| caffeinated |
A few comments to make.
First off, to the guy who mentioned the Dread Necromancer as OP: What are you talking about? DN is easily tier 3 in 3.5 at best. They have a lot of dudes and know death magic, yes. But outside of that, what good are they? Zero utility in their spell list. Even with their potential 600+ HD of minions (yes, I've seen it done), they still can't hold a candle to a Druid, Cleric, or Wizard.
The Summoner seems to fill a similar niche. He's a low power character with some stronger friends. I don't see how a Summoner with one big friend and a bunch of temporary small friends is more powerful than a Dread Necro with 20+ permanent medium friends. The Summoner as originally written seemed to be well done to me.
Secondly, in regard to the potential Nova ability: If your play group is one that throws few combats in per day, then yes, I can see this being a problem. My group is one that is like this. 1-3 Combats per day is normal for us. However, this is the same argument used against 3.5 Psions. Sure, you can waste every resource you have fighting the first wolf pack you see... or you can play smart and conserve your resources for the other combats, social situations, or puzzles that you might face before you can take a nap. If the DM is worried about someone going nova on his BBEG, then put some contingencies in place. One would assume that the BBEG would know a little bit about the group that he's been fighting for the entire campaign and knows what they're capable of. Throw some stuff in the way to cause the summoner to burn some summons before the party gets there.
In the same vein, what's to stop a high level wizard from using Time Stop as his first action in the first combat of the day? One high level spell and a handfull of lower level slots just won him the combat 4 rounds before anyone else in the party could move. What stops this? THOUGHT AND PLANNING. Why waste this incredible resource when it may not be needed? Why not hold your big guns until they are required? It's poor strategy, that's why. You don't deploy your entire military on offence at the start of a war because you leave your home defenseless for the counter attack. Maybe it's my history playing strategy games and CCGs, but I learned long ago that it's best to hold your cards until the time is right and not rush in balls-out with nothing in reserve. This dead horse is probably beaten sufficiently in other threads, so I'll drop it there.
Another thought: Why are we comparing the Summoner to a Wizard? Let's look at him for a sec. Has a pet. D8 HD. Casts summons multiple times per day at will if he likes. This sounds very Druid to me.
As I see it in its present state, the summoner is a modified, and weakened, druid. What advantages over a druid does a summoner have? The eidolon is stronger than the pet. This is typically true, but not necessarily accurate.
Look at it the other way, how is a druid better than a summoner? 9-lvl spell progression. Wildshape. Spontaneous casting of summon spells.
Taking it from this perspective, I'll take a druid over the summoner any day. Many abilities that the Eidolon can have are available to an Animal Companion by investing gold instead of Evo points. This is in addition to being able to Wildshape and become a second melee powerhouse if need be. All on top of some solid Battlefield Control spells, damage spells, and more summons per day.
If the community as a whole feels that this fairly balanced class should be weakened, then that's cool. Removing armor from the Eidolon, a very good idea. That was broken and is now much better. Nerfing the summoner's ability to summon? Maybe take it down a step, but don't remove every incentive to play the class. I would personally like to see something like the following if the nurf does remain: Summon as an SLA 3+cha times per day. Duration = CL + Cha or something to make it longer than the other summoning classes. Standard action so the PC can actually finish a summon instead of being interrupted by whatever ranger/rogue/caster decides to throw some damage his way. And maybe limit the summons active to 1-3 at a time to keep those paranoid about players going nova happy.