embellishment.

Similar to this effect is Control Water.

P.S. The horses and magic were added for the movie, in the book Elrond opened the gates up stream.

I would like to see Animate Objects for a wizard/sorcerer.

i still don't get why wizards don't get animate objects

.

Me neither! I always think of the sorcerer's apprentice and the all the brooms.

The Exchange RPG Superstar 2010 Top 16

Sticks to Snakes.


I miss "taunt"


Castigate.
Vengeful Wrath of the Faithful
Sach of Spells
Charriot of Sustare
Swordward
Battle Tide

For starters


Well, since you asked:

1st: Corrosive Grasp, Ice Dagger, Kelgore's Fire Bolt, Persistent Blade, Sonic Blast, Thunderhead

2nd: Combust, Frost Breath, Electric Loop, Fire Breath, Snowball Swarm, Striking Fist

3rd: Acid Breath, Chain Missile, Flashburst, Hailstones, Ice Burst, Manyjaws, Scintillating Sphere, Sound Lance

4th: Acid Rain, Blast of Flame, Force Missiles, Orb of Cold, Orb of Electricity, Orb of Fire, Orb of Force, Orb of Sound

5th: Acid Sheath, Arc of Lightning, Ball Lightning, Boreal Wind, Firebrand, Greater Fireburst, Mailed Might of the Magelords, Sonic Rumble, Sonic Shield, Vitriolic Sphere

6th: Crushing Sphere, Entomb, Fire Spiders, Heart Freeze

7th: Ice Claw, Ice Castle

8th: Field of Icy Razors, Fimbulwinter, Lightning Ring

9th: Iceberg, Obedient Avalanche


Berselius wrote:

Well, since you asked:

1st: Corrosive Grasp, Ice Dagger, Kelgore's Fire Bolt, Persistent Blade, Sonic Blast, Thunderhead

2nd: Combust, Frost Breath, Electric Loop, Fire Breath, Snowball Swarm, Striking Fist

3rd: Acid Breath, Chain Missile, Flashburst, Hailstones, Ice Burst, Manyjaws, Scintillating Sphere, Sound Lance

4th: Acid Rain, Blast of Flame, Force Missiles, Orb of Cold, Orb of Electricity, Orb of Fire, Orb of Force, Orb of Sound

5th: Acid Sheath, Arc of Lightning, Ball Lightning, Boreal Wind, Firebrand, Greater Fireburst, Mailed Might of the Magelords, Sonic Rumble, Sonic Shield, Vitriolic Sphere

6th: Crushing Sphere, Entomb, Fire Spiders, Heart Freeze

7th: Ice Claw, Ice Castle

8th: Field of Icy Razors, Fimbulwinter, Lightning Ring

9th: Iceberg, Obedient Avalanche

There are such classic spells there that I've used in the past. Do I miss Sound Lance, Force Missiles and Firebrand.


Themetricsystem wrote:

The one where you magically sever the nervous system connections to the heart, preventing it from beating. Thus killing the enemy. Requires about as much physical effort as snapping your fingers.

Someone please know where this is from.

There is also a psionic manifestation called Decerebrate that does something to this effect.

Sovereign Court

There are rules in place to research and design new spells in game, so you can easily add whatever you've got the gold and your DM will allow in.


JMD031 wrote:
Themetricsystem wrote:

The one where you magically sever the nervous system connections to the heart, preventing it from beating. Thus killing the enemy. Requires about as much physical effort as snapping your fingers.

Someone please know where this is from.

There is also a psionic manifestation called Decerebrate that does something to this effect.

Also, there is Heartfreeze (listed in the spells I posted above); a 6th level spell that encases your foe's heart in a block of ice. He either saves and takes damage and becomes fatigued or dies. ^_^

The Exchange

Molly Dingle wrote:
I've been looking for one like this, too. Aberrations and vermin also lack "form" spells.

FYI - Mark Chance of Spes Magna Games has statted up various "Ooze" form spells (along with a ton of other neat ooze-related items) in Quid Novi? Issue XIII.

Quid Novi? is a great free resource. Folks should check it out.

You can see more here.


I wouldn't mind seeing the summon monster / nature's ally spells move in the direction of the planar ally / binding direction. You chose the critter of appropriate HD or CR. IN nature's ally cas the CR/HD would be slightly higher while limited to animals and perhaps elementals. Something along those lines. There's still too many useless critters on the low level for higher level play. For example at 11th level ray of enfeeblement or magic missile is still helpful, that 1 HD dog with his +1 to hit doesn't even qualify as an annoyance.


The dog can still provide flanking and make the monster waste an attack to get rid of it.


Chromatic orb

and all the wildmagic spells from 2e tome of magic.

The Exchange RPG Superstar 2010 Top 16

Chris Mortika wrote:
Sticks to Snakes.

Thanks to the spell design team for the Advanced Player Guide

Liberty's Edge

Chris Mortika wrote:
Sticks to Snakes.

+1

And disintegrate would be cool too. The one that actually, you know, disintegrates stuff...

Dark Archive

I loved the Greyhawk Adventures spells for each of the Circle of Eight, with Tenser's Hunting Hawk being my absolute favorite.

But for general magical things that don't really seem to exist in the game, there should be some low level spell that creates a blinding flash of light (with a smaller area of effect and no flame required, unlike Pyrotechnics) or a spell that afflicts a single target with an inability to speak (or a more limited inability to speak on one specified topic...).

A spell that animates a weapon in the wizards hand and sends it out to attack independently, perhaps starting with a single attack or single rounds worth of attack, and increasing as it rises in level.

A spell that conducts the damage inflicted by a melee weapon to a target within close range if they don't make a Reflex save to avoid it, allowing a wizard to slash at the air with his dagger and inflict damage to a foe 30 ft. away.

A longer range version of the other could be a sympathetic sympathetic magic / voodoo type spell that required the spellcaster to stab a small figurine of the target, and gave a penalty to the saving throw to avoid damage based on how specifically the figurine matches the target. (Oh, he's got a lock of your hair on his poppet, you get -4 to your saves as he stabs the doll...)

Serpent's Stare, a 'contest of wills' between the spellcaster and someone he can make eye contact with, causing *both* of them to be dazed so long as the target can't break free. The spellcaster takes himself out of combat, but if he can similarly take a weak-willed by tough opponent out of the fray while his allies deal with the rest of the encounter, he's done a good thing. Perhaps each round the 'contest of wills' goes on, the loser of an opposed charisma check or wisdom check or something takes some nonlethal damage from the forces in play, and only a success by a certain amount allows the target to break free.

A spell that bull rushes and / or trips a target at a range, sort of like a 'force push' would be neat.

A higher level version that pushes / knocks over people in a cone or burst around the spellcaster away from his person, perhaps accompanied by some bludgeoning damage (or even just nonlethal damage), to simulate the preferred 'magical attack' of TV supernatural critters, gesturing and causing one or more targets to be flung back, or for everyone near them to go flying away from them.

A spell that grapples and pins a single target perhaps even moving them around and pinning them against a nearby wall, or slamming them to the ground and rooting them in place. The spell would possibly require concentration, and be able to be disrupted if the spellcaster is damaged or otherwise forced to turn his attentions elsewhere. Lower-level than, and much less generally useful than, the telekinesis spell.

A spell that chokes someone. Instead of using the all-or-nothing suffocation rules, it just inflicts 1d6 nonlethal damage for each round that the spellcaster is able to maintain concentration and line of sight / effect. Higher level alternatives might choke multiple targets, or not require line of sight / effect to be maintained once the effect is begun.

Single target lightning attacks, like a ranged version of shocking touch, perhaps with multiple rays at higher levels.

A longer range, thinner coned version of burning hands. I do appreciate the attempt to standardize things that 3.0 made, but I don't like that any cone based attack is exactly as wide as it is long. I would much rather see some longer but skinnier 'cones.'

Most of these suggestions are 'spells' or magical attacks that we see on shows like Buffy the Vampire Slayer or Legend of the Seeker or The Dresden Files or Supernatural, and have become the new 'typical' magical attack. It would be neat to have spells that emulated the sorts of 'magic' that we see on TV. (Even if the majority of TV 'magic' is pretty much telekinesis.)

As for what D&D/PF needs, I think that the eight colleges would flow better if there were more spells of Abjuration and Divination, especially, but also Enchantment and Illusion, and a larger selection of non-evil / morally questionable Necromancy spells (spells to transfer the casters life-energy to others, or use his own life-energy to animate objects, or send his own spirit out to scout, or contact the spirits of kindly old ancestors and receive their wisdom and blessings).

More combat-capable Divination spells would be very nice, perhaps taking some inspiration from movies like Next, or superheroes like Dream Girl or Ravager, or from the precognitive combat abilities used by Jedi or something, as well as spells that overwhelm foes by opening up their awareness to everything at once, causing them to be blinded / deafened by the overlapping images, or the sounds of other people's thoughts clamoring around in their brains, or an inability to tell past from present from future, or brought low by the memories of old injuries brought back in all their painful glory (or being forced to share painful injuries that the spellcaster once suffered, "ten hours of pain, all at once, all for you").

More Enchantment spells like good hope and rage that buff the recipients would help allow an enchantment specialist to stay on-theme and still remain useful in combats against plants, constructs, vermin, undead and / or anything else that is just arbitrarily immune to their schtick for no good reason. A spell that causes the recipient to become inured to pain, or places them into a mentally accelerated state that gives them defensive bonuses similar to being hasted (or widens their state of combat awareness so that they cannot be flanked or caught flat-footed for the duration), could be neat options, although those latter two options would also make suitable necromantic (pain ignoring) or divinatory (sense expanding) buffs...

I got nothing on Abjuration, really. And I could go on for two pages on non-evil necromantic options to cure, empower, commune, etc. but I've done that already too many times. :)

1 to 50 of 66 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Spells not in Pathfinder but should be All Messageboards

Want to post a reply? Sign in.