|Bats Kabber RPG Superstar 2011 Top 32|
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Running this campaign now. We are only at the very beginning, but I've been reading a lot about the S/V point system to better understand it and see what people are doing with it. I haven't deep dived into the part of the book yet that deals with it, but it seems pretty vague and under-cooked at first glance. Tracking points for an entire campaign to have some minor bonuses / penalties in the final battle seems like a lot of work for very little payoff. (I've read a lot of similar opinions online and that could be why I feel that way)
That has lead me, however, to play with the system a bit and see how much fun I could have with it as a GM. I've decided to "make it my own", if you will. I'm posting this in case there is anyone else out there looking for a way to "spice up" the S/V points in their own RotR adventure.
As I said, we are only at the beginning. Burnt Offerings. But my players have been hard at work racking up the sins. I don't mean run of the mill adventuring stuff - I mean, the party formed at the festival by deciding to revenge kill a nameless NPC who won their money gambling on one of the games kind of sinning. So they each have some points racked up going into the catacombs.
As I'm prepping for this game, I've decided to add the following rules:
* Sin-Scent: S/V points will affect the degree to which creatures with this ability sense them. ie - if it's a Wrath Sinspawn, they will be attracted to the character with the most sin points in wrath. Being more likely to attack them in battle and getting a bonus on perception checks against them equal to the # of sin points that character has. Virtue points have the opposite effect, essentially helping shield a player against this ability.
* Sinful Bite: S/V points will be added to the DC for this ability. If a character is already predisposed to give in to a certain sin (as noted by the number of sin points), then they are more susceptible to the Sinful Bite. Virtue points have the opposite effect, essentially helping shield a player against this ability.
I will try to remember to return here and post any other ideas I have for S/V points