Mortika runs Slumbering Tsar (PFRPG)


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Female Human Mooncaller Druid 4

That's exactly what I was thinking

Mikka looks at Rasinia shouting, "Get down!"Go evasion, maybe warning gives circumstantial bonus to save, especially since she's seen Mikka use this tactic to end a fight before.

Her hands flickering quicklyy she feels the fire build in her, manifesting in a small sphere of pure heat that leaps from her outstretched hand to erupt between the two beasts, enveloping the area in roiling flame.

Fireball targeting Kamadan, Smilodon and Rasinia7d6 ⇒ (6, 4, 3, 3, 4, 5, 4) = 29

DC 18 Reflex for 1/2


Hey Mikka, I don't suppose an AL shift to evil for, oh about 6 seconds or so, can be done? Because, a +2 to all saves vs evil creatures couldn't hurt, he he...No...ok didn;t think so. Here goes:

Reflex save 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30. With Evasion, she takes no damage.

Edit: Saving with style, he he


looking good folks... now let`s see how the tigers react...


Only the first of Montegue's strikes hits, but it's enough. The fire extinguishes, and standing in its place is an orc wearing hide armor, struggling to remain upright. His eyes roll back and he sinks to his knees.

As one door to the elemental plane of fire closes, another one opens. Rasina deftly dodges Mikka's spell.

The Smilodon right next to Alia: 1d20 + 11 ⇒ (16) + 11 = 27; takes 15 points
Swiftpaws (asleep): 1d20 ⇒ 7; takes another 29 points
The Kamadan: 1d20 + 6 ⇒ (14) + 6 = 20; takes 15 points

The dire tiger in M7 (1, Artimus; 2 the giant beetle; 3-4, Montegue; 1d4 ⇒ 3) moves to M5, pouncing on Montegue.

Claw1d20 + 20 ⇒ (19) + 20 = 39; (confirm critical) 1d20 + 20 ⇒ (11) + 20 = 31; damage4d4 + 16 ⇒ (1, 2, 3, 2) + 16 = 24
Claw1d20 + 20 ⇒ (15) + 20 = 35; damage2d4 + 8 ⇒ (3, 2) + 8 = 13
Bite1d20 + 20 ⇒ (20) + 20 = 40; (confirm critical) 1d20 + 20 ⇒ (12) + 20 = 32; damage4d6 + 16 ⇒ (6, 1, 6, 5) + 16 = 34

Total, 71 points of damage. Montegue goes down.

The dire tiger in B8 (1-4, Alia; 5 Nadeq; 6, Mikka; 7, Rasina; 1d7 ⇒ 5) recognizes Nadeq from earlier in the day and moves 5' (to C7) to close on the goblin.

The sleet and ice on the ground keep this from being a 5' step, so the move would have provoked an attack of opportunity from Alia, if she'd had a melee weapon at hand. This isn't a charge, so the smilodon can't use pounce, and gets only one attack.

Bite 1d20 + 20 ⇒ (5) + 20 = 25; damage 2d6 + 8 ⇒ (2, 1) + 8 = 11

Under other circumstances, Nadeq, we presume that a 1d2 + 23 ⇒ (2) + 23 = 25 is a successful grab, but since you've activated the pufferfish armor, the smilodon get 1d6 ⇒ 3 points of damage from the spines, and 1d20 + 12 ⇒ (14) + 12 = 26 makes his save versus poison.

--+--+--

The kamadan is free from its bond with its deceased mistress, and many other animals would take this opportunity to flee. But the kamadan is a nasty sort, and its natural inclination is to erupt with savagery. Rasina, you take the full force of its attack.

left claw 1d20 + 7 ⇒ (15) + 7 = 22; damage 1d6 + 4 ⇒ (4) + 4 = 8
right claw 1d20 + 7 ⇒ (15) + 7 = 22; damage 1d6 + 4 ⇒ (5) + 4 = 9
bite 1d20 + 7 ⇒ (1) + 7 = 8; damage 1d8 + 4 ⇒ (6) + 4 = 10,
snake 1 1d20 + 2 ⇒ (19) + 2 = 21; damage 1d4 ⇒ 1
snake 2 1d20 + 2 ⇒ (13) + 2 = 15; damage 1d4 ⇒ 3
snake 3 1d20 + 2 ⇒ (19) + 2 = 21; damage 1d4 ⇒ 2
snake 4 1d20 + 2 ⇒ (16) + 2 = 18; damage 1d4 ⇒ 2
snake 5 1d20 + 2 ⇒ (16) + 2 = 18; damage 1d4 ⇒ 2
snake 6 1d20 + 2 ⇒ (7) + 2 = 9; damage 1d4 ⇒ 3

Do I understand correctly that that's 17 points of damage? (and no saves versus poison!)

--+--+--

Chamomile, Artimus, and Nadeq act before the orc (at 0 hit points) and his faithful giant beetle.


Male Human Paladin 7

Had Monteque taken damage previously? It looks like the 71 would put him at -12 normally with a 14 con, meaning if he was unharmed before then he is still save-able.

The Exchange RPG Superstar 2010 Top 16

Unfortunately, Montegue had already taken 3 points of damage from the fire elemental.


Actually Chris, Rasina's AC is currently 23, 24 if the Kanadan is evil, due to the Haste and Protection vs. Evil effects on her. So none of the attacks hit.

Scranford is not having the best of luck in your game, I noticed, Chris.


Female Human Mooncaller Druid 4

Looks like time to spin that wheel of reincarnation again


Male Human Priest (Dreamer); HP 32/32; MP 19/19; Dodge 70/35/14

+20 to hit! Really?! I'm out of here.

The Exchange RPG Superstar 2010 Top 16

Yep. Dire tigers normally have a +18 to hit, and the one attacking Montegue was flanking with the giant beetle. As dozens of playtesters have pointed out, Slumbering Tsar is dangerous. I hope you stick around, scranford; Mikka should be able to reincarnate Montegue if you like. Assuming she survives ...


A lot is happening, can we get a status update of whatever remains? As I see if, there's the two dire tigers , a beetle, *the* kamadan. I'm not sure what the beetle is doing - did it decide to retreat? (If so, does it still flank with the tiger?)


Female Human Ranger 7

Damn Swiftpaws is down. I thought he was out of the map. But I went back reading the posts and I realized I did not tell it to move away before all the fuss. My mistake.
For the rest, we have both dire tigers, the injured kamadan, the orc reclaimer (0HP) and its beetle (uninjured).

No, Swiftpaws is a -13. So 3 rounds to go


Female Human Mooncaller Druid 4

One of the dire tigers has been tagged for 15 points of fire damage


All that is correct. -- From now going forward, with complex fights, I intend to note everybody's status every time I do an "actions this round" post.

Two other notes:

  • The beetle is the orc's companion animal, and has stayed on the defensive, protecting its master. Throughout the fight, the orc has been trying to speak to Artimus.
  • The dire tigers have exhibited loyalty to the reclaimers as a whole, but if they were under any sort of charm effect by either of the human reclaimers, that enchantment is broken.

Do I presume that Chamomile is spending a full round rousing Durnast?


Female Human Ranger 7

Chris, I think you got something wrong on the Smilodon attack on Montague. On the first attack with the claw, you rolled a 19 which is not a critical threat with the claw. The improved critical only works with the bite. If what I'm saying is true, the Montague is down to -2 only. Just trying to save a character...


How bizarre. I have been consulting a print-out of the dire tiger page at d20pfsrd, from late May, and it lists Improved Critical with both the claws and the bite, and I was typing out a reply that said as much. I just looked up the site again, to make sure, and the site, along with my print bestiary, now agrees with you.

My apologies for the confusion.

So, hey there, scranford, the first claw should have done only 2d4 + 8 ⇒ (3, 2) + 8 = 13 points of damage instead of 24. Montegue folds, unconscious and dying in the desert sands, but if the rest of the party can survive the fight, the monk should life to report back to his superior in Camp.


That sounds like a better way to run it (continually updating status/etc).

Chamomile indeed tries his best to wake Durnast up again this round.
If it only takes a Standard Action, AND he succeeds at the task, he will zip over to B-7 (Alia`s square),
where he threatens the Sabertooth if it provokes (and possibly provides Cover vs. AoO`s to Alia?).

(Assuming auto-Success on the waking Durnast part)
Though protected by the veil of Invisibility which Durnast had granted him before the battle broke out, Cam knows how paper-thin that protection is against the endless malice of the Desolation. Feeling Fireballs shudder around him, seeing bodies blackened and charred while the Sabertooths rip at those still standing, Cam knows that waking his master is the only way to save him and the other brave warriors they travel with. <Wake, for the sake of all, for loyalty, for... that dish of sahuagin caviar you promised me back in Tolmankar...!!!> ...And Durnast`s eyes snap wide-open.


Chamomile is rapidly growing to become my favorite familiar of all time.

It is a bit difficult with all the posts and action going on to keep track of who should be posting. Chris, could you in your posts include a few words for the two to three next characters that should post/act?


[ooc wrote:

In his last ¨action¨ post, Chris[/ooc]]--+--+--

Chamomile, Artimus, and Nadeq act before the orc (at 0 hit points) and his faithful giant beetle.

So Artimus and Nadeq before the Orc (Disabled) & Beetle.

I think if we can leave the Orc alive, we can learn more about what was actually going on...

And yeah, I like how Cam developed too, which wasn`t something I really planned from the beginning... :-)
(I think Chris ad-libbed for Cam back in Camp, which prompted me to pay attention as well)


If it`s OK,
I wanted to amend Camomile`s Move Action (IF HE HAS ONE) to move to threaten/Flank the ¨Kamadan¨ with Rasina (G12)
...Which was what I was thinking of originally, but I got side-tracked somehow.


Yes, awakening Durnast is a standard action.

To flank the Kamadan, Chamomile has to reveal itself to the creature. (If it can't sense you, it isn't flanked.) Cam doesn't have to drop the invisibility; just calling out would be enough. But it would be able to try and attack you.

Artimus and Nadeq are holding their actions?


GM Chris Mortika wrote:
To flank the Kamadan, Chamomile has to reveal itself to the creature. (If it can't sense you, it isn't flanked.) Cam doesn't have to drop the invisibility; just calling out would be enough. But it would be able to try and attack you.

Sure, calling out doesn´t even seem necessary, the ¨Kamadan¨ could have heard rustling leaves

(since it´s a square with heavy foliage by the map) or possibly even have smelled Cam.
However it does it, the Kamadan can realize something is very close behind it.

Cam DOES announce his presence to Rasina via Telepathy, letting her know she can make the most of it. (Full Sneak Attack)


Male Human Paladin 7

Seeing Montague drop, Artimus looks up at Veren and calls out "Help the others." Before charging the smilodon. Moving through K4 to L5, provoking from the beetle as he goes if it is still interested in fighting with the orc down

He brings his sword up high over his head, striking down at the creature with his most powerful swing, hoping to distract it from finishing off the fallen monk.

1d20 + 10 ⇒ (12) + 10 = 22 Attack

1d8 + 10 ⇒ (6) + 10 = 16 Damage


Artimus Borne wrote:
Seeing Montague drop, Artimus looks up at Veren and calls out "***"

Being in a silence area of effect and all.

Artimus wrote:
Before charging the smilodon. Moving through K4 to L5, provoking from the beetle as he goes if it is still interested in fighting with the orc down

The beetle does indeed wheel after Artimus, trying to chomp down on him. 1d20 + 5 ⇒ (19) + 5 = 24; for 2d6 + 3 ⇒ (4, 2) + 3 = 9 hit points, plus, it attempts to grab him as he passes by. 1d20 + 9 ⇒ (11) + 9 = 20, which is enough to keep Artimus grappled.

Artimus wrote:
brings his sword up high over his head, striking down at the creature with his most powerful swing, hoping to distract it from finishing off the fallen monk.

Artimus, do you want to apply that attack to the giant beetle, or attempt to break free before its turn?


Male Human Paladin 7

Drat! I forgot about the silence!

Chris, the 24 doesn't hit me, even with the charge, including haste my AC is normally 28. That should mean I'm not affected by the grapple, right?

Edit:Also, I just realized that I included my bulls strength but totally left off the charge bonus to hit in my above attack, so my to hit should have been 24.


Oh, excellent, then. Yes, the grab will miss Artimus as well.

So the paladin's bade strikes the dire tiger. He pulls it back into position, and sees nothing more than a thin line of red form on its haunches, starting to bleed. The tiger turns to look at you, and its pupils, on eyes the size of grapefruits, dilate. You wanted its attention? The basso profundo growl tells you that you've succeeded.

Nadeq withdraws from his own dire tiger, taking his full turn to move to D2.

--+--+--

The orc (acting with his orc ferocity) realizes that he can't speak. He digs two identical vials out of his pouch. He offers one to Veren and attempts to drink the other himself.

This provokes an attack of opportunity from Veren.

--+--+--

The giant beetle diligently continues its assault on Atimus. It moves through J4 to K5 and attempts yet again to capture the paladin in its steely grip. 1d20 + 5 ⇒ (6) + 5 = 11.

--+--+--

Rasina: You're up.
Veren:
Male Human Reclaimer: still dying.
Female Reclaimer: still dead
Mikka:
Durnast: waking
Alia:
Swiftpaws: asleep and dying
Dire tigers: wounded, both of them
Montegue: dying
The Kamadan: wounded
Chamomile:
Artimus:
Nadeq:
Male Orc Reclaimer:
Giant beetle:


Female Human Ranger 7

"Alive! I'm still alive!!!

Alia's vision clears and the black spots induced by the fireball slowly diappears. A quick glance around tells her of the the situation.

Swiftpaws' body is horribly scorged and battered but he is still breathing.With that amount of damage, he is unconscious but not sleeping anymore.

The time to mourn is not upon us. As long as I am alive, I will fight. She steels herself against despair and think cooly of the situation.

Hearing Durnast move behind her, she calls to him: Durnast, can you use the spell you used with the Bender's brothers to fascinate the tiger? Then move it from me so that I can help Artimus, Montague and Veren with their tiger. Then we can all focus on that one.

If that works, Alia will be free to target the other tiger and/or the kamadan if necessary.


M Goblin Oracle 7

Hey guys, sorry for the lack of response. Last week i left for a music festival and on the way there it hit me; i had forgotten to tell you i was leaving.
Anyways, i'm back again now and ready to pick it up.
Expect a post tonight since i can't read all the post here at work


I am a little confused, did Chamomile move to flank with Rasina already, or will she do it this round?


Female Human Ranger 7
Rasina Songhair wrote:
I am a little confused, did Chamomile move to flank with Rasina already, or will she do it this round?

She already has. It was her move for the previous round.


Rasina feels the chaos of the combat swirling around her, but she is focused on the foe in front of her. She hears Chamomile announcing himself to her, and hopes he can distract it enough for a killing blow.

BTW Chris, I forgot to add the Bleed 3 for the wounds last round.

Full Attack on Kamadan, MW rapier 1d20 + 3 + 1 + 2 ⇒ (10) + 3 + 1 + 2 = 16, damage 1d6 ⇒ 3, plus sneak attack if applicable 3d6 ⇒ (5, 4, 1) = 10

Dagger +1 1d20 + 4 + 1 + 2 ⇒ (18) + 4 + 1 + 2 = 25, damage 1d4 + 1 ⇒ (3) + 1 = 4, plus sneak attack if applicable 3d6 ⇒ (4, 3, 6) = 13

Hasted attack, MW rapier 1d20 + 3 + 1 + 2 ⇒ (10) + 3 + 1 + 2 = 16, damage 1d6 ⇒ 5, plus sneak attack if applicable 3d6 ⇒ (3, 1, 6) = 10

I added the +2 for flanking with Chamonille, so deduct 2 to the attack rolls if there is no flank.


M Goblin Oracle 7
Nadeq wrote:


cast silence on artimus, which should also effect both the female reclaimer-turned-twister, the reclaimer half orc and unfortunately also Mikka, but she can 5 ft step out of the zone.
Nadeq moves to A6

Nadeq was in A6 when the tiger started to move for him. It doesn't matter since it's my own fault i wasn't around to correct it.

Nadeq flees the stalking cat. He notice the Orc reclaimer trying to communicate with his friends, and see him handing over what he assume is a potion of healing, to Veren. Not knowing if the orc can be trusted he don't know what to do. On one hand he risk letting a competent spellcaster into the fight again on the other hand if the Orc is trying to surrender, he might end the fight by dismissing his spell.

If only he was able to read the Orc and its intensions.......
Sense motive 1d20 + 1 ⇒ (15) + 1 = 16


I lost the link to the battle map, again. But last I remembered Veren was a 5ft step away from Montague.

Veren nods at the orc, taking the vial and frantically motioning for the orc to make the beetle stand down. Not fully trusting the orc's vial, he grips its neck between two fingers and uses the rest of the hand to pull out a small flask (in fact a potion of cure light) unstoppers it and takes a small step to Montague, bending down to let the restorative fluid (only "slightly fortified" with liquor) slip down Montague's throat. For 1d8 + 1 ⇒ (6) + 1 = 7 healing


OK, now I´m confused, but that´s OK because Mikka still goes before Durnast. :-):
Nadeq´s token has been moved to D2 without him specifying that square...
Is that Chris improv´ing (from Ravn´s ¨Nadeq flees the stalking cat¨ without giving actual directions), or did I miss something?

Normally, movement like that provokes an AoO unless you declare a method you are avoiding the AoO with (5´ step, Tumble, Withdraw). I´m not certain from Nadeq´s post whether he is A) holding off on deciding his action until after the Sense Motive result (in which case it looks like would provoke by that movement, though he never specified WHERE he´s moving), or B) if he was giving up his turn to make a Full Round Withdraw Action. But how he moved away from the Sabretooth is rather important for whether he provokes an AoO and what actions he has remaining after moving.

Ravn brought up that Nadeq was supposed to have been in A6 (instead of D6?), but adjusting for that would also mean adjusting the position of the Sabertooth - I say we keep the Sabertooth where it is, and say that Nadeq was in D6 (where he took 19 pts of dmg from the Ice Storm before the single attack for 11 pts from the Sabretooth, which should both be subtracted from his HPs) and go from there.

Looking back at the sabretooth´s previous single attack on Nadeq:

Quote:

The dire tiger in B8 recognizes Nadeq from earlier in the day and moves 5' to close on the goblin.

Bite 1d20 + 20 -> (5) + 20 = 25; damage 2d6 + 8 -> (2, 1) + 8 = 11

Under other circumstances, Nadeq, we presume that a 1d2 + 23 -> (2) + 23 = 25 is a successful grab, but since you've activated the pufferfish armor, the smilodon get 1d6 -> 3 points of damage from the spines, and 1d20 + 12 -> (14) + 12 = 26 makes his save versus poison.

I don´t believe that the spines have any special ability to foil Grapple attempts besides the bad effects (damage, poison) resulting from the spines. Saying that the spines´ damage (3) is applied as a penalty to the Grapple roll (as if it was an AoO against an un-Improved/provoking Maneuver), I think a roll of 25 - 3 = 22 would STILL beat Nadeq´s CMD, which is very low - And actually, I notice that it looks like Chris made a type-O and rolled 1d2 instead of 1d20 for the Tiger´s Grapple roll (that result still seems successful to me anyways).

...But it looks like Nadeq should be starting his turn Grappled (and Raked?) by the Sabretooth, and would be unable to move away without a (very low chance) CMB check (or Escape Artist, if he had it), though he could still try Casting a Spell or even use a Bead of Force - Even though a ranged attack provokes, the Sabertooth´s single attacks aren´t that bad, and ranged attacks aren´t penalized by AoO damage like Maneuvers or Spellcasting are, and Nadeq still has decent HPs remaining (at least pre-Rake).

@Rasina: I don´t see any reason why you should have a better to-hit with your +1 dagger vs. your MW rapier. MW gives you +1 to hit, the same as +1 magic weapons. Including that bonus, both rapier attacks would hit AC 17 instead of AC. 16 :-/


Quandary wrote:

@Rasina: I don´t see any reason why you should have a better to-hit with your +1 dagger vs. your MW rapier. MW gives you +1 to hit, the same as +1 magic weapons. Including that bonus, both rapier attacks would hit AC 17 instead of AC. 16 :-/

Yeah you are right, fixed in profile.


Female Human Mooncaller Druid 4
Quandary wrote:
** spoiler omitted **...

Are you trying to kill us? ;)


Previous Round
Chamomile: Wakens Durnast and then moves to flank the Kamadan with Rasina.
Artimus: moves to the smilodon and attacks (dodging the giant beetle)
Nadeq: -- not having heard from Ravn, I decided that Nadeq would Withdraw from the smilodon in the ice storm area. (I hadn't noticed Ravn's posting of Nadeq's move to A6; my deepest apologies)
Male Orc Reclaimer: gives Veren a flask, and drinks something from an identical one. Looks healthier.
Giant beetle: doggedly pursues Artimus, attacking all the while.

This Round
Rasina: Full attack on the Kamadan; the dagger struck well, catching the Kamadan in its (main) throat, a blow that would have been impossible were it not for Chamomile forcing it to split its attentions. It's heavily wounded, but that only makes it more vicious and dangerous.
Veren: moves to M3 and draws a potion of cure light wounds, and feeds it to Montegue's dying form, bringing the monk back from the brink of death.
Male Human Reclaimer: still dying.
Female Reclaimer: still dead
Mikka: you're up
Durnast: waking
Alia:
Swiftpaws: asleep and dying
Dire tigers: wounded, both of them

--+--+--

Mikka wrote:
Are you trying to kill us? ;)

Hey! That's my job!


Female Human Mooncaller Druid 4

Normally with produce flame you can make an attack in the same round as casting, at least that's how it worked. Hasted do I get to make 2 attacks?


Mikka wrote:
Normally with produce flame you can make an attack in the same round as casting, at least that's how it worked. Hasted do I get to make 2 attacks?

You only get the extra attack if you are attacking with a weapon and doing a full attack action, sorry about that.

The Exchange RPG Superstar 2010 Top 16

Rasina is correct.

Haste wrote:
When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

I think Mikka's correct, that she can make an attack, either melee or ranged, as part of the casting of the spell. But she can't take an additional (attack) action in the same round.


M Goblin Oracle 7
Quandary wrote:
a lot about positions

I don't think we should change Nadeqs or the tigers position. It would bring to much "but then i could have... and you should have done that". Let's just keep it as it is.

As for the grab thing. Well i'm not sure, but since Chris, and not I, moved Nadeq i'm just rolling with it (oh and by the way, that was what he would do. Last time he entered melee it didn't end well). To avoid any further confusion i say we either continue as it is or Chris rules wether or not Nadeq is grabbed and held by the tiger, and therefore can't move. Either is fine by me. Though if he is grabbed he will cast sanctuary or melt into stone (He would prefere that spell if it is possible) to get away from it last round, instead of withdrawing

To keep the game moving i will provide a defensive casting roll and then Chris can decide what happens.
Defensive casting 1d20 + 9 ⇒ (20) + 9 = 29

So... either 1) It is at is or 2) Nadeq is grabbed and cast a spell to try and get away. Aaand go!

About the sense motive, that is just to tell if the orc seems friendly or hostile. Should he be allowed to speak (and cast spells) or is he better of silenced.


Female Human Mooncaller Druid 4

Mikka chants quickly, series of rapid syllables as fire blossoms in her hands. She hurls a ball of flame at the smilodon.

Ranged touch1d20 + 9 ⇒ (11) + 9 = 20
1d6 + 5 ⇒ (2) + 5 = 7


I had Nadeq Withdraw as a full-round action, which avoids attacks of opportunity for the first 5' of movement, and the dire tigers have a reach of only 5'. (His pufferfish armor, with the poisonous spikes, kept him from being grabbed by the dire tiger last round.) But thank you for poking me to remember that the smilodons are actually 10'-space creatures. Map is updated to reflect that.

The orc

Spoiler:
has been trying to surrender. Come to think of it, he consistently disagreed with his superiors more agressive stances.

Mikka blasts the big cat nearby, drawing its attention.

Durnast and Alia?


Female Human Ranger 7

Alia will fire on one of the smilodons. The one targeted will depend on Durnast action.

If he manages to fascinate the smilodon in front of her, she will target the one close to Artimus. If not, she will fire on the one in front of her, taking an AoO.

actions:

1st Attack with haste, deadly aim, point blank shot manyshot and rapid shot
1d20 + 11 ⇒ (3) + 11 = 14 damage 1d8 + 9 ⇒ (8) + 9 = 17 + damage 1d8 + 9 ⇒ (6) + 9 = 15
2nd Attack with deadly aim, point blank shot and rapid shot 1d20 + 11 ⇒ (2) + 11 = 13 damage 1d8 + 9 ⇒ (3) + 9 = 12
3rd Attack with deadly aim, point blank shot 1d20 + 6 ⇒ (17) + 6 = 23 damage 1d8 + 9 ⇒ (4) + 9 = 13
haste attack 1d20 + 11 ⇒ (10) + 11 = 21 damage 1d8 + 9 ⇒ (6) + 9 = 15


M Goblin Oracle 7
GM Chris Mortika wrote:


The orc ** spoiler omitted **

Sorry for jumping in on others turn, but i think this is all happening in the turn in wich Nadeq withdrew as dispelling a spell is a free action and so is talking.

Taking a quick decision Nadeq dispells his silence spell and yell to the orc in goblin

For those who speak goblin Wich hopefully includes the orc

Spoiler:
"Look where this fighting is leading. Calm the animals and let's talk instead. We only want the girl and then we will be out of here"


Nadeq wrote:


Taking a quick decision Nadeq dispells his silence spell and yell to the orc in goblin...

How are you dispelling the silence spell? There's nothing in the spell description that suggests the caster has any continuing control over its duration.

If you decide to cast dispel magic this current turn, it would work. "You automatically succeed on your dispel check against any spell that you cast yourself."


M Goblin Oracle 7
GM Chris Mortika wrote:
Nadeq wrote:


Taking a quick decision Nadeq dispells his silence spell and yell to the orc in goblin...

How are you dispelling the silence spell? There's nothing in the spell description that suggests the caster has any continuing control over its duration.

If you decide to cast dispel magic this current turn, it would work. "You automatically succeed on your dispel check against any spell that you cast yourself."

Aah lovely. I hadn't noticed :) ignore my last post.

Edit: he will however inform Durnast who i think is actually the only one he can talk to in stressed situation since one of Nadeqs tongues is abyssal. Durnast could then have Cam tell the others via telepathy. But i think it reasonable that it wouldn't reach everyones ears this round even though speaking is a free action. It's kind of like the message spell situation.
Or since Durnast is actually still asleep in Nadeqs turn, he will tell cam directly if cam speaks the same languages as his master (?)


I'm afraid that's going to take a little more work, Nadeq.

Nothing gives Chamomile the ability to speak Abyssal. You are out of range for the pseudo-dragon's telepathy. And, it looks as if Chamomile has more pressing issues at the moment than initiating contact with Nadeq.


Male Human Diviner 7 (favored class)
Mikka wrote:
Are you trying to kill us? ;)

It was one of those things where I just noticed some minor bits to start, which I was mentioning as much for people to beware of posting habits to avoid, and then I started noticing more and more stuff... (with more signifigant side-effects). That sort of thing seems appropriate to Durnast´s own curiosity, but I agree, as long as I´m out of character I might as well avoid pointing out why we should really be having a TPK :-)

Waking to find himself prone, severely bruised, and with one boot in a snow drift, Durnast lurches to one foot before standing hesitantly. <Thanks, Cam> he wills as his loyal companion zips away to the jungle behind the Kamadan monster. The situation still looking just about as grim as before he passed out, Durnast decides it is no time to hold back on his most powerful spellcraft. Finding the crystal prism and mineral dust in the pouch where he remembered stashing it, Durnast almost whispers an otherly refrain as he adjusts the prism´s rate of spin from it´s lanyard, focusing the growing cloud of colored lights into a cloud just above the Smilodon immediately threatening Alia.
Rainbow Pattern: Will DC19, 20´ radius effect centered @{C-D,6-7} (20´ in the air - which should avoid affecting Alia or others - see: Spell Areas). If the Smilodon PASSES it´s Save, (as a Free Action) Durnast wills the spell effect to move to {F-G,11-12} (covering the Kamadan but nothing else), and maintains Concentration.

Re: Nadeq trying to communicate to Durnast about the Orc, Is this something Durnast would be able to hear from Nadeq´s Abyssal Gibberrish by the time my turn rolls around, or not?
If Nadeq DOES tell me about his assessment on my turn, Durnast will basically agree and tell everybody via Message <Lay off the Orc, he doesn´t look like a threat anymore. ...A Kamadan and 2 Smilodons with a taste for Humans, on the other hand...> along with a Message just for Nadeq <What in the Abyss are you doing anyways?>

btw, I like how the map´s looking now...


Durnast wrote:
If the Smilodon PASSES its save, (as a Free Action) Durnast wills the spell effect to move to {F-G,11-12} (covering the Kamadan but nothing else), and maintains Concentration.

First, Durnast can't necessarily tell whether the smilodon makes its save or not. That's a Sense Motive roll, and that's not a free action.

Second, he can move the rainbow pattern next round, if you like. But if he sets the spell over the smilodon and immediately whisks it away, the creature is certain to successfully save.

In other words, you can't keep attacking foes until you find one that fails its save.
--+--+--
Nadeq was yelling in Goblin, and then trying to attract Chamomile's attention. Does Durnast speak Goblin, by any chance?

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