Languages in Society Games?


Pathfinder Society

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5/5

Enevhar Aldarion wrote:
And now I can claim it changed because of me. lol

I think you must share that with the bunch of people, who for some time now have been discussing this issue in this and other threats.

;)


The Grandfather wrote:
Enevhar Aldarion wrote:
And now I can claim it changed because of me. lol

I think you must share that with the bunch of people, who for some time now have been discussing this issue in this and other threats.

;)

Which is exactly what you can say about the all the ideas used in those Windows 7 commercials. ;)

5/5

Enevhar Aldarion wrote:
The Grandfather wrote:
Enevhar Aldarion wrote:
And now I can claim it changed because of me. lol

I think you must share that with the bunch of people, who for some time now have been discussing this issue in this and other threats.

;)
Which is exactly what you can say about the all the ideas used in those Windows 7 commercials. ;)

Sorry I did not get that.

I have never seen any of those commercials. MS is not marketing on TV in Denmark.

Sovereign Court 3/5

Hi all -
Wondering about Seeker of Secrets. If all of SoS is legal (with exception of ioun stone particulars) - what about the Society languages.

When I was working on SoS for HeroLab, I created a new language option for the Grand Lodge Slang. Page 25 of SoS says that while some Pathfinders from the same homeland might employ local terms or pidgin, 'almost all Pathfinders are capable of communicating in the slang of the Grand Lodge initiates.'
Does this mean that all Pathfinder Society characters (having in essence spent the required time at the Grand Lodge as per the opening of SoS) should automatically get Grand Lodge Slang as a free language? Or do I need to take it is a language? Is it available as a language to take in PFS play?
This might be noted in the upcoming PFS Guide.

Be Well. Be Well Spoken.
Theocrat Issak

Sovereign Court 3/5

Hi all -

The Grandfather wrote:


One is having the population of a country NOT being able to speak THEIR OWN NATIVE language. [absurd]
The other is having those same people speak THEIR OWN NATIVE language. [logical]
That PFS then requires all PCs to speak Taldane, is a whole other story.

But since the PFCS and PRPG are not exclusive to PFS I think it is natural that PCs' default language is their native tongue.

I think having humans speak both automatically, is the most intelligent solution.

With the above quotes - A population that cannot speak their own native language seems perfectly acceptable to me. Spanish for Mexico is not the native language of the region and no way would Portuguese be the native language for the region known as Brazil. And we're only talking about a few centuries for Earth based regions and conquerers, whereas Taldor owned most of the Inner Sea and with its Armies of Exploration conquered and explored 4,000 years ago. That's an awful lot of time for language conversion, especially if we've seen it historically in our world.

Thus, having humans or others of a cultural region speak their native tongue should or even could be the exception rather than the rule. With Taldane being common (much as English is becoming a 'common' language of international trade) this makes sense to the campaign setting. The conquering Spanish made the 'savages' learn their more 'sophisticated' language. Same with the Taldan Armies of Exploration. Dwarves live isolated lives in the mountains, elves were just returning to the world, gnomes are considered part of the first world and halflings were happy to stay home. Thus, the languages of the 'savage' humans of the Inner Sea became extinct. In some cases, they've kept their own language, created new languages for a cultural region (we need to get away from Racial Languages unless we are discussing something other than humans).

For those arguing for the Qadiran's - they too do not speak their native language - they speak the language of their conquerers (those to the East of the border). In fact, with Saranrae even illegal in certain cities of Taldor, Kellish could even be considered an illegal language (much as many cities, counties and states have implemented many English-only measures).

So for a point that human PC's speak a cultural language other than Taldane, I cannot see how it would be absurd. Chelish is also a bastardized form of Taldane. I'm unsure of Andoran's status with a language. However, as I mention above, and via the Seeker of Secrets, each Pathfinder spends time at the Grand Lodge and becomes iniaited into the Society. As such, each potential Pathfinder should additionally speak (for free) the Grand Lodge Slang - thereby allowing any Pathfinder Society player to speak to each other with at the very least the Grand Lodge Slang.

Be Well. Be Well Historical.
Theocrat Issak

P.S. As Goldfrapp the Naked Halfling Taldoran Trebuchet (spelled that way on purpose) - I do not speak Common, I speak Taldane and would only consider Kellish as a viable option in order to utter curses at the Qadirans, Osiriani in order to remind the natives of the Armies of Exploration and their previous freedom from the Padisha Empire, and Chelish in order to remind them of their true heritage.
---Goldfrapp


I don't see the slang of the lodge as a separate language. I see it as colloquial Common slang that most Pathfinders get. It has no mechanics, it's just flavor.


Theocrat wrote:

P.S. As Goldfrapp the Naked Halfling Taldoran Trebuchet (spelled that way on purpose) - I do not speak Common, I speak Taldane....

Actually, this character does speak Common, because Taldane IS the Common language of the Inner Sea region. :)

As to the SoS language thing, I am pretty sure back when the book came out that Josh said that just because there are details of how to gain membership to the Society in the book, that does not mean that all characters in PFS play went through that. Otherwise, there are a lot of 16-20 year old 1st level characters that should have been a lot older when they were first played. Generally, player characters gain membership from means other than spending years in training in a Lodge, while npc's, and maybe pc's of non-PFS home campaigns, are the ones who go through the processes detailed in the book. Just look at the Free RPG Day module, Master of the Fallen Fortress as an example. The pc's get instant membership in the Society when they complete the objective of the module.

5/5

Theocrat wrote:
lots

That would also be fine, if the PFCS had explicitly said, that the Empire of Taldor had made an effort at cultural streamlining and that all local languages where actually secundary to Taldane in all human lands. But it does not.

Grand Lodge 3/5

The Grandfather wrote:
Theocrat wrote:
lots
That would also be fine, if the PFCS had explicitly said, that the Empire of Taldor had made an effort at cultural streamlining and that all local languages where actually secundary to Taldane in all human lands. But it does not.

I don't understand why it has to state that directly. PFCS is not a PFS book.

Grand Lodge 2/5

Pathfinder Starfinder Roleplaying Game Subscriber
Herald wrote:
The Grandfather wrote:
Theocrat wrote:
lots
That would also be fine, if the PFCS had explicitly said, that the Empire of Taldor had made an effort at cultural streamlining and that all local languages where actually secundary to Taldane in all human lands. But it does not.
I don't understand why it has to state that directly. PFCS is not a PFS book.

In what sense isn't it a PFS book?

Guide to Organized Play pg. 32-33 wrote:


Pathfinder Chronicles Campaign Setting - Equipment: wayfinder, all weapons on page 209, all armor on page 211 (except the armored kilt), all gear on page 213; Feats: Aldori Dueling Master, Altitude Affinity, Andoran Falconry, Arcane Vendetta, Berserker’s Cry, Careful Speaker, Cosmopolitan, Crossbow Mastery, Demon Hunter, Desperate Battler, Fey Foundling, Focused Shot, Godless Healing, Green Faith Acolyte, Katheer Scholar, Massed Charge, Molthuni Discipline, Necromantic Resistance, Parting Shot, Rugged, Sniper Shot, Stoic, Storm-Lashed, Teleport Sense, Twisted Flesh, Warped Mind, Veiled Vileness, Vermin Heart, and Wand Dancer (replace Tumble 1 rank with Acrobatics 1 rank); Prestige Classes (reduce each skill rank requirement by –3): Low Templar, Shackles Pirate (for both Prestige Classes, ignore the “Use Rope” requirement)

Grand Lodge 3/5

It's not a PFS book, it's not part of the Core assuption of PFS books. And to take it one step forward; The PFCS is designed to be a book for general RPG play. It's not a focused book on Pathfinder Society play.

And I for the life of me don't understand what differance it makes that the PFCS needs to say "...the Empire of Taldor had made an effort at cultural streamlining and that all local languages where actually secundary to Taldane in all human lands."

It doesn't need to say that, for people playing the game outside of PFS, it's not important. I dare say that anyone just playing the game probibly don't know that there is a language called Taldane, and they just have common writen onto thier character sheet.

Grand Lodge 2/5

Pathfinder Starfinder Roleplaying Game Subscriber
Herald wrote:

It's not a PFS book, it's not part of the Core assuption of PFS books. And to take it one step forward; The PFCS is designed to be a book for general RPG play. It's not a focused book on Pathfinder Society play.

And I for the life of me don't understand what differance it makes that the PFCS needs to say "...the Empire of Taldor had made an effort at cultural streamlining and that all local languages where actually secundary to Taldane in all human lands."

It's probably pointless wordsmithing, but I really don't understand your belief here on what a PFS book is.

Trying to follow the logic you layout here only the 'Core Assumption' books are PFS books? You seem to want to disregard most of the 'Additional Resources' table because they were designed under a generic 3.5 umbrella rather than the PFRPG system?

To be clear, I don't care about the nuance between Common and Taldane. They are the same, and it doesn't really matter much, unless you happened to take them BOTH as languages. Then shame on you for taking something out of the Campaign Setting but not reading it.

I'm more interested to understand why you feel the Campaign Setting book, the world book that is the backdrop for PFSOP, is not a PFS book as you put it.


This is starting to the push the boundary between conversation and bickering. Let's move back to conversation.

As for languages, I make no apologies for saying, "Hey, in Society play, you start off speaking Common. If you want your regional language, there are several ways to get it in addition to Common."

No one, I mean no one, really wants to sit at the table with the paladin who only speaks Tian and refuses to understand the party. That might work in your homebrew campaign--it's a frustrating disaster in OP.

There has to come a point where folks see that in order to maintain a functional OP program, there has to be some flexibility on the verisimilitude of the campaign. No one complains that they don't have to gather the treasure, count the treasure, sell the treasure in a location where that's possible, and then track who gets what--for the campaign, I do all that math for you in development to speed things along. So it seems natural to also suspend your disbelief about languages and just learn to love the Common supremacy in OP. ;-)

Grand Lodge 2/5

Pathfinder Starfinder Roleplaying Game Subscriber
Joshua J. Frost wrote:
So it seems natural to also suspend your disbelief about languages and just learn to love the Common supremacy in OP. ;-)

I, for one, welcome our new Common speaking overlords.

Hey, at least we can understand them :)


Yeah, if they showed up speaking Celtic we'd be boned.

Grand Lodge 3/5

Zizazat wrote:
I'm more interested to understand why you feel the Campaign Setting book, the world book that is the backdrop for PFSOP, is not a PFS book as you put it.

Much for the reasons that Josh has pointed out. The verisimilitude factor.

And then there is the fact that if you start to say that any book that has any material that can be used in PFS is a PFS book, then you are going to start to overwhelm new player into thinking that they "gotta get them all."

The PFS core assumption are PFS books IMHO. The for a baseline for organized play. Everything else is the richly created material for GMs and players alike to bring their fantasy RPG to life. Yes there is crossover and I would encourage everyone to buy them, but they are optional but not mandatory unless you use approved material from them and then you need an electronic copy purchased from Piazo, a printed PDF purchased from Paizo or a book published from Paizo brought with you to the gaming table.

Do I want players immersed in Glorion facts, absolutely. Do I was people not showing up at my table because they feel like they can't afford to pay, no way.


Joshua J. Frost wrote:


As for languages, I make no apologies for saying, "Hey, in Society play, you start off speaking Common. If you want your regional language, there are several ways to get it in addition to Common."

Josh, I am posting this again since people do not seem to be reading the first page of posts in this thread and the thread this quote from James comes from has gone off into the archives:

James Jacobs wrote:
In the revised Campaign Setting hardcover, all PCs are assumed to speak Common. They gain a free bonus language based on their ethnicity as well, so a Varisian will begin play speaking Common and Varisian, and an Ulfen will begin play speaking Common and Skald. This does mean that some ethnicities will get only one language—Taldans start with Common and that's about it. Same goes for Chelaxians.

So once the revised book comes out, this will no longer be a problem and all pc's will get Common and their native/ehtnic tongue for free, regardless of Int or skill points used.


First, sorry for the double post, but I did not want a bunch of quotes mashed together like that.

Herald wrote:
Zizazat wrote:
I'm more interested to understand why you feel the Campaign Setting book, the world book that is the backdrop for PFSOP, is not a PFS book as you put it.

Much for the reasons that Josh has pointed out. The verisimilitude factor.

And then there is the fact that if you start to say that any book that has any material that can be used in PFS is a PFS book, then you are going to start to overwhelm new player into thinking that they "gotta get them all."

The PFS core assumption are PFS books IMHO. The for a baseline for organized play. Everything else is the richly created material for GMs and players alike to bring their fantasy RPG to life. Yes there is crossover and I would encourage everyone to buy them, but they are optional but not mandatory unless you use approved material from them and then you need an electronic copy purchased from Paizo, a printed PDF purchased from Paizo or a book published from Paizo brought with you to the gaming table.

Do I want players immersed in Golarion facts, absolutely. Do I was people not showing up at my table because they feel like they can't afford to pay, no way.

No, Core Assumption and Additional Material refers only to the mechanics in the books, the crunch as people like to call it, and to determine which books a player does or does not have to provide their own copy. The Setting material, or fluff, is all Canon for PFS because it is written for Golarion, the setting the PFS Organized Play uses.

So unless you mean it another way than it is coming across, it seems, for example, like you are saying that because Elves of Golarion is not a Core Assumption book, then none of the background info on Elves counts for PFS play.

Grand Lodge 3/5

Enevhar Aldarion wrote:
So unless you mean it another way than it is coming across, it seems, for example, like you are saying that because Elves of Golarion is not a Core Assumption book, then none of the background info on Elves counts for PFS play.

I have no idea where your getting that. Please re-read my post.

Using your example above. "Elves of Golarion" is not a Core Assumption book, there for it is not nessessary to have the book in order to play. If you would like to use material from that book, you should own and have a displayable electronic copy, a legal PDF copy or an actual printed copy of the book at the game table.

If your saying that I'm invalidating the "fluff" of the book, because it doesn't show up in chapter 13, nothing I have said actually states that and I wouldn't agree to that either.

I'm also not about to have to pass a test on what a player knows about "Elves of Golarion" before he can play a Elf.

Where are you getting that the setting material is invalid in PFS?

Grand Lodge 2/5

Pathfinder Starfinder Roleplaying Game Subscriber
Herald wrote:
Enevhar Aldarion wrote:
So unless you mean it another way than it is coming across, it seems, for example, like you are saying that because Elves of Golarion is not a Core Assumption book, then none of the background info on Elves counts for PFS play.

I have no idea where your getting that. Please re-read my post.

Totally. That's not what you're saying at all. What you appear to be doing is using the expression 'PFS book' in a way which contrary to the way I (and apparently Enevhar) understand the expression.

Good thing we all speak Common :)

Grand Lodge 3/5

Zizazat wrote:
Herald wrote:
Enevhar Aldarion wrote:
So unless you mean it another way than it is coming across, it seems, for example, like you are saying that because Elves of Golarion is not a Core Assumption book, then none of the background info on Elves counts for PFS play.

I have no idea where your getting that. Please re-read my post.

Totally. That's not what you're saying at all. What you appear to be doing is using the expression 'PFS book' in a way which contrary to the way I (and apparently Enevhar) understand the expression.

Good thing we all speak Common :)

+1 one to that. :)

The Exchange 2/5

Joshua J. Frost wrote:


No one, I mean no one, really wants to sit at the table with the paladin who only speaks Tian and refuses to understand the party. That might work in your homebrew campaign--it's a frustrating disaster in OP.

Having played in an OP campaign where Common didn't exist and actually encountered four hour time slots where no two characters could speak the same language...I have to give a hearty round of applause to both this statement and our Common Overlords!

Dark Archive 5/5

teribithia9 wrote:


Having played in an OP campaign where Common didn't exist and actually encountered four hour time slots where no two characters could speak the same language...I have to give a hearty round of applause to both this statement and our Common Overlords!

I remember travelling with a group of fellow Dutch Living Greyhawk players to France to play some Ekbir modules. Those of us who had characters who spoke Baklunish got handouts in English, the others got the same handout but in French... As my French is quite horrible I spend some skill ranks to learn the language as soon as I levelled! :-)


Enevhar Aldarion wrote:
Joshua J. Frost wrote:


As for languages, I make no apologies for saying, "Hey, in Society play, you start off speaking Common. If you want your regional language, there are several ways to get it in addition to Common."

Josh, I am posting this again since people do not seem to be reading the first page of posts in this thread and the thread this quote from James comes from has gone off into the archives:

James Jacobs wrote:
In the revised Campaign Setting hardcover, all PCs are assumed to speak Common. They gain a free bonus language based on their ethnicity as well, so a Varisian will begin play speaking Common and Varisian, and an Ulfen will begin play speaking Common and Skald. This does mean that some ethnicities will get only one language—Taldans start with Common and that's about it. Same goes for Chelaxians.
So once the revised book comes out, this will no longer be a problem and all pc's will get Common and their native/ehtnic tongue for free, regardless of Int or skill points used.

The Inner Sea book isn't the Core book - what it says with respect to languages does not necessarily mean anything for what Josh says or what the basic rules themselves say about what langauges you start with. As things stand currently, even if Inner Sea were out now, you'd still only get Common for free as a human in PFS play.


Carpy DM wrote:


The Inner Sea book isn't the Core book - what it says with respect to languages does not necessarily mean anything for what Josh says or what the basic rules themselves say about what langauges you start with. As things stand currently, even if Inner Sea were out now, you'd still only get Common for free as a human in PFS play.

The Pathfinder Society Organized Play is set in Golarion. Golarion is the world detailed in the Campaign Setting book. Therefore, once the PRPG version comes out, the FLUFF in it will be what counts, and starting languages is fluff, not mechanics. Get over it.

Grand Lodge 3/5

Enevhar Aldarion wrote:
Carpy DM wrote:


The Inner Sea book isn't the Core book - what it says with respect to languages does not necessarily mean anything for what Josh says or what the basic rules themselves say about what langauges you start with. As things stand currently, even if Inner Sea were out now, you'd still only get Common for free as a human in PFS play.
The Pathfinder Society Organized Play is set in Golarion. Golarion is the world detailed in the Campaign Setting book. Therefore, once the PRPG version comes out, the FLUFF in it will be what counts, and starting languages is fluff, not mechanics. Get over it.

Please lets keep this friendly, what Carpy DM states is true, The Inner Sea book is just a subset of Golarion (why is that so hard for me to spell?) Starting languages are not fluff, they are in fact crunch, and I have more than a few senarios that prove that fact where if you don't speak or read the local language, your going to be at a disadvantage.

Having said that, there is an easy way of picking up a extra language in Pathfinder with the linguistics skill as Josh pointed out.

And now for something completly on related. A smurf.

Grand Lodge 2/5

Pathfinder Starfinder Roleplaying Game Subscriber
Herald wrote:
And now for something completly on related. A smurf.

On a related note: Can we expect that the pending Inner Sea book will become a Core Assumption book? It doesn't seem unreasonable to me as Golarion is the backdrop for Pathfinder Society OP in a deeply relevant way.

By deeply relevant I mean that I personally feel that GMs who are not knowledgeable of the fluff and crunch of the setting are kind of doing Organized Play a disservice. [Cast: Endure Elements - fire] :)

I understand you are raising the cost of entry by what many may consider a non-trival amount. Currently 49.99 (Core), 39.99 (Bestiary) and 19.99 (Seeker) = $110 (or $34 for the pdfs). Adding another another 49.99 book (or 34.99 pdf!) to the Core Assumption could be a hard pill to swallow for some GMs (assuming pricing stays the same for the new book based on current Campaign Setting prices).

Grand Lodge 3/5

Zizazat wrote:
I understand you are raising the cost of entry by what many may consider a non-trival amount. Currently 49.99 (Core), 39.99 (Bestiary) and 19.99 (Seeker) = $110 (or $34 for the pdfs). Adding another another 49.99 book (or 34.99 pdf!) to the Core Assumption could be a hard pill to swallow for some GMs (assuming pricing stays the same for the new book based on current Campaign Setting prices).

That could open a can of worms if it did. Consider the "Guide to" books. In many ways "Guide to Absolom" could be considered a big part of PFS because it is where PFS is headquartered.

So where do you draw the line?

IMHO I think that a good working knowledge of Golaron is the differance between a good and a great PFS GM, maybe its part of the differance between a 4 star GM and a 5 star.

Grand Lodge 2/5

Pathfinder Starfinder Roleplaying Game Subscriber
Herald wrote:

So where do you draw the line?

My own opinion would be limited to the books I mentioned as they would truly form the 'core' in terms of both crunch and fluff. Everything else would be candidate for the 'Additional Resources' list. It would be nice to actually have a OP list of fluff 'Additional Resources' (for lack of a better expression). The books you mention have totally fallen off my radar because they have no legal crunch in them...but probably do offer great fluff that I could make use of!

Sczarni 4/5

Zizazat wrote:


I understand you are raising the cost of entry by what many may consider a non-trival amount. Currently 49.99 (Core), 39.99 (Bestiary) and 19.99 (Seeker) = $110 (or $34 for the pdfs). Adding another another 49.99 book (or 34.99 pdf!) to the Core Assumption could be a hard pill to swallow for some GMs (assuming pricing stays the same for the new book based on current Campaign Setting prices).

I'm pretty sure Vic said the PDF would be the same price as the Core rulebook and bestiary PDFs, so it would only be adding 9.95...

Grand Lodge 1/5

Enevhar Aldarion wrote:
James Jacobs wrote:
In the revised Campaign Setting hardcover, all PCs are assumed to speak Common. They gain a free bonus language based on their ethnicity as well, so a Varisian will begin play speaking Common and Varisian, and an Ulfen will begin play speaking Common and Skald. This does mean that some ethnicities will get only one language—Taldans start with Common and that's about it. Same goes for Chelaxians.
So once the revised book comes out, this will no longer be a problem and all pc's will get Common and their native/ehtnic tongue for free, regardless of Int or skill points used.

That's pretty much what I've been doing in my home campaign. Every PC begins with common (Taldane). Every PC also begins knowing their native tongue (if the character is from Taldor, they only get common).

Any languages beyond that they have to gain through a high Int or buy through linguistics. That way the players all share a common language AND they can speak their native tongue.

Everyone wins.


For now, though, this is a Society question on a Society board and since there isn't a rule that exists that says this, all Society humans start with Common and must purchase their native tongue.

Grand Lodge 1/5

Joshua J. Frost wrote:
For now, though, this is a Society question on a Society board and since there isn't a rule that exists that says this, all Society humans start with Common and must purchase their native tongue.

Cool.

(Apologies for the minor threadjack)

Scarab Sages 1/5

Cele wrote:
Can players choose languages from the campaign setting, namely Taldane, Hallit, Kelish, Osirian, Polyglot, Tien, Skald, Varisian, Vudrani, Ancient Osiriani, Azlanti, Jistka, Tekritanin & Thassilonian for their Characters using their initial bonus languages for high intelligence in Society Games?

I have a character that has taken both Osirian, and Ancient Osirian. I assume they are two very different languages, but I don't recall seeing a list with both on it except here.

Just want to make sure that me and Cele are right about this.

Thanks in advance
The Scribe

Grand Lodge 2/5

Pathfinder Starfinder Roleplaying Game Subscriber
Dojohouty wrote:
Cele wrote:
Can players choose languages from the campaign setting, namely Taldane, Hallit, Kelish, Osirian, Polyglot, Tien, Skald, Varisian, Vudrani, Ancient Osiriani, Azlanti, Jistka, Tekritanin & Thassilonian for their Characters using their initial bonus languages for high intelligence in Society Games?

I have a character that has taken both Osirian, and Ancient Osirian. I assume they are two very different languages, but I don't recall seeing a list with both on it except here.

Just want to make sure that me and Cele are right about this.

Thanks in advance
The Scribe

Based on the listing on page 220 of the Campaign Setting I understand them to be two separate line items.

Scarab Sages 1/5

Thanks!

Grand Lodge 4/5

Doj,

Osiriani and Ancient Osiriani are two separate languages, but if you have Osiriani you're able to read Ancient Osiriani.

But sometimes GMs are jerks, so it's better to just take both. So when the GM says with a scoff that "you can't read it unless you speak Ancient Osiriani," you can show him Ancient Osiriani on your Languages line.

Not that that's ever happened to me... multiple times....

Prof. T.A. Forthlake
Pathfinder Society and Almas University
Who Knows Ancient Osiriani

5/5

Professor T. A. Forthlake wrote:

Doj,

Osiriani and Ancient Osiriani are two separate languages, but if you have Osiriani you're able to read Ancient Osiriani.

But sometimes GMs are jerks, so it's better to just take both. So when the GM says with a scoff that "you can't read it unless you speak Ancient Osiriani," you can show him Ancient Osiriani on your Languages line.

Not that that's ever happened to me... multiple times....

Prof. T.A. Forthlake
Pathfinder Society and Almas University
Who Knows Ancient Osiriani

Jerks? Do you think that because you can read English you can read Old English?

Scarab Sages 1/5

Prof.
That's why I took both to start with. Kind of a "just in-case" type situation cause sometimes GMs are sticklers ;).

Kyle, good point.
Plus Egypt's language is like that today. Arabic is spoken today, Coptic was the language before Arabic. Coptic was descended from ancient Egyptian, Coptic was the language of both religious and everyday life for them. It continues only as a language for the Coptic Orthodox Church but its still spoken.

Ancient Egyptian can be read, but no one today knows how the words are pronounced. So it isn't really spoken today.

So I visualize it like this:
Osirian is like Arabic, easy to get and used often.
Ancient Osirian is like Coptic, not so easy to get and not used often.
Sphinx is like Ancient Egyptian, hard to get and not used but maybe once as a prereq for a prestige class.


Apples and oranges.

Your assumption is that someone who speaks Egyptian today automatically knows how to read one of the ancient Egyptian languages which really couldn't be further from the truth.

Coptic wasn't spoken until the 1st century AD. Today Egyptians speak Egyptian Arabic. Ancient Egyptians spoke FIVE different languages before Coptic, including Archaic Egyptian.

None of the languages spoken in Egypt previous to Arabic Egyptian can simply be read by someone who speaks Egyptian Arabic today. Yes, there are still Coptic native speakers (300 of them to be exact). No, your average Joe in Cairo cannot read Coptic. Coptic is a Greek root language and Arabic Egyptian is a colloquial dialect of Arabic. Two totally different alphabets.

So, no--if you can speak and read Osiriani, you cannot read Ancient Osiriani.

Scarab Sages 1/5

I agree completely with you, Josh. It must have come across different than I meant.
I assumed that someone who speaks Egyptian today does not automatically knows how to read one of the ancient Egyptian languages.

Osirian and Ancient Osirian are two completely different languages.
Therefore: someone who speaks Osirian today does not automatically knows how to read or speak ancient Osirian.

We've got to spend the skill points to pick each one up if we want.

Thanks

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

so wait... I can spend a skill point to speak Ancient Egyptian?..... ;)

Grand Lodge 3/5

Dragnmoon wrote:
so wait... I can spend a skill point to speak Ancient Egyptian?..... ;)

Sure you can, well not you, but your player can. Next time you Level Dragnmoon, your player should spend a point in lingustics and pick the language he wants you to speak. But he should check with his GM first.

Sovereign Court 2/5

What about forbidden languages like Druidic? I know you just can't spend a linguitics point to buy it, but can you use your linguistics skill to try and understand someone speaking it?

Grand Lodge 2/5

Pathfinder Starfinder Roleplaying Game Subscriber
Galahad0430 wrote:
What about forbidden languages like Druidic? I know you just can't spend a linguitics point to buy it, but can you use your linguistics skill to try and understand someone speaking it?

Doesn't appear to be a PFS question perse, however...

It also appears that the Linguistics skill can give you new spoken languages when you put a rank into it, but it's only used as a skill check in relation to written understandings. So the answer to your question appears to be no.

Sovereign Court 1/5

My highly esteemed fellow Pathfinders, I must point out that The Professor gets his findings regarding the reading of ancient osirani from the GCS on pg 220.
It states:: Modern Osiriani readers can, with some effort, decipher writings made in Ancient Osiriani. ::

Now PFS uses different rules sometimes and what not, and Josh has final say of course, but the esteemed Professor Forthlake of the Almas University was indeed correct in his synopsis. However, Linguistics has had other changes in PFS that differ from the normal 3.5 pathfinder setting, such as humans no longer getting their home language for free. This was first seen in the amazing genesis of the awesome pathfinder time period known as the "Rise of the Runelords era". It was a wonderful masterpiece full of Thassilonian lore and history. We have preserved some of it here in the Magnimar Lodge, however most of it is gone. It is mostly now only available from unscrupulous Aspis Consortium agents, who hawk it for lots of coin on the mysterious and dark markets of ebay.

Regardless, may the open road always find you with adventure and the sultry kiss of Calistria's warm attention bless your path with luck.

Summarraniivayla, Pathfinder and Servant of Calistria

Sovereign Court 2/5

Zizazat wrote:
Galahad0430 wrote:
What about forbidden languages like Druidic? I know you just can't spend a linguitics point to buy it, but can you use your linguistics skill to try and understand someone speaking it?

Doesn't appear to be a PFS question perse, however...

It also appears that the Linguistics skill can give you new spoken languages when you put a rank into it, but it's only used as a skill check in relation to written understandings. So the answer to your question appears to be no.

That was my interpretation also. I ruled that Linguistics was for written documents (it takes study). It came up in a PFS mod that's why I asked here so it would be "official" :)

Grand Lodge 2/5

Pathfinder Starfinder Roleplaying Game Subscriber
Galahad0430 wrote:
That was my interpretation also. I ruled that Linguistics was for written documents (it takes study). It came up in a PFS mod that's why I asked here so it would be "official" :)

PFS does nothing to change the rules mechanic for the Linguistics skill, so yeah it wouldn't let you make a check against any spoken language you didn't understand (including druidic for non-druids).

Grand Lodge

Chaucer died in 1400,and is considered the father of English literature, I defy you to read his works as written in OE i.e. "old English". In fact anything before Shakespeare is virtually incompressible. I know that the Brehon Laws had to be reinterpreted on two separate occasions because over time the Irish language evolved to the point where no one could really read and understand it. German and English had a common root, today they are two different languages. osiriani and ancient osiriani would be for all practical purpose two different languages. There would only be a handful of scholars that would be able to read and understand the ancient version.

5/5 ** Venture-Lieutenant, Arizona—Tucson

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Theolonius wrote:
Chaucer died in 1400, and is considered the father of English literature. I defy you to read his works as written in OE ("Old English").

Actually Chaucer's works fall under Middle English, and aren't that difficult to puzzle out. With a little training and practice, you too can enjoy Middle English prose...

A KNYGHT ther was, and that a worthy man,
That fro the tyme that he first bigan
To riden out, he loved chivalrie,
Trouthe and honour, fredom and curteisie.

Old English is a bit more challenging. Beowulf is the best known work of Old English prose, and is clearly a different language from Modern English.

While the changes seen in English and the langiuages used in Egypt argue for linguistic change, these examples don't preclude such survivals. In a world with extremely long-lived creatures such as elves, gods, and dragons, where supernatural figures intervene regularly, the survival of ancient tongues seems more likely than in our world. The culture of Osirion has much closer ties to their ancient ancestors than does the current Egyptian culture. This might argue for the survival of their ancient language.

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