
Bardess |

I made some adapting/converting too, in some cases different from yours, in some other rather similar.
Odin/Wotan is TN for me, for all the said reasons...
Favored weapon: spear
Domains: Knowledge, Magic, Repose, Runes, Travel
Subdomains: Ancestors, Language, Memory, Souls, Thought, Trade (Memory and Thought are actually the names of his two pet ravens, which I think could be made into heralds with inquisitor powers and the relative subdomains)
Druidic Domains: Wolf and possibly Bear and Raven (those were his sacred animals, and the ones in which his berzerkir could transform; I created myself a Raven Domain, if you want to see it)
Inquisitions: Anger, Conversion, Fate, Heresy, Valor (he's the brave warriors patron, but also the berzerkir patron)
Mysteries: Ancestors, Battle, Bones, Lore (Battle Oracles of Wotan are of course the Valkyries)
Alternate Channeling: Ale/Wine, Battle/Fury, Bravery/Valor, Contracts/Oaths, death, Destruction, Fate, Knowledge, Magic, Secrets, Sovranity, Strenght, Weapons
Clergy: clerics, oracles, inquisitors, druids (only shamans), wizards, sorcerers, magi, bards, barbarians, fighters
Spells: Rage (his clerics, oracles, inquisitors, wizards, sorcerers and druids can cast it as a 2nd level spell; bards and magi can cast it as a 1st level spell).
There are some other gods' conversions like this in my papers... should I show them?

Brambleman |

One way out of defining one alignment for a god is to allow the worshippers to focus on particular aspects of the god to worship. Thus for a god like Odin, the berserkers and knowledge seekers can worship different aspects with different alignments of the one Odin. Everyone's happy - until they start arguing which is the "one true way". Scisms can be a great source of adventure ideas.
+1 to this.

Bardess |

Fricka (LG)
Favored weapon: club
Domains: Air, Community, Good, Law, Protection
Subdomains: Archon, Clouds, Defense, Family, Home, Purity
Druidic Domains: Eagle (because she could become a falcon with her magic mantle)
Inquisitions: Conversion, Imprisonment
Mysteries: Ancestors, Battle, Life, Wind (she was also a patroness of female warriors)
Witch Patron: Wisdom
Paladin Oaths: Against Corruption, Against Fiends, Against Savagery, Against Undead, Charity, Loyalty
Alternative Channeling: Air/Sky/Wind, Contracts/Oaths, Protection
Clergy: clerics, druids, inquisitors, diviners, witches, paladins (all women)
Spells: Magic Circle against Evil (all the clergy members can cast it as a 2nd-level spell)

Tom_Kalbfus |
I have a heard time making a god who accepts human sacrifice and battle for its own sake as Good, and who is the god of madness. I say this respectfully, since I take Asatru seriously -- even though I don't practice (and I'm descended from the guy, being a Norman-Welshman). He seems LN or N to me.
To me the gods of the Norse Mythos are every bit as real as the ones of the Forgotten Realms. I look forward to the movie Thor, but to me, he is just a fictional character. I like the Norse Mythos, I've used it in some AD&D games a played a while ago, but I didn't get caught up in running a campaign about a bunch of Vikings in Scandinavia, there weren't defined or proscribed roles for men and women characters. The gods just showed up on occasion when someone prays for divine intervention and his player roles a 00 on his percentile dice, much of the action took place in a large medeaval city, the folks who worshipped the Norse gods weren't Vikings at all, many were urban dwellers, we just took the alignments of the various dieties at face value, and the game was none the worse for it.

Bardess |

This is my own Thor version (nobody told me what do you think yet):
Thor (CG)
Favored Weapon: warhammer
Domains: Chaos, Destruction, Good, Strenght, Weather
Subdomains: Azata, Catastrophe, Ferocity, Rage, Resolution, Storms
Druidical Domains: None
Inquisitions: Anger, Conversion, Fervor, Vengeance
Mysteries: Battle, Wind
Witch Patron: None
Alternative Channeling: Battle/Wrath, Bravery/Valor, Destruction, Strenght, Weapons, Weather
Clergy: clerics, oracles, druids (very few, Storm Druid archetype), inquisitors, fighters, barbarians (all men).
Spells: Call lightning (his clerics, oracles, druids and inquisitors can cast it as a 2nd-level spell)

Tom_Kalbfus |
This is my own Thor version (nobody told me what do you think yet):
Thor (CG)
Favored Weapon: warhammer
Domains: Chaos, Destruction, Good, Strenght, Weather
Subdomains: Azata, Catastrophe, Ferocity, Rage, Resolution, Storms
Druidical Domains: None
Inquisitions: Anger, Conversion, Fervor, Vengeance
Mysteries: Battle, Wind
Witch Patron: None
Alternative Channeling: Battle/Wrath, Bravery/Valor, Destruction, Strenght, Weapons, Weather
Clergy: clerics, oracles, druids (very few, Storm Druid archetype), inquisitors, fighters, barbarians (all men).
Spells: Call lightning (his clerics, oracles, druids and inquisitors can cast it as a 2nd-level spell)
I once played a cleric of Thor once, using the original AD&D rules, I found it quite convenient that his holy symbol was also a handy weapon, he was a happy go lucky human cleric named Boris Broderick, he had an elf wizard companion, a druid companion named Lumavin, and a human Ranger. Boris was a replacement for a fighter I had called Sid Colberg, who got killed in a goblin ambush. Boris lived in a city called Gloryhelm, as was originally in the Gloryhelm guard, and was involved in a war fighing off drow as part of the healing corps, originally an NPC, he got converted to a PC. Boris had a hankering for naugtical adventures, he first became involved in a smuggling operation involving the importation of turtle shells into an elven nation, his comrads got caught by the elven guard and were arrested. Boris organized the hiring of a mercenary army to free them. The mercenaries fought the elves while Boris did some sneaking around with a hired theif to bust them out, they got away, but the mercenaries where defeated in battle, so I guess ole Boris didn't have to pay them. With some treasure obtained, Boris built a clipper ship, and left Gloryhelm to do some exploring, meeting various monsters along the way including some dragons, whose treasure hordes made the party quite rich.
Boris and his companions settled down on an island in the ocean, and were attacked several times by some oriental pirates as they built their strong holds. with riches obtained, that had two teleport portals constructed out of silver, each one was a circular disk 10 feet in diameter, one was kept in Gloryhelm and the other on the island. After settling down, the companions got a little bored and decided to go to Hell to kill some devils, they were quickly overmatched and had to beat a hasty retreat. We had some fun times in those old gaming sessions.

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Dark_Mistress wrote:Would be nice if when you finish it, you can convert it to a PDF file or something. Something down loadable. :)I would need a free place to host it then.
If you go to mediafire.com you can get an account there for free. There are quite a few people who do that.

Bardess |

Baldur (NG)
Favored Weapon: dart (the one which killed him)
Domains: Charm, Glory, Good, Repose, Sun
Subdomains: Agathion, Day, Heroism, Honor, Light, Love
Druidic Domains: None
Inquisitions: Conversion, Illumination, Oblivion, Valor
Mysteries: Battle, Life
Witches Patron: None
Paladin Oaths: Against Corruption, Against Fiends, Against Undead, Charity, Chastity, Loyalty
Alternative Channeling: Beauty/Love, Bravery/Valor, Death
Clergy: clerics, inquisitors, oracles, paladins, cavaliers, bards
Spells: Blessing of courage and life (his clerics, oracles and paladins can cast it as a 1st- level spell; inquisitors and bards can cast it as a 2nd-level spell).

Thanael |

I was looking for this free suppliment all morning to no avail.
Does anyone else have this to contribute?
A quick googling later: D20 Bastion Press The Lore Of The Gods 2 Asgardians.pdf
EDIT: Looks like this is only a preview... Sorry.

Indagare |

Here's a couple things I have questions on or would add:
1) You might want to replace the Ethereal plane with the Elemental Plane of Wood. I was trying to create my own variant on Norse mythology and thought that it would make sense if the Wood Elemental plane was used to travel between worlds, given that the setting *is* on a tree. Of course, rainbows or a Radiance-related plane could be used to gain access to the upper planes while dark wells or the plane of Shadows could be used to gain access to the lower planes.
2) I'm not sure the outer planes can really be used well here. Odin and Freyja each got half the warriors who fell in battle (Freyja got first dibs) and as far as I know, the alignment of the fallen warrior didn't matter (plus the warriors Odin got would hack one another to pieces by day, get healed and restored at night, feast, and do it all over again). Those who died of sickness or old age or similar ended up with Hel. Those who drowned ended up with Ran.
3) The elemental planes are hard to justify here, only Muspellheim and Niflheim are really mentioned. Everthing else comes from Ymir's body.
4) There's not always a great deal of difference between Nidavellir and Svartalfheim, just as there's not generally a great deal of difference between Dark Elves and Dwarves. From what I've read there's not always a great deal of difference between Dwarves and Trolls (or Trolls and Giants). What races do you plan to have here?

Tom_Kalbfus |
Here's a couple things I have questions on or would add:
1) You might want to replace the Ethereal plane with the Elemental Plane of Wood. I was trying to create my own variant on Norse mythology and thought that it would make sense if the Wood Elemental plane was used to travel between worlds, given that the setting *is* on a tree. Of course, rainbows or a Radiance-related plane could be used to gain access to the upper planes while dark wells or the plane of Shadows could be used to gain access to the lower planes.
2) I'm not sure the outer planes can really be used well here. Odin and Freyja each got half the warriors who fell in battle (Freyja got first dibs) and as far as I know, the alignment of the fallen warrior didn't matter (plus the warriors Odin got would hack one another to pieces by day, get healed and restored at night, feast, and do it all over again). Those who died of sickness or old age or similar ended up with Hel. Those who drowned ended up with Ran.
3) The elemental planes are hard to justify here, only Muspellheim and Niflheim are really mentioned. Everthing else comes from Ymir's body.
4) There's not always a great deal of difference between Nidavellir and Svartalfheim, just as there's not generally a great deal of difference between Dark Elves and Dwarves. From what I've read there's not always a great deal of difference between Dwarves and Trolls (or Trolls and Giants). What races do you plan to have here?
Well, having the Norse Pantheon in your campaign doesn't mean you have to limit the campaign to what the Norse thought of the Universe. I think the standard rules do not have to be rethought just by substitution the Norse Deities for the standard Pathfinder ones. I could easily picture a giant tree growing in the ethereal, or how about this, what if the tree were to grow in Wildspace, Ygdrasil is one of those tree worlds with its own atmosphere roots, branches in everything orbiting the Sun in Wildspace (as in the Spelljammer setting) at the ends of its branches or roots are 9 worlds held seperate and apart by the tree, and by climbing the branches and truck of that tree, one can proceed on foot from one round ball-shaped world to another, one of which is Asgard, another Midgard and so forth.

Bardess |

And this is my Freya
Freya (CN)
Favored Weapon: dagger
Domains: Charm, Chaos, Luck, Magic, War (she had half the einheriar for herself)
Subdomains: Arcane, Azata, Curse, Fate, Love, Lust
Druidic Domains: Eagle (she could become a falcon at will too)
Inquisitions: Conversion, Fate, Fervor, Inprisonment
Mysteries: Battle, Lore
Witch Patron: Enchantment, Portents
Alternative Channeling: Beauty/Love/Lust, Magic, Secrets, Trickery
Clergy: clerics, druids (mooncaller), oracles, inquisitors, bards, witches, sorcerers, wizards (all women)
Spells: charm monsters (all her clergywomen can cast it as a 3rd-level spell)

Bardess |

Loki (CM)
Favored Weapon: spear
Domains: Chaos, Evil, Madness, Magic, Trickery
Subdomains: Arcane, Deception, Demon, Insanity, Protean, Thievery
Druidic Domains: Serpent, Wolf
Inquisitions: Conversion, Heresy, Oblivion, Tactics, Torture, Vengeance
Mysteries: Dark Tapestry, Flame
Witch Patron: Deception, Insanity. Trickery, Transformation, Vengeance
Alternative Channeling: Envy, Fire, Magic, Revenge/Vengeance, Secrets, Strategy, Trickery
Clergy: clerics, inquisitors, druids (shamans, few), oracles, transmuters, illusionists, witches, sorcerers, magi, thieves
Spells: Alter self (all his priests can cast it as a 1st-level spell)

Bardess |

Freyr (NB)
Favored Weapon: longsword
Domains: Animal, Good, Plant, Sun, Weather
Subdomains: Agathion, Azata, Day, Fur, Growth, Seasons
Druidic Domains: Plains
Inquisitions: Conversion, Fervor, Illumination
Mysteries: Life, Nature
Paladin Oath: None
Witch Patron: Agility, Animals, Healing, Light
Alternative Channeling: Beauty/Love/Lust, Farming, Nature, Self-Perfection, Sun, Weather
Clergy: clerics, druids, inquisitors, oracles, cavaliers, rangers, wizards, witches
Spells: Plant growth (every member of the clergy can cast it as a 2nd-level spell)
And that's all the gods I converted to this day.

Spyder25 |

When Norse mythology is complete, I'm planning on doing a Native American version.
I would love to see what you have for that. Its kind of hard to make a pantheon for Native American beliefs. We really didn't have gods per say, except for the Great Creator i guess. We payed homage to the spirits that doweled within the animals, plants, sun, moon, elements, etc, etc. There were a few Named spirits...like Iktomi- the spider spirit of knowledge, pranks, and art (I guess you could say art, he was the leading factor of the dream catcher).

Utgardloki |

darth_borehd wrote:When Norse mythology is complete, I'm planning on doing a Native American version.I would love to see what you have for that. Its kind of hard to make a pantheon for Native American beliefs. We really didn't have gods per say, except for the Great Creator i guess. We payed homage to the spirits that doweled within the animals, plants, sun, moon, elements, etc, etc. There were a few Named spirits...like Iktomi- the spider spirit of knowledge, pranks, and art (I guess you could say art, he was the leading factor of the dream catcher).
I think you'd have to break the native American "mythos" up by cultural areas. There might be maybe half a dozen areas covering North America, with some overlap between areas.
I've noticed that many native American tribes don't seem to have a pantheon. While I'm not a Mormon, myself, for one project I was assuming that the Book of Mormon explained this by Judeo-Christian contact with America, and thus many of the American tribes were worshiping the same god as the Jews, Christians, and Muslims, but in different ways. Then I went on to tie in the Greek and Japanese and Norse mythos.
I did recently listen to the _The Teachings of Don Juan_ audiobook, and have decided that the Yaqui Indians have some very interesting ideas I plan to incorporate into my next RPG project. And, of course, the Mesoamericans have a well-defined pantheon. And some of the spirits I've read about, such as Raven and Coyote, might be considered powerful enough to be gods in at least some senses.

Cartigan |

darth_borehd wrote:When Norse mythology is complete, I'm planning on doing a Native American version.I would love to see what you have for that. Its kind of hard to make a pantheon for Native American beliefs.
There really isn't anything that could be considered a pantheon. Maybe a few beliefs common amongst most tribes, but nothing necessarily constituting a definable pantheon or even a god.
Egyptian, Greek/Roman, Inca, Aztec, Babylonian, Mesopotamian, Hindu, and other religions with actual pantheons should be exhausted first.

darth_borehd |

Spyder25 wrote:darth_borehd wrote:When Norse mythology is complete, I'm planning on doing a Native American version.I would love to see what you have for that. Its kind of hard to make a pantheon for Native American beliefs.There really isn't anything that could be considered a pantheon. Maybe a few beliefs common amongst most tribes, but nothing necessarily constituting a definable pantheon or even a god.
Egyptian, Greek/Roman, Inca, Aztec, Babylonian, Mesopotamian, Hindu, and other religions with actual pantheons should be exhausted first.
I created a new thread for a Native American Pathfinder Campaign.

Spyder25 |

Cartigan wrote:Spyder25 wrote:darth_borehd wrote:When Norse mythology is complete, I'm planning on doing a Native American version.I would love to see what you have for that. Its kind of hard to make a pantheon for Native American beliefs.There really isn't anything that could be considered a pantheon. Maybe a few beliefs common amongst most tribes, but nothing necessarily constituting a definable pantheon or even a god.
Egyptian, Greek/Roman, Inca, Aztec, Babylonian, Mesopotamian, Hindu, and other religions with actual pantheons should be exhausted first.
I created a new thread for a Native American Pathfinder Campaign.
Nice! I'll go check it out.

darth_borehd |

Here's a couple things I have questions on or would add:
1) You might want to replace the Ethereal plane with the Elemental Plane of Wood.
The goal was to find an easy way to "remap" the standard Pathfinder cosmology to a Norse campaign. Is there a Pathfinder source for the elemental plane of wood I missed?
2) I'm not sure the outer planes can really be used well here. Odin and Freyja each got half the warriors who fell in battle (Freyja got first dibs) and as far as I know, the alignment of the fallen warrior didn't
It doesn't have to be such a strict correspondence. It's more to answer questions like "Where does my Celestial Badger come from?"
3) The elemental planes are hard to justify here, only Muspellheim and Niflheim are really mentioned. Everthing else comes from Ymir's body.
My intention was to have an alternate explanation for references to things like the "Plane of Fire" if that plane doesn't exist in the campaign. That way it's less work on the GM to rename every spell and magic item.
4) There's not always a great deal of difference between Nidavellir and Svartalfheim, just as there's not generally a great deal of difference between Dark Elves and Dwarves. From what I've read there's not always a great deal of difference between Dwarves and Trolls (or Trolls and Giants). What races do you plan to have here?
There's still definitely 9 worlds, though, right?
And yes, I plan on dark elves, dwarves, giants, and trolls being separate. I know their identities are somewhat lumped together in the sagas, but like Tolkien and Gygax found out, it creates more adventure possibilities.

dave.gillam |
That is not correct. He fights against ragnorok because it means the death of everything, fighting a fight you cannot win to save everyone is not chaotic. it is heroic, esp when it means the death of everything there is a differenc. Again Odin wandered when he was was young God, this is when he met Loki. However when he became the king and older, he was VERY LAWFUL, at that point it became LOKI and Thor who did most of the Adentureing. Almost every story containing the olde Odin is him laying down law or passing Judgement. Yes Odin was Chaotic in his youth,...
actually, Ragnarok is the end of Odin and his sons.
The grandchildren, and the children of those taken to Valhalla are supposed to survive in a monster free world. The Gods are to die killing the very monsters that make suffering and evil in this world, thereby granting paradise to the children.And Odin would rather survive than make the sacrifice, destroy all evil, and hand paradise to his grandchildren, acting chaotic to prevent the Fates plan from bringing Ragnarok.
So, is this Lawful or good?

Bardess |

I'll be very honoured. Go with it. Maybe they'll find a place on the next Wayfinder, too.
As for "spells", in Gods and Magic there was a little text in evert god's section detailing some spells that the priests could use differently or before others, so I added it too. My article (if it will be published) provides more details.
I made two more gods' stats too. Should I show them too?
Hel (NE)
Favorite weapon: longsword
Domains: Darkness, Death, Destruction, Evil, Void
Subdomains: Catastrophe, Daemon, Dark Tapestry, Loss, Murder, Night
Druidic Domains: Caves, Swamp
Inquisitions: Conversion, Imprisonment, Oblivion
Mysteries: Bones, Dark Tapestry, Outer Rifts
Witch Patron: Death, Occult, Plague, Portents, Spirits
Variant Channeling: Darkness, Death, Disease, Pain
Clergy: clerics, druids (devastation), antipaladins, sorcerers, inquisitors, oracles, summoners, witches
Spells: Death knell (all members of the clergy can cast it as a 2nd-level spell)
Tyr (LG)
Favorite Weapon: Longsword
Domains: Glory, Good, Law, Nobility, War
Subdomains: Archon, Blood, Heroism, Honor, Leadership, Martyr
Druidic Domains: Wolf (as he chained the wolf Fenris)
Inquisitions: Conversion, Inprisonment, Justice, Order, Truth, Valor
Mysteries: Battle
Paladin Oaths: Loyalty, Against Savagery
Witch Patron: none
Variant Channeling: Battle/Wrath, Bravery/Valor, Contracts/Oaths, Justice/Law
Spells: Helping hand (because he lost his hand to cheat Fenris; all members of the clergy can cast it as a 3rd-level spell, clerics and oracles cast it as a 2nd-level spell)

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Orannis wrote:HyrumOWC wrote:I'm currently running a Norse themed game and this is perfect. Thanks!
Hyrum.
This. Is. Awesome.
I always sorta thought of Odin as Lawful Neutral or Neutral, though.
I considered that. However, he is almost always considered a good guy. He brings children sweets in his Yuletide proto-Santa Claus aspect and in the myths he walks the Earth and helps common people, so he does seem like a good guy. On the other hand, his rape of Rind is definitely not a good act either. Then again, he was punished for it by being sent to exile and was accepted back as Leader of the Asgard.
It is hard to pin an alignment on him. He's not evil, that's for sure. Lawful? He doesn't strike me as overly concerned with rules and duty. His obsession with knowledge leads him to neglect his leadership duties from time to time (i.e. hanging on Yggdrasil, questing for the well of Mimir, tricking his way to the Mead of Poetry, etc). So I feel Lawful just doesn't work on him. Neither does chaotic either though.
Hence, I went with NG. It just seemed to fit.
No way. Definitely Chaotic Neutral. What you seemed to miss is that Odin gets himself in a lot of jams because of his tendency to do everything anything but straightforward. He hires a giant to repair Asgard's walls but instead of paying the man he offers Sif as a bride. Stuck in a bind about a price he can't deliver, he turns as usual to Loki to bail him out of a jam. As it turned out there was a time completion clause to the contract. Loki shapechanged into a female horse and distracted the stallion that the giant used to pull his plow slowing down the work and in the process would wind up giving birth to Odin's famous six legged steed. He wasn't big on giving thanks for such bailouts either, which is at least part of the reason that Loki throws in with the Giants at Ragnarok. This is just one example of of the Dick Dastardly side of him. Also note that the worship of Odin was pretty heavy with human sacrifice, and that he seems to prefer crooked roads to straight for no particular reason when it comes to getting anything done.
Definitely chaotic neutral in my book. Tempered mainly by the influence of his neutral good wife.

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One of my home campaign worlds is literally a pastiche - that is, the campaign world's inhabitants are all descended from creatures abducted from other Prime Planes. Some of the original exiles were from Midgard. A couple centuries after they were pulled into the campaign world, Ragnarok annihilated Midgard and the handful of Aesir and Vanir that are not specifically cited as dying in Midgard emigrated over. (Ullr's acting as regent, waiting for one of Thor's twins to become worthy to take up the mantle of All-Father.) Access to the newly created Prime Plane in which the campaign was set had given Odin the sort of escape clause he was looking for - somewhere to send the survivors even though he and most of the Aesir were still doomed. By the time the PCs' era rolled around, they could visit Midgard through planar travel, but all they'd find was endless ice with a few bones and rusty weapons encased in it. (Oh, and Jormungandr's Ribs, the one remaining "mountain range".)

darth_borehd |

No way. Definitely Chaotic Neutral. What you seemed to miss is that Odin gets himself in a lot of jams because of his tendency to do everything anything but straightforward. He hires a giant to repair Asgard's walls but instead of paying the man he offers Sif as a bride. Stuck in a bind
In the story I read, he only promised that because he didn't think he would have to deliver. When he realized he would have to lose his daughter-in-law, he swallowed some pride and begged Loki for help.
I would not call it as evidence of non-good behavior--just not lawful.
For me it's a choice between NG or CG.

Darkwing Duck |
Loki (CM)
Favored Weapon: spear
Domains: Chaos, Evil, Madness, Magic, Trickery
Subdomains: Arcane, Deception, Demon, Insanity, Protean, Thievery
Druidic Domains: Serpent, Wolf
Inquisitions: Conversion, Heresy, Oblivion, Tactics, Torture, Vengeance
Mysteries: Dark Tapestry, Flame
Witch Patron: Deception, Insanity. Trickery, Transformation, Vengeance
Alternative Channeling: Envy, Fire, Magic, Revenge/Vengeance, Secrets, Strategy, Trickery
Clergy: clerics, inquisitors, druids (shamans, few), oracles, transmuters, illusionists, witches, sorcerers, magi, thieves
Spells: Alter self (all his priests can cast it as a 1st-level spell)
Loki is not evil. He's pragmatic to a fault and devoid of a code of honor, but he's not evil.

darth_borehd |

Loki is not evil. He's pragmatic to a fault and devoid of a code of honor, but he's not evil.
I agree he starts off more morally neutral. Like CN.
However, he starts to slowly become evil. By the time of Ragnarok he is plotting to kill Balder and seems to be interested in causing pain and destruction. I say that is evil.

darth_borehd |

And Odin would rather survive than make the sacrifice, destroy all evil, and hand paradise to his grandchildren, acting chaotic to prevent the Fates plan from bringing Ragnarok.So, is this Lawful or good?
The question is would the ends justify the means? Should he serve the greater good? It wouldn't be just him that dies at Raganarok but a lot of the gods and the mortals on midgard too.

Darkwing Duck |
Darkwing Duck wrote:
Loki is not evil. He's pragmatic to a fault and devoid of a code of honor, but he's not evil.
I agree he starts off more morally neutral. Like CN.
However, he starts to slowly become evil. By the time of Ragnarok he is plotting to kill Balder and seems to be interested in causing pain and destruction. I say that is evil.
He actually kills Balder and, in doing so, teaches the gods a much-needed lesson in humiliy, but it is the giantess who prevents Balder from being rezzed.

Bardess |

Bardess wrote:
I made two more gods' stats too. Should I show them too?
Druidic Domains: Caves, Swamp
Thank you!
Why swamp?
Swamp because I think to Hel's realm as an enormous, dull swamp...
I agree on Loki being initially CN but as the Ragnarok motor and Balder's killer he's definitely CE.And Odin's always TN for me, he can't be other.

darth_borehd |

He actually kills Balder and, in doing so, teaches the gods a much-needed lesson in humiliy, but it is the giantess who prevents Balder from being rezzed.
In the version I read, the giantess was Loki in disguise. Killing people just to prove a point is evil.
I put a note that Loki begins as CN but becomes CE by Ragnarok.

darth_borehd |

Swamp because I think to Hel's realm as an enormous, dull swamp...
I thought it was a frozen wasteland?
And Odin's always TN for me, he can't be other.
Would a TN person go out of his way to help people? Or give presents to kids? Its things like these that leave me with a "good" vibe after reading his stories.

Darkwing Duck |
Darkwing Duck wrote:
He actually kills Balder and, in doing so, teaches the gods a much-needed lesson in humiliy, but it is the giantess who prevents Balder from being rezzed.In the version I read, the giantess was Loki in disguise. Killing people just to prove a point is evil.
I put a note that Loki begins as CN but becomes CE by Ragnarok.
I think this is worth reading
http://www.widdershins.org/vol11iss4/01.htm
Vakr |

kyrt-ryder wrote:
I forget which of the nordic nations it was, but for one of them didn't one of the kings use catholicism to consolidate his rule?I want to avoid Christianity in the campaign if I can.
For right now, I made the Norse equivalent of Inquisitor an adventuring "lovisegemann" or "law-reader man". This was an official who would read the law at trial things. In reality, his responsibilities ended there, but in a fantasy world, they can be vigilantes bringing law to the outlaws!
Yes, I know its a stretch, but its only think I came up with so far.
http://en.wikipedia.org/wiki/Norse_law
Lawspeaker, Lagman. Pick your choice of either of those adeptly norse themed names. (Just remember they would be most likely be followers of Tyr) :)Inquisitor is out because heresy wasn't a big of a deal to them as it was for Christianity.

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Darkwing Duck wrote:
He actually kills Balder and, in doing so, teaches the gods a much-needed lesson in humiliy, but it is the giantess who prevents Balder from being rezzed.In the version I read, the giantess was Loki in disguise. Killing people just to prove a point is evil.
I put a note that Loki begins as CN but becomes CE by Ragnarok.
True, but I maintain that Odin is a large part of the reason for Loki's descent.