Dreamscarred Press wants YOU to develop Psionics for Pathfinder RPG


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It may be, I am just throwing out ideas.

Psionicist need a job that stand out and is balanced. That is one of their biggest problems.

Perhaps combine a Soulknife and Soulbow into one and add a few extra powers? I mean the blades are really good setup. Never have to worry about own weapon just like an Arcane Archer never has to worry about finding magic arrows.


Anderlorn, I would suggest you click on over to our website and check out the Soulknife Alpha, I think there might be more to your taste there. :D

Dreamscarred Press

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Stormhierta wrote:
Anderlorn, I would suggest you click on over to our website and check out the Soulknife Alpha, I think there might be more to your taste there. :D

I did and I really like the Cerebremancer.

I am going to post my thoughts on one change in wording I think is important.


Will the psionic classes be released in a Psionic Handbook, or will they be released in a book, together with other classes?

Dreamscarred Press

Aristarco Giuliano Rivalta wrote:
Will the psionic classes be released in a Psionic Handbook, or will they be released in a book, together with other classes?

I'm not sure I understand your question, but I'll try to answer to the best of my ability. :)

Take everything in the Expanded Psionics Handbook (or, more realistically, everything for 3.5 psionics in the System Reference Document). Update it to Pathfinder rules. Add a little bit of extra content to offset the lost content that was closed in 3.5 (illithid, gith, etc).

That's what will be released in this new psionics handbook.


Any new psionic book for the Pathfinder RPG with a wilder or a soul knife/blade character class will get my hard earned money.


BluePigeon wrote:
Any new psionic book for the Pathfinder RPG with a wilder or a soul knife/blade character class will get my hard earned money.

We'll give you Wilders, Soulknives, Psions and Psychic Warriors, just to start off! Our intention is to keep supporting the Pathfinder Psionics line with more material coming down the line as well. :D

Sczarni

DAMN!!! still no warmind.

Dreamscarred Press

Sorry, bud, the warmind just hasn't come up on our list yet. Don't worry, we'll get to it!

The psychic warrior, however, should be ready very soon!

And, an Alpha 2 release of the Psionic Races has been released. Psionic Races Major changes included bringing ability scores more closely in line with Pathfinder design, adding in the Blue race, changing Naturally Psionic and Psionic Aptitude... and a few other minor tweaks.


I just wanna say I just sent off the Psychic Warrior to Jeremy o turn int a PDF. As a sneak peak - the class now has three builds:

Feral Warrior - a beastial fighter, you unleash your inner animal and rip enemies apart.

Mindknight - you are the epitome of the mental knight, summoning weapons and armor when you need them.

Templar - you have studied at a monastery, honing your contemplative side to reach into the future, predicting combat maneuvers.


jeremy.smith wrote:
Aristarco Giuliano Rivalta wrote:
Will the psionic classes be released in a Psionic Handbook, or will they be released in a book, together with other classes?

I'm not sure I understand your question, but I'll try to answer to the best of my ability. :)

Take everything in the Expanded Psionics Handbook (or, more realistically, everything for 3.5 psionics in the System Reference Document). Update it to Pathfinder rules. Add a little bit of extra content to offset the lost content that was closed in 3.5 (illithid, gith, etc).

That's what will be released in this new psionics handbook.

I am prepared to throw ridiculous amounts of money your way when this book is published.

Liberty's Edge

I've never been really sold on psionics, but this project really has me intrigued... Though my wallet is screaming at me to come back from the brink, you're dangerously close to having another sale here.


I like the sound of the psionic warrior. It sounds like it's gonna be a full class with some nice edges to it. And I'm very curious!


Considering all the flack psionics get for "Nova"-ing (I never had it become an issue in the games I GMed or played), would this be of any use? I'm leary of drastic changes to psionics, but maybe something similar to this wouldn't be too hard to implement and might convince the anti-Nova people to re-consider.


One of the new ideas were trying, due to our overwhelming enjoyment of Psionics is divide Arcane magic, Divine magic and Psionics into their own entities.

Now don’t get upset yet, please keep reading and see what you think.

Do to all the talk about Psionics as of late, we decided to put together our own little system that @ the end of the day could easily add other types of energies without any problems.

We wanted to show in game mechanics as well as in flavour that there could be some differences yet for the most part nothing would change, here are some examples on either side.

Any spell/power that is focused on one specific spell/psionic works exactly the same between all 3. Thus a Psions invisibility is seen by a Mages detect invisibility spell.

Areas that were dead magic or null psionic zones become “DEAD ZONES” and none of the three energies work within. The same is to be said with Anti-magic spell and Null psionic field; none of the three works within them and you can call these “NULIFY ENERGY ZONE’.

DISPELLING EFFECTS-Now, with dispelling of two of the same types of energy Arcane vs. Arcane for example, the rules stay the same as in the handbooks, that being the DC check is 11 + spells caster level. When the difference occurs is when you mix say psionics with either of the magic types (arcane, divine) or one magic type against the other @ which point the DC check becomes 13 + spells/powers caster/manifester level, thus raising the DC of any two different energies mixed together by 2 during the dispelling process. This is due to the two different energies, which are their own entities colliding with one another and seeing which one will prevail, with the initial spell/psionic in place or being cast receiving the benefit (feats could bring the 13+ to 11+ but you would need a different feat for each of the two different energies).

Counterspell only works against the same type of energy (arcane vs. arcane etc.) but dispelling of a spell not yet cast works the same, except the above changes must be incorporated.

SPELL/POWER RESISTANCE & SAVINGS THROWS-There is no spell/power resistance anymore it is now “PERSONAL or BODY RESISTANCE. Due to the body of certain creatures wanting too fend off energies that mean to cause them harm; their body automatically tries to fight off these energies. For this reason Body Resistance works equally well against all three energies directed @ it.
There is no change to savings throws what so ever.

DETECT SPELLS/POWERS-the detect magic/psionics spells/powers detect what ever type of the 3 energies are in place. All other aspects of the spell/power work as stated in the descriptor.

These are some ideas of how we are trying to integrate all aspects of spells/psionics together.

I can't wait to get my hands on the new Psionics handbook so count me in for @ least one.


Probably a strange question here.
But I was wondering if the Factotum from the Dungeaonscape, would become a psionic class and thus end up in the psionic handbook?
We (my friends and I) always thought of this class more as psionic, so we transformed it into a psionic class and we were hoping it would become one, for real this time.

Dreamscarred Press

Aristarco Giuliano Rivalta wrote:

Probably a strange question here.

But I was wondering if the Factotum from the Dungeaonscape, would become a psionic class and thus end up in the psionic handbook?

Dungeonscape is not Open Content, therefore we can't reprint material from it.

Most of the Expanded Psionics Handbook was put into the System Reference Document as Open Content, thereby allowing us to edit, update, and reproduce it.


Aha. Oké, that's good to know.
Well, than again; I'm a huge psionicfan and I think every class should be psionic!
But I will wait patiently untill I can see the psionic and the other classes in a hopefully very large big fat book!

Dreamscarred Press

Guy Ladouceur wrote:
We wanted to show in game mechanics as well as in flavour that there could be some differences yet for the most part nothing would change, here are some examples on either side.

Guy, not to spoil your fun, because it's obvious you really like your system, but most of what you discussed is actually how psionics already work. :)

Here's the relevant information from the XPH

Quote:

Spell resistance is effective against powers, using the same mechanics. Likewise, power resistance is effective against spells, using the same mechanics as spell resistance. If a creature has one kind of resistance, it is assumed to have the other. (The effects have similar ends despite having been brought about by different means.)

All spells that dispel magic have equal effect against powers of the same level using the same mechanics, and vice versa.
The spell detect magic detects powers, their number, and their strength and location within 3 rounds (though a Psicraft check is necessary to identify the discipline of the psionic aura).
Dead magic areas are also dead psionics areas.

While you have some variations to this, mostly in naming, the mechanics are almost identical, with the exception of dispelling.

We plan on keeping to this paradigm - that the three energies all interact the same. One of the biggest problems I encountered with 3.0 psionics was the "psionics as different" rule - it introduced too much game imbalance or extra work necessary. Most folks I know who also played psionics found the same.

We'll have a sidebar for Psionics as Different, but it won't be the standard.

Sczarni

Just a quick question, will there be a guide on how to convert other psionic material and classes?

Dreamscarred Press

Frerezar wrote:
Just a quick question, will there be a guide on how to convert other psionic material and classes?

More than likely as a separate document, yes.


After a bunch of feedback, I am currently revising the Psychic Warrior for a second go at the Alpha-round. We are retaining the Feral Warrior idea, as well as the Templar but we've changed a few things around. We're adding a "Greatweapon" (sucky name, will find a better one) build that focuses on huge weapons and huge piles of damage as well as revising the Mindknight to be more about telekinetic enhancements in combat.

We're giving each path a Lesser and Greater Stance, available while maintaining Psionic Focus, and a few abilities keyed off expending psionic focus. We'll see where this ends up.


jeremy.smith wrote:
Guy Ladouceur wrote:
We wanted to show in game mechanics as well as in flavour that there could be some differences yet for the most part nothing would change, here are some examples on either side.

Guy, not to spoil your fun, because it's obvious you really like your system, but most of what you discussed is actually how psionics already work. :)

Here's the relevant information from the XPH

Quote:

Spell resistance is effective against powers, using the same mechanics. Likewise, power resistance is effective against spells, using the same mechanics as spell resistance. If a creature has one kind of resistance, it is assumed to have the other. (The effects have similar ends despite having been brought about by different means.)

All spells that dispel magic have equal effect against powers of the same level using the same mechanics, and vice versa.
The spell detect magic detects powers, their number, and their strength and location within 3 rounds (though a Psicraft check is necessary to identify the discipline of the psionic aura).
Dead magic areas are also dead psionics areas.

While you have some variations to this, mostly in naming, the mechanics are almost identical, with the exception of dispelling.

We plan on keeping to this paradigm - that the three energies all interact the same. One of the biggest problems I encountered with 3.0 psionics was the "psionics as different" rule - it introduced too much game imbalance or extra work necessary. Most folks I know who also played psionics found the same.

We'll have a sidebar for Psionics as Different, but it won't be the standard.

Jeremy, I do realize that most of the rules that we use are the same as the rules in the EPH but that is on purpose due mostly to backwards compatibility. What I am trying to do is integrate all three types of energy under one mechanic and how I see it is language as well as perception are very important aspects of trying to do this. That is why for example I changed spell/power resistance into body resistance; for I think the rules that are put in place even though they are the same in many instances must still have their own wording so as to make the mechanics credible. That is, as you have stated, a lot of what I have done, for most of what is in the EPH I truly enjoy.

Dreamscarred Press

Guy - I could totally see that as a web enhancement, free download, or guide like the conversion guide as an alternate rule to redescribe the different power sources for a campaign. :)

Dreamscarred Press

FYI - I just posted the Alpha release of the Phrenic Slayer prestige class.

Phrenic Slayer

The changes were partly from the design discussion we had with folks on our forums, so feel free to offer feedback!

Grand Lodge

Should I just give you my money now?

SM

Dreamscarred Press

StarMartyr365 wrote:
Should I just give you my money now?

LOL

Well, once we have our Alpha a bit more worked out, we'll probably do pre-orders to help fund artwork. We want to make sure we have a solid foundation before we open that up.

Once the classes, prestige classes, feats, and powers are done, we'll likely be ready for that. Feats are getting close - we've already gone through and made some changes such as getting rid of the very kludgey anti-psionic feats.


Looking forward to this, can't wait!


jeremy.smith wrote:


Well, once we have our Alpha a bit more worked out, we'll probably do pre-orders to help fund artwork.

Are we thinking color art, or b/w art like in past DP products? In either case, I hope you can get some fantastic artists, as that can make or break a product for me. Though I'll be getting this anyway, mediocre or bad art would partially sour the experience. So pre-orders + shoot for the moon!

Contributor

Jeremy, I'm glad to see that Dreamscarred is tackling this. I can't think of a better group to toy with PFRPG psionics than you all.

Dreamscarred Press

BenS wrote:
Are we thinking color art, or b/w art like in past DP products? In either case, I hope you can get some fantastic artists, as that can make or break a product for me. Though I'll be getting this anyway, mediocre or bad art would partially sour the experience. So pre-orders + shoot for the moon!

Realistically speaking, given the cost of color art, to do the whole book in color would be cost prohibitive unless some nice artist just wants to basically give us artwork for free ;) Additionally, doing the printed book in color at our quantities would likely make it cost an arm and a leg... So, most likely B&W, but we're definitely going for quality graphics.

Ed Healy wrote:
Jeremy, I'm glad to see that Dreamscarred is tackling this. I can't think of a better group to toy with PFRPG psionics than you all.

Thanks, Ed! I only wish we had started on this a few months ago!


Though it should be added that I'm producing a few color pieces for them even as we speak...

Liberty's Edge

Disciple of Sakura wrote:
Though it should be added that I'm producing a few color pieces for them even as we speak...

If I were you guys... I would totally ask GitP if you can use the likeness of "The Little Psion who could"

^_^


jeremy.smith wrote:
BenS wrote:
Are we thinking color art, or b/w art like in past DP products? In either case, I hope you can get some fantastic artists, as that can make or break a product for me. Though I'll be getting this anyway, mediocre or bad art would partially sour the experience. So pre-orders + shoot for the moon!

Realistically speaking, given the cost of color art, to do the whole book in color would be cost prohibitive unless some nice artist just wants to basically give us artwork for free ;) Additionally, doing the printed book in color at our quantities would likely make it cost an arm and a leg... So, most likely B&W, but we're definitely going for quality graphics.

Oh, I didn't really expect a full-color book like Paizo does. Just hoping the artists you end up w/ are my cup of tea. For example, the Living Greyhawk Gazetteer is all b/w, but I happen to love the art. So, it can be done. Of course, art is highly subjective, and what one person likes...

Using "Untapped Potential" as a guide, I would say most everything in there was halfway decent. If you can meet or even exceed that art, we'll be doing ok.


Is THE Ardent Also Coming ???????????????


Another question; Is there gonna be a seperate Beastiary or is it gonna be included in the psionic handbook?

Liberty's Edge

Aristarco Giuliano Rivalta wrote:
Is THE Ardent Also Coming ???????????????

1: Ardent is not OGL. So sadly no.

2: As an update of the XPH... it should be included.


Eradarus wrote:
Aristarco Giuliano Rivalta wrote:
Is THE Ardent Also Coming ???????????????

1: Ardent is not OGL. So sadly no.

2: As an update of the XPH... it should be included.

What does OGL mean? I don't understand.

And the Ardent is from the psionic completement. I thought, since some of the classes were allready incorporated into other classes, I thoucht the Ardent would maybe become a part of the base psionic or a sepperate class.

Dreamscarred Press

Aristarco Giuliano Rivalta wrote:

What does OGL mean? I don't understand.

And the Ardent is from the psionic completement.

OGL is Open Game License. Basically, a lot of material released under the OGL is available for others to modify, update, or just include in their own works for free. The SRD, System Reference Document, is much of the Player's Handbook, Dungeon Master's Guide, Monster Manual I, Expanded Psionics Handbook, and Epic Level Handbook released for 3rd Party Publishers, such as Dreamscarred Press and Paizo, to use in their own books, thereby ensuring everyone is working off the same basic rules.

Complete Psionic, which included the Ardent, nor any of the material in it, was not released under the Open Game License, nor added to the System Reference Document. As such, it is Product Identity of Wizards of the Coast.

To include it would be a violation of the Open Game License, as well as copyright infringement, and Wizards of the Coast could sue us.

Dreamscarred Press

And on that note - the Alpha release of the Psion base class is out!

Psionic Class - Psion


As has been said before, we can't do an Ardent or Divine Mind, since these were from Complete Psionic. However, I did write up a free "Serene Mind" base class in the forums (available here) which you can download. If enough people express interest in it, I will polish it up and we'll make a full release of it in a later product.

We are currently in the process of doing a second round of design for the Psychic Warrior and as I am posting this I saw the Soulknife, Alpha2 version, come up. Also, don't forget we've thrown up Psionic Skills which is having some good discussions regarding Autohypnosis.

We're also gonna be replacing the Mind Flayers from the Bestiary section and I am thinking about introducing the Phrenic Scourge. Would people be interested in this? (Note: We've released a Scourge product and it originally came from Iconic Bestiary: Classics of Fantasy) If you were, I would most probably tie a few of the psionic creatures available together with the scourge, thematically.


Stormhierta wrote:
We're also gonna be replacing the Mind Flayers from the Bestiary section and I am thinking about introducing the Phrenic Scourge. Would people be interested in this? (Note: We've released a Scourge product and it originally came from Iconic Bestiary: Classics of Fantasy) If you were, I would most probably tie a few of the psionic creatures available together with the scourge, thematically.

Could you explain this a bit more? Is the idea that the Phrenic Scourge is a template? Or is it a thematic ur-creature? Or???

Dark Archive

BenS wrote:
Stormhierta wrote:
We're also gonna be replacing the Mind Flayers from the Bestiary section and I am thinking about introducing the Phrenic Scourge. Would people be interested in this? (Note: We've released a Scourge product and it originally came from Iconic Bestiary: Classics of Fantasy) If you were, I would most probably tie a few of the psionic creatures available together with the scourge, thematically.
Could you explain this a bit more? Is the idea that the Phrenic Scourge is a template? Or is it a thematic ur-creature? Or???

Phrenic Scourge


jeremy.smith wrote:

And on that note - the Alpha release of the Psion base class is out!

Psionic Class - Psion

Ya know I had not been paying much mind but this looks pretty good really. Also just wanted to ask any reason soulknife brakes HD/BAB?

Dreamscarred Press

seekerofshadowlight wrote:
Ya know I had not been paying much mind but this looks pretty good really. Also just wanted to ask any reason soulknife brakes HD/BAB?

That's actually been answered twice - in both soulknife threads. :)

Short answer:

Pathfinder did not reduce any class's BAB, nor any class's HD (Barbarian is the stand out, here). In all instances, it either stayed the same or was increased. Using that as a guide, the soulknife's BAB / HD were left as in 3.5.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
joela wrote:
Stormhierta wrote:


Wow, I only had time to give my kids breakfast and then I swung over here to post this very thing and it's already up! Indeed, we are working on a Psionic Player's Handbook for Pathfinder and we want YOUR opinions.

Paraphrasing myself - what should change, be revised, updated or altered? Tell US what YOU think.

It's been literally decades since I used/saw psionics used in a D&D game (1st edition). I'll have to review the SRD. What I've read from the forums, though, is that 3.x psionics resembles a spell-point magic system. Does Dreamscarred offer an alternative system? (BTW, LUV the Third Dawn Campaign setting!)

Psionics as used in 3.0 an 3.5 bear no resemblance to what was tacked on to AD+D... thank goodness.


jeremy.smith wrote:
seekerofshadowlight wrote:
Ya know I had not been paying much mind but this looks pretty good really. Also just wanted to ask any reason soulknife brakes HD/BAB?

That's actually been answered twice - in both soulknife threads. :)

Short answer:

Pathfinder did not reduce any class's BAB, nor any class's HD (Barbarian is the stand out, here). In all instances, it either stayed the same or was increased. Using that as a guide, the soulknife's BAB / HD were left as in 3.5.

But you did not fix the issue.

the d8 classes match the bab they are not front line combats. They figth well but are more hit and run guys are have multiple roles

The d10/Full BAB are front line guys. They fight, they stay right in the front line take hits and deal damage

Now is this class a front line fighter? if so he deserves full bab. If not he needs a d8. There is no excuse to leave him uneven. lower his HD or bring him to full bab as a front liner

Paizo does not say it can not be lowered in fact they say

"The first step is to ensure that the class’s Hit Dice and base attack progression match. If the class has a slow base attack progression (such as the wizard), it should use d6s for Hit Dice. Classes with the medium progression (such as clerics) should use d8s for Hit Dice, while those with a fast progression (such as fighters) should use d10s. As a general rule, if the class did not have a d12 Hit Die in 3.5, it should not get one in the Pathfinder RPG."

Sorry but because he had a D10 before is not a good reason . I am not just singling you out but I have seen this so much in other stuff. If something is to be converted to the rules then it should be converted to the rules not just parts of the rules. The HD/BAB is very clear on how it should work, you boost BAB or drop HD.

Sorry rantish there but other then that not bad

The Exchange

I think he should be a front line fighter and be adjusted because of that to more fit the concept.

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