Level 0 – at will | Dc 12
Create water. Detect magic, detect poison, purify food and drink. stabalize, light, mending,
Level 1 – 7/day | Dc 13
Bless, Cure light wounds, hide from undead, Protection from evil, Sanctuary, Cause fear*
Level 2 – 7/day | Dc 14
Consecrate, Spiritual weapon, silence, cure moderate wounds, Aid, false life*
Level 3 - 5/day | Dc 15
Cure serious wounds, Meld into stone, Animate dead*
* = Bone mystery bonus spell