Peacock Spirit

Chamomile's page

12 posts. Alias of Quandary.


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yeah... problems.
first, the Snapshot FAQ seems to have ZERO justification in RAW.
free actions AREN'T taken off your turn unless otherwise specified.
(I'm not sure why people felt Snapshot was 'so' broken if they were limited to one AoO per round: this IS the normal limit, after all)
per RAW all of that stuff is a no-no, off one's turn, including Grab, Wolf Trip, etc.
(Rock Catching is the worst, since as a 'defensive'/reactive ability it basically can NEVER be used per RAW of free actions, unless somebody happens to ready to throw a rock at you ON YOUR TURN. geez)
that said, it's clear enough the INTENT is for them to work off one's turn, so basically i would read them all as if they didn't say free action and were merely 'non-actions'. that should be Errata'd though.

re: Corran's post: there is no touch attack as part of CMB or Grapple.
just because it was there in 3.5 does not make it so in PRPG...
obviously so given they SPECIFICALLY REMOVED THAT to change to the current system.
there is a distinct weapon focus for UAS, and Grapple...
if you have the first that in no way applies to Grapple checks.

unless you have the Grab ability (and are 'fudging' the free action classification),
there is no 'normal' way of making a Grapple check as an AoO,
because Grapple attacks specifically require a standard Attack Action (or a Move Action to Maintain with Greater Grapple Feat)
you can't spend those actions on an AoO opportunity.
(you CAN ready them though)


Durnast just ignores the Orc Reclaimer,
but Chamomile`s relief that hostilities seem to be over cannot be concealed, and his happy-go-lucky acrobatics as he spins above his friends add a bit of levity to lessen the tensions as Rasina responds. Diplomacy Aid Another to Rasina (or Artimus, if he takes up the task) = Take 10 = 15.


Sensing the others` worry about Artimus` situation, Cam decides to make himself as useful as possible...

Cam will first Delay until after Rasina can act, to allow her another Full Attack on the Kamadan.
Then he moves to O6, Flanking the Smilodon with Artimus (or O7 Flanking with Monty if that works better),
and attacks the Smilodon with his Sleep Stinger, Flanking, and Invisible:
1d20 + 11 ⇒ (20) + 11 = 31 for 1 dmg + Sleep effect (Fort DC 16).
GREAT! to confirm, if that means much with 1 dmg: 1d20 + 11 ⇒ (6) + 11 = 17
(If the forest is difficult terrain for Cam that may be too far to move and attack, if so, target the Kamadan instead)


GM Chris Mortika wrote:
To flank the Kamadan, Chamomile has to reveal itself to the creature. (If it can't sense you, it isn't flanked.) Cam doesn't have to drop the invisibility; just calling out would be enough. But it would be able to try and attack you.

Sure, calling out doesn´t even seem necessary, the ¨Kamadan¨ could have heard rustling leaves

(since it´s a square with heavy foliage by the map) or possibly even have smelled Cam.
However it does it, the Kamadan can realize something is very close behind it.

Cam DOES announce his presence to Rasina via Telepathy, letting her know she can make the most of it. (Full Sneak Attack)


If it`s OK,
I wanted to amend Camomile`s Move Action (IF HE HAS ONE) to move to threaten/Flank the ¨Kamadan¨ with Rasina (G12)
...Which was what I was thinking of originally, but I got side-tracked somehow.


That sounds like a better way to run it (continually updating status/etc).

Chamomile indeed tries his best to wake Durnast up again this round.
If it only takes a Standard Action, AND he succeeds at the task, he will zip over to B-7 (Alia`s square),
where he threatens the Sabertooth if it provokes (and possibly provides Cover vs. AoO`s to Alia?).

(Assuming auto-Success on the waking Durnast part)
Though protected by the veil of Invisibility which Durnast had granted him before the battle broke out, Cam knows how paper-thin that protection is against the endless malice of the Desolation. Feeling Fireballs shudder around him, seeing bodies blackened and charred while the Sabertooths rip at those still standing, Cam knows that waking his master is the only way to save him and the other brave warriors they travel with. <Wake, for the sake of all, for loyalty, for... that dish of sahuagin caviar you promised me back in Tolmankar...!!!> ...And Durnast`s eyes snap wide-open.


2nd Save for Durnast: 1d20 + 7 ⇒ (1) + 7 = 8 ...ZZZZZZZZZZZ.......
I added the HPs from the CSW Potion, so he´s now at 40/51 hp. (Cam @ 19/25)

Cam can see that the Potion improves Durnast´s condition, erasing the deepest bruises and most of the frost-bitten tissue, but no matter how he´s shaken Durnast doesn´t awake. ¨C´mon, wake up!, you´ll miss being the first to discover the para-arcana-whatzit!¨, he telepathically yells into Durnast´s head to no effect.

The map looks like it´s still missing Monty (who is grappling the Fire-Orc) and one of the Smilodon´s should be adjacent to Alia (whom it attacked). I kind of wish somebody had used one of those Beads of Force on the melee opposition (Smilodon´s, Kamidan?).... Oh well, Durnast is enjoying his beauty rest :-)


Sorry, I forgot Cam

As Fireballs explode and Unholy energies erupt, Cam decides he should get back to his master's side.
Double Move Action (<120') to get as close to Durnast as he can, taking cover either from Fireball itself or tents and buildings along the way.
1d20 + 19 ⇒ (9) + 19 = 28 -5 (not 1/2 speed) +cover +perception distance


<Cam... Can you take a look at things with this gem I have around my neck?>
Cam hears thru his master's telepathic link.

Already at Durnast's side, Cam deftly flips up the necklace and focuses on it's dazzling gem with intention to harness it's arcane energies. That's the fun of following around characer's like these, they have all these great toys.


to the Skeribar woman: <5 minutes then.>
(looking up) <Don't take it personal if they're a bit late, though.>

Chamomile hustles back to find Durnast.
(I had thought he would stay Invisible, but your call)


Chamomile zips up and away, half-way across the plaza towards the gallows and the smithy.
GM:

Spoiler:
I figure this puts Cam in telepathy range (60') of both the gallows and myself. Questioning the figure on the gallows, <Do you know the Giant? Why do you smile so?> Diplomacy: 1d20 + 5 ⇒ (11) + 5 = 16


Chamomile shudders behind Tin's knees as the Giant's club rends the armor and flesh of the warriors surrounding him. His last Sting having no effect, he decides to scoot out of direct danger, choosing a moment when the Giant isn't glancing his direction. Move to F22 avoiding the Giant's Reach, Stealth Check with -5 Penalty for normal speed: 1d20 + 14 ⇒ (1) + 14 = 15