Calixymenthillian |
as would Zon-Kuthon, in a different sense, from Golarion, although I'd be inclined to make it not a branding iron, but a scarification knife, with the same basic effects.)
I'd be tempted to make a Zon-Kuthon scarification knife that gives benefits when used for self mutilation rather than something to use against others.
sandrinus |
sandrinus wrote:
Mask of the Devourer
We all had a bit of a hang up with the rotten mean thing. What is rotten meat? Do we really want items that require PCs to keep rotten meat in their inventory? How rotten is rotten? Any kind of meat?
It just highlighted that the item was trying to be gross rather than trying to be good.
Hello again Clark, thanks for the feedback!
I tried to use the rotten meat as an indirect drawback to good characters, cause keeping rotten meat in their inventory would make the character feel akward, at least (among othe social drawbacks such as the smell or appearence). In the other hand it would prove useful for evil necromancers or the like... with an infinity of zombie minions the item could prove very useful.
I really should have specified the rotten meat a bit further.. i'll take that in account next year!
Thanks again for the feedback! its a pity it did not made the cut!
PS: If anyone feels like... i would gladly receive more feedback :D
Maurice de Mare RPG Superstar 2013 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 aka Darkjoy |
Draeke Raefel |
Draeke Raefel wrote:thelesuit wrote:I would appreciate feedback on my Wondrous Item submission.
Lapidarious Phylactery
@Mr. Morris - Lapidary is a term commonly used in gemstones
As to the item... I think all the options + the bit at the end about the Lapidarious Phylactery Maxi pretty much did you in. It is kind of like a lot of spells in a can all put into one item. And the last sentence adds nothing to the item. Just hints at a possible artifact or improved version. The +4 Will vs Malevolence seems misplaced... there aren't rules for "Malevolence". I'd have put it as a +4 Will vs Evil( as defined by prot from evil ).
Actually malevolence is what used to be called possession, it is a specific attack form for ghosts. It is resisted by a WILL save.
I think the fact that it is a spell caster in a can killed it.
CJ
Huh. didn't realize they had changed the ghost rules :) sorry about that criticism then. Guess I better go back through the bestiary then... :(
David Roberts Star Voter Season 6 |
We didnt like the messing with magic items (potions) and reference was made to the old AD&D potion combination table in less than flattering ways as an example of bad old school design. Now, in fairness yours doesnt do that. We also didnt like the math homework. Actually, it was just Sean and I that didnt like it. We got it before Wes read it.The biggest problem is that an item that takes two magic items, deconstructs them and changes them really is more of an artifact. Its disenchanting and reenchanting all at once. I got what you were going for. We just werent buying.
Thanks for the honest critique. It's funny you mention the potion miscibility tables - the idea definitely came up when I was hammering out the concept in conversation with my partner. I can see what you are saying about it being more of a minor artifact than a wondrous item.
Time to take a break and enjoy the show (lets see how the 32 handle the monster concept) before girding myself for Superstar 2011!
Dance of Ruin |
Pierce Coady wrote:Well poo. Thanks for the honest feeback Clark. Between Harryhausen and Moorcock's Corum books you hit directly on the inspiration for the item. Unfortunately I obviously crossed the line from homage to uninspired copycat. (...)You know, I'll give you this--you picked an awesome source of inspiration and I applaud you for that. I love the scene in Jason and the Argonauts where the bad guy throws down the bones and up come the skellies. Its a classic fantasy moment. Its hard for us to judge items that come, in our view, from such a clear source of inspiration. I love the item. But its hard for us to reward that as Superstar, if you see what I mean.
Funny thing, that. An item very similar to your 'Carved Finger Bones of Obligation', Pierce, appeared in the second-to-last issue of Pathfinder, Bestiary, p.89 ('Spartoi Seeds'). So, heads up - while your idea may not have rated as superstar-worthy, it appears at least to be creative enough to be published :). That's surely worth something.
anthrorob |
Winterwalker wrote:
The description is literally one sentence, I don't think you can both both create a Superstar level item and describe it's functions in one sentence.Brevity is the soul of wit. While I suspect that most items which are not canned spells will end up needing more than one sentence, I could envision a really good item being very brief. On the flip side, I think that many of the entries posted tend to be far too wordy.
I couldn't agree more. I thought the word limit was very reasonable and that some items had a fair bit of added padding. These make the item feel bloated and overly complicated.
anthrorob
Mike Welham Contributor, RPG Superstar 2012 , Star Voter Season 6, Marathon Voter Season 7, Star Voter Season 9 |
taig wrote:Here's my item. I could never find a name that I was happy with, thus it's pretty generic. That's probably the least of its problems, but, hopefully, it's still better than my last two attempts. :)
Spirit Scroll
[Taig, I'll take a shot at it.
The fortune gives you a boon, but is a boon that the player chooses. I don't like how that works, but the focus of your item is somewhat diminished by the number of options you make available.
10% chance of mischief, I remember that the judges don't like items that do that plus it waters down the focus of your item (again).
The price of this item may be off, it's a feeling I have.
My advice: keep a tight focus with what your item does.
Thanks for the feedback, Darkjoy.
I struggled with the choice of how to apply the boon: GM-applied, random, or player-applied. Rather than pick the "best option," I should have recognized it as a poor design choice.
Next time I'll leave the drawbacks and kitchen sinks on the cutting room floor. :)
I'm still hoping to get Clark's feedback, even if it's to say "ditto".
james knowles Star Voter Season 6, Star Voter Season 7, Star Voter Season 9 |
james knowles wrote:I have a question for you about that one before I post our comments. Where did you get the "mirrorwalker" prestige class?Having computer issues, so i can't cut and paste my item - my gaming folders have been corrupted, all of them.
However my item was called "Amulet of Mirrorwalking", and i'd like to know what you guys thought about it if you can remember.thanks in advance.
The idea came from an old cheesy sci-fi movie (the z-rated kind that play constantly on the sci-fi(now syfy) channel. I turned it into a mini-campaign back in the days of 2nd ed. as a way to transport my pc's to different game worlds, kind like a variant portal or gate system.
why?
Paramo |
I'm sure there's glaring mechanical errors, but I really liked my concept at least. I think the risk of the noose killing a PC might have put me on the rejection pile, even though I sort of revel big risks for big rewards. Feedback is appreciated!
Noose of Revelations
Aura strong divination; CL 17th
Slot —; Price 82,000 gp; Weight 1 lb.
Description
They say in the moments before death a certain clarity is achieved, questions answered as the underlying patterns of a person's life become visible.
Once a day, whoever possesses the noose may ask a question and slip it around her neck. Immediately the coarse hemp tightens and she begins to suffocate. It is a panicked few seconds, during which the character must make a DC 15 Will save to resist tearing the noose away. A successful check provides her with a revelation akin to the divination spell with 90% correctness, but which also relates in some way to her past. She is now at 0 hit points and unconscious. If her check was a success, she may choose to end the revelation chain, otherwise she slips closer to death.
In the blackness of her mind, she struggles to hold onto the noose's prophetic link. She must make a DC 20 Will save or lose the connection. Success affords her a second revelation related to her present. Success or failure, she now drops to -1 hp and is dying. If her check was successful, she may choose to end the revelations, or otherwise broach oblivion for one final answer.
On the cusp of death, a DC 25 Will save unlocks the noose's most potent revelation, one related to her future. If her check was successful, she remains in her dying state and the noose loosens. If she failed her check, the noose breaks her neck and she dies.
Construction
Requirements Craft Wondrous Item, divination, a noose used in an actual hanging; Cost 41,000 gp
Xaaon of Korvosa |
Bats Kabber wrote:Xaaon of Korvosa wrote:Here was my item, I feel I may have been hindered by NOT adding Golarion fluff to it.
Ghostfire Torch
Construction
Requirements Craft Wondrous Item, dimensional anchor, ability to channel positive energy Cost 900
-----------------------------------------------------------------------
I used the following to figure it's cost:
Single use, use activated 4x9x50gp = 1800gpLove to hear your thoughts on this item Clark.
I liked this one. It seems simple and straight forward. It basically pulls those pesky incorporeal creatures into the material plane. I can certainly see a use for this. I am curious why you put in the positive energy requirement, though.
I'd like to see what the judges thought of it.
While its a neat item, the problem I see with this one is that it is too similar to one of the Top 32 items from the first year of RPG Superstar.
The Torch of Solidity to be exact.
*facepalm* Yeah, that's a problem I see, it works differently, but is very similar. Next year when I'm hopefully not working 2 full-time jobs, I'll be able to read EVERY entry...
Chris Mortika RPG Superstar 2010 Top 16 |
Sektor |
Hey guys. Do you have time for one more? I'd be honored to hear your criticisms.
Chi-Yan's Wondrous Whetstone of Wounding
Aura moderate conjuration; CL 10th
Slot none; Price 16,000 gp (1/week), 36,000 gp (2/week), 64,000 gp (3/week), 100,000 (4/week); Weight 2 lbs.
Description
The wondrous whetstone of wounding resembles a simple whetstone for sharpening swords, axes, lances, or any other kind of edged melee weapon. When it is applied to a magic weapon however, it sharpens it and also imbues it with the wounding special ability. The whetstone does not grant a magic enhancement bonus on the weapon; the weapon must already have a magic enhancement bonus of at least +1. The weapon also gains a moderate conjuration aura. Both ability and aura remain for 24 hours. When this time has passed, the ability and aura disappear and the weapon returns to its state before the whetstone was used.
Depending on the power of the whetstone, it might apply this special ability a number of times per week. Once all uses are expended for that week, the whetstone’s magic becomes dormant and the whetstone temporarily becomes mundane. The number of times such a whetstone can apply its ability depends on the power of the stone; the price is determined based on this number of applications. Different applications per week per whetstone need not necessarily be applied to the same weapon.
Other whetstones exist that can imbue other abilities. Whetstones that apply abilities with a higher base price modifier, according to table 15-7 of the Pathfinder RPG Core Rulebook, take up one price slot higher and allow one less application per week for each modifier point over +1. For example, a whetstone granting speed (+3 modifier) exist in a 64,000 gp version (applicable 1/week) and a 100,000 gp (2/week).
Construction
Requirements Craft Wondrous Items, bleed; Cost 8,000 gp (1/week), 18,000 (2/week), 32,000 (3/week), 50,000 (4/week)
Joshua Kitchens RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16 , Marathon Voter Season 6, Dedicated Voter Season 7 aka Draconas |
*facepalm* Yeah, that's a problem I see, it works differently, but is very similar. Next year when I'm hopefully not working 2 full-time jobs, I'll be able to read EVERY entry...
Heh, I'm feeling this myself right now with the monster concept. I'm browsing every source I can find to make sure my ideas haven't been done before. So many monsters...
Its enough to drive a guy bonkers...
Clark Peterson Legendary Games, Necromancer Games |
The idea came from an old cheesy sci-fi movie (the z-rated kind that play constantly on the sci-fi(now syfy) channel. I turned it into a mini-campaign back in the days of 2nd ed. as a way to transport my pc's to different game worlds, kind like a variant portal or gate system.
why?
Your item references the "mirrorwalker prestige class." The problem is: that p-class doesnt exist as Pathfinder content.
We wondered if it was some home campaign reference.
Your reference to non-Pathfinder content got you nuked from orbit. I'm not sure why you chose to put in a reference to a prestige class that doesnt exist.
Winterwalker Marathon Voter Season 6, Marathon Voter Season 7, Champion Voter Season 8 |
I'm sure there's glaring mechanical errors, but I really liked my concept at least. I think the risk of the noose killing a PC might have put me on the rejection pile, even though I sort of revel big risks for big rewards. Feedback is appreciated!
Noose of Revelations
Aura strong divination; CL 17th
Slot —; Price 82,000 gp; Weight 1 lb.
Description
They say in the moments before death a certain clarity is achieved, questions answered as the underlying patterns of a person's life become visible.Once a day, whoever possesses the noose may ask a question and slip it around her neck. Immediately the coarse hemp tightens and she begins to suffocate. It is a panicked few seconds, during which the character must make a DC 15 Will save to resist tearing the noose away. A successful check provides her with a revelation akin to the divination spell with 90% correctness, but which also relates in some way to her past. She is now at 0 hit points and unconscious. If her check was a success, she may choose to end the revelation chain, otherwise she slips closer to death.
In the blackness of her mind, she struggles to hold onto the noose's prophetic link. She must make a DC 20 Will save or lose the connection. Success affords her a second revelation related to her present. Success or failure, she now drops to -1 hp and is dying. If her check was successful, she may choose to end the revelations, or otherwise broach oblivion for one final answer.
On the cusp of death, a DC 25 Will save unlocks the noose's most potent revelation, one related to her future. If her check was successful, she remains in her dying state and the noose loosens. If she failed her check, the noose breaks her neck and she dies.
Construction
Requirements Craft Wondrous Item, divination, a noose used in an actual hanging; Cost 41,000 gp
I like to think of my games as a collection of cinematic events, and thus this item overshoots morbid and goes into snuff film territory.
Not an item I would want in my game for the way it uses suicide (potential) to gain insight. My kneejerk reaction to it is certainly akin to being offended, but in terms of design it really isn't poorly done.
I must be getting older, soon I'll be on my rocking chair in the front yard yelling at hooligans on my lawn.
Clark Peterson Legendary Games, Necromancer Games |
Having computer issues, so i can't cut and paste my item - my gaming folders have been corrupted, all of them.
However my item was called "Amulet of Mirrorwalking", and i'd like to know what you guys thought about it if you can remember.thanks in advance.
Here was your submission:
Amulet of Mirrorwalking
Aura: Moderate Conjuration and Faint Divination; CL: 9th
Spot: Throat; Price: 41,000 Gold; Weight: 1 lb
Description:
This clear crystal necklace appears to have been made from multi-faceted reflective glass, and is secured with a mithril chain.
It's wearer gains a +4 resistance bonus verses any gaze attack or scrying attempt directed towards him. This is a constant bonus and requires no activation. In addition, two times per day the amulet can be activated by speaking a command word. Doing so allows the wearer to step into any adjacent mirror of at least tiny size and instantly step out of any other mirror that he's familiar with within 500 miles of his initial location. This functions similarly to the Teleport spell and follows the same targeting rules for familiarity. Mirrorwalking is very disorientating, however, and the wearer is automatically Dazed for 5 rounds upon arrival at his destination (no save allowed). If the wearer fails to state a destination mirror when activating the amulet, it is automatically treated as a False Destination result of the teleport spell.
A wearer with 10 or more ranks in craft(glassblowing), or any levels in the Mirrorwalker prestige class can construct a specially attuned destination mirror for an additional 5,000 gold. when using the amulet to travel to such a mirror, the wearer is not dazed upon arrival, and always arrives on target. Each amulet can only have one mirror attuned to it.
Construction:
Requirements: Craft Wondrous Item, teleport, detect scrying.
cost: 20,500 gold
Clark Peterson Legendary Games, Necromancer Games |
Amulet of Mirrorwalking
This item had a ton of promise but a bunch of problems. In fact, it sat in the keep bin for a bit. In the end, it was your reference to the non-existent Mirrorwalker prestige class that got you rejected. So this item is a good object lesson for people.
We all felt at first that it was kind of a spell in a can of teleport plus the bonus against gazes and scrying. We also noted that "throat" is not a slot. Plus we commented that it refers to the "mirrorwalker" prestige class, which isn't in a Pathfinder product. Seemed this was possibly a home campaign item.
Sean and Wes rejected it. I, then, dug it out of the trash and said we should keep it:
I noted it had a great name, cool intro premise. I thought it was a big swing and miss on the slot mistake but I liked the gaze weapon power. I thought the mirror mechanic was abusable. I disagreed that it was just a spell in a can, though. I thought it had mojo.
As a result, you got into the keep bin.
But then your self-inflicted wound did you in. We started to discuss your wierd passing reference to the non-existent "mirrorwalker prestige class."
I then posted:
"OK I am concerned about this Mirrorwalker prestige class. Can someone check on that? Is that real content we can use or not? If its not Pathfinder, then this thing should be out. I was presuming that was some PF thing I didnt know about. I'd hate to find out its content by some other publisher or something. Unless you guys definitely know its ok to use I say we nuke this just to be sure (from orbit of course, since nuking from orbit is the only way to be sure)."
Much discussion was had and research was done. We found a mirrorwalker class from an announced book by Realms of Evil Games in 2002. And as a result we were forced to consider this to be reference to improper third party content.
I then posted:
I say better safe than sorry. Nuke it from orbit. Its the only way to be sure.
http://nukeitfromorbit.com/
http://www.moviesoundclips.net/movies1/aliens/nuke.wav
http://www.moviesoundclips.net/movies1/aliens/nuke2.wav
http://www.moviesoundclips.net/movies1/aliens/gameover.wav
Lesson: dont just make up extra stuff that doesnt exist and then refer to it because it can get you in trouble.
Mikael Sebag RPG Superstar 2014 Top 16 , Star Voter Season 6, Star Voter Season 8 |
james knowles Star Voter Season 6, Star Voter Season 7, Star Voter Season 9 |
Clark Peterson wrote:
Amulet of MirrorwalkingThis item had a ton of promise but a bunch of problems. In fact, it sat in the keep bin for a bit. In the end, it was your reference to the non-existent Mirrorwalker prestige class that got you rejected. So this item is a good object lesson for people.
We all felt at first that it was kind of a spell in a can of teleport plus the bonus against gazes and scrying. We also noted that "throat" is not a slot. Plus we commented that it refers to the "mirrorwalker" prestige class, which isn't in a Pathfinder product. Seemed this was possibly a home campaign item.
Sean and Wes rejected it. I, then, dug it out of the trash and said we should keep it:
I noted it had a great name, cool intro premise. I thought it was a big swing and miss on the slot mistake but I liked the gaze weapon power. I thought the mirror mechanic was abusable. I disagreed that it was just a spell in a can, though. I thought it had mojo.
As a result, you got into the keep bin.
But then your self-inflicted wound did you in. We started to discuss your wierd passing reference to the non-existent "mirrorwalker prestige class."
I then posted:
"OK I am concerned about this Mirrorwalker prestige class. Can someone check on that? Is that real content we can use or not? If its not Pathfinder, then this thing should be out. I was presuming that was some PF thing I didnt know about. I'd hate to find out its content by some other publisher or something. Unless you guys definitely know its ok to use I say we nuke this just to be sure (from orbit of course, since nuking from orbit is the only way to be sure)."
Much discussion was had and research was done. We found a mirrorwalker class from an announced book by Realms of Evil Games in 2002. And as a result we were forced to consider this to be reference to improper third party content.
I then posted:
I say better safe than sorry. Nuke it from orbit. Its the only way to be sure.
http://nukeitfromorbit.com/...
Thanks for the feedback. That goes to show exactly how dedicated you judges are to the contest - if you spent that much time and effort on every item submitted, you must be freaking exhausted. Indeed it was designed for my homebrew campaign over 12 years ago. While attempting to update it to pathfinder rules, i thought i'd removed all of the homebrew specific stuff. but now i know why you guys keep reminding everyone to proofread and EDIT,EDIT,EDIT. Next year i won't make that same mistake.
Kosivo0121 |
Thanks ahead of time for your feedback.
Journal of Many Travels
Aura: Faint transmutation and divination CL: 3rd
Slot: none Price: 500gp Weight: 1lb
This small, leather bound journal, sometimes bears the symbol of Cayden Cailean or Desna, is secured by a leather strap wrapped around a small leather clasp, and contains 100 pages. When a command word is spoken the Journal of Many Travels writes down by itself everything the speaker dictates to it. When a second command word is spoken, the journal will draw any item or creature it's pointed at taking 1 minute, though the item or creature drawn must be still for the whole minute.(any text or pictures created by the journal is nonmagical) The journal also keeps an active log of everywhere it's ever been, giving the user of the journal a +5 to survival checks to find her way to anywhere the journal has already been. The Journal of Many Travels can understand and write in every language its creator knew at the time of creation and cannot write or learn any new languages although anything may be written in the journal by hand. The journal cannot copy or contain magical writing or reproduce specific handwriting or signatures. Pages ripped out of the journal lose their magical properties. The active travel log cannot be ripped out of the journal and simply moves to the next empty page available. If all pages are ripped out, the journal looses all of its magical properties and becomes a useless, pageless book.
Requirements: Craft Wondrous Item, message, know direction; Cost: 250gp
Mike Kimmel Developer , Dedicated Voter Season 6, Marathon Voter Season 7, Star Voter Season 8 |
My item was the "cloth of the blind crusader" - forgive me for not posting it myself, as I am not currently at my home computer.
I gather from the "common items" thread that this one was probably rejected early due to being a blindfold which allows the wearer to see through other means, but I'm curious to see what the judges had to say and how much they thought about it before rejecting it. Looking over the accepted items this year, I also think it would have helped for my item to have done something more "new" with the mechanics.
I'll refrain from discussing more because you guys won't see the item until Clark has a chance to post it. (Thanks, Clark!)
Calixymenthillian |
Journal of Many Travels
I really like this item, it looks like something that would be popular in the Pathfinder Society. I'm just not sure if it's exciting enough for Superstar though.
edit: since the journal cannot contain magical writing, does that mean it can't contain
Paramo |
I like to think of my games as a collection of cinematic events, and thus this item overshoots morbid and goes into snuff film territory.
Not an item I would want in my game for the way it uses suicide (potential) to gain insight. My kneejerk reaction to it is certainly akin to being offended, but in terms of design it really isn't poorly done.
I must be getting older, soon I'll be on my rocking chair in the front yard yelling at hooligans on my lawn.
I appreciate the honesty, Winterwalker.
I certainly understand if the noose isn't for everyone, perhaps only serving a niche of mature, even morbid campaigns. Believe it or not, your words soften the blow of not making the Top 32, though I'm convinced there are deeper issues with the design itself.
Maurice de Mare RPG Superstar 2013 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 aka Darkjoy |
Paramo wrote:
Noose of Revelations
Aura strong divination; CL 17th
Slot —; Price 82,000 gp; Weight 1 lb.
Description
I must agree with winterwalker, but I have a slighter better reason: spend 82000gp and possibly die or buy a couple of divinations. Faced with that dilemma the choice is obviously 'buy a few scrolls'.
Power Word Unzip |
Here she is. Rip my baby into ragged, bloody pieces. :)
PIPE OF INEFFABLE CLARITY
Aura faint divination and transmutation; CL 7th
Slot –; Price 14,000 gp; Weight 1 lb.
DESCRIPTION
Intricate runic overlays of jade and bloodstone adorn this blue blown-glass smoking pipe, which continually wafts a tiny puff of glimmering golden smoke from its bowl. If the item’s owner smokes out of the pipe once a day for seven consecutive days, he gains a permanent +3 bonus on all concentration checks. Only the pipe's rightful owner can benefit from this bonus, which is lost if ownership of the pipe is transferred to another character (either by being gifted, or by defeating the owner and taking the pipe).
Additionally, once per day on command, smoke from the pipe lingers in place for 7 minutes and allows the user to hear through it as though he had cast a clairaudience spell in that location.
Finally, once per day as a standard action which provokes an attack of opportunity, a character may light and smoke the pipe to create a 20' cube of smoke which is centered on the pipe and persists for 7 rounds. The smoke obscures vision and will cause anyone inside the cube except the smoker to begin choking on a failed Fortitude save (see Smoke Effects on page 444 of the Pathfinder RPG Core Rulebook).
The item’s owner may loan the pipe to another character without transferring ownership, and the borrower may utilize the per diem clairaudience and smoke effects. The owner can command the pipe to return to him at will as a free action so long as he is within 700 feet of the item.
CONSTRUCTION
Requirements Craft Wondrous Item, clairaudience, dimension door, pyrotechnics; Cost 7,000 gp.
james knowles Star Voter Season 6, Star Voter Season 7, Star Voter Season 9 |
Chi-Yan's Wondrous Whetstone of Wounding
Aura moderate conjuration; CL 10th
Slot none; Price 16,000 gp (1/week), 36,000 gp (2/week), 64,000 gp (3/week), 100,000 (4/week); Weight 2 lbs.
Description
The wondrous whetstone of wounding resembles a simple whetstone for sharpening swords, axes, lances, or any other kind of edged melee weapon. When it is applied to a magic weapon however, it sharpens it and also imbues it with the wounding special ability. The whetstone does not grant a magic enhancement bonus on the weapon; the weapon must already have a magic enhancement bonus of at least +1. The weapon also gains a moderate conjuration aura. Both ability and aura remain for 24 hours. When this time has passed, the ability and aura disappear and the weapon returns to its state before the whetstone was used.
Construction
Requirements Craft Wondrous Items, bleed; Cost 8,000 gp (1/week), 18,000 (2/week), 32,000...
My question is: Why would anyone pay 16k - 100k gold for this item when they could just add the wounding property to their weapon for 8k?
Not that it isn't a cool item, it's just way too expensive to ever see play.Now if it added that property to a non-magical weapon, or increased the Heal check DC to stop the bleeding (or both), then i could see paying the higher price.
I think that while several of us worried that our items were under priced, you went overboard in the opposite direction.
Winterwalker Marathon Voter Season 6, Marathon Voter Season 7, Champion Voter Season 8 |
Winterwalker wrote:I like to think of my games as a collection of cinematic events, and thus this item overshoots morbid and goes into snuff film territory.
Not an item I would want in my game for the way it uses suicide (potential) to gain insight. My kneejerk reaction to it is certainly akin to being offended, but in terms of design it really isn't poorly done.
I must be getting older, soon I'll be on my rocking chair in the front yard yelling at hooligans on my lawn.
I appreciate the honesty, Winterwalker.
I certainly understand if the noose isn't for everyone, perhaps only serving a niche of mature, even morbid campaigns. Believe it or not, your words soften the blow of not making the Top 32, though I'm convinced there are deeper issues with the design itself.
What I did see in my mind was the same tight theme, only using blood, say a hand cut where the blood pooled into words. The longer you let it bleed the more information you got. My brain found this acceptable, which is the pot calling the kettle black isn't it? :)
james knowles Star Voter Season 6, Star Voter Season 7, Star Voter Season 9 |
Winterwalker wrote:Paramo wrote:
Noose of Revelations
Aura strong divination; CL 17th
Slot —; Price 82,000 gp; Weight 1 lb.
Description
I must agree with winterwalker, but I have a slighter better reason: spend 82000gp and possibly die or buy a couple of divinations. Faced with that dilemma the choice is obviously 'buy a few scrolls'.
I think if this item was submitted for a World of Darkness, or perhaps even Call of Cthulhu Game it would've been a shoe in - or at least a contender. However D&D in general is designed for a younger (and less morbid) target audiance.
Danny Lundy RPG Superstar 2011 Top 32 aka Bats Kabber |
Kosivo0121 wrote:Journal of Many Travels
I really like this item, it looks like something that would be popular in the Pathfinder Society. I'm just not sure if it's exciting enough for Superstar though.
edit: since the journal cannot contain magical writing, does that mean it can't contain ** spoiler omitted **
I also like this item and I think it accents the Pathfinder theme.
The drawing feature is very nice. "Copy the ancient runes with the book and we'll get them translated later." Like taking a picture. Very nice touch.
I wonder if there was a better set of requirements, though. Ranks in scribe, perhaps? Or maybe the Composition Feat?
<I hope this got you Calixymenthillian>
Chris Mortika RPG Superstar 2010 Top 16 |
Chi-Yan's Wondrous Whetstone of Wounding
My question is: Why would anyone pay 16k - 100k gold for this item when they could just add the wounding property to their weapon for 8k?
I would agree, james, if all you have is a +1 longsword. But if your character wields a +3 longsword of speed, that sucker already costs 36,000, and getting wounding added would cost (64,000 - 36,000 =) 28,000 gp.
james knowles Star Voter Season 6, Star Voter Season 7, Star Voter Season 9 |
james knowles wrote:I would agree, james, if all you have is a +1 longsword. But if your character wields a +3 longsword of speed, that sucker already costs 36,000, and getting wounding added would cost (64,000 - 36,000 =) 28,000 gp.
Chi-Yan's Wondrous Whetstone of Wounding
My question is: Why would anyone pay 16k - 100k gold for this item when they could just add the wounding property to their weapon for 8k?
Thats true, but since it's a permenant enchantment vs a weekly useage, it's still a better deal. Now finding the Whetstone in a treasure horde, or on a vanquished foe would perhaps make it worth the cost. I still think i'd like it more if it did a little something extra, tho. sorry.
Jason Rice |
Thanks Clark, for doing this. I've seen how many posts are on this thread already and it's only been 2 days. If you don't get to my item, I'll understand, but I really hope that you do. You (understandably) didn't get to my item last year, and I'd like to know what I am doing wrong. Any input from others would also be appreciated.
This year's item was similar to my submission last year (but with changes). The reason for that was that I would REALLY like to see something like this in the game. It's no fun playing a 70 year old fighter. I'll admit that pricing was tough, as the possible benefit was variable. I based it loosly on a Robe of Blending, even though the robe had 2 benefits and took up a slot.
here goes...
CANE OF AGES
Aura moderate transmutation; CL 10th
Slot -; Price 16,000 gp; Weight 3 lb.
DESCRIPTION
This red lacquered walking stick is about 3 feet long, and is crafted from oak. One end is sculpted to facilitate use as a handle, and the other end is tipped in brass. Utilizing the cane as a walking aid bestows the following ability:
* Once per day, as a swift action, the possessor may assume any age within his race’s natural range. To activate the cane, the user taps the cane against the ground and declares a number. The user’s age then becomes the spoken number, bestowing upon the user all associated ability modifiers (Core Rulebook, pg 169). The cane itself becomes gnarled and faded as the user grows younger, and straightens and gains a polished sheen as the user ages. These changes last for 1 hour, or until the user loses contact with the cane.
Choosing an age above a character’s natural age limit expends the daily use of the cane and deals 1d6 Constitution damage. A successful Fortitude save (DC 15) negates the Constitution damage and causes the user to be fatigued for 1 hour.
Choosing an age below the minimum starting age imposes penalties on the possessor, for the duration of the change. Every yearly 10% increment below the minimum starting age imposes a -2 penalty on all ability scores (to a minimum of 1). Additionally, falling below 50% of the minimum starting age imposes a -1 size category.
Spellcasters affected by this item do not gain any additional bonus spells for increased ability scores, but the save DC’s for spells cast while using this item may be affected. This item does not alter a character’s skill ranks.
CONSTRUCTION
Requirements Craft Wonderous Items, Alter Self; Cost 8,000 gp
Wicht Marathon Voter Season 7 |
RE: Cane of Ages
My first thought is that this seems an awful lot like a staff.
My second thought is that I had to read some of it about three times to fully grasp it, especially the bit below the minimum starting age. I might just be tired but your writing could probably be tightened up a bit.
Then finally, it seems a bit of a niche item - how many peoplea re actually playing 70 year old fighters?
Beckett Star Voter Season 6 |
Beckett's Bucket
Aura: Moderate Conjuration (Creation) and Faint random C.L.: 5
Slot: None Price: 5,250 GP
Crafted long ago by a priest-prophet of madness that believe he deserved a Familiar, the Bucket is an item possessing a strange sense of self. It claims to be the remains of an ancient deity, (but will not reveal which), and constantly prattles on and on about past glories and grandiose tales (memories of past owners it thinks are it’s own). The Bucket allows it’s owner to cast one 0 level spell (Orison or Cantrip) at will. The choice can be changed daily, and the effective Caster Level is ½ Character Level, Min 1st.
Unfortunately, it’s ceaseless ramblings cause the processor, the only one to hear the Bucket, to suffer a -1 to Bluff, Diplomacy, Intimidation, and Perception checks. This distraction sometimes allows the owner a +1 against Mind Affecting and Language- Dependant abilities (at DM’s discretion).
The Bucket is able to fly, staying within 10ft of the owner and never shutting up. It bonds to the owner, like a Cursed Item, but like an Intelligent Item, it can also offer some aid. Never when asked, of course, but at times it can offer tips and hints, answer questions, or do things such as keep watch. When anyone attempts to scry upon the owner or communicate telepathically, they get disorientating sense of green mist and can hear the Bucket, which speaks in a proper, educated, feminine Taldorian voice (even if very arrogant and condescending).
Strangest of all, the Bucket seems able to understand a variety of uncommon dialects at random, (and quickly forget them), sometimes allowing it to translate as well.
Construction
Requirements: Craft Wondrous Item, Mage Hand, Guidance, Ghost Sound, Obscuring Mist, creator must posses the Madness Domain Cost: 2,625 GP
Wicht Marathon Voter Season 7 |
Beckett Star Voter Season 6 |
Beckett Star Voter Season 6 |
Wicht Marathon Voter Season 7 |
Maybe. I can see the minor artifact point, although that's a pretty dang weak artifact :).
A lot of it is in the presentation. And who said an artifact had to be useful to be an artifact?
But you also included your name in the submission which is a really big no-no.
All of which is to say that it has three strikes against it right away
-Your name is included
-Possible Joke Item
-Doubtful authenticity as a wondrous item.
Dane Pitchford |
Well, while I'm actually not as crazy about my item this year as I was last year, feedback would definitely be appreciated :)
Shard of the Shattered Soul
Aura moderate divination; CL 9th
Slot - ; Price 2,500 gp; Weight -
Description
A jagged remnant of a tortured soul, this rune-etched shard of obsidian allows the user to call upon a fragment of the soul imprinted upon it once per day. Drawing on the soul in this way bestows a +5 bonus to a single mental skill check (any skill whose key ability is Intelligence, Wisdom, or Charisma) of the user's choice made after the shard's use.
The shard also has a more sinister power, the wielder able to unleash the shard's full might to channel negative energy as a 9th level cleric. This action consumes the soul fragment within the shard in an unearthly wail of torment, rendering the shard permanently inert.
Construction
Requirements Craft Wondrous Items, channel negative energy 5d6, guidance
Beckett Star Voter Season 6 |
Beckett wrote:Maybe. I can see the minor artifact point, although that's a pretty dang weak artifact :).A lot of it is in the presentation. And who said an artifact had to be useful to be an artifact?
But you also included your name in the submission which is a really big no-no.
All of which is to say that it has three strikes against it right away
-Your name is included
-Possible Joke Item
-Doubtful authenticity as a wondrous item.
Actually I didn't include my name.
Wicht Marathon Voter Season 7 |
Wicht wrote:Actually I didn't include my name.Beckett wrote:Maybe. I can see the minor artifact point, although that's a pretty dang weak artifact :).A lot of it is in the presentation. And who said an artifact had to be useful to be an artifact?
But you also included your name in the submission which is a really big no-no.
All of which is to say that it has three strikes against it right away
-Your name is included
-Possible Joke Item
-Doubtful authenticity as a wondrous item.
You submitted it simply as "Bucket" O.o
Lord Transcona |
Gloves of Thieving
Aura Moderate no school; CL 12th
Slot hands; Price 15,000 gp (I), 30,000 gp (II) 60,000 gp (III); Weight –
Description
These dark lambskin gloves come in three varieties: gloves of thieving I, gloves of thieving II and gloves of thieving III. They shrink to a second-skin like fit to the wearers hands when worn. Gloves of thieving I grant the following rouge skills and features as if the character has 3 ranks or 3 extra ranks were applicable for a rouge. Climb, Disable Device, Sleight of Hand, Use Magic Device and Trapfinding (for actions involving use of the hands). In addition Gloves of thieving II and III provide these skills and features as if the character has 6 or 9 ranks (or enhance a rouge’s ranks by 6 or 9) respectively, as well as allowing the use of one of the following rouge talents generated randomly. Major Magic, Minor Magic, Quick Disable and Rouge Crawl. Spells may have verbal and somatic components only and are selected by the GM.
The GM informs the player that the character feels a compulsion to use these skills once the opportunity for their use arises. The character may choose not to use these skills if he desires. To the wearer it feels as if the gloves are moving of their own volition, animating the hands and fingers as the related task is being performed.
The gloves themselves have a thieving nature and will cause anything worn under them to disappear into a pocket dimension and can only be retrieved by a rouge wearing the gloves requiring a DC 25 sleight of hand check at his unmodified rank.
Construction
Requirements Craft Wondrous Item, wish, secret chest; Cost 7,500 gp 15,000 gp 30,000 gp
Montalve |
Gloves of Thieving
Aura Moderate no school; CL 12th
Slot hands; Price 15,000 gp (I), 30,000 gp (II) 60,000 gp (III); Weight –Description
These dark lambskin gloves come in three varieties: gloves of thieving I, gloves of thieving II and gloves of thieving III. They shrink to a second-skin like fit to the wearers hands when worn. Gloves of thieving I grant the following rouge skills and features as if the character has 3 ranks or 3 extra ranks were applicable for a rouge. Climb, Disable Device, Sleight of Hand, Use Magic Device and Trapfinding (for actions involving use of the hands). In addition Gloves of thieving II and III provide these skills and features as if the character has 6 or 9 ranks (or enhance a rouge’s ranks by 6 or 9) respectively, as well as allowing the use of one of the following rouge talents generated randomly. Major Magic, Minor Magic, Quick Disable and Rouge Crawl. Spells may have verbal and somatic components only and are selected by the GM.
The GM informs the player that the character feels a compulsion to use these skills once the opportunity for their use arises. The character may choose not to use these skills if he desires. To the wearer it feels as if the gloves are moving of their own volition, animating the hands and fingers as the related task is being performed.
The gloves themselves have a thieving nature and will cause anything worn under them to disappear into a pocket dimension and can only be retrieved by a rouge wearing the gloves requiring a DC 25 sleight of hand check at his unmodified rank.Construction
Requirements Craft Wondrous Item, wish, secret chest; Cost 7,500 gp 15,000 gp 30,000 gp
ok... i think i know what Clark would say about this
items that take classes abillities to give them to a character of other class are NO-NO items
besides... wouldn't a Wish spell be a lot more expensive and push the caster level to lets say... 15?
I can se a kleptomatic item that hides things in a pocket dimension, i am ok with that.. the rest its simple to much. besides the math surely are wrong ...the minimum to have an ability working through a perpetual wish spell would eb at least (15*9*2000)= 270,000 gps
Paramo |
Winterwalker wrote:Paramo wrote:
Noose of Revelations
Aura strong divination; CL 17th
Slot —; Price 82,000 gp; Weight 1 lb.
Description
I must agree with winterwalker, but I have a slighter better reason: spend 82000gp and possibly die or buy a couple of divinations. Faced with that dilemma the choice is obviously 'buy a few scrolls'.
Hehe, fair enough. I guess the fact there's an easier and safer way to acquire divinations greatly stymies the effectiveness of the item, unless a DM makes considerable adjustments to his game (removing the easy availability of divination scrolls and the divination spell at large).
I still really like the concept, and I think it could spark some very intense and dramatic moments in a game, but I realize now for the wider Paizo community it is on the darker side.
Shade325 |
Comments appreciated.
__________________________________________
Spiked Ball
Aura moderate transmutation; CL 7th
Slot –; Price 15,000 gp; Weight –
Description
This oblong ball composed of metal spikes glistens with slime. A spiked ball only functions when swallowed; a painful process dealing 1 point of Constitution damage.
Once ingested the spiked ball grants 10 + Constitution Modifier charges per day to spend activating its powers.
- Spiked Skills: Swift action spend 1 charge and 1 hp of damage to extend small spikes from the user’s skin for 10 minutes, granting a +2 circumstance bonus to Intimidate and Climb checks. At 8th level spend 2 hp for a +4 bonus and at 16th level 3 hp for a +6 bonus.
- Spiked Weapons: Move action spend 2 charges and 5 hp of damage to extend a spike from the user’s wrist for 10 rounds. This spike functions as a short spear but cannot be thrown or disarmed and is considered a natural weapon.
At 8th level spend 3 charges to increase damage to 1d8 and at 16th level spend 4 charges for 1d10 damage.
- Spiked Explosion: Standard action spend charges to violently explode spikes from the user’s body. Both the user and grappling opponents take 2d6 piercing damage per charge (maximum 5 charges, Fortitude DC 20 half). Additionally the user can attempt to escape the grapple (even while pinned) with a bonus equal to the damage taken by his opponent.
After completing the duration of its last charge the spiked ball is expelled causing the user to become nauseated for 2 rounds. Additional charges can be gained by taking 1 Constitution damage for 5 additional charges as a swift action. Once expelled a spiked ball cannot function for the same user for 24 hours.
Construction
Requirements Craft Wondrous Item, wall of iron; Cost 7,500 gp
Derringer |
There are some great items here and in the top 32. So I can see the competition was intense. However, I would still love to get some feedback on the one I submitted. Thanks in advance.
LEERING MONOCLE OF THE JEALOUS CRITIC
Aura moderate necromancy; CL 7th
Slot eyes; Price 56,000 gp; Weight –
DESCRIPTION
This circular, crystal lens is framed by a gold band and dangles from a fine gold chain meant to be attached to the wearer's clothing for handy retrieval. The device appears to be an optical enhancement piece normally worn by aged members of the aristocracy. When placed over one eye, it not only lends the wearer an aura of uncompromising distain, but also grants a gaze attack that may be used as a standard action (one target per round). Targets failing a DC 16 Will save are subject to the item’s curse, which causes the victim to effectively roll a 1 on the next skill check they make regardless of when it occurs. The target is unaware of this effect, and may not take 10 to avoid this predicament. However, the curse may be broken as per the methods listed in the bestow curse spell.
CONSTRUCTION
Requirements Craft Wondrous Item, bestow curse; Cost 28,000 gp
Starglim Dedicated Voter Season 6, Star Voter Season 7, Dedicated Voter Season 8 |