Brujo |
"Geez you're annoying. Can't ya just die..." Aden raises an eyebrow "um re-die so we can go on"
"Well either way I'm gonna need ya to hold still for this" Aden draws his father's weappon. The crackle of electricity and the smell of ozone fills the air. "I'm not to good with this on yet and it would help me alot if ya just stood there"
Lingering Lighting 1d20 + 8 ⇒ (17) + 8 = 25 vs Reflex; Damage 2d4 + 4 ⇒ (4, 4) + 4 = 12 lightning, and ongoing 5 lightning damage (save
ends); Miss: Half damage, and no ongoing damage.
24hp; bloodied
pat512 |
Aden's scythe chops bone, leaving crackling lightning behind.
Elohir - +1 to attacks
Hasnett - +1 to attacks
Thing - bloodied, ongoing 5 lightning (se)
Stranger - +1 to attacks
Hoku - +1 to attacks
Irawaru - +1 to attacks, takes 10 fire at start of turn
Aden - +1 to attacks, takes 10 fire at start of turn
Elohir Miriel |
Sorry, just recovered from 36 hours without sleep followed by 14 hours of blissful unconsciousness. I'm alive again I swear.
Elohir moves closer, wrapping himself in the nearby shadows as he does so. With only the dancing light of his eyes visible, he strikes out with another bolt of scintillating black and purple energy.
Move Action: Move to L2, gaining concealment from Shadow Walk.
Standard Action: Eldritch Blast on Thing; 1d20 + 11 ⇒ (4) + 11 = 15 vs. REFLEX for 1d10 + 1d6 + 6 ⇒ (6) + (1) + 6 = 13 damage.
And things are back to normal. WHIFF!
Hasnett |
Hasnett circles the Thing, trying to keep her allies in sight and sends a blade of pure divine fire towards it. With her other hand she crosses her fingers and hopes for the best, invoking her goddess to heal Aden.
"Back off, thing. You're not breaking free."
Move to H2
Sacred Flame (Ref)
1d20 + 9 ⇒ (14) + 9 = 23
1d6 + 5 ⇒ (4) + 5 = 9 radiant. If it hits, invoking Alkanis Boon and adding 4 to the damage. Irawaru gets 5 temp hp.
Also if it hits, invoking Holy Symbol of Protection Power and prevent Thing from attacking Aden to end Hasnett's next turn.
Minor. Healing Word on Aden. Surge plus 2d6 + 5 ⇒ (3, 2) + 5 = 10
pat512 |
The creature withers somewhat under Hasnett's light, but fights on, even as it throws off Aden's lightning. Unable to attack Aden, it slams at Irawaru. The barbarian, grappled once more, is thrashed about by the swirling bones.
Grab 6 fire and necrotic. Crush for 10 untyped. AP: Slam for 5 necrotic and ongoing 5 fire. This all includes the aegis. Total to Irawaru 21 and ongoing 5
The other priestess channels light once more, this time with more success, and enhancing Hasnett's ability.
Lance of Faith, 13 damage after vulnerability.
Hoku - +1 to attacks
Irawaru - +1 to attacks, takes 10 fire at start of turn, 5 ongoing fire
Aden - +1 to attacks, takes 10 fire at start of turn
Elohir - +1 to attacks
Hasnett - +2 to attacks
Thing - bloodied
Stranger - +1 to attacks
pat512 |
Neglected to note in the init chart that Irawaru was grabbed, but Hoku's 4 couldn't have moved around in any case.
Irawaru - +1 to attacks, takes 10 fire at start of turn, 5 ongoing fire (se), grabbed
Aden - +1 to attacks, takes 10 fire at start of turn
Elohir - +1 to attacks
Hasnett - +2 to attacks
Thing - bloodied
Stranger - +1 to attacks
Hoku - +1 to attacks
"Death God" Aden |
And at 38
Aden grips his father's weapon tight and dashes for the thing
Shift to E7; Booming Blade (all my other attacks are flame based HAHA) 1d20 + 10 ⇒ (10) + 10 = 20; Damage 2d4 + 4 ⇒ (4, 2) + 4 = 10, and if the thing is adjacent at the start of its turn and moves away, it takes 1d6 + 1 ⇒ (1) + 1 = 2 necrotic/thunder damage.
Elohir Miriel |
Elohir moves across the streets and shadows once again envelop him before he extends his palm forward to shoots another blast of eldritch energy, which goes sailing off wildly yet again.
Move Action: Move to L5, gaining concealment from Shadow Walk.
Standard Action: Eldritch Blast on Cinderhouse; 1d20 + 11 ⇒ (4) + 11 = 15 vs. RELFEX for 1d10 + 1d6 + 6 ⇒ (6) + (4) + 6 = 16 damage.
And another whiff.
pat512 |
Irawaru slips back and feels Melora's energy infusing him, but the combined attacks have no particular effect on the charnel creature.
Aden, however, has brought himself dangerously within range. The undead grapples the shadar-kai in the flaming bones, knocking him about as it did Irawaru moments before. Acting more quickly than had been seen, it slams Aden further, setting the swordmage aflame.
Grabbed, 10 fire and necrotic. Crush (free action I was mishandling before) for 15 untyped. AP for slam, 14 necrotic and 5 ongoing fire.
Aden:
Everyone else:
pat512 |
With a roar of cinders pouring out its top, the creature sends another gout of flame washing over the swordmage, but no further harm is done.
Free action when enemy is reduced to zero. But it missed.
It then moves away to capture more enemies in its aura of flame.
The other cleric's lance of light misses again.
Hoku - +1 to attacks
Irawaru - +1 to attacks, takes 10 fire at start of turn
Aden - DYING, +1 to attacks, takes 10 fire at start of turn, 5 ongoing fire (se)
Elohir - +1 to attacks
Hasnett - +1 to attacks, takes 10 fire at start of turn
Thing - bloodied
Stranger - +1 to attacks
Hoku Te Ulani |
A frustrated Hoku attempts again to dispose of the flame-beast.
Sly Flourish vs AC: 1d20 + 14 ⇒ (18) + 14 = 321d4 + 10 ⇒ (4) + 10 = 14
Pat/Rev
pat512 |
The undead seems to be starting to weaken under the continued assault.
Irawaru - +1 to attacks, takes 10 fire at start of turn
Aden - DYING, +1 to attacks, takes 10 fire at start of turn, 5 ongoing fire (se)
Elohir - +1 to attacks
Hasnett - +1 to attacks, takes 10 fire at start of turn
Thing - bloodied
Stranger - +1 to attacks
Hoku - +1 to attacks
Hoku:
Elohir Miriel |
Elohir, standing exhausted with most of his spells expended, continues to try and send his eldritch rays at their intended target. He manages to finally call upon some higher forces for success and laughs with glee as his magic flies through the air and impacts the creature with a shower of purple sparks and flame.
Move Action: Move to M2, gaining concealment from Shadow Walk
Standard Action: Eldritch Blast on CC; 1d20 + 11 ⇒ (20) + 11 = 31 CRIT vs. REFLEX for 22 + 2d6 ⇒ 22 + (3, 3) = 28 damage.
Hasnett |
Just remembered Hasnett has it Hunter's Quarried. Her last attack should have done an extra 1d6 ⇒ 1 damage.
Move to F4 avoiding OAs. Does she get flanking with Irawaru?
Minor. Weapon of the Gods on morningstar.
Until the end of the encounter, all attacks made with the weapon deal an extra 1d6 radiant damage. When the weapon hits an enemy, the enemy takes a –2 penalty to AC until the end of the weapon wielder's next turn.
Couldn't do this before due to not having enough actions - let's hope it works a bit.
Not going to use it. Going with Beacon of Hope (Will). Close Burst 3.
You and all your allies in the burst regain 5 hit points, and your healing powers restore +5 hit points until the end of the encounter.You and all your allies in the burst regain 5 hit points, and your healing powers restore +5 hit points until the end of the encounter. If it hits, then Thing is also weakened to end its next turn.
1d20 + 9 ⇒ (18) + 9 = 27
Irawaru, Aden and Hasnett all gain 5 hp and Aden is no longer dying (temporarily, at least).
Desperately, Hasnett circles and invokes her goddess.
"Come on, Lady! You chose me. Help me help us survive this. We're idiots, but we're your idiots."
This time Melora seems to be listening.