Gil |
Acrobatics to avoid provoking AoO from the mob: 1d20 + 17 ⇒ (15) + 17 = 32
Move to V22 and cast an extended greater invisibility, good for 24 rounds.
Gil |
Aubrey the Demented/Malformed |
Away Team:
The crit was confirmed.
Ferez slides up and stabs at the same lizardfolk guard in a flurry. The creature falls to the floor.
L4 down.
Kaz.
Initiative
Marrius 23+
Ferez 23-
Kazadar 21
Gil 20
Horned Legionaries 18
Ezreal 17
Janosz 14
Lizardfolk 12
Mintash 10+
Mobs 10-
Salvorazo 9
Barkhad 4
Kazadar Soranath |
are the people under the confused condition or some kind of rage?
I'm thinking if theyre confused i can use my domain ability to unrage the ones closest to us and a blade barrier to separate the others from us. otherwise i will fire shield myself.
Aubrey the Demented/Malformed |
Home Team:
Pierce 22
Haladon 17
Horned Legionaries 16
Valentis 14 (Hold Person)
Homicidal Crewmen 10
Vaisyrharath 7
Pierce didn't specify so I assume he shoots at HL2 since it is closer.
Two of Pierce's arrows find their mark but they seem like little more than pinpricks on the giant's skin. Both giants fly across the gap between the tower and the ship and touch down lightly on the deck. One extends a hand and unleashes a blast of icy cold. Two of the crew caught in way collapse, flash-frozen.
Cone of Cold, 9d6 ⇒ (5, 1, 1, 6, 5, 3, 2, 5, 5) = 33 damage, Reflex save DC 18 for half damage, affecting everyone on the rear deck (i.e. all the PCs and Valentis), plus HC4 and HC5 who are automatically killed.
The other waves a hand and two more crew collapse unconscious.
HC2 and HC3 rendered unconscious by Deep Slumber.
With a furious yell the last of the crewmen standing charges down the stairs at the giants waving piece of wood. The giant casually skewers him with its polearm before he can even get close.
AoO from HL1 on HC 1
1d20 + 23 ⇒ (16) + 23 = 39 to hit, damage 2d8 + 16 ⇒ (8, 4) + 16 = 28
Vaisy.
Haladon ir'Tarravan |
Home Team:
No damage. (17 cold damage for successful save negated by resist energy).
Val Ref: 1d20 + 4 ⇒ (9) + 4 = 13
17 cold damage. Valentis at 92 hps.
Edit: Forgot that Valentis gets a will save each round to break hold monster.
Val Will: 1d20 + 3 ⇒ (2) + 3 = 5
Aubrey the Demented/Malformed |
Aubrey the Demented/Malformed |
Away Team:
HL1 1 attacks Barkhad. HL 2, 3 and 4 attack Janosz.
HL 1
Attack 1 1d20 + 23 - 1 ⇒ (4) + 23 - 1 = 26 to hit, damage 2d8 + 16 ⇒ (7, 7) + 16 = 30
Attack 2 1d20 + 23 - 1 ⇒ (4) + 23 - 1 = 26 to hit, damage 2d8 + 16 ⇒ (6, 6) + 16 = 28
Attack 3 1d20 + 18 - 1 ⇒ (11) + 18 - 1 = 28 to hit, damage 2d8 + 16 ⇒ (3, 5) + 16 = 24
Attack 4 1d20 + 13 - 1 ⇒ (1) + 13 - 1 = 13 to hit, damage 2d8 + 16 ⇒ (6, 7) + 16 = 29
HL 2
Attack 1 1d20 + 23 - 1 ⇒ (1) + 23 - 1 = 23 to hit, damage 2d8 + 16 ⇒ (1, 4) + 16 = 21
Attack 2 1d20 + 23 - 1 ⇒ (18) + 23 - 1 = 40 to hit, damage 2d8 + 16 ⇒ (6, 2) + 16 = 24
Attack 3 1d20 + 18 - 1 ⇒ (11) + 18 - 1 = 28 to hit, damage 2d8 + 16 ⇒ (1, 3) + 16 = 20
Attack 4 1d20 + 13 - 1 ⇒ (9) + 13 - 1 = 21 to hit, damage 2d8 + 16 ⇒ (4, 1) + 16 = 21
HL 3
Attack 1 1d20 + 23 - 1 ⇒ (11) + 23 - 1 = 33 to hit, damage 2d8 + 16 ⇒ (4, 5) + 16 = 25
Attack 2 1d20 + 23 - 1 ⇒ (3) + 23 - 1 = 25 to hit, damage 2d8 + 16 ⇒ (5, 2) + 16 = 23
Attack 3 1d20 + 18 - 1 ⇒ (19) + 18 - 1 = 36 to hit, damage 2d8 + 16 ⇒ (6, 2) + 16 = 24
Attack 4 1d20 + 13 - 1 ⇒ (20) + 13 - 1 = 32 to hit, damage 2d8 + 16 ⇒ (4, 4) + 16 = 24
HL 4
Attack 1 1d20 + 23 - 1 ⇒ (11) + 23 - 1 = 33 to hit, damage 2d8 + 16 ⇒ (4, 3) + 16 = 23
Attack 2 1d20 + 23 - 1 ⇒ (3) + 23 - 1 = 25 to hit, damage 2d8 + 16 ⇒ (4, 7) + 16 = 27
Attack 3 1d20 + 18 - 1 ⇒ (7) + 18 - 1 = 24 to hit, damage 2d8 + 16 ⇒ (1, 8) + 16 = 25
Attack 4 1d20 + 13 - 1 ⇒ (16) + 13 - 1 = 28 to hit, damage 2d8 + 16 ⇒ (6, 2) + 16 = 24
EDIT HL3, Attack 4, possible crit.
Attack 4 1d20 + 13 - 1 ⇒ (13) + 13 - 1 = 25 to confirm, extra damage 4d8 + 32 ⇒ (7, 8, 8, 6) + 32 = 61
For the avoidance of doubt, you DON'T count as flat-footed since you noticed the room is filled with baying mobs of maniacs, plus you knew the Horned Legionaries were here somewhere, and they had to transform to attack which takes a bit of time.
Ez and Janosz.
Gil |
Janosz Frogshanks |
Away team:
Mintash |
Gil |
Aubrey the Demented/Malformed |
Vaisy:
Home Team:
Janosz Frogshanks |
Away team:
5' step to Q18 before opening up on Mob 4. I'm using Point Blank Shot, Manyshot, Rapid Shot, Deadly Aim and, should it matter, Clustered Shots. As these guys are human, my Favoured Enemy bonus to hit and damage applies. Finally, I'm under the effect of Gravity bow. The first bonus damage die is Fire, the second Electricity. So:
Attack 1 w/Manyshot: 1d20 + 21 + 1 + 4 - 4 ⇒ (18) + 21 + 1 + 4 - 4 = 40, Damage w/Manyshot: 4d6 + 4 + 6 + 16 + 2d6 + 2d6 ⇒ (2, 3, 3, 2) + 4 + 6 + 16 + (1, 6) + (4, 3) = 50
Attack 2: 1d20 + 21 + 1 + 4 - 4 ⇒ (3) + 21 + 1 + 4 - 4 = 25, Damage: 2d6 + 2 + 3 + 8 + 1d6 + 1d6 ⇒ (3, 2) + 2 + 3 + 8 + (2) + (5) = 25
Attack 3: 1d20 + 16 + 1 + 4 - 4 ⇒ (3) + 16 + 1 + 4 - 4 = 20, Damage: 2d6 + 2 + 3 + 8 + 1d6 + 1d6 ⇒ (3, 5) + 2 + 3 + 8 + (1) + (6) = 28
Attack 4: 1d20 + 11 + 1 + 4 - 4 ⇒ (6) + 11 + 1 + 4 - 4 = 18, Damage: 2d6 + 2 + 3 + 8 + 1d6 + 1d6 ⇒ (5, 6) + 2 + 3 + 8 + (3) + (4) = 31
Lizardmen, then Mintash.
Haladon ir'Tarravan |
Home Team:
Pierce Ref (+1 Shake It Off feat): 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26.
No damage due to ring of evasion.
Pierce Knowledge (nature) w/Monster Lore: 1d20 + 7 + 3 ⇒ (9) + 7 + 3 = 19.
Pierce easily dodges the cold attack thanks to his ring.
“Ogre magi,” Pierce remarks at the new enemy. He quickly continue his attack at his previous target.
Move action: 5 ft. step to O16 to put Horned Legionnaire 2 within 30 ft. for Point Blank Shot.
Full round action: Fire at Horned Legionnaire 2 with +1 longbow empowered by greater bane ability.
Attack #1 (Point Blank Shot, Manyshot, Rapid Shot, Deadly Aim, monocle of the ebon hunter, greater bane ability): 1d20 + 12 + 1 + 2 ⇒ (17) + 12 + 1 + 2 = 32.
Damage #1 (Point Blank Shot, Manyshot, Deadly Aim, greater bane ability): 2d8 + 16 + 4d6 ⇒ (4, 1) + 16 + (6, 5, 5, 4) = 41.
Attack #2 (Point Blank Shot, Manyshot, Rapid Shot, Deadly Aim, monocle of the ebon hunter, greater bane ability): 1d20 + 12 + 1 + 2 ⇒ (4) + 12 + 1 + 2 = 19.
Damage #2 (Point Blank Shot, Manyshot, Deadly Aim, greater bane ability): 1d8 + 8 + 4d6 ⇒ (7) + 8 + (3, 4, 6, 5) = 33.
Attack #3 (Point Blank Shot, Manyshot, Rapid Shot, Deadly Aim, monocle of the ebon hunter, greater bane ability): 1d20 + 7 + 1 + 2 ⇒ (11) + 7 + 1 + 2 = 21.
Damage #3 (Point Blank Shot, Manyshot, Deadly Aim, greater bane ability): 1d8 + 8 + 4d6 ⇒ (1) + 8 + (1, 5, 1, 3) = 19.
Haladon
Aubrey the Demented/Malformed |
Away Team:
The first two arrows deal with Mob 4, and Janosz has two arrows left over. He can redirect them as he sees fit.
Aubrey the Demented/Malformed |
Home Team:
Pierce is aware that these are ogre magi. They can fly, change shape to mimic a human or other smaller humanoid, unleash blasts of cold or stupefy with magic. They also have a degree of magical resistance and phyisical regenerative abilities.
Hal.
Haladon ir'Tarravan |
Home Team
Swift action: Smite evil in conjunction with Silver Smite feat. Note: AC increases to 30 with smite evil.
Full round action: charge at HL2 using +1 flaming merciful flametouched iron longsword (merciful ability is turned off) and ending movement at T15.
Attack (charge, smite evil): 1d20 + 20 + 2 + 5 ⇒ (5) + 20 + 2 + 5 = 32.
Damage (smite evil, Silver Smite, flaming): 1d8 + 6 + 13 ⇒ (5) + 6 + 13 = 24 plus 1d6 ⇒ 4 sacred and plus 1d6 ⇒ 2 fire damage. Total: 24 damage and 4 sacred and 2 fire.
Note: AC is down to 28 due to charge until next turn.
Horned Legionnaires, Valentis, etc.
Janosz Frogshanks |
Away Team:
Also, here is the Away team map. I keep looking for it under the spoiler tags...
Aubrey the Demented/Malformed |
The Away Team:
L1 and L2 attack Kaz, L3 attacks Mintash.
L1, full attack
Morningstar Attack 1 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17 to hit, damage 1d8 + 9 + 6 ⇒ (2) + 9 + 6 = 17
Morningstar Attack 2 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9 to hit, damage 1d8 + 9 + 6 ⇒ (6) + 9 + 6 = 21
Bite 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15 to hit, damage 1d4 + 8 ⇒ (1) + 8 = 9 damage
L2
Morningstar Attack 1 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27 to hit, damage 1d8 + 9 + 6 ⇒ (4) + 9 + 6 = 19
L3
Morningstar Attack 1 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28 to hit, damage 1d8 + 9 + 6 ⇒ (8) + 9 + 6 = 23
As a reminder:
Initiative
Marrius 23+
Ferez 23-
Kazadar 21
Gil 20
Horned Legionaries 18
Ezreal 17
Janosz 14
Lizardfolk 12
Mintash 10+
Mobs 10-
Salvorazo 9
Barkhad 4
Mintash.
Aubrey the Demented/Malformed |
The Home Team:
AoOs
HL1 1d20 + 23 ⇒ (10) + 23 = 33 to hit, damage 2d8 + 16 ⇒ (1, 8) + 16 = 25
HL2 1d20 + 23 ⇒ (10) + 23 = 33 to hit, damage 2d8 + 16 ⇒ (5, 6) + 16 = 27
Haladon weather the blows as he closes and his sword slashes the thigh of the nearest giant. But it is still on its feet and the onslaught has barely begun.
HL2 attacks Hal
Attack 1 1d20 + 23 - 1 ⇒ (10) + 23 - 1 = 32 to hit, damage 2d8 + 16 ⇒ (7, 5) + 16 = 28
Attack 2 1d20 + 23 - 1 ⇒ (10) + 23 - 1 = 32 to hit, damage 2d8 + 16 ⇒ (1, 7) + 16 = 24
Attack 3 1d20 + 18 - 1 ⇒ (14) + 18 - 1 = 31 to hit, damage 2d8 + 16 ⇒ (7, 5) + 16 = 28
Attack 4 1d20 + 13 - 1 ⇒ (11) + 13 - 1 = 23 to hit, damage 2d8 + 16 ⇒ (6, 3) + 16 = 25
The other steps forward and attacks Vaisyharath.
HL1 attacks Vaisy
Attack 1 1d20 + 23 ⇒ (10) + 23 = 33 to hit, damage 2d8 + 16 ⇒ (7, 6) + 16 = 29
Initiative
Pierce 22
Haladon 17
Horned Legionaries 16
Valentis 14 (Hold Person)
Homicidal Crewmen 10
Vaisyrharath 7
Valentis gets her saving throw (the spell is dismissable, by the way). Then it's Vaisy - might be time for something awesome.
Mintash |
Mintash is busy watching the minions of his hated enemy when he is taken by surprise by the lizard man. It is only the preturnatural senses honed by years of training that allow him to dodge the blow. Turning to the enemies at hand he launches into a blur of fists and feet.
If at any point the first lizard man goes down I'll use flying kick to move to V-17 (taking one aoo from L1) and continue the full attack on L2 then L1. Stunning strike on first attack DC 21 fort save. Free action to have haste for the round from boots. Include the sneak attack dice if stunned or flanked. Also, if the first guy gets stunned I get to make two extra attack vs that one before using the rest of my attacks... sorry I'm complicated.
haste attack: 1d20 + 22 ⇒ (6) + 22 = 28
damage: 2d8 + 9 ⇒ (3, 2) + 9 = 14
attack 1: 1d20 + 22 ⇒ (4) + 22 = 26
damage: 2d8 + 9 ⇒ (3, 8) + 9 = 20 sneak attack: 3d6 ⇒ (3, 2, 2) = 7
attack 2: 1d20 + 22 ⇒ (13) + 22 = 35
damage: 2d8 + 9 ⇒ (5, 2) + 9 = 16 sneak attack: 3d6 ⇒ (1, 1, 6) = 8
attack 3: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 2d8 + 9 ⇒ (7, 4) + 9 = 20 sneak attack: 3d6 ⇒ (4, 6, 6) = 16
attack 4: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 2d8 + 9 ⇒ (7, 6) + 9 = 22 sneak attack: 3d6 ⇒ (6, 6, 2) = 14
In case it matters, additional medusa's wrath attacks vs stunned:
attack 1: 1d20 + 22 ⇒ (13) + 22 = 35
damage: 2d8 + 9 + 3d6 ⇒ (3, 3) + 9 + (5, 4, 4) = 28
attack 2: 1d20 + 22 ⇒ (6) + 22 = 28
damage: 2d8 + 9 + 3d6 ⇒ (6, 7) + 9 + (2, 2, 4) = 30
Pierce - Flames' Arrow |
Pierce sighs as he can see that holding back Valentis any longer is detrimental to this battle, he releases her hoping she will aid the group and not hinder it. Free Action, drop the Hold.
He fires away once more at the Creature, healing now will do little good versus the awesome might of these Ogre Magi.
Move action: Stay Put. Point Blank Shot.
Full round action: Continue Firing at Horned Legionnaire 2 with +1 longbow empowered by greater bane ability.
Attack #1 (Point Blank Shot, Manyshot, Rapid Shot, Deadly Aim, monocle of the ebon hunter, greater bane ability): 1d20 + 12 + 1 + 2 ⇒ (8) + 12 + 1 + 2 = 23.
Damage #1 (Point Blank Shot, Manyshot, Deadly Aim, greater bane ability): 2d8 + 16 + 4d6 ⇒ (2, 3) + 16 + (4, 6, 2, 4) = 37.
Attack #2 (Point Blank Shot, Manyshot, Rapid Shot, Deadly Aim, monocle of the ebon hunter, greater bane ability): 1d20 + 12 + 1 + 2 ⇒ (5) + 12 + 1 + 2 = 20.
Damage #2 (Point Blank Shot, Manyshot, Deadly Aim, greater bane ability): 1d8 + 8 + 4d6 ⇒ (1) + 8 + (4, 4, 4, 2) = 23.
Attack #3 (Point Blank Shot, Manyshot, Rapid Shot, Deadly Aim, monocle of the ebon hunter, greater bane ability): 1d20 + 7 + 1 + 2 ⇒ (13) + 7 + 1 + 2 = 23.
Damage #3 (Point Blank Shot, Manyshot, Deadly Aim, greater bane ability): 1d8 + 8 + 4d6 ⇒ (3) + 8 + (2, 3, 3, 1) = 20.
Ahhh the dice roller I see missed me...
Vaisyrharath |
Ow, quit it.
Vaisyrharath locks eyes with the ogre mage that struck him, reaching out with his mind to still its.
Can't fail the conc. check to cast defensively. Manifesting Brain lock, augmented with 10 extra PP. DC 23 or dazed. If that succeeds, he will then move up the stairs to AE19. If not, he will five foot south.
Duration is concentration +1 round, with a new save each round.
vs. SR: 1d20 + 13 + 4 ⇒ (7) + 13 + 4 = 24
Haladon ir'Tarravan |
Home Team:
Damn, gotta stop charging at the enemy but Hal’s new personality makes him a glory hound. Haladon should be dead but I’ll use 5 of his action points to be stable at -9 hps.
Valentis is freed Aubrey. How do we roleplay her or are you going to be controlling her actions?
We’re out of order at the moment. Valentis needs to take her action(s). Then Vaisy’s brain lock comes into effect, followed by Pierce’s ranged attacks (which seemed to have missed/failed) unless Valentis attacks him in which case he might want to change his action, then Hal’s action (none b/c he is down), then the Horned Legionnaires.
Aubrey the Demented/Malformed |
Home Team:
In terms of order... Pierce needs to release Valentis, which happens on his turn unless Valentis saves against his Hold Person on her turn. 1d20 + 1 ⇒ (17) + 1 = 18 - hey, look at that, just on cue!
As Pierce considers the drastic move of releasing a potentially insane Valentis from his spell of paralysis, the decision is taken away from him. Valentis shakes the enchantment off and looks about wildly. Then she seens the Horned Legionaries on the deck and the bodies strewn about and she is suddenly it focused. With a yell she hurtles down the stairs to collide with the ogre mage who had just taken down Haladon.
Valentis charges HL2, Power Attack and Vital Strike
1d20 + 18 + 2 - 3 ⇒ (19) + 18 + 2 - 3 = 36 to hit, damage 4d6 + 9 + 9 ⇒ (5, 2, 6, 1) + 9 + 9 = 32
EDIT: Potential crit
1d20 + 18 + 2 - 3 ⇒ (14) + 18 + 2 - 3 = 31 to confirm, damage 2d6 + 9 + 9 ⇒ (6, 2) + 9 + 9 = 26
Crit confirmed!
Already wounded, the beserk Valentis finishes off the first legionary.
HL2 down. After Valentis it's Vaisy, so it's HL1's Will save.
1d20 + 14 ⇒ (14) + 14 = 28
The legionarie's fanatical mindset is barely shaken by Vaisyharath's attempt at stupefaction.
Now Pierce. You need to decide if you want to stay put get a full attack on HL1, or move to get the benefit of Point Blank Shot.
No need to reroll, please just make the decision.
Initiative
Pierce 22
Haladon 17
Horned Legionaries 16
Valentis 14 (Hold Person)
Vaisyrharath 7
Aubrey the Demented/Malformed |
Away Team:
Mintash pummels the lizardman nearest him. As it falls with its knee dislocated by a kick, there is a crack as Mintash follows up with a kick to the head, breaking its neck. He cartwheels across the table to land behind another and a precise series of fist jabs drives another unconscious to the floor.
AoO from L1
1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21 to hit, damage 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
L2 and L3 down. Quite impressive for a round's work.
Meanwhile, on the far side of the invisible wall, the mobs rush the Horned legionaries. The ogre magi begin the grim work of neutralising that threat.
I'm not going to move the mobs - they are about to get massacred anyway.
Initiative
Marrius 23+
Ferez 23-
Kazadar 21
Gil 20
Horned Legionaries 18
Ezreal 17
Janosz 14
Lizardfolk 12
Mintash 10+
Mobs 10-
Salvorazo 9
Barkhad 4
Sal, Barkhad, Marrius, Ferez.
Gil |
Salvorazo and Gil are both invisible and can dimension door to a location by description - such as "behind that door" - should they jump to the unknown doors to seek Trinkis while you all finish Mr. Lizard?
Ferez follows Barkhad and takes up position in V19 flanking opposite Kazadar and her daggers flash once more. Single attack because of the movement, of course.
Attack: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29 Flanking
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Sneak attack damage: 4d8 ⇒ (2, 7, 7, 8) = 24
Mintash |
Marrius moves between Mintash and Kazadar to slide his rapier into a soft spot on the lizardman.
swift action to adjust bane on sword.
attack, bane, flank: 1d20 + 15 + 2 + 2 ⇒ (20) + 15 + 2 + 2 = 39
damage: 1d6 + 5 + 9 + 2d6 ⇒ (2) + 5 + 9 + (4, 6) = 26
crit confirm: 1d20 + 15 + 2 + 2 ⇒ (16) + 15 + 2 + 2 = 35
extra damage: 1d6 + 5 + 2d6 ⇒ (5) + 5 + (1, 1) = 12
Gil |
"Ferez, didn't I just say... never mind, you seem to have it handled."
My bad, I planned to have him cast invisibility, but he hadn't actually had an action yet. He will cast invisibility now and move to R9.