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CDR Derf |
![The Fifth Archdaemon](http://cdn.paizo.com/image/avatar/Charon_final.jpg)
Fred Golightly 227 wrote:Reading your clarification for Game Master rewards pg28. Why not change the rule and create Sub tier gold amounts for all sub tiers that are a roughly 50% of average gp expectaion for that level. That way judges who lack characters that can play that scenario are still being rewarded for "eating" a mod.It's entirely possible I'm not understanding your post, but what you're suggesting seems to indicate that a GM with a level 1 PC could run a Tier 7-11 scenario in sub-Tier 10-11 and get 50% of the gold for that tier, which would be roughly 7 times what a level 1 PC should have at that point.
Clarification on my post...
example: Judge runs and eats a tier 7-11 mod but only has a level 2 character to give the Judge reward towards.
Under the current rules this judge would not be able to give the rewards to this character.
The proposed resolution to this problem would be to create generic gold options for each sub-tier so judges can claim the rewards for their character. The amount of this gold reward would be 50% of the typical gold for mods with the relevant sub tier, as listed in a table for this purpose.
So for this example the judge eats the mod and would claim a special judge reward only for the relevant tier of his character. In this case tier 1-2, even though the mod doesn't have this tier. The judge would note on the log sheet that they are receiving the reward just for eating the module and give themselves the gold per the pre-defined table (e.g., 200g for sub-tier 1-2).
This way you're still rewarding judges for taking the initiative to run a mod that they will no longer have the ability to play.
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![Valeros](http://cdn.paizo.com/image/avatar/Pathfinder1_Fighter.jpg)
Can we get some love for Zon-Kuthon? His deity spell is not included in the list of spells allowed, but other "evil" gods have their spells included. Actually most of them do. Is there a reason why Zon's is not? It can't be because its too powerful, it costs 250gp, and as soon as the Big Bad Evil Guy hits you, and realizes that it takes half the damage, it will attack other players.
Just looking for some Zon-Kuthon lovin'!
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![Lord Soth](http://cdn.paizo.com/image/avatar/LordSoth.jpg)
Beckett wrote:With Leadership not allowed, what do Clerics with the Nobility Domain get at Level 8?Page 14 of the Guide:
"Clerics or druids who choose the Nobility domain gain the Persuasive feat at 8th level as a bonus feat instead of gaining the Leadership feat, as this feat is not legal for play."
Sorry, I just now saw that today. It wasn't where I thought to look, (the Wizard is called out specifically with Scribe Scroll). <off topic and not really looking for an answer as much as thinking to myself. . . Isn't Persuasive kind of weak for an 8th level Cleric Domain power, particularly the Nobility Domain?>
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![Vimanda](http://cdn.paizo.com/image/avatar/A14-Viminda.jpg)
Hey quick question about the "number of combat animals" section:
Does this apply towards summoned creatures as well? As in, could a character cast Summon Nature's Ally (I think that's the name...) multiple times to have more than one combat animal in play at a time? They're not technically "animal companions" (as granted by Ranger/Druid class), so...
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gigglestick |
![Kassmak](http://cdn.paizo.com/image/avatar/06-Lizardflok-chieftain.jpg)
Kyle A. Ashcraft wrote:Like I said I have looked and looked for an set-in-stone ruling on whether or not a PFS character can purchase vials of poisons from the Core Guide and as the prestige to purchase them if they are indeed allowed.Outside of possible poison listings on a chronicle sheet, there is currently no legal way to purchase poisons in Pathfinder Society. Making poisons legal for purchase opens a HUGE can of alignment arguments I currently don't want to explore.
OK< as a GM, I don;t understand why poisons are an alignment problem but giving your sword flaming or frost or whatever is not.
For that matter, poisoning someone is bad, but sticking them with a 5' sword is OK?
And Charm Person is not a problem....
I see poisons as a tool. Now, lots of communities will ban them for security reasons, but I don't see poisons (in a game) as evil...
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![The Beast](http://cdn.paizo.com/image/avatar/beast.jpg)
OK< as a GM, I don;t understand why poisons are an alignment problem but giving your sword flaming or frost or whatever is not.For that matter, poisoning someone is bad, but sticking them with a 5' sword is OK?
And Charm Person is not a problem....
I see poisons as a tool. Now, lots of communities will ban them for security reasons, but I don't see poisons (in a game) as evil...
Gigglestick, although many here might agree with you this I don't think you are going to get anywhere by starting a debate on why poison isn't evil. Poisons are not banned. They just aren't open for purchase outside of getting access on a Chronicle sheet.
Your GM might allow you to take advantage of poison sources found within the scenario, but don't look for an offical ruling on that. The door for this was left ajar by a Faction mission which stated "With a DC 12 Heal or Survival check, PCs from the XXXX faction can extract the venom sack they require from any of the dead spiders (allow one roll per creature—the sack is ruined on a failed check)." This is my personal interpretation and Josh may elect to shut the door whenever he chooses. I would suggest that you can use the poison harvested during the course of the scenario but you can't carry it over to the next.
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Joshua J. Frost |
![Iconic Wizard avatar](http://cdn.paizo.com/image/avatar/private/iconicwizard.jpg)
Hey quick question about the "number of combat animals" section:
Does this apply towards summoned creatures as well? As in, could a character cast Summon Nature's Ally (I think that's the name...) multiple times to have more than one combat animal in play at a time? They're not technically "animal companions" (as granted by Ranger/Druid class), so...
This does not apply to summoned animals. That said, you're on a short time line so don't be the guy who summons 10 animals and bogs combat down so much the first encounter takes 2-1/2 hours.
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Joshua J. Frost |
![Iconic Wizard avatar](http://cdn.paizo.com/image/avatar/private/iconicwizard.jpg)
What do we do with APG playtest characters in OP after the end of next month? Will they get shelved until the APG comes out or can we continue to play with them and then make any necessary changes when it comes out?
I have to admit this question sort of made me think, "huh?" and then I re-read Chapter 13 and I think I can see the confusion. In Chapter 13, I say:
"We reserve the right to change, alter, modify, or outright disallow various functions of these classes, especially during the playtest, and you are expected to frequently monitor the Pathfinder Society messageboards for changes while playing these classes during the playtest."
...but then I don't actually describe the playtest. So I will here: the playtest, as far as I'm concerned for PFS, continues until the APG comes out next year and you're "forced to re-create any of the above classes to the official class" (per Chapter 13). The official "giving feedback to Jason" playtest may end in the near term, but you'll get to continue to play your playtest versions of those PCs in the long term.
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![Red Dragon](http://cdn.paizo.com/image/avatar/Red.jpg)
...but then I don't actually describe the playtest. So I will here: the playtest, as far as I'm concerned for PFS, continues until the APG comes out next year and you're "forced to re-create any of the above classes to the official class" (per Chapter 13). The official "giving feedback to Jason" playtest may end in the near term, but you'll get to continue to play your playtest versions of those PCs in the long term.
Sweet. thanks, Josh.
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![Hellwasp Host](http://cdn.paizo.com/image/avatar/Hellwasp-host.jpg)
On page 26 of the Pathfinder Society Guide, it makes it clear that a player cannot play up more than one step (i.e. a level on character should not play in a Tier 6-7 scenario). But on page 17 anew rule ("Play, play, play!" says that the GM has the ability to stretch the rules so as to not turn players away.
Which trumps which?
I understand the the Tier levels have appropriate gold rewards for a character of the level, thus the "one step only" rule. But should a player with only a low level character be turned away if the APL makes the group average at a two step jump? And if it is allowed, what gold reward is appropriate to be received if they survived a session "out ot their league"?
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![Hellwasp Host](http://cdn.paizo.com/image/avatar/Hellwasp-host.jpg)
The player in question wanted to try out a APG playtest character... no pre-gens yet. Thus the questions.
As a side note, he was very adamant about the "Play, play, play" rule being his reasoning for taking his level 1 character into the 6-7 Tier adventure. As a long standing PF player, I hate to turn him away... but I have to wonder if his motives didn't involve Tier 6-7 gold for a level one character.
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![Goblin Pirate](http://cdn.paizo.com/image/avatar/PZO9419-Pirate_90.jpeg)
The player in question wanted to try out a APG playtest character... no pre-gens yet. Thus the questions.
As a side note, he was very adamant about the "Play, play, play" rule being his reasoning for taking his level 1 character into the 6-7 Tier adventure. As a long standing PF player, I hate to turn him away... but I have to wonder if his motives didn't involve Tier 6-7 gold for a level one character.
unless you have 6 player, that would be a short scenario for him..I can't think of any 6-7 tiered games that a level 1 character would even make a difference in, never mind feel like a valued part of the team
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Joshua J. Frost |
![Iconic Wizard avatar](http://cdn.paizo.com/image/avatar/private/iconicwizard.jpg)
In this specific instance, the tier rules trump the "play play play" rule. Allowing a PC to play up two tiers and then continuing to allow him to do so for the life of his character, would cause that PC to be unfairly well above other PCs of his level with regard to wealth and gear. You can play up one tier if it's the only way to make a legal table but playing up two or more tiers is never allowed.
If he's really that far behind the other players, the other players should consider making new level 1s and leveling up with their friend instead.
If he's already got a level-appropriate character with the group, then he should play that character.
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Joshua J. Frost |
![Iconic Wizard avatar](http://cdn.paizo.com/image/avatar/private/iconicwizard.jpg)
Added many clarifications here on the issue of expanding the day job roll and the application of the sleight of hand skill within Pathfinder Society.
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Mahrdol |
![Mind Flayer](http://cdn.paizo.com/image/avatar/flayer.jpg)
Yes, but only in your character's appropriate tier and you don't gain access to "boons" or special bonuses bestowed by the chronicle sheet.
Thanks for clearing that up we had a discussion last night about it one player said it wasn't specifically listed under the bullet points in the faq and another said you did cause it didn't say it wasn't allowed.
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deathboy wrote:Generally speaking, roleplaying requirements for PrCs are hand-waved in Pathfinder Society. This applies to the Living Monolith as well.How would meeting the requirements for Hellknight be met? Namely the slaying of a devil of equal or greater hit dice with a Hellknight witness. Will it be between Scenarios or will this have a potential to come up in play?
Inquiring Chelaxans wish to know.
What about the Diabolist? On the one hand it nominally requires access to the Lesser Planar Ally or Lesser Planar Binding spells, which is a bit higher in level than the rest of the requirements would imply. On the other, it only requires you to have used it, not to have it on your spell list or anything like that.
Is this waived, is just spending money on a scroll enough, or are you treating this requirement as reading "Must have Lesser Planar Ally or Lesser Planar Binding?"
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![Female Drow](http://cdn.paizo.com/image/avatar/A2-Vonnarc-col2.jpg)
Subscribers have it, yes, but the general public won't until mid-January. That's when I'll update 2.1 to include it.
Gosh, golly gee, that long <bad whiney voice>.
Understood, I was just anxious to know actually which traits were being ruled out, since that is the general trend, rather than wondering what is included <grin>.
I'm still looking over the book itself tonight.
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Malisteen |
![Attic Whisperer](http://cdn.paizo.com/image/avatar/42-attic_whisperer_final_h.jpg)
Are expensive spell components and foci available to purchase for Pathfinder Society characters? They aren't listed in the equipment chapter of the PFRPG, nor are they specifically mentioned in the Society guide, from what I can tell.
Do skeletons and zombies created by the spell Animate Dead fall under the pet/companion rules (ie, one at a time), or are they considered to be more like summoned monsters? Do they vanish at the end of a scenario?
Thanks!
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Joshua J. Frost |
![Iconic Wizard avatar](http://cdn.paizo.com/image/avatar/private/iconicwizard.jpg)
Is this waived, is just spending money on a scroll enough, or are you treating this requirement as reading "Must have Lesser Planar Ally or Lesser Planar Binding?"
The assumption is that you have the ability to cast it and have then used that ability to cast it in the way the class dictates. So for Pathfinder Society, you'll need to be able to cast 5th level Wizard spells or 4th level Cleric spells. The "get the summoned devil to work for you for a more than a day" bit is hand-waved but the monetary cost associated with that part of the spell is not--it's assumed you summoned him and succeeded at getting him to work for you for more than a day, but you have to have spent the money to do it, in other words.
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Joshua J. Frost |
![Iconic Wizard avatar](http://cdn.paizo.com/image/avatar/private/iconicwizard.jpg)
Not that it specifically effects me, but just as a query can I ask why not? :)
This is a question I don't typically answer, but it's Christmas week, so why not?
The monsters in the Bonus Bestiary were written before the PRPG Bestiary rules were finalized and, as such, the familiars or companions listed in there would need edits and revisions to be brought in line, power-wise, with the other familiars and companions allowed in the core. And since the Society isn't the place to make edits and revisions: no Bonus Bestiary familiars or companions.
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Joshua J. Frost |
![Iconic Wizard avatar](http://cdn.paizo.com/image/avatar/private/iconicwizard.jpg)
Understood, I was just anxious to know actually which traits were being ruled out, since that is the general trend...
Most (like 95%+) of the traits offered in the companion line are allowed in Pathfinder Society, so I fail to see any "trend" toward not allowing traits.
Unless I'm misreading your post--which is possible.
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Joshua J. Frost |
![Iconic Wizard avatar](http://cdn.paizo.com/image/avatar/private/iconicwizard.jpg)
Are expensive spell components and foci available to purchase for Pathfinder Society characters? They aren't listed in the equipment chapter of the PFRPG, nor are they specifically mentioned in the Society guide, from what I can tell.
If you have the ability to cast the spell and need to purchase the materials with which to do so, you can. Just note it properly as a purchase on the chronicle sheet.
Do skeletons and zombies created by the spell Animate Dead fall under the pet/companion rules (ie, one at a time), or are they considered to be more like summoned monsters? Do they vanish at the end of a scenario?
They vanish at the end.
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![Female Drow](http://cdn.paizo.com/image/avatar/A2-Vonnarc-col2.jpg)
miniaturepeddler wrote:Understood, I was just anxious to know actually which traits were being ruled out, since that is the general trend...Most (like 95%+) of the traits offered in the companion line are allowed in Pathfinder Society, so I fail to see any "trend" toward not allowing traits.
Unless I'm misreading your post--which is possible.
Josh, my reply was very much halfling-like tongue in cheek, while yours was very dwarvishly serious.
Merry Christmas and thanks for the response.
It was very much in line with what I expected: Most Traits in the companion books are acceptable for PFS play, but there are those tasty ones that are meant for campaign and home play rather than Society play, showing that Paizo loves all aspects of the gaming community; home games, campaigns, and Society players, and give a little to all of us!
Thanks
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![Mark Moreland Drowning Devil Avatar](http://cdn.paizo.com/image/avatar/private/Private-MarkDrowningDevil.jpg)
If you select middle age for your character age, do your ability scores get modified as per usual (-1 physical +1 mental scores)
No, age categories do not grant benefits or penalties in PFS play. Otherwise, we'd see a huge influx of venerable wizards. You can have a PC of any age for flavor reasons, but not mechanics.
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![Safan Domvesia](http://cdn.paizo.com/image/avatar/A12-pravora_final.jpg)
I'm pretty sure this is stated in the guide (don't have one handy atm).
You receive no bonuses for making your character middle age or older. It’s a nice flavor choice, but no bonuses are awarded for such a choice in Pathfinder Society Organized Play.
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![Tarquin](http://cdn.paizo.com/image/avatar/Tarquin.jpg)
This covered in the Guide:
Quote:There are five trait categories: basic, campaign, race, region, and religion—each with several subcategories, as detailed below. A character can only have one trait from each particular trait category or subcategory.
Sorry, this actually confused me more. Category or subcategory? Which is it? Can I have two traits from the same category if they are from different subcategories? If the answer is "no," including the "... or subcategory" part above is unnecessary and confusing. If the answer is "yes," then it should probably be re-written to something like "A character can only have one trait from each particular trait category, or if there are subcategories, no more than one trait from each particular subcategory." Just a suggestion.
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Joshua J. Frost |
![Iconic Wizard avatar](http://cdn.paizo.com/image/avatar/private/iconicwizard.jpg)
There are eight categories of traits:
Campaign, combat, faith, magic, race, regional, religion, and social
Four of those (combat, faith, magic, and social) are grouped together as sub-categories under the "Basic Traits" heading, though "basic traits" isn't a category (see the Character Traits PDF).
You may select no more than 1 trait from any of the above categories or sub-categories, keeping in mind that the faction traits are considered "campaign traits" for Pathfinder Society Organized Play.
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![Fighter](http://cdn.paizo.com/image/avatar/Coming-Home.jpg)
Ok, here's one more question for your busy day.
On Pg.24 of the Guide to Organized play, Table 11.2 lists the maximum item cost with a total PA of 4 to 67, but no-where in the document can I find the maximum item cost with a PA total less then 4. As I've only completed one scenario my PA total is 2, and some of the group had 3. Are we still allowed to purchase items that cost up to 500 GP, or is there a lower limit?
Ok, only one more I promise. :)
When GM's use a pregenerated character to fill in a table with 3 players, is he allowed to make adjustments to the pre-gen in terms of equipment, skills, feats, and/or ability scores, or does he have to use the pre-gen exactly as shown in the PDF?
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![Tarquin](http://cdn.paizo.com/image/avatar/Tarquin.jpg)
There are eight categories of traits:
Campaign, combat, faith, magic, race, regional, religion, and social
Four of those (combat, faith, magic, and social) are grouped together as sub-categories under the "Basic Traits" heading, though "basic traits" isn't a category (see the Character Traits PDF).
You may select no more than 1 trait from any of the above categories or sub-categories, keeping in mind that the faction traits are considered "campaign traits" for Pathfinder Society Organized Play.
So you could have one from combat and one from faith, because, while they are both lumped under Basic, Basic isn't really a category. It might be worth mentioning that in the Rules.
(Thanks again for the quick responses)