Seltyiel

Vaisyrharath's page

50 posts. Alias of mellowgoth.


Race

HP 41/70, PP 162/199 ac25/t15/ff23 frt7*rfx8,will11* INit+2,percep+1detect remote viewing, telepathic links

About Vaisyrharath

Background:

A number of the Quori share a deep interest – one might say an obsession – with the anceint battelgrounds of Xen’drik, where the last iteration of the Dreaming Dark actually physically invaded Eberron. The empire of Riedra has invsted considerable resources in investiagting the ruined continent – and where the Inspired plot, the Kalashtar must needs oppose them.
Kidistenharath left Adar nearly forty years ago, tracking the empty vessels and Inspired of the city of Dar Ulatesh as they launched a major expedition to Xen’Drik. He arrived in Stormreach, via Adar and Sharn, nearly a year after, and began a wide search, eventually finding the Ulateshi exploring a set of ruins near Bazek Mohr. For over a decade, he hunted, scouted, investigated and, where he could, hindered the servants of the Dreaming Dark, eventually making allies among the rogues, scoundrels and explorers of the outlands. Eventually, he became close to a half-drow guide and smuggler named Shifara, and, in due course, their son was born.
Kidistenharath had never explained the nature of the kalashtar in great detail, so the boy’s apearance and nature were a bit of a surprise for Shifara. Other than a bit of odd coloration – Vaisyrhrath has platinum-blonde hair and darker skin than most kalashtar – he was the image of his father.
Vaisyrharath grew into his father’s work, studying the works of the Quori that had gone before, the psychic and magical might of the giants that countered it in the ancient war, and the intrigues of the Riedrans of the present day. Quite apart from the deadly servants of the Dreaming Dark, Xen’drik is s lethal environment all on its own. Vaisyrharath’s mother died before he was ten, never returning from a raid into a rumored storm giant lich’s tomb. His father was eventually cornered by the Riedrans, exacting a heavy toll while he forced them to kill him, but gone nonetheless.
Since his eighteeth year, Viasyrharath has been largely on his own. He is a known figure in the netwrok of exploreers, smuggelrs, rogues, and guides working the ruins – ostensibly a half-elf from Stormreach. He made occasional journies to Stomreach to meet and report to kalashtar there, and, once, crossed the Thunder Sea to Sharn, spending a month among his kin there.
He has been carrying on his father’s work – Harath’s work, the Path’s work – for over fifteen years, now. The harsh environemnt has made him formidible, but the pervasive dangers and necessary paranoia have made him a bit brittle.
Recently, there was a great stir in the Inspired encampment. Several senior agents – deadly old foes, better known to him than family – were abruptly recalled , literally vanishing into thin air – before he had a chance to get close enough to trace their psychoportation. With the allies he had close to hand, and all of the Inspired and the most powerful Empty Vessels gone, Viasyrharath was able to finally crush the expedition. But it did not seem that the excitement in the camp had been caused by anything that they discovered in the ruins.
With a dreadful feeling that something big was up, Vaisyrharath turned the ruins over to his allies and made for Stormreach. There he discovered a number of Inspired had left the Riedran embassy – abruptly and with no explanation beyond a vague “Riedran matters of State…” His kin in Stormreach had no further information, so he booked passage on a Lyrander elemental galley bound for Sharn.
He arrived there a day or two after Rodegro’s Reavers battled the Horned Guard in the presence of half the royalty of Khorvaire. His elders have informed him of the errand, and its potential import to the Path and all of Eberron. Vaisyrharath was already packing when they asked if he would lend his assistance…

Vaisyrharath
Male kalashtar (Xen'drik) psion 13 N Medium humanoid (kalashtar)
Init +2; Senses Perception +1
Defense
AC 25, touch 15, flat-footed 23 (+7 armor, +3 deflection, +2 Dex, +3 natural)
hp 70 (13d6+16)
Fort +7 (+2 Resistance bonus vs. poison and disease), Ref +8, Will +11; +2 racial bonus vs mind-affecting spells and effects.
Defensive Abilities no dreams
Offense
Speed 30 ft.
Melee +2 psychokinetic cold iron longsword +9/+4 (1d8+3/19-20+1d4 ectoplasmic) or
dagger +7/+2 (1d4+1/19-20) or quarterstaff +7/+2 (1d6+1)

Psion Powers Known (power points 199, ML 13th; concentration +33)
7th—bend reality, crisis of life (DC 23)
6th—aura alteration, defer fatality, disintegtration (DC 22), sustained flight
5th—catapsi (DC 21), mind probe (DC 21), psychic crush (DC 21), shatter mind blank (DC 21), tower of iron will, psychoport (DC 21)
4th—correspond, deadly fear (DC 20), detect remote viewing, memory modification (DC 20), remote viewing (DC 20)
3rd—dispel psionics, eradicate invisibility (DC 19), guarded sleep,
2nd—brain lock (DC 18), cloud mind (DC 18), compelling voice (DC 18), thought shield
1st—detect compulsion, force screen, mind thrust (DC 17), mindlink, energy ray (From mindstone), crystal shard (From mindstone)
0 (at will)—conceal thoughts, crystal light (DC 16), detect psionics, psionic repair

Statistics
Str 12, Dex 14, Con 12, Int 23, Wis 12, Cha 12 Base Atk +6; CMB +7; CMD 22
Feats
Access Psionic Talent,
Combat Manifestation,
Expanded Knowledge
Extra Power Known,
Greater Power Penetration,
Light Armor Proficiency,
Martial Weapon Proficiency (longsword)
Open Minded,
Power Penetration,
Psion Weapon Proficiencies
Telepathic Link

Skills
Autohypnosis +10
Bluff +11
Diplomacy +9
Disguise +11 (+13 to impersonate a human.)
Intimidate +3
Knowledge (arcana) +10
Knowledge (dungeoneering) +10 (+12 to navigate underground)
Knowledge (engineering) +10
Knowledge (geography) +10
Knowledge (history) +10
Knowledge (local) +10
Knowledge (nature) +10
Knowledge (nobility) +10
Knowledge (planes) +22
Knowledge (psionics) +22
Knowledge (religion) +10
Sense Motive +17
Spellcraft +22
Stealth +11
Survival +10 (+12 to avoid becoming lost)
Racial Modifiers +2 Bluff, +2 Diplomacy, +2 Intimidate, social interaction
Languages Common, Draconic, Elven, Giant, Goblin, Orc, Quori, Riedran
SQ discipline (telepathy [telepath]), dual spirts, human looking, mental intrusion, mindlink, naturally psionic, talents, telepathy
Gear
On person:
dorje of body adjustment (50) (SL wrist sheath), Dorje of Energy bolt (50) (SL wrist sheath)
+3 darkleaf cloth lamellar (leather) armor; +2 psychokinetic cold iron longsword
, dagger, quarterstaff, amulet of natural armor +3; belt of physical might +2 (Str, Dex), boots of the mire[UE], cloak of resistance +2; ), gloves of object reading, hat of disguise, headband of vast intelligence +4, ring of protection +3, ring of sustenance; hip flask;
Belt Pouch:
Flint and steel, Oil of daylight, potion of cure serious wounds, cognizant crystal (5 pp), Pathfinder Shard;mindstone (lvl 1 energy ray, mindstone (Lvl 1 crystal shard)
Masterwork Backpack:
Bag of holding I:, potion of cure light wounds, potion of cure moderate wounds, , potion of invisibility, wand of cure moderate wounds, acid, alchemist's fire (2), alkali flask[APG] (2), oil (2), vermin repellent[UE] (6)i, bedroll, belt pouch, blanket[APG], climber's kit, cold weather outfit, compass[APG],
everburning torch, flint and steel, grappling hook, hip flask[UE], hot weather outfit[APG], ink, inkpen, iron spike[APG] (2), journal[UE],mess kit[UE], mug/tankard, oldlaw whiskey (per bottle)[UE], pavilion tent[APG], sack, soap, spider's silk rope (100 ft.)[APG], teapot[UE], waterproof bag[UE], waterskin (2), , 4,541 gp, 7 cp

Special Abilities
Access Psionic Talent Gain five talents.
Combat Manifestation +4 to Concentration checks to manifest power while on the defensive.
Dual Spirts +2 racial bonus vs mind-affecting spells and effects.
Expanded Knowledge (Psion, Psychoport) Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest.
Extra Power Known (Psion) You know an additional psionic power.
Human Looking +2 racial bonus on Disguise checks made to impersonate a human.
Mental Intrusion (Ex) At 2nd level, as long as you maintain psionic focus, increase the save DC of any mind-affecting power you manifest by 1 for every 2 power points you spend augmenting the power, provided the augmentation does not already increase the power's save DC.
Mindlink (1/day) (Ps) Psi-Like Abilities: Mindlink (1/day). This ability is like the power manifested by a wilder of 1/2 the kalashtar's Hit Dice (minimum 1st level).

Naturally Psionic (Ps) Gain 1 extra power point per character level, regardless of whether you choose a psionic class.
No Dreams Immunity to the dream and nightmare spells
Open Minded 1 skill point per hit die
Power Penetration +4 / +8 vs PR Bonus on ML checks vs PR is +4 when focused and +8 when expend focus.
Social Interactionp (Ex) Kalashtar +2 racial bonus on Bluff, Diplomacy, and Intimidate checks.
Telepathic Link Your experience with joining minds has progressed to the point that you are now able to maintain a permanent telepathic connection with others.
Benefit: As
Telepathy (Su) You gain telepathy out to 450 feet. While maintaining psionic focus, detect others using telepathy within 30 feet.