DM Wellard's Serpent Skull..the OOC thread


Play-by-Post Discussion

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Werehare Inquisitive 3/ Seeker 3/ Bard 3

If you posted initiative, is that the go-ahead for the next round's posts?

Sovereign Court

Me'mori wrote:
If you posted initiative, is that the go-ahead for the next round's posts?

^^ I'm wondering that too.


Just go ahead..round 4 is starting And with some luck will be the last round with spoilers for a bit..this has not been a DM friendly start for a pbp


Is there something I missed? Last thing I remember was some stuff about an enormous shark, and then all of the sudden they're unconscious on a beach with their stuff in a neat pile. Did we just skip ahead to the start of the AP, or did I miss a ton of stuff?

Edit: Never mind, I found the post about the evening meal.

Sovereign Court

DM Wellard wrote:

You discover that the keys do indeed include those for the storeroom and the desk.

In the desk you find a bottle of fine brandy worth 50 gp, a darkwood model of the Jenivere in a glass bottle worth 100 gp, and a small coffer containing 350 gp.

Also in this lower drawer is a long leather satchel that holds a dozen (labelled) potions for emergency use: four potions of cure light wounds, a potion of cure moderate wounds, four potions of lesser restoration, a potion of remove disease, a potion of water breathing, and a potion of water walking.

Finally, a large footlocker leaning against the desk contains a masterwork dagger, a suit of leather armor, two potions of cure light wounds, a holy symbol of Nethys, and a spell component pouch.

The store room contains not only a number of supplies, but also the unfortunate first mate, Alton Tranter. Alton’s bodylies slumped against the wall, quite dead. An examination of his body reveals two sets of wounds.Alton still wears his masterwork studded leather armor and clutches his masterwork short sword in one hand.

A search of the rest of the supply room turns up several tools and lumber that could come in handy in building a secure campsite: a block and tackle, three large canvas sheets, two fishing nets, a grappling hook, two bullseye lanterns, 12 flasks of lantern oil, 150 feet of hemp rope, and five shovels.

Any volunteers for lootmeister?


Male Half Orc Ranger 1

I can if you want. I will have it in a spoiler on Gareth's page.

Sovereign Court

DM Wellard Only:

Wellard i'm very sorry but I think i'm going to have to bow out. I have ended up running Serpents Skull many months earlier than I anticipated when joining this game, and while I thought i'd be able to play Tranz passively without metagaming, his high intelligence and charisma makes it extremely difficult for me as hes basically a figure stuff out batman character without the ass kicking. I'm happy to continue playing until you can find a way to take him out of the picture if that makes it easier. Really sorry about this, i've really enjoyed the game. Let me know how you want to proceed.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

We are all about diplomacy. Gunboat Diplomacy! Isn't it pronounced "In-tim-uh-date?" :D

Dark Archive

Some dude
Me'mori wrote:
We are all about diplomacy. Gunboat Diplomacy! Isn't it pronounced "In-tim-uh-date?" :D

"Dammit, Jim, I'm a Druid, not a diplomat!"

"If you want something done to an animal, I'm your girl. Wait. That came out wrong..." -N'goka.


Werehare Inquisitive 3/ Seeker 3/ Bard 3
Set wrote:

"Dammit, Jim, I'm a Druid, not a diplomat!"

"If you want something done to an animal, I'm your girl. Wait. That came out wrong..." -N'goka.

"I mostly just do things to monsters-- No, not like that!" -Joao


Alexander Kilcoyne wrote:
** spoiler omitted **

Alexander only

Spoiler:
Thanks for letting me know.How about Tranz being the victim of the winged Chupacabara? Snatched in the night his scream suddenly cut off.

Sovereign Court

DM Wellard wrote:
Alexander Kilcoyne wrote:
** spoiler omitted **

Alexander only

** spoiler omitted **

DM Wellard:

Sounds perfect *evil laugh*


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Joao is up for any shift, since he's got nothing important to do in particular after setting up the traps, so he'll watch with... Gelik, probably.


Male Half Orc Ranger 1

Gareth is up for any shift as well, but not sure when he will arrive back from his scouting mission.


Brugga is willing to take a middle shift, and doesn't care with whom it is.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

No lack of interest on my end, I'm just sensing that we're a bit disparate still, rather than being a group.. I can say, that Joao, is inclined to follow Tariro and N'goka, and of the castaways, Jask has his respect.. the rest (due to their attitudes) he's indifferent of.


I think things will get rocking when we begin to explore the island. Just need to get our feet under us and do some things.


Male Half Orc Ranger 1

Agreed


Male Half Orc Ranger 1

I Agree, maybe we can get a new wind in the game starting with the new day...

...Accidentally double posted somehow...?


Male Half Orc Ranger 1

Tranz's equipment has been added to the undivided loot (sorry Tranz) Click Gareth in the face and go to the bottom spoiler to take a look.
We may want to divide some of the loot up (like healing potions for one) pretty soon.

Hopefully Gareth's little stutter speech helps more than it hinders the npc's attitudes and morale, but Gareth is a bit agitated from loosing Tranz.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

*blink* I've got to admit, I like how you closed that, Wellard. None of that ambiguity about whether or not it is still open.

Guess I'll see you all around.


Darn and I liked this character too! Oh well, see you all around!


I liked it too. I just never knew what we were supposed to do next.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Same here.. Gareth was the prime mover at that particular point, I thought.

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