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Dark Archive

Bad or no internet until monday... Cya all soon

Dark Archive 5/5

DarkWhite wrote:
Thod wrote:
It would have helped to add the message board IDs to the announcement. I guess I know nearly all of them from discussions here - but with the real names I have problems to associate anyone with them.

Agreed. This was my first thought after the initial "wow, thanks guys!" Any chance the announcements can be edited with board aliases added?

Cheers,
Stephen (DarkWhite)
Venture-Captain, Australia

Chances are that all Venture Captains will have to come out of anonymity and use their real name on the boards anyway... Until then I'll be hiding behind my alias! ;-)

Cheers,

Auke (Auke T)
Venture-Captain, Belgium-Netherlands

Dark Archive 5/5

Thod wrote:

Are there any Belgium or Dutch players coming to Essen in 2 1/2 weeks. I plan to go there from the UK with one or two PFS players and we could do a game in the evening. Still short at least by one player.

Thod

A couple of players from my area were talking about going to Essen. I'll inform them about your plans.

Dark Archive 5/5

Mistral wrote:

Heya,

Leiden or Utrecht are a bit far to travel (I'm from Belgium myself)just for a game of Pathfinder BUT I'm interested in playing a Pathfinder game nonetheless.

Are there any events being held in Belgium by any chance (Antwerp, Hasselt)?

Hi,

A friend of mine was thinking about getting things started around Brussels. (How's your French? ;-) )

If you email me (pathfinderbenelux@gmail.com) I'll have him contact you!

Cheers,

Auke

Dark Archive 5/5

The Grandfather wrote:

Welcome to the PFS Hyrum.

I hope you get settled in well.

Are you yourself a gamer?

Hyrum Savage

But one important thing: The forum avatar is very important!
Everyone thinks Josh is grumpy caus his avatar looked grumpy.

So unless you want everyone tho think you are a demon-posessed monkey, you might rethink your avatar! ;-)

Dark Archive 5/5

Oh, Josh, now is the time to get a non-grumpy avatar! ;-)

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Thanks!

It can't be an easy task filling your shoes, so I'm glad they appoined two people to the job!

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cfalcon wrote:

Quote:
The PFS rule would be the same as the Pathfinder RPG rule, Post your question in the Rules Forums, you will get more luck.
I'll do that.

You're still on the PFS board... ;-)

Dark Archive 5/5

Joshua J. Frost wrote:
Saying yes to rebuilding on the APG opens a pandora's box of requests for rebuilds with every single product we release that becomes legal for play in OP. I have no interest in opening this box.

In this thread some players suggested a PA cost for rebuilding. That way players could choose to rebuild when new material for their character becomes available, but they can't rebuild every time something new becomes legal.

Dark Archive 5/5

bdk86 wrote:
Uran "The Man" Dekan wrote:
What I think would be something to consider is to expend PA with your faction to retrain.
I actually really like this idea. Yes, it means you will not necessarily be on the gear curve as it were, but at the very least it represents some trade-off in the process.

Well, you'll be on the gearcurve as normal as spending PA doesn't affect the total aquired PA.

But I must agree: Spending PA to retrain really sounds like a good idea!

Dark Archive

DM Wellard wrote:
If you really want a Star Wars analogy Alain is Anakin.

Or Jango Fett.

Dark Archive

Propane wrote:

Does anybody know if there are any Pathfinder apps for the iPad? For the iPod Touch and iPhone, too, I guess, but the iPad screen is a fantastic size.

iPad character sheets?
iPad rules sets?
iPad character GENERATORS?

They would make such a fantastic addition to the game. Ease of having a single electronic sheet in front of you without the bulk of a laptop.

Please tell me there are apps available, or at least in the making.

This might be useful. Haven't tried it myself as I only got an iPhone...

http://itunes.apple.com/app/tabletop-initiative-tracker/id375723119?mt=8

Dark Archive 5/5

Joshua J. Frost wrote:

I love this game and I love RP and doing such with groups I'm playing with or GMing.

But I will fall asleep right there in the middle of the room when you start telling me about your character and aren't a part of the above groups. Telling me about interesting uses of the rules to make your character are acceptable. Telling me why he hates orcszzzzzzzzzzzzzzzz.

The problem is that when two roleplayers meet and start talking about their characters, the one that is not speaking is just waiting for the other one to shut up, so he can start about his own character. It's never a dialogue, just two monologues. ;-)

The only way to stop this is to never talk about your own characters! It’s difficult and I more than once slipped off the wagon. You can however talk about the characters of other people. Chances are that if you find that character interesting someone else might as well.

And everyone has to agree, if someone else is talking about your character, that’s a compliment, even when they say it’s a stupid concept, abuse of the rules, totally ineffective or a smudge on the campaign! ;-)

Dark Archive 5/5

Wrath wrote:

Well if this gets up and running, I'm good for the weekend part of things at least. Pretty sure I'm working for the original thursday friday that gen con was going to run. Saturday and Sunday are mine to toy with though. Count on me as a player for this. If I get some time before it runs to read and prepare a session properly, I may be able to GM one for you guys as well.

Cheers

Shouldn't you rename the topic to : PaizoConOz announced? ;-)

Dark Archive 5/5

Korrbadaa wrote:

Well guess I can retire Korrbadaa then. Gen Con was about the only organised play I could see me making it to.

Guess I'll stick to running my campaigns instead.

Cheers all

Some people are trying to organize a PaizoConOz instead:

See this link for the details!

Dark Archive 5/5

Thod wrote:


In the game I GMed at PaizoCon (tier 1-2) one of the players had Calm Animal and Speak Animal as spells.

The dogs are now hunting elsewhere and never bothered the party - nor was there any need to kill them.

This was my character. Calm animal is one of her domain spells(nature). The other option was Bless(community), but with a bard at the table she prepped the other. Speak with Animals is the nature domain ability. Didn't expect either of them to be useful, certainly not in an adventure named Among the Dead! :-)

Nostrus wrote:
I was one of the players in Thod's (3 Cleric) party. Fair enough we were T1-2 but we didn't have much issue with the traps, aside from the poor Taldan's painting going up in flames. At least it was his own fault ;)

My cleric isn't much of a fighter, but she is an excellent trap spotter. Luckily there were some brave men that could do the fighting. And let us hope that the Taldoran bard learned his lesson!

And Thod has the most amazing scenery! That really added a lot to the scenario!

Dark Archive

Felgoroth wrote:
Mynameisjake wrote:
if you wanted to allow the druid to get away with it, it would also be perfectly reasonable for a cockatrice to not try to petrify a weasel or ferret since it would assume that the ability wouldn't work.
I was kind of thinking that but it says that Cockatrice's are territorial and I'm assuming it's protecting it's eggs and whatever that valuable item is, so it still might attack the weasel. I may just house rule it to work in that instance or something like that. I'm actually kind of liking the turning into a chicken idea more now, it could either be an encounter or the Cockatrice might just run away. I might also give the Cockatrice the Giant Template (because the PC's are 3rd level) to make it a little scari... uglier.

I would allow both options. Either stealth in as a ferret or weasel with immunity to petrification or as a scary chicken! ;-)

You are the DM and you decide the rules in your campaign! :-)

Dark Archive 5/5

RtrnofdMax wrote:

Link

Actually, James says that you can take a thylacine or an elk at the above link.

Thylacine is comparable to a wolf, but slightly less powerful. It stays medium sized though for those enclosed spaces and can spike a little bit higher on damage from powerful jaws.

An Elk and a Wolf are nearly completely equivalent. A wolf can trip, while the elk does more damage on a charge. It's otherwise a tossup.

Anyone who has an issue with this should probably have an issue with the fact that the wolf is so much better than other critters on the ranger's list. The addition of these two gives you more options without making an obviously inferior creature choice.

In a normal Pathfinder game it would be ok for a ranger (with James' say so), but in Pathfinder Society it is currently not an option for a ranger (without Joshua's say so).

See this link

Dark Archive 5/5

Usurpator wrote:

Oh, thanks for the fast responses people, I'm truly amazed!

Can anybody point me to the reasons why Magical Knack was disallowed (I'm sure there are many good ones to do so)?

link

Dark Archive 5/5

Doug Doug wrote:
If someone's character is killed in this situation, they may read the scenario afterward and feel the GM ran the encounter incorrectly which leads to resentment. There was a thread about two months ago by a player who felt this way about his GM....

I think this is the link to the thread Doug Doug mentioned. It's good to read it before running 3rd riddle!

Dark Archive 5/5

emontague wrote:
Is there an expanded list of Animal Companions or is the one in the Core Players guide the only list?

Check chapter 13 from Guide to Pathfinder Society Organized Play.

Pathfinder #31: “Stolen Land” Animal Companions: elk, megaloceros, thylacine

Pathfinder RPG Bestiary: Animal Companions: ankylosaurus, aurochs, brachiosaurus, dire bat,
dire rat, dolphin, elasmosaurus, electric eel, elephant/mastodon, frog,
goblin dog, hyena, monitor lizard, moray eel, octopus, orca, pteranodon,
rhinoceros, roc, squid, stegosaurus, triceratops, and tyrannosaurus;

Note however these are not available to rangers!

Dark Archive

RtrnofdMax wrote:
Is this kosher? It's not unreasonable for someone to be reunited with a family heirloom after they have started their adventuring career, but the trait heavily implies that you only can take it at character creation.

Or maybe your father just died and his will stated you could have his favorite sword, the one you always used to play with when you were young!

Dark Archive 5/5

Wintergreen wrote:


It might be possible to get that for the whole of the UK. I guess setting that up would be national coordination ;-)

Yep, and then you can stop organizing games for Conception, Oddcon, PaizoconUk, UKGamesExpo, GameCon and Dragonmeet! ;-)

Btw, any Pathfinder Society planned for IndieCon?

Dark Archive 5/5

Wintergreen wrote:

Some tough requirements there.

wrote:
Organize a minimum of two Pathfinder Society Organized Play convention or game store appearances per month in your local or regional area of responsibility.

Not that many stores in the UK run regular games and we don't get even one convention a month.

You just need one store that runs two games a month, or two that run one game a month.

Dark Archive 5/5

teribithia9 wrote:


Having played in an OP campaign where Common didn't exist and actually encountered four hour time slots where no two characters could speak the same language...I have to give a hearty round of applause to both this statement and our Common Overlords!

I remember travelling with a group of fellow Dutch Living Greyhawk players to France to play some Ekbir modules. Those of us who had characters who spoke Baklunish got handouts in English, the others got the same handout but in French... As my French is quite horrible I spend some skill ranks to learn the language as soon as I levelled! :-)

Dark Archive 5/5

Dagon wrote:
Joshua J. Frost wrote:
I can't predict when I'll be able to get to additional pregens. I know I want them out before Paizo Con, but that's the best prediction I can give.

So was there any update on this Josh? I have a few events planned in the next month or two that more pregens would be awesome!

Thanks in advance for your help and hard work!

-D

There are six new pregens in 'Master Of The Fallen Fortress'.

Dark Archive 5/5

the David wrote:
Is there anyone from the Netherlands who has a PFS home game? And are there any conventions where I can play/GM? I'd like to get something started for my homegroup, but I also want to be part of a bigger thing.

Hi David,

Look at this thread:

pFSInTheNetherlandsBenelux

And we have a Mailinglist.

And even a Signup page:

Got a session planned this Saturday (in Leiden), you're welcome to join!

Cheers!

Dark Archive 5/5

Something like this?

http://nethys.karuikage.net/traits.htm.

Dark Archive 5/5

Blazej wrote:
I am really curious what they did in this scenario different from our group. Please tell me, what exactly happened?

Tactics:

As the opponents are mindless I as a DM used the following tactics for the scorpions: Attack the closest living thing.

One of the party members went up the ladders and managed to get to the lens. With the lens he could determine which one was real so the rest of the party could focus their fire. The people with the good saves would stand between the illusionary scorpions and the party members with bad saves and the real scorpion was engaged by summoned monsters and ranged attacks. I was surprised how fast it was taken down.

Dark Archive 5/5

Hi,

I just Dmmed the adventure two days ago for four first level characters. And although they had some difficulty they managed to complete the adventure without any casualties.

According to me the reasons they survived were:

- All players were expierenced 3.5 edition players. And although they never played together (or even met) before that day they worked really well as a team.

- One of them had spend two PA from a previous adventure to get a wand of cure light wounds which he gave to the cleric to heal anyone who was injured. I think a total of 12 charges were used.

- They noticed the encounters were more of a riddle then a combat (not a spoiler, unless you consider the title of the adventure a spoiler as well ;-) ). If you just go in and charge, then yes you are going to have a hard time.

- Reasonably balanced table: Rogue, Summoner, Transmuter, Cleric.

Combat spoiler:
One moment that returned three times was: The door of the room slamming shut and then someone asking: 'What was the text on the door exactly?'

I never played PbP, but I can imagine working together might be more difficult than real life play. 'Should I run at the very first sign of trouble now?' is a sure way to get everyone killed. 'How are we going to handle this' is the way to go! Work as a team, not as individuals.

Dark Archive 5/5

lostpike wrote:
I guess you could argue by wearing metal armor constantly they are not revering nature

Just found this bit of lore: If the druid in question worships Gorum, which hearing the stories of charging into every battle seems likely he might even get away with it!

From Gods and Magic, about Druids of Gorum, p17:

Druids are forbidden from using the rusting grasp spell. Druids can wear metal armor, though they cannot cast spells while wearing it, nor does it meld with them when they use wild shape; druids interested in metal armor acquire a set for a specific beastform and have allies or slaves put it on them when itis time to fight.

And we have to agree, culling the weak and survival of the fittest are quite natural! ;-)

Dark Archive 5/5

Joshua J. Frost wrote:
Auke T wrote:
Joshua J. Frost wrote:
when I get the chance to play. :-)
I actually had you 'volunteering' to DM in two slots... Any favorite (level 1-2) adventure you'd like to run? :-)

HAW!

Well, I could run #7 and #49. :-)

And I hope everyone at my table speaks okay English, because when I GM, I tend to talk really fast. ;-)

I was thinking of you running the same adventure twice, so to prevent people hogging the guest star. Once in Utrecht and once in Leiden. Is in this case #29 a good option?

And you talking fast should not be a problem. Most Dutch understand English perfectly! We're much more accustomed to listening to English then we are to speak it...

Dark Archive 5/5

Elyza wrote:
It is unlikely that the druid is going to have a spare lance available

looking at the way the character is build, the lance is probably is a 'heirloom weapon'.

Dark Archive 5/5

Joshua J. Frost wrote:
when I get the chance to play. :-)

I actually had you 'volunteering' to DM in two slots... Any favorite (level 1-2) adventure you'd like to run? :-)

Dark Archive 5/5

Jesse Heinig wrote:


Flying in combat at low tiers is VASTLY different from playing an archer. It is a pretty clear exploit of the system.

Ok, you played at the same table, so the following questions:

1. Did you feel your character was inadequate compared with the druid?
2. What was the damage output of the druid?
3. What level was the druid?

It looks like a halfling druid that had a riding dog and switched to roc.

Dark Archive 5/5

Hi,

I think the idea sounds cool! Riding a big bird is the stuff of fantasy (Tolkien and such), so the real question is:

Does this combo upset the balance?

Ok, he can deal damage without being hit in combat, but so can an archer way in the back. And if I'm correct this combo costs him at least 3 feat (mounted combat, ride by attack, weapon proficiency lance).

I like it, might even use it as inspiration for my secondary character! ;-)

Dark Archive 5/5

What ages are your son and daughter?

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Some of your players are correct.

Dark Archive 5/5

Isn't playing it's own reward?

If you want to reward the player, buy him a drink or give him a pat on the back for taking one for the team.

My two cents:
In pathfinder you can get to 12th level, which takes you 11x3 = 33 adventures. Each play-play-play or DM 'reward' will take you closer to this 12th level, but it will lessen your chances to play the character. It's not about the goal, it's about the journey! (or at least it should be ;-) )

Dark Archive 5/5

lostpike wrote:


Are any of them useable by Druids? I dont want to go purchase a mod only to find I cant even use the one page I wanted from it!

Hmmm...

Just found out about two of them:

#26 is only priests of Iomedae
#29 is only summon monster and only priests of Asmodeus

So your druid can do a summon natures ally VI for a celestial griffon if he/she is a priest of Iomedae (this is possible as 'being a priest' is a job, not a class) and you own the book. So as long as you aren't 11th level, don't worry about it!

Oh, just read this: All of Iomedae’s priests are clerics or paladins, though she has many ranger followers serving the church in important roles...

Dark Archive 5/5

lostpike wrote:
In the allowed items there are three modules which contain alternate summonimg lists. As a player who will doesnt have the time to DM or want to ruin opportunities to play these modules does anyone think they give enough variance and change to warrant paying $13 for the PDF for one page of the module?

What modules contain alternate summoning lists?

Where does it say that these summoning lists are allowed?

(Very interested in adding more creatures to my summoning repertoire and willing to pay for it!)

Dark Archive 5/5

Hi,

I also created a mailing group for Pathfinder in the Netherlands and a recurring gameday on Warhorn.

http://www.warhorn.org/pathfinder-netherlands/
http://groups.google.nl/group/pathfinder-society-NL/

Hosted 2 games already and planning to host games on may 22nd and june 5th.

Dark Archive 5/5

Alizor wrote:

Effectively, you can make it anything that is in the Core Rulebook Chapter 15, or under the Magic Items sections of the PRD and all allowed Magic Items under the society guide. You would still have to follow the rules for crafting an item though.

I.E. Your arcane bond might be a headband, which you then would make into a headband of vast intelligence (+2). This would cost you 2,000 gp (1/2 the cost of the item). And you could only do it once you have a caster level of 8 and know the spell fox's cunning. This is garnered from the magic item itself. The first line shows the CL requirement, and the end of the item shows the feat/spell requirements. Here are the end requirements from the headband:

PRD wrote:

Requirements Craft Wondrous Item, fox’s cunning; Cost 2,000 gp

(+2), 8,000 gp (+4), 18,000 gp (+6)

Once you have 8th level though, you could make the up to a +6 int bonus, so long as your PA is high enough.

Does this clear any confusion?

Actually it adds to the confusion as a headband is not allowed as a bonded item:

(core rulebook, page 78)
Wizards who select a bonded object begin play with one
at no cost. Objects that are the subject of an arcane bond
must fall into one of the following categories: amulet,
ring, staff, wand, or weapon.

Dark Archive 5/5

In my old 3.5 players handbook the spell Break Enchantment could be used to unpetrify a whole group of people with a single 5th level spell, but in the SRD this isn't the case. Weird...

Good luck with the fortsaves! Else add another raize dead to the expenses...

Dark Archive 5/5

Wintergreen wrote:

There is an Organised Play legal feat that allows you to cast a summoning spell as a standard action - Acadamae Graduate. It is in the Curse of the Crimson Throne Player's Guide. You can cast a summoning spell as a standard action but run the risk of becoming fatigued by doing it.

That doesn't help with the duration but is a nice trick when you want to summon something quickly.

Thanks for the tip! I owe you a beer! (but you'll have to wait for GenCon UK to get it though)

Dark Archive 5/5

Yeah, I know a conjurer is effective. My last six combats all went this way:

round 1: Haste on my partymembers and their pets (excluding myself most of the time)
round 2: Glitterdust
round 3: Grease
round 4+ : Delay while the rest of the party slaughters the enemy

And yes, that's a single D20 roll per combat... Only for initiative ;-)

I think the (or at least my) problem with the summoner is that is has to compete with all the 3.5 splatbooks. But as those are not available to Organized Play summoners get an unfair advantage. In Living Greyhawk (R.I.P.) I had a conjurer, which was a similair build as my current conjurer (but a totally different character) that had Rapid Spell and Metamagic Schoolfocus and with those feats a character could get near the summoning power of the Summoner (casting time, still not duration) three times a day.

And although the duration of rounds/level is important for a summoner at low levels, minutes/level is 'unfair' at high level as in certain cases this could last more than one encounter. Rounds/level with a minimum of 1 minute might be a nice fix.

With summoners charm I got a few extra rounds, so under the right circumstances I'd be able to cast a summoning as a prepratory spell, but without knowing what kind of enemy we'll be facing it's a bit of a shot in the dark what to summon!

In the beta conjurers had improved armor class, which seemed logical as the extra protection was needed to get through a round of casting relatively unharmed and although 'summoners charm' seems like a nice ability it really does not work like a charm. If I can cast a Summon monster spell without beeing interupted it clearly isn't nessecary and just a win more situation. That's one feat (augment summoning) and one ability (summoner's charm) down the drain.

A rules question: If a summon monster spell is cast as a full round action the summoned creature appears at the start of your next action and from that moment it has a full round. But if you cast a summon monster as a standard action what happens?

A. The summoned monster appears immediately, but has no actions.
B. The summoned monster appears immediately and gets a single action.
C. The summoned monster appears immediately and has a full round.
D. The summoned monster appears at the start of your next round.

Yeah, the summoner is a bit of a one trick pony, but it's quite a nice pony, it used to be mine and I want it back! ;-)

(Everything has probably been said before, but is't that what internet is for: holding the same discussion over and over again ;-) )

Dark Archive 5/5

So in Pathfinder Society I've got this 6th level conjurer, quite an optimized build, but after seeing a 1st level playtest summoner in action, he is feeling a bit inadequate (in summoning that is). He has to spend a full round casting, thereby making himself a prime target for enemy attacks, and if he succeeds he has a summoned creature for only a few rounds (even with summoners charm). In a home campaign I'd give him the 'rapid spell' feat, but as that isn't in a PSOP legal source that's not a possibility.

In his whole 15 adventure career he has used a summoning spell twice. Once as a last resort when the rest of the party was busy beeing paralized (and it arrived too late), and once just to redirect enemy missle fire from his valued (but at that time quite hurt) fellow pathfinders to himself (And yes, it was only a Summon Moster I on tier 4-5, but if you accompany your summoning with the words 'Oh Asmodeus, send me your powerfull minions to slay these puny enemies' it's easy to get attention)

I wouldn't mind spending feats, or reducing power of the summoned creature, to gain reduced casting time or extended duration.

I know the playtesting is closed, but I'd love to see a way that would allow the other summoning classes (wizard, cleric and druid) the same possibilities on their summons.

Something like:

Rapid Summoner [meta magic feat]
x times a day the character can use a standard action instead of a full round action to cast a Conjuration (Summoning) spell or spell like ability.

Rapid Summoning [meta magic feat]
Standard action instead of Full round action to cast a Conjuration (Summoning) spell or spell like ability. An rapid summoning spell
uses up a spell slot one level higher than the spell’s
actual level.

Or an extra rule:

Instead of summoning a monster from the Summon Monster N list, you can summon a monster from the N-1 list with a duration in minutes/level or a monster from the N-2 list for 10minutes(or hours?)/level

That way you can summon a monkey to get those books from those high shelves (or trigger some traps), summon a dog to track by scent or a dolphin to swim with.

Maybe I'm just jealous that a 11th level summoner will be able to summon a Succubus or an Erinyes for 11 minutes, while my conjurer will only have a few rounds... ;-)

Dark Archive 5/5

#1: Silent Tide
All reasons mentioned above

#2: The Third Riddle
I liked the puzzles/combats a lot

#13: The Prince of Augustana
Really liked the story and my DM was great roleplaying the Prince. I probably still feel inclined to call him 'Sire' or 'your Highness' when I see him again.

Dark Archive 5/5

Joshua J. Frost wrote:
Good point. In the case of PA, if you used 25 or less charges, you get 1 PA back, if you used more than 25 charges, you get no PA back, if you spent no charges, you get 2 PA back.

Or exchange it for an available 1st level wand with the same number of charges? (That way you aren't screwed if you used 1 charge)

Dark Archive 5/5

I don't know if it is allowed, but a wand of Infernal Healing would be very appropriate for 2 Cheliax prestige points...

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