Knifer

Artimus Borne's page

154 posts. Alias of Tarlane.


Full Name

Artimus Borne

Race

Human

Classes/Levels

Paladin 7

Gender

Male

Size

Medium

Age

25

Alignment

Lawful Good

Languages

Common, Goblin

Strength 15
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 10
Charisma 20

About Artimus Borne

Artimus Borne
Male Human Paladin 7
LG Medium Humanoid
Init +1 Senses Perception +0

Defense

Spoiler:
AC 27 = 10(Base) + 10(Armor) + 5(Shield) + 1(Dex) + 1(Natural)
Touch 11 = 10(Base) + 1(Dex)
Flat-Foot 26 = 10(Base) + 10(Armor) + 5(Shield) + 1(Natural)

HP (64/64)

Fort 12 = 5(Base) + 1(Con) + 5(Cha) + 1(Resist)
Reflex 9 = 2(Base) + 1(Dex) + 5(Cha) + 1(Resist)
Will 11 = 5(Base) + 0(Wis) + 5(Cha) + 1(Resist)

Offense

Spoiler:
Speed20

Melee
+1 Adamantine Longsword = +10 1d8+3(19-20x2)
-Power Attack = +8 1d8+7(19-20x2)
-Smite = +15 1d8+10(19-20x2)
-PA and Smite = +13 1d8+17(19-20x2)

or

+1 Undead Bane Longsword = +10 1d8+3(19-20x2)
-Power Attack = +8 1d8+7(19-20x2)
-Smite = +15 1d8+10(19-20x2)
-PA and Smite = +13 1d8+17(19-20x2)

or

Masterwork Heavy Flail = +10 1d10+3(19-20x2)

or

Masterwork Lance = +10 1d8+3(19-20x2)
-On horseback = +11 1d8+2(19-20x2)
-Charging = +11 2d8+4(19-20x2)

Ranged
Cold Iron Throwing Axe = +9 1d6+2(x3)

or

Mithral Throwing Axe = +9 1d6+2(x3)

or

Shortbow = +8 1d6(x3)

Statistics

Spoiler:
Str 15
Dex 12
Con 14
Int 12
Wis 10
Cha 20

Base Attack +7
CMB +9
CMD 18

Languages: Common, Goblin

Feats

Spoiler:
(1)Extra Lay on Hands
(Human)Power Attack
(3)Toughness
(5)Skill Focus(Diplomacy)
(7)Shield Focus

Skills

Spoiler:
Diplomacy 18 = 7(Ranks) + 3(Trained) + 4(Cha) + 3(Focus) + 1(Trait)
Knowledge Religion 11 = 7(Ranks) + 3(Trained) + 1(Int)
Ride 11 = 7(Ranks) + 3(Trained) + 1(Dex)
Sense Motive 11 = 7(Ranks) + 3(Trained) + 0(Wis) + 1(Trait)
Spellcraft 11 = 7(Ranks) + 3(Trained) + 1(Int)

Class

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Aura of Good
Detect Evil
Smite Evil 2/3-day (+4 to hit, + 7 damage, +4 to AC, auto-bypass DR)
Divine Grace (+Cha on Saving Throws)
Lay on Hands 1/9-day(4d6)
Aura of Courage (Immune to Fear, Allies in 10 feet get + 4 morale saves vs fear)
Divine Health (Immune to all diseases, including supernatural and magical)
Mercy (Remove Fatigued and Disease when using lay on hands)
Channel Positive Energy (4d6, uses two lay on hands)
Divine Bond- Weapon 1/day 7 minutes(+1 enhancement bonus to a weapon, can add property or stack)

Spells

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First Level
Bless Weapon
Lesser Restoration

Second Level
Bulls Strength[used]

Equipment

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Combat Gear
Fullplate +1
Mithral Heavy Steel Shield +1
Adamantine Longsword +1
Masterwork Heavy Flail
Masterwork Lance
Masterwork Cold Iron Throwing Axe
Masterwork Mithral Throwing Axe

Non-Combat Gear
Backpack
Bedroll
Chalk
Crowbar
Flint and Steel
Everburning Torch
Rations(Trail) x10
Silk Rope(50ft)
Torch x5
Waterskin
Whetstone
Tindertwig x5
Thunderstone
Antitoxin
Silver Holy Symbol

Belt of Constitution +2
Headband of Charisma +2
Cloak of Resistance +1
Amulet of Natural Armor +1
'Shrinking Mantle'

Potion of Lesser Restoration
Potion of Blur
Potion of Cure Moderate Wounds x2
Potion of Barkskin
Wand of Cure Light Wounds (50 Charges)

Heavy Combat Trained Horse
Military Saddle
Masterwork Chainshirt Barding

Money
Platinum
Gold 104
Silver 8
Copper 2

Traits

Spoiler:
Ease of Faith: Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. This philosophy makes it easier for you to interact with others who may not share your views. You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you.

Suspicious: You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.

Background

Spoiler:
Artimus Thorne was raised on legends, epic tales his mother always spun of his family history and of their great accomplishments. His favorite story was always of his great great grandfather's involvement in the army of light, a general of great reknown who led an entire regiment in the assault on Tsar and gave his life to save his men against the demons and undead of Orcus. Even his father had given his life while off in a war against the forces of evil just after Artimus was born.
In his youth, Artimus lived a pretty normal life for a farmboy in a small town though being alone with his mother made life difficult. The days were long with chores, but his afternoons were filled with fantasy, gathering the other townsboys together to form companies and hunt down gophers or other pests with imaginings of them as goblins, staging tournaments with sticks rather then swords and launching explorations into the surrounding countryside. Even on his longest days though he was always home at dusk to hear his mothers stories.

Sadly, as Artimus was nearing to come of age he lost his mother to illness. He felt little connection to the town and his wanderlust was overwhelming, but he also had a great sense of duty that he should maintain the family farm as he had no siblings to keep it.

It was a few years after his mother's death when the truth came out. Artimus stood up to one of the towns bullies who was degrading a traveler and the man turned on Artimus. It was obvious there would have been little contest in a fight between the two, even being untrained in any official sense Artimus was in prime shape and had devoted his life to the dream of combat, but fists or a blade were not the only weapons the bully held. He let out an angry tirade, calling him a bastard, mocking his mother.

Artimus kept his cool through the encounter, turning the bully over to sherriff. But the man's words ate at him, and he began to question deeper. Finally one of the elders of the town admitted to him that the stories had been lies. His mother came pregnant one day and the father was unknown, a lot of people spoke in the town that his mother had a fling with some traveler but there were also rumors that she was raped but stayed quiet to protect the fater. All the legends that he had heard from his childhood were fake since his father was an unknown or maybe just one of the other villagers.

Learning this caused a final change in Artimus. He had no real ties left to this village, the farm wasn't something passed down as a home from his generations it was simply some land that was his now, as false a thing as the heritage that he had always believed so strongly in. It didn't have to be though. In short order the farm was sold to some of the other villagers and the money was used to purchase a true weapon and some good armor and he left almost immediately on a new quest. His family name would truly be the legend that he believed it would be.

Since his discovery of his families past, Artimus has taken on a more grim personality then his more jovial nature in childhood. Still, he is friendly and open even if he tends to be untrusting due to his past. He is a warm hearted person and though he is firm in the erradication of evil he truly believes that this can be done through the means of redemption as effectively as force of arms, but he is completely ready to take up his sword when an evil force is not able to be redeemed or does not wish redemption.

Description

Spoiler:
Artimus is tall and well built from a lifetime of working out. He has little in the way of a true sense of what he believes that a paladin would look like in the real world, so he has tailored his appearance to the image of the knights of old that he heard in the stories, his brown hair hangs down to just above his shoulders and is swept back and he wears a thick mustache. He dresses in fullplate kept to a fine polish and a crimson colored cloak adorned with a crest of a lion clawing at the ramparts of a great castle, pulling out stones with his mighty paws, a symbol of strength beating overwhelming odds.