"Death God" Aden |
26hp, bloodied
Aden squirms in the thhings fiery grip
"Well ugly as much as I'd love to stay and get hugged more I have better places to be" the shadar-kai's body once against blurs
Shadow Jaunt to G16; insubstantial until next turn.
"Brrrrr. It was warmer next to him." Singed he smirks at Hasnett
Second Wind putting me at 40; +2 bonus to all defenses until next turn
"Hey Hasnett think I can get a 'pick me up'?" he points at this burned and blistering skin, but keeping an eye on the thing, "I still have a monster to kill"
Elohir Miriel |
TGZ proudly presents, THE WORST POST EVER!
Elohir's eyes pulse with dark energy for a moment and the tentacles in the rift attempt to tear at the creature. Elohir then moves around the creature, more arcane mutterings upon his lips. The warlock then lashes out with his mind, assaulting the undead creature's primitive psyche with visions of his neverending nightmares.
Elohir trembles and sways under the shared visions, and tears run from his tightly closed eyes. He does manage to bite his lip hard enough to stop from screaming this time, however, but the warlock once again tastes his own blood while he does so.
All of his efforts prove ineffective, as his eldritch patron seems to be particularly unhappy with Elohir at this moment.
Minor Action: Hunger of Hadar on Thing; 1d20 + 10 ⇒ (4) + 10 = 14 vs. FORT for 1d6 + 6 ⇒ (6) + 6 = 12 necrotic damage.
Move Action: Move to O2
Standard Action: Curse of the Dark Dream on Thing; 1d20 + 9 ⇒ (3) + 9 = 12 vs. WILL for 3d8 + 1d6 + 6 ⇒ (5, 5, 7) + (4) + 6 = 27 psychic damage and on a hit, slide the creature 1 square out of the zone, and then 2 squares back in.
Hit or miss, I can slide the creature 1 square as a minor action each round (save ends).
MISS DAMAGE: 13 psychic damage.
Free Action: Dark One's Own Luck; Reroll last attack, 1d20 + 9 ⇒ (1) + 9 = 10 vs. WILL.
Current HP: 41/61
pat512 |
As the allies spread around the thing to avoid its flames, Elohir manages to wound it at some cost to himself. Miss for 13hp
Hasnett
Thing - immobilized to end stranger's next turn, takes 2d10 necrotic at start of turn
Stranger
Hoku
Irawaru
Aden - +2 to defenses and insubstantial to start of turn
Elohir
Hasnett |
"Knew it was me you preferred really," Hasnett flashes a small smile at Aden.
Then she gathers herself together and launches a blast of divine light at the Thing.
"Melora guide me..." she mutters and shrugs as she realises the stranger is clearly on better terms with whatever deity she worships than Hasnett.
"I'll have to do this the hard way after all."
Move to H12
Sacred Flame (Ref)
1d20 + 8 ⇒ (3) + 8 = 11
23/57 - bloodied
6/9 surges
0 temp hp
0 AP
pat512 |
Hasnett's bolt of radiance misses the undead creature. It thrashes within Elohir's conjuration, but to no avail.
2d10 - 10 ⇒ (6, 5) - 10 = 1 1hp Hunger. It has nothing useful to do.
The cloaked stranger calls out to everyone. "Run, while it's trapped -- it's too powerful!" She does not herself run, but nor does she move any closer. She does, however, invoke help for the beleaguered Hasnett. "Mother, please aid this woman." Hasnett, spend a surge with +7
With a roar, the thing of bones and flame breaks free of her enchantment.
Hoku
Irawaru
Aden - +2 to defenses and insubstantial to start of turn
Elohir
Hasnett
Thing - takes 2d10 necrotic at start of turn
Stranger
Elohir Miriel |
Perhaps someone with a bit more insight should try and make an honest gauge of our strength against the creature's?
pat512 |
Even as Hoku's dagger is returning from its strike, the charnel creature bursts in an even greater spray of flame and death, engulfing Irawaru. The barbarian dodges the worst of it, but is not unscathed.
Burst 3, half on miss for net 5 fire and 5 necrotic (10 total) to Irawaru.
Irawaru
Aden - +2 to defenses and insubstantial to start of turn
Elohir
Hasnett
Thing - bloodied, takes 2d10 necrotic at start of turn
Stranger
Hoku
"Death God" Aden |
Dropping his blade to the ground Aden draws his crossbow and moves to a firing position
Droping the khopesh in G16. Moving to L13.
The thing is still under my Aegis correct?
A high pitched whistle exits the shadar-kai's lips "Hey you walking Tindertwig over here!" he tries to bait the monster toward him
Repeating crossbow 1d20 + 7 ⇒ (10) + 7 = 17; Damage 1d8 + 2 ⇒ (5) + 2 = 7
Elohir Miriel |
Elohir's concentration is hard pressed as he fights to maintain and juggle all his current powers at once. With his effort strained, he barely manages to call burning starfire down on the creature.
The warlock's shoulders bow under the pressure, and his breathing starts to become labored as his eldritch endurance is stretched. Elohir grinds his teeth over the ineffectiveness of his most powerful spell.
Minor Action: Hungar of Hadar on Thing; 1d20 + 10 ⇒ (2) + 10 = 12 vs. FORT for 1d6 + 6 ⇒ (3) + 6 = 9 necrotic damage.
Standard Action: Dire Radiance on Thing; 1d20 + 10 ⇒ (14) + 10 = 24 vs. FORT on Thing for 2d6 + 6 ⇒ (4, 1) + 6 = 11 radiant damage and on a hit, if the Thing moves closer to me on its turn it takes another 1d6 + 6 ⇒ (2) + 6 = 8 damage.
Minor Action: Sustain Curse of the Dark Dream and slide the Thing further into the zone, diagonally.
Hasnett |
"Lady, can we defeat this thing? We can't just let it run rampant around the town."
Hasnett moves alongside Hoku and unleashes more divine light, hoping Melora is listening.
Divine Glow (Ref). Close Blast 3. Allies in blast (Irawaru) get +2 to attack rolls to end Hasnett's next turn, hit or miss.
1d20 + 8 ⇒ (19) + 8 = 27
1d8 + 5 ⇒ (8) + 5 = 13 radiant damage
pat512 |
Elohir:
Large natural animate (fire, undead)
Charnel Blaze (Fire) aura 2; any enemy that starts its turn within the aura takes 10 fire damage.
Immune disease, poison; Resist 10 fire, 10 necrotic; Vulnerable 5 radiant
Charnel Slam (standard, at-will) Fire, Necrotic
Reach 2; +16 vs AC; 2d6+6 necrotic damage, and ongoing 5 fire damage (save ends).
Prison of Flame and Bones (standard, at-will) Fire, Necrotic
+16 vs AC; 2d8+6 fire and necrotic damage, and the target is grabbed.
Crushing Prison (free 1/round, at-will)
Targets a creature grabbed by the charnel cinderhouse; 2d6 + 6 damage (no attack roll required).
Charnel Action (free, when an enemy within 2 squares of the cinderhouse is reduced to 0 hit points or fewer, at-will)
Make a charnel slam attack against the triggering creature.
Charnel Pyre (when first bloodied and again when the charnel cinderhouse is reduced to 0 hit points) Fire, Necrotic
Close burst 3; +13 vs Fortitude; 2d6 fire damage plus 2d6 necrotic damage. Miss: Half damage.
Rejuvenation
A charnel cinderhouse rises at full hit points one day after it has been destroyed. Performing the Gentle Repose ritual on the creature’s remains destroys the creature completely, preventing it from using the rejuvenation power.
Irawaru |
Pressing Strike to J7, 1d0+11 = 27 vs Ac; 1d12+6 = 8 damage. Extra rage damage 1d6= 6. total 14 damage. Push Thing to G6-7. Shift to I7. Action Point: Avalanche Strike. 1d20+11 = 23 vs AC; 26 damage. Effect: attackers gain +4 to hit me until start of my next turn.
Irawaru growls and pursues the creature.
pat512 |
Irawaru pursues the creature that Hoku had pushed back, disregarding the lashing incorporeal tentacles of Hadar in his enraged pursuit. His first attack slams the thing of flame and bones back, and the barbarian keeps pace. 2d10 ⇒ (1, 3) = 4 -4hp necrotic to Irawaru.
Aden, meanwhile, moves to intercept.
Elohir - +1 to attacks
Hasnett - +1 to attacks
Thing - bloodied
Stranger - +1 to attacks
Hoku - +1 to attacks
Irawaru - +1 to attacks, takes 2d10 necrotic and 10 fire at start of turn
Aden - +1 to attacks
Elohir Miriel |
Elohir moves to where his zone is no longer blocking his vision, muttering something about stupid, blind barbarians. Giving up, then, on his most damaging attack, Elohir stretches out his arm, fingers splayed and pointed at the creature, and unleashes a bolt of purple eldritch energy which snakes its way towards the creature.
Sustaining the zone will now require me to attack Irawaru so I guess I won't be sustaining it this round. Also couldn't move the creature back into the zone with Irawaru standing there. Oh well, guess it wasn't doing anything anyway.
Standard Action: Eldritch Blast on Thing; 1d20 + 10 ⇒ (12) + 10 = 22 vs. REFLEX for 1d10 + 1d6 + 6 ⇒ (4) + (6) + 6 = 16 damage.
Hasnett |
Move to M6.
Sacred Flame (Ref). On hit Irawaru get 5 temp hp.
If it hits, invoking Boon of Alkanis for 4 extra damage (non-radiant)
1d20 + 9 ⇒ (6) + 9 = 15. Stuff it.
How's everyone doing for healing? I can use a minor to healing word someone if needs be. If not, using Hunter's Quarry on it as a minor.
Hasnett moves around the building and starts to doubt her vocation as yet another attack fails.
pat512 |
The creature attempts to dodge out of the way of Elohir's blast, but is unsuccessful. It has better luck against Hasnett's beam.
Changing tactics, the burning bones flare, engulfing Irawaru once more, but the barbarian shrugs off the attack. It then shifts back, catching Aden in the aura of heat.
The strange cleric, moving near Hoku, sends a beam of radiance to no more effect than Hasnett's.
Hoku - +1 to attacks
Irawaru - +1 to attacks, takes 10 fire at start of turn
Aden - +1 to attacks, takes 10 fire at start of turn
Elohir - +1 to attacks
Hasnett - +1 to attacks
Thing - bloodied
Stranger - +1 to attacks