Second Chance
Racial Power - Encounter - Immediate Interrupt - Personal
Effect: When an attack hits Hoku, she may force an enemy to roll the attack again (at -2 because of Halfling Agility).The enemy uses the second roll, even if it is lower.
Sly Flourish
Attack 1 - At Will - Standard Action - M or R Weapon - 1 Creature
+13 (Dex, Weapon) vs AC
Requirement: must be wielding a crossbow, light blade or sling
Hit: 1d4+ 10 damage {+1d12 Crit}
Piercing Strike
Attack 1 - At Will - Standard Action - M Weapon - 1 Creature
+13 (Dex, Weapon) vs Ref
Requirement: must be wielding a light blade
Hit: 1d4+7 damage {+1d12 Crit}
Positioning Strike used
Attack 1 - Encounter - Standard Action - M Weapon - 1 Creature
+13 (Dex, Weapon) vs Will
Hit: 1d4+7 Damage (+1d12 Crit), and slide the target 3 squares (Cha)
Trick Strike used
Attack 1 - Daily - Standard Action - M or R Weapon - 1 Creature
+13 (Dex, Weapon) vs AC
Requirement: Must be wielding light blade, crossbow, or sling
Hit: 3d4+7 damage (+1d12 Crit) and slide target 1 square
Effect: Until end of encounter, each time Hoku hits the target she slides it 1 square
Tumble
Utility 2 - Encounter - Standard Action - Personal
Effect: Hoku can shift 3 squares (half speed)
Bait and Switch
Attack 3 - Encounter - Standard Action - M Weapon - 1 Creature
+13 (Dex, Weapon) vs Will
Hit: 2d4+7 damage (+1d12 Crit) In addition, Hoku switches places with target and shifts 3 squares (Cha)
Walking Wounded used
Attack 5 - Daily - Standard Action - M or R Weapon - 1 creature
+13 (Dex, Weapon) vs Fortitude
Requirement: Must be wielding a crossbow, light blade, or sling
Hit: 2d4+7 damage (+1d12 Crit), and the target is knocked prone. Until the end of the encounter, if the target moves more than half its speed in a single action, it falls prone at the end of its movement
Miss: Half damage, and the target is not knocked prone
Slippery Mind
Utility 6 - Daily - Immediate Interrupt - Personal
Trigger: Hoku is hit by an attack against Will
Effect: Gains a +2 Power bonus vs the triggering attack
Cloud of Steel
Attack 7 - Encounter - Standard Action - Close Blast 5 - all enemies in blast
+13 (Dex, Weapon) vs AC
Requirement: Must be wielding a crossbow, light thrown weapon, or sling
Hit: 1d4+7 damage (+1d12 Crit)