Oracle Suggestions


Round 1: Cavalier and Oracle

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We playtested both classes last night, but one thing that came up was that the oracle needs a little bump at early levels.

My reccomendations, and those of the oracle player are to eaither give them more spells known than the sorcerer, cleric spells are not as powerful, thats why regular clerics know ALL of them, even doubling the number of spells known wouldn't be too outlandish, but half again could make a serious difference to the classes utility.

AND/OR give them an early offensive ability, a 1st level focus abiltiy that you get in addition to a revelation, similar to the elemental bloodline 3+Cha offensive abilities, or something that lets them cast cure/inflict spells at range. Their more caster than the cleric, and even a mere 30 ft. range would make a world of difference.


I would rather see a bump in the utility of some of the revelations, rather than an increase in spells.


vagrant-poet wrote:
. . . either give them more spells known than the sorcerer, cleric spells are not as powerful, . . .

I second this suggestion.. . The Favored Soul's(Complete Divine) spell progression seems more appropriate for a divine caster. Part of this is the nature of the Cleric itself, as the party's healer the Oracle would be expected to know certain spells(cures and the like.) After taking these spells with a sorcerer progression, little remains(if any) to take more flavorful spells (like atonement, Geas, or Augury.)

For those unfamiliar with the Favored Soul, the spells known grants 3 spells for the newly acquired level rather then 1. .. rising ultimately to six spells known (rather then 5). This allows the divine caster to take the cure/delay/remove/raise spell(s) for that level and still have a spell or two for miscellaneous, non-combat spells. Such as the Augury/Divination spell(s). . . which, considering this is an Oracle, I would like to take. The sorcerer's limited list however, essentially limits me to the bare-bones, what do I need in combat, sort of spells.

With the added volume of spells, the bonus spells granted on the odd levels may need to be pared down to simply being available to know, rather then simply being known. . .

As a quick aside, one general suggestion I have is to limit the number of 1/day abilities. Having one or two "Ace up the Sleeve" abilities is all fine and well, but personally I would rather have lesser abilities that I can use with some regularity, then abilities that I rarely if ever use. .. unless of course the DM gives a "wink, wink, nudge, nudge. . . now would be the time to use your 1/day". . . personal pet peeve I suppose.

Dark Archive

it does seem they need a boost. I would recommend increasing the number of times per day they can use most of their revelations. At the moment most of the revelations can only be used 1/day until the character reaches a much higher level. As a side note, the Oracle doesn't have to be focused on healing. They different Foci give them a variety of roles they can play. Also, we haven't seen all the Foci yet. I believe they intend to create 1 focus per cleric domain.


Draeke Raefel wrote:
. . .As a side note, the Oracle doesn't have to be focused on healing. . .

Generally speaking I assume the generic party: warrior, skill, arcane, and divine. If the party already has a cleric and a paladin, then yes you are correct, the Oracle can learn without the normal divine's expectation. This can also be affected by DM style, as ideally a DM will account for lack of healing within a party(providing sources of heal/resurrection through world/NPC design.)

Considering the default spread on the other hand, leaves the Oracle very limited in choice. As I can't predict the style/nature of the campaign, I didn't take that in to account either.


Draeke Raefel wrote:
it does seem they need a boost. I would recommend increasing the number of times per day they can use most of their revelations. At the moment most of the revelations can only be used 1/day until the character reaches a much higher level. As a side note, the Oracle doesn't have to be focused on healing. They different Foci give them a variety of roles they can play. Also, we haven't seen all the Foci yet. I believe they intend to create 1 focus per cleric domain.

True, we will likely (hopefully?) see a "healer" Focus that will dispel some of this concern. However, any oracle is likely to be called upon to heal the party, just as the crusader build War cleric who likes to pretend he's a paladin, and the necromantic priest (in a dark party) who likes to inflict wounds and disease while his undead minions tear at the flesh of his f...{cough} "Uh, hey Lord Varthiss? Could you uh, hit me with a restoration....um..and maybe a little cure moderate....or something?...you know, just to give me a little pick-me-up....The point is, that all oracles could use more spells. Cleric spells are notoriously weak as offense compared to arcane spells, and the main use of divine magic is buff and recovery. But the neat thing about this divine class is that you don't have to take the cure spells. So, assuming Jason won't be giving them all cure spells as bonus spells, I think they could use maybe even one more spell known per spell level.


I also agree that this new "Oracle" core class needs a pick-me-up in its spellcasting choices. I think the cleric list is fine but the bonus spells awarded should be more of a choice then a "cleric domain -force this spell onto you choice". For one thing I noticed that the uber 20th level ability holds little power in some of the "Focus" areas. If you look at the Wind Focus the following are the only spells that have the air/lightning subtype that the class hands to you:

1) Gust of Wind
2) Control Winds
3) Whirlwind

From the Cleric list you could choose these spells as spell known to add to the list:

1) Wind Wall
2) Air Walk
3) Wind Walk
4) Summon Monster VI (Invisible Stalker)

And that's it. Maybe these following spells are typo's in the Pathfinder book because they have air or lightning effects but not the "subtype" so therefore are unaffected by the Final Revalation ability:

1) Control Weather
2) Storm of Vengence
3) Summon Monster I - V and VII - IX (elementals are listed as "Elemental" subtype not "Air or Lightning")

I personally suggest allowing the players access to all the following Air/Lightning spells (which are all the ones in the book" not already discussed:

1) Shocking Grasp
2) Whispering Wind
3) Call Lightning
4) Lightning Bolt
5) Call Lightning Storm
6) Chain Lightning
7) Summon Nature's Ally VIII (Cloud Giant only)
8) Elemental Swarm

I also would like to see the oracle take the role of a seer and suggest the following additions (I am not 100% about these):

1) Clairaudience/Clairvoyance
2) Arcane Eye
3) Detect Scrying
4) Scrying Greater

I have not looked as deep into the other Foci but I share similar complaints about them.

Perhaps taking VedounMar's suggestion -- The Favored Soul's(Complete Divine) spell progression seems more appropriate for a divine caster...-- would be a good idea (I am not 100% sure about this but right now it sounds good) as long as you get rid of the "bonus spell idea" and add my suggested spells above to the list they get access to... maybe make the player take at least 1 air/lightning spell of their choice at each level or whatever is appropriate for their oracles Focus.


For reasons Jason has stated I'm quite okay with keeping the cleric spell list as what you choose from, I would just like a little bit more selection in spells, more parity with the fact that the cleric gets way more spells known than the wizard, not loads more, just a few.

And I agree with the idea of making the revelations more frequently useful, tey can fill niches that the cleric spell list doesn't account for, like a little offensive boost.


I had forgotten to mention something in my initial post. . . The Oracle is a great class, with a good feel. I'm definitely looking forward to playing one.

Referencing Gibbenz' post. . . I hadn't noticed that about the wind. The idea of optional spells to be learned, instead of the sorcerer's added spells, sounds like a fun idea. Adding variety, while separating the character away from the sorcerer even further.

Silver Crusade

I have a suggestion for the oracle. Perhaps it has been made. Give it either the “spontaneous casting’ of cure spells, or simply at the cure spells to its list of spells known for free.

Dark Archive

ElyasRavenwood wrote:
I have a suggestion for the oracle. Perhaps it has been made. Give it either the “spontaneous casting’ of cure spells, or simply at the cure spells to its list of spells known for free.

Automatically add cure spells to it's spells known would be my preference. they already have a mechanic for spont casting.


ElyasRavenwood wrote:
I have a suggestion for the oracle. Perhaps it has been made. Give it either the “spontaneous casting’ of cure spells, or simply at the cure spells to its list of spells known for free.

I think cure/inflict spells would be better yet...


I think that the oracle should not have the cleric spell list. Honestly I think it should be closer to Druid than Cleric. They don't have the feel of cleric because clerics lack ranged damage dealing but make up for it with support and durability with armor. The spell limits and armor limits kind of turn this on its head. So lacking armor they cant be melee and lacking too many ranged options they are in a rather painful middle.

Another idea is to make the focus choice matter even more and for example give rock more armor ability and others more damage abilities so they have a more certain place in combat aka front or back of the line.

I would take the spell list and make it much more like druid's than cleric. Some healing some damage with a healthy dose of buffs and utility.


I posted this on another thread but it is also relevant here.

I was thinking just now that I would prefer the cleric spell list that they have with the addition of all Air/Lightning spells for the Wind Focus... All Acid/Earth spells to the Stone Foci... All Fire spells to the Flame Focus... All Necromancy spells to the Bones Focus... All ??? (not sure what) to the Battle Focus... and All Cold/Water spells to the Wave Focus.

The reason I don't favor the druid spell list is then you could see the Flame Focus with control winds or whirlwind which should be only for the Wind Focus or some other such nonsense.

I also do not favor a unique spell list because I always find them annoying when new product comes out. Think of the Hexblades spell list from 3.5, it hardly ever got new spells when new product came out.

What about the Assassin... that was even worse in 3.5... maybe 1 book added 2 spells to their list.

Whatever they do, they need the spells to match the Focus. Nothing is more annoying then saying that you have the Wind Focus and can cast only 4-5 wind/lightning spells at level 20. The Druid/Sorceror/Wizard gets more than that by then ;)


Yeah, I think the cleric list is the better fit, despite losing a little oomph, but I'm really pushing for a few more spells known.

The Exchange

In my game this past weekend, the Oracle was well received. The focus and curse led to several enthusiastic discussions about combinations, but everyone agreed the class(4th level in our game) is underpowered.
I felt that the class could use a few more spells known and spells per day, but some more revelations could be useful as well.


Capt. D wrote:

In my game this past weekend, the Oracle was well received. The focus and curse led to several enthusiastic discussions about combinations, but everyone agreed the class(4th level in our game) is underpowered.

I felt that the class could use a few more spells known and spells per day, but some more revelations could be useful as well.

This has been my impression, as well. Of the available Foci, I tend to view Battle as the most powerful. Even so, the reason it's powerful is because it better compensates for the lack of spell casting oomph for the Oracle. Part of it is the Sorc progression, which delays each spell level. Part of it is the weakness of many of the Cleric spells, particularly spell levels 1-4.

I'm in favor of the idea of adding Cure or Inflict for spell levels 1-4 automatically. I'm up in the air about giving automatic access to the Mass spells, however. Giving an additional 1 spell known at all levels would potentially be a good idea, as well.


Most of you are over looking that unlike the sorcerer you gain a 3/4th BAB, and a d8 as well as being able to cast in armor. I don't think this class needs a huge boost, but will know more after Saturday's game

The Exchange

Serisan wrote:


This has been my impression, as well. Of the available Foci, I tend to view Battle as the most powerful. Even so, the reason it's powerful is because it better compensates for the lack of spell casting oomph for the Oracle. Part of it is the Sorc progression, which delays each spell level. Part of it is the weakness of many of the Cleric spells, particularly spell levels 1-4.

I'm in favor of the idea of adding Cure or Inflict for spell levels 1-4 automatically. I'm up in the air about giving automatic access to the Mass spells, however. Giving an additional 1 spell known at all levels would potentially be a good idea, as well.

My group actually wanted to see a less melee oriented class. The comment I got was if they wanted a combat ready divine spellcaster they'll just play a cleric or even a druid. They wanted a more "powerful" divine spellcaster, with less of a melee focus. Which is why my group wants a spell boost of some kind(more bonus spells, spells per day, or more spells known).

RPG Superstar 2010 Top 32

seekerofshadowlight wrote:
Most of you are over looking that unlike the sorcerer you gain a 3/4th BAB, and a d8 as well as being able to cast in armor. I don't think this class needs a huge boost, but will know more after Saturday's game

So?

You get +5 to hit over twenty levels (as a mostly non-melee class, clerics do that better even now) and 1 HP per level. The AC difference is moot because sorcerers can and do take Mage Armor.

Melee abilities on a non-melee class are worth very little.


I never really expected an Oracle to serve primarily as a healer, like a Cleric, given the potential for variation both foci and curses present. That said, I don't think that these two things have been given nearly enough weight in the class balance. Rather than upping spells per day/spells known to compensate for weaknesses in the Cleric spell list/overall power, the foci should be given a considerable boost. If they're kept too conservative then all they really are are slightly powered up domains.

One of the major things that bugged me were the rather harsh x/day restrictions placed on some revelations. Instead of x/day, it should be in terms of revelations per battle, similar to ToB, or at least of a similar quantity. Utility-type revelations should be freed up a bit too. Elaborating on curses and ultimately making them more of a boon than a bane by giving some cool extraordinary/supernatural abilities, similar in level to a Monk, would really add to class flavor, as well. Doing anything similar to these would really emphasize an Oracle's unique qualities and encourage players to utilize it as a role-playing element, all the while making up for balance issues.

Ultimately all I really want to get across, in what unintentionally became a rant of sorts, is that it would be a pity to hold back on the things that make the Oracle special. If a player wants flexibility, a Cleric will always be the most suitable. I was very glad to see that Sorcerers were distinguished somewhat from Wizards through bloodlines, and I hope that Oracles will be able to do the same.

Serisan wrote:
Of the available Foci, I tend to view Battle as the most powerful. Even so, the reason it's powerful is because it better compensates for the lack of spell casting oomph for the Oracle. Part of it is the Sorc progression, which delays each spell level.

I agree that the Battle focus seems to have been favored. Personally, it would be nice if its revelations were changed in a way that would give its users more buffs for allies, like Battlecry. As it stands, it feels as if they are just attempting to mimic a Fighter. On the other hand, something like Combat Healer really is just too much given the theme the focus attempts to portray. That sort of revelation comes off more as something for a Healing focus, to me.

It would be cool if Oracle's could keep a Cleric's spell progression, but that the first spell they gain for each new spell level is determined by the focus they choose.

RPG Superstar 2009 Top 16, 2012 Top 32

Homely Tadpole wrote:
One of the major things that bugged me were the rather harsh x/day restrictions placed on some revelations. Instead of x/day, it should be in terms of revelations per battle, similar to ToB, or at least of a similar quantity.

My suggestion (which I've mentioned in detail elsewhere) is a rounds-per-day trance mechanic. An oracle can trance X number of rounds per day, and gains access to her revelations at will whenever she is in a trance. Re-balance the power of the revelations as necessary. Also, maybe give them out on every even level instead of using the current progression so the oracle has no dead levels, and gains revelations at the same rate the barbarian gains rage powers.


seekerofshadowlight wrote:
Most of you are over looking that unlike the sorcerer you gain a 3/4th BAB, and a d8 as well as being able to cast in armor. I don't think this class needs a huge boost, but will know more after Saturday's game

No I took that into account, but I see it this way, I'm not asking for stronger spells for the oracle, just more known, I'm happy even with the delayed spell progression.

My point is that a cleric knows far more spells than a wizard, and an oracle should know a few more than the sorcerer, divine casters benefit from the choice of more spells, it lets them cover their bases a bit better, an arcanist is okay to pick blasting spells, but the divine caster needs some healing, some buffing and will want some direct effect spells so they can have fun and contribute in combat too.

Dark Archive

Arguing that the Oracle isn't a melee class is kind of pointless. Depending on Foci and ability score choices it seems like they could be pretty decent at combat. Battle focus specifically has revelations that help add to the Oracle's combat effectiveness. Warsight, Weapon Mastery, Skill at arms, and Resiliency can make you fairly effective at combat. Not as good as a core melee class, but close. Then you can buff yourself with your spells or use them to heal allies without worrying as much about getting smashed by enemies. Iron Skin is decent as well, only the very limited number of times per day drops it from "great" to "decent". Not a fan of Battlecry as it gives a very minor boost and can be used a very limited amount.

The Oracle seems designed to be what you want to make of it. Taking a different Focus will allow you to tailor your Oracle to different types of roles. Are some Foci better then others? Definitely. But each can help you fill a different role in the party.

I also agree with giving the Oracle the Cure spells as spells known for free. The Cleric can spont cast into cure spells which means they don't have to memorize them. That opens them up to being a lot more of a utility spell caster than the Oracle can ever dream of being as they are likely to be responsible for at least some, if not all, of the parties' healing.


So, the analog that I see is Cleric -> Oracle = Wizard -> Sorcerer. I think we can all agree to this.

Let's harken back to 3.5 for a second. In the land of WotC, Cleric -> Favored Soul = Wizard -> Sorcerer.

Now, flash back forward to present day. Wizards and Sorcerers have evolved into two distinct creatures, but there are still connections reminiscent of 3.5. Sorcs have a slower spell progression, fewer spells known, and more spells per day. These charts line up precisely with the Wiz/Sorc charts from 3.5. The Sorcerer got a few extra spells known from Bloodlines, which expanded their options a lot.

Following this logic train, the 3.5 Cleric has evolved into the PF Cleric. Losing turning attempts, gaining energy bursts, etc. But the Cleric kept the spell progression he had in 3.5.

Now, let's look at our old friend the Favored Soul. The oracle seems to be an attempt at an analogous evolution of that class. Comparing the oracle to the FS, the oracle has a similar BAB progression, fewer weapon proficiencies, fewer armor proficiencies, weaker save progression (full caster instead of monk), and weaker spells known progression. These changes seem to nurf the class concept across the board.

If the Oracle is intended to be a magical melee class, as evidenced by the BAB and HD, why remove armor and weapon proficiencies? Clerics lost their proficiencies from 3.5, but still maintained Medium armor. This, along with the strong will save progression, tells me they are intended as primary casters who can enter melee if need be.

If the Oracle is intended to be a full caster, why reduce the spells known? Yeah, the focus spells are provided at odd levels, but the sorcs get that too from their bloodline. Bottom line on this branch of the thought tree, divine spells are generally less powerful than arcane spells, so WotC gave the Favored Soul more spells known to compensate. Removing these spells weakens the class as a full caster.

So, what's left? A mediocre melee combatant with a few buff spells? Seems like a flavorfully fun class, but a mechanically lackluster one.

My suggestion, make a class that has a functional use, rather than a will save focused divine rogue. Take the Favored Soul as a base, convert the saves to that of the PF Cleric, or leave them as a caster. Keep the Favored Soul spell progression. Reduce the armor and weapon proficiencies to simple and light. This gives you a viable full caster with the ability to enter melee if the need arises. Also, with the Battle Focus, this gets a melee fighter that is only slightly worse off than a straight Cleric. This, at least to me, seems to be an evolution of the 3.5 class that resembles the evolution that the sorcerer went through.


I actually think the Oracle is okay, and can be good at combat, their not a divine sorcerer, but their more like what a sorcerer is to a wizard, they are to a cleric, revelations an foci certainly allow them to be unique as a class, I just think that in using the cleric spell list, which I agree with, they need a few more spells known. I don't agree with auto cure spells, as that doesn't fit all concepts, though it will always be a logical often superior choice, I'd rather they have more spells known, to mirror that a cleric knows more than a wizard, all of its list in fact, because cleric spells do different things, and also in the oracles case, you need more of them to really shine.

So my suggestion is to either double, or give oracles half again spells known, seperate to foci, and other than that I'm actually quite happy with the oracle.

Shadow Lodge

I mentioned somewhere, I think that the Oracle should definetly use Wisdom for Spellcasting, not Charisma. For a lot of reasons. One, it makes a Orcale/Sorcerer pretty powerful, (both use pretty much identical stats). It makes a lot more sense that the Oracle be wise and fluent in the "mysteries". Also, an Oracle traditionally understands things and are very perceptive (Wis), but are typically not able to pass on that knowledge or to explain it well to others (Cha).

In 3.5, Wisdom was the source of Divine Spells, even though WotC themselves broke the rule. In PF, while the Paladin uses Cha now, Wisdom is still the norm. It makes more sense that an Oracle multiclass with a Cleric than a Sorcerer to me, but also that they compete for the same gear (even though Clerics also use Cha).

Oracle is a good way to fill in for less than priestly Cleric NPC's, like Shamans, or tribal priests, etc. . . but most savage races have a Cha penulty (moreso than Wis).

Also, Oracle's abilities ARE NOT inborn, innate bloodline powers. It is about understanding divine will or cosmic truths, which is all about Wis.

Dark Archive

Beckett wrote:

I mentioned somewhere, I think that the Oracle should definetly use Wisdom for Spellcasting, not Charisma. For a lot of reasons. One, it makes a Orcale/Sorcerer pretty powerful, (both use pretty much identical stats). It makes a lot more sense that the Oracle be wise and fluent in the "mysteries". Also, an Oracle traditionally understands things and are very perceptive (Wis), but are typically not able to pass on that knowledge or to explain it well to others (Cha).

In 3.5, Wisdom was the source of Divine Spells, even though WotC themselves broke the rule. In PF, while the Paladin uses Cha now, Wisdom is still the norm. It makes more sense that an Oracle multiclass with a Cleric than a Sorcerer to me, but also that they compete for the same gear (even though Clerics also use Cha).

Oracle is a good way to fill in for less than priestly Cleric NPC's, like Shamans, or tribal priests, etc. . . but most savage races have a Cha penulty (moreso than Wis).

Also, Oracle's abilities ARE NOT inborn, innate bloodline powers. It is about understanding divine will or cosmic truths, which is all about Wis.

I was under the impression they were given their abilities by the gods. They didn't really have to understand anything the gods just said "Here, become the embodiment of Fire".


Draeke Raefel wrote:
Beckett wrote:

I mentioned somewhere, I think that the Oracle should definetly use Wisdom for Spellcasting, not Charisma. For a lot of reasons. One, it makes a Orcale/Sorcerer pretty powerful, (both use pretty much identical stats). It makes a lot more sense that the Oracle be wise and fluent in the "mysteries". Also, an Oracle traditionally understands things and are very perceptive (Wis), but are typically not able to pass on that knowledge or to explain it well to others (Cha).

In 3.5, Wisdom was the source of Divine Spells, even though WotC themselves broke the rule. In PF, while the Paladin uses Cha now, Wisdom is still the norm. It makes more sense that an Oracle multiclass with a Cleric than a Sorcerer to me, but also that they compete for the same gear (even though Clerics also use Cha).

Oracle is a good way to fill in for less than priestly Cleric NPC's, like Shamans, or tribal priests, etc. . . but most savage races have a Cha penulty (moreso than Wis).

Also, Oracle's abilities ARE NOT inborn, innate bloodline powers. It is about understanding divine will or cosmic truths, which is all about Wis.

I was under the impression they were given their abilities by the gods. They didn't really have to understand anything the gods just said "Here, become the embodiment of Fire".

This was my understanding as well. In fact, the entire point of the curse bit is that they were given these powers, whether they liked it or not.

that being said, I do think it makes sense for them to be wisdom based. Oracles of lore are wise characters. The oracle of Delphi and the oracle from Madia and Oedipus were certainly not charismatic. In fact, they were either unconcerned with convincing people that what they said was true, or terrible at it.


"These divine vessels are granted power without their choice, selected
by providence to wield powers that even they do not fully understand."

That's pretty much a calling. And you cannot choose not to heed that call.

Cha makes perfect sense. It's the spontaneous spellcaster score. They don't get their power through dedication to a cause, like clerics.

And who cares if a sorcerer/oracle is a good choice? They're two spellcasting classes, meaning they won't work well together in one person. Not even with mystic theurge.

Gestalt maybe, but if you do gestalt, you have other problems.

Shadow Lodge

blindsite wrote:


I was under the impression they were given their abilities by the gods. They didn't really have to understand anything the gods just said "Here, become the embodiment of Fire".
This was my understanding as well. In fact, the entire point of the curse bit is that they were given these powers, whether they liked it or not.

True, but what I mean is that it has nothing to do with their heritage or some property of their bloodline. They are not just divine sorcerers.

Shadow Lodge

KaeYoss wrote:

Cha makes perfect sense. It's the spontaneous spellcaster score. They don't get their power through dedication to a cause, like clerics.

Well, they kind of do, atually, though that devotion is to a Focus. As I understand it, the amount of devotion to that focus is up to the player (i.e. how many levels of Oracle they take). But I'm not really arguing that. To me, Cha makes the least sense honestly, either mechanically or thematically.

KaeYoss wrote:
And who cares if a sorcerer/oracle is a good choice? They're two spellcasting classes, meaning they won't work well together in one person. Not even with mystic theurge. Gestalt maybe, but if you do gestalt, you have other problems.

I don't know, unlike normal, I think a Straight Oracle 10/Sorcerer 10 might work pretty well, as is. But I really do not see Sorcerer being anything like the Oracle, thematically or in game. It seems off and forced, to me, and kind of weak. But that's my opinion. Again, I think Oracle just scream Wis and not Cha.


KaeYoss wrote:

"These divine vessels are granted power without their choice, selected

by providence to wield powers that even they do not fully understand."

That's pretty much a calling. And you cannot choose not to heed that call.

Cha makes perfect sense. It's the spontaneous spellcaster score. They don't get their power through dedication to a cause, like clerics.

And who cares if a sorcerer/oracle is a good choice? They're two spellcasting classes, meaning they won't work well together in one person. Not even with mystic theurge.

Gestalt maybe, but if you do gestalt, you have other problems.

The reason why spontaneous casters used cha was because they were supposed to be learning magic through their interactions with the world, through their observances and experiences. Those things would manafest in them magical abilities at each new level.

But the Oracle is a different animal. It does get its powers from the Gods. Not one specific God, but an area of divinity determined by their focus. This is why I think wisdom makes more sense than cha. As the understand the gods of water, fire, stone, battle or death they gain power from them. They don't really choose the power (it is in effect forced on them) like a cleric does, but its still the same mechanic. As they grow in their focus (see faith) they gain power.


Look at it this way:

Cleric: Wants the power, asks for it, is granted it according to his dedication (thus, the more dedicated he is, the more powerful his spells are. Wis is the key).

Oracle: Never asked for the power, gets it anyway. They don't have to show dedication to get the power. They're never asked. But they're stuck with their power, which infuses their souls. Pretty much like a sorcerer, who gets this power not from his own studies (like a wizard does), but because he's born with it. It's not his choice.

Both need to be sure about themselves and explore their powers, get enough confidence in them, to let them use it.

Both use Cha.

Sure, on a meta-gaming perspective, it's not like that: Nobody is forced to have those abilities, because it's a conscious choice by the player to play an oracle. They also choose the focus, the spells, and how many levels they take, and when, but that's out of game. If you count that as being able to choose the power, you can also choose your parents and race and everything, because that's choices a player makes.

Shadow Lodge

KaeYoss wrote:

Oracle: Never asked for the power, gets it anyway. They don't have to show dedication to get the power. They're never asked. But they're stuck with their power, which infuses their souls. Pretty much like a sorcerer, who gets this power not from his own studies (like a wizard does), but because he's born with it. It's not his choice.

Both need to be sure about themselves and explore their powers, get enough confidence in them, to let them use it.

Both use Cha.

My problem is that experienceing and understanding the world is all Wis. I'm not saying Devotion to a deity, but rather devotion to whatever their focus is. War, Death, etc. . . In a non-metagaming way, the less devoted would take levels in other things.

[Off topic]To be honest, I think realisticly, Sorcerers should be Wis, too, especially with what you just said, because there is nothing Charsmatic about how a Sorcerer uses/advances their power.[end off topic]


My two cents.....

My innitial reaction to using Charisma as casting stat was "WHAT".

But at this point it has grown on me, and I actually like that it allows for a divine caster that has a different casting stat than the Cleric.

I won't have the opportunity to actually play test for at least a few weeks....but I'm more inclined to think that what the Oracle needs is a bump to the mysteries, both power and utility.

I think I would rather see that than an increase in spells known.

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Beckett wrote:
[Off topic]To be honest, I think realisticly, Sorcerers should be Wis, too, especially with what you just said, because there is nothing Charsmatic about how a Sorcerer uses/advances their power.[end off topic]

As long as Charisma was being repositioned as 'force of personality,' I sometimes wonder if Will saves should have been moved over to Charisma, and Wisdom left as primarily geared around perception and insight. Sorcerers would have become the 'king of the will save,' with a strong Will save and Charisma as their primary stat, but I think that would have fit their arrogant, self-assertive description, turning sheer domineering will into arcane power.

A moot point at this late, late date, but a decade or so ago, it might have made sense, in the rollout of 3.0.


Set wrote:

As long as Charisma was being repositioned as 'force of personality,' I sometimes wonder if Will saves should have been moved over to Charisma, and Wisdom left as primarily geared around perception and insight. Sorcerers would have become the 'king of the will save,' with a strong Will save and Charisma as their primary stat, but I think that would have fit their arrogant, self-assertive description, turning sheer domineering will into arcane power.

A moot point at this late, late date, but a decade or so ago, it might have made sense, in the rollout of 3.0.

I've long wished for just that, but, as you say, it's too late to change now.

Shadow Lodge

I think you just proved my point. Wisdom is about understanding, perception, and insight. I don't see Oracles being particularly forceful of personality. People come to them looking for council, interpretaion, and insight, they don't go to them with flowery speech (and most definetly not social grace).

Mechanically, the Oracle using Cha makes no sense other than to keep it as a "divine sorcerer". But that is not what they are. They are people that are forced to understand (and thereby harness) something that the universe has done to them. Insight into those mysteries is the key, and that is pure Wis.

Also, Wizards and Sorcerers tend to be arrogant not because of their advanced Int or Cha, but for a noted lack of Wis. :) Sad but true. Will Saves are about mental defense, not social offense, so it makes perfect sense that it be Wisdom based rather than Cha or Int.

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I disagree about what ability scores should mean, but I totally see what you're saying about the oracle archetype being associated with wisdom.

It seems like they wanted oracles to seem mechanically distinct from clerics; i.e, you don't build a cleric the same way you would an oracle. However, if oracles were wisdom-based they would still be built different from clerics because of their lack of wisdom (clerics need CHA for church functions, diplomacy, and channel energy. Meanwhile oracles can be as rude, vacant, or downright antisocial as they want to be). Which would be quite iconic.

I rather like them charisma-based but it's hard for me to explain why.


caffeinated wrote:
...My suggestion. . .Take the Favored Soul as a base, convert the saves to that of the PF Cleric, or leave them as a caster. Keep the Favored Soul spell progression. Reduce the armor and weapon proficiencies to simple and light. . .

Couldn't agree more. And well put.

I was converting an older character from the Favored Soul to the Oracle, the theme became far improved (curses and whatnot) ... but the spells became excessively limited. For example the 6th level spells. As Favored Soul: Blade Barrier, Heal, Greater Dispel Magic, Geas; as Oracle: Blade Barrier, Heal(+Create Undead from focus). The latter still functions . . . its the essentials for a divine caster, combat wise. After attempting the conversion I'm left with a strong impression that the spells chosen with the current progression will leave minimal difference between Oracles. As the divine caster the Oracle will be expected to cast restorations, raise deads, neutralize poisons, not to mention the ubiquitous cure spells. . . once those have been taken, few if any spells will remain for making my character feel. . . well . . .like mine. I'd like to take the non-necessary spells, like Commune or Scry, to. . . you know, be an oracle. The focus spells help a little, but they don't provide the unique feel I look for when creating a caster.

As an Aside. . . when deciding bonus spells and what not, it would be better to avoid spells that have special material components. Such as the Animate/Create Undead type spells. These spells may seem potent, however, when actually attempting to use them it is quickly apparent that Onyx Gems are some of the rarest of all things. Its funny how elusive they become when a player is seeking to create an undead entourage. Essentially any spell with a special component cost is really a special DM permission, or NPC ability. Thus not something to foist onto a player, but only to be chosen after player and DM have chatted about the ramifications and come to some sort of agreement.

As to which stat(s) to use. . . I do lean towards the wisdom stat as well, but am honestly fine with Charisma, or even the Favored Soul's Wisdom and Charisma.

RPG Superstar 2010 Top 32

VedounMar wrote:


As an Aside. . . when deciding bonus spells and what not, it would be better to avoid spells that have special material components. Such as the Animate/Create Undead type spells. These spells may seem potent, however, when actually attempting to use them it is quickly apparent that Onyx Gems are some of the rarest of all things. Its funny how elusive they become when a player is seeking to create an undead entourage. Essentially any spell with a special component cost is really a special DM permission, or NPC ability.

Not according to the core rules. Any worst (i.e. for components so rare or exotic that they must be treated as magic items), communities still have a 75% chance of carrying any given item up to its GP base value. That means that even a thorp probably carries a few 50 gp onyx gems, and if you need a big fat 500-gp gem to raise that dragon skeleton, it's probably as close as the nearest village or small town.

These things are always and absolutely the prerogative of the GM- if he wants to make them absurdly rare, that's his call, but you shouldn't assume such shenanigans when designing a new class.


Beckett you have a good point the oracle should be wisdom based. However look at the class most closely and see how their mechanic works. Oracles are enigmatic individuals like the sorceror. The Sorceror's arcane power stems from his bloodline (Aberrant, outsider, draconic etc)It is infused in his DNA you could say. The oracle follows a similar philosophy, some mysterious divine power has decided to favor the individual and iinfuse their soul with divine power. Their is a natural divine connection to the deities of a focus that no Cleric can truly understand. Clerics devote themselves body and soul to their gods but are by no means connected to them. The oracle has a natural link. Clerics seek to understand their deities and spread the deities word. An oracle doesnt seek understanding, but accepts the way things are. The divine connection gives the oracle a forceful personality. It is manifested in the oracles curse and focus.

Taking the historical example of The Pythia the oracles of Delphi. She lived at Delphi and all day she would meditate on The Rock in front of the Temple. She would inhale the gases of the earth and chew various herbs most notably bay leaves. Needless to say she was quite stoned a good majority of the time and also a little insane. In fact seven priests served her and would interpret her prophecies to the seeker, since she was incoherent most of the time. Her word was taken as law not because of wisdom but because of the force and gravity it contained since the words were not hers but Apollo's. The priests now relied upon their wisdom to understand and interpret the meanings behind her prophecies.

RPG Superstar 2009 Top 16, 2012 Top 32

Beckett wrote:
I think that the Oracle should definetly use Wisdom for Spellcasting, not Charisma. For a lot of reasons. One, it makes a Orcale/Sorcerer pretty powerful, (both use pretty much identical stats).

Flavor-wise, I can see it going either way, but as you point out, there's the potential of an oracle/sorcerer getting out of hand. What I'd worry about (and I'd want to playtest if I had more time) is an oracle/sorcerer/mystic theurge.

The mystic theurge class is balanced on the assumption that arcane casting and divine casting use different ability scores. Accordingly, the oracle has the potential to break the mystic theurge prestige class. Without having done the necessary playtesting, I don't know for sure if it actually does that, but it certainly has the potential.


Epic Meepo wrote:
Beckett wrote:
I think that the Oracle should definetly use Wisdom for Spellcasting, not Charisma. For a lot of reasons. One, it makes a Orcale/Sorcerer pretty powerful, (both use pretty much identical stats).

Flavor-wise, I can see it going either way, but as you point out, there's the potential of an oracle/sorcerer getting out of hand. What I'd worry about (and I'd want to playtest if I had more time) is an oracle/sorcerer/mystic theurge.

The mystic theurge class is balanced on the assumption that arcane casting and divine casting use different ability scores. Accordingly, the oracle has the potential to break the mystic theurge prestige class. Without having done the necessary playtesting, I don't know for sure if it actually does that, but it certainly has the potential.

Not really a big problem. No different than multiclassing a druid and cleric. Sure your using the same ability to cast spells so you will have a good DC for both classes and the ability to cast alot of lower level spells. In exchange you will be giving up a higher caster level higher level spells and of course the oracle foci and sorcerer bloodline abilities. It isnt worth as these make up for more than the power of the class. If the sorcerer were a pure 3.5 sorcerer than it would be worth it.


The thing that makes clerics the perfect "divine caster" is that they can drop a spell and make it a heal. Oracles in this sense are basically on par with druids, because while they get the various heals a spell level sooner, they have a lot fewer spells available to cast. I do not see Oracles being effective as a heal class without a focus devoted to healing.


Maybe this is a bit far "out there" - but I thought that Oracle spell casting should work as follows:

Oracle's automatically know all divine spells (as a cleric), but their spell progression is like that of a bard (meaning they only gain upto level 6 cleric spells, and then only at high levels). Though probably increase the spells-per-day a compared to the bard. However, more focus on the foci/revelations (and more uses per day) would allow the Oracle to be more than just a "divine sorceror".


LoreKeeper wrote:

Maybe this is a bit far "out there" - but I thought that Oracle spell casting should work as follows:

Oracle's automatically know all divine spells (as a cleric), but their spell progression is like that of a bard (meaning they only gain upto level 6 cleric spells, and then only at high levels). Though probably increase the spells-per-day a compared to the bard. However, more focus on the foci/revelations (and more uses per day) would allow the Oracle to be more than just a "divine sorceror".

It is a bit far out, their supposed to a full spellcasting class, and being the divine equivalent of a sorceror isn't neccesarily a bad thing, they have some similarities, thier not the same class with the different spell lists by any means.

It's just my firm beleive that as clerics have (and need) more spells known, oracles should likewise have more spells known than the sorceror. Because of their party role and the manner of divine spells.


Beckett wrote:
KaeYoss wrote:

Oracle: Never asked for the power, gets it anyway. They don't have to show dedication to get the power. They're never asked. But they're stuck with their power, which infuses their souls. Pretty much like a sorcerer, who gets this power not from his own studies (like a wizard does), but because he's born with it. It's not his choice.

Both need to be sure about themselves and explore their powers, get enough confidence in them, to let them use it.

Both use Cha.

My problem is that experienceing and understanding the world is all Wis. I'm not saying Devotion to a deity, but rather devotion to whatever their focus is. War, Death, etc. . . In a non-metagaming way, the less devoted would take levels in other things.

[Off topic]To be honest, I think realisticly, Sorcerers should be Wis, too, especially with what you just said, because there is nothing Charsmatic about how a Sorcerer uses/advances their power.[end off topic]

I love the idea of Cha as the primary casting stat of any class, I have a wizard's guild/school/group and i have a sorcerer's guild/school/group/whatever. the sorcerers who don't have to study, spend most of the time drunk in taverns having parties. the most powerful of them are going to be incredibly liked through out the town they are in. it amuses me to no end.


A couple examples why Cha makes sense for Oracles are:

1. People went to Oracles in droves. You can argue all you want about the validity of the information they gave and that their ties to gods have always been represented as Wisdom. Fact of the matter is influencing people (whether valid or not) has always been Charisma not Wisdom. Also, people flock to highly Charismatic characters by nature.

2. They pointed out in the movie 300 that the Oracles were beautiful young girls. Whether this is historically founded in truth is not is irrelevant.

The fact is that this is that in popular culture this is the disposition. This is true if looking at modern movies like "Conan the Barbarian" (who had a HUGE impact on how the barbarian was created in Unearthed Arcana) or in classical literature like Charlemagne’s Paladins who were the template for Paladins.

...Good looks are Charisma (unless they decide to bring Comeliness back)

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