What is the one thing you hope is gone in the final release?


General Discussion (Prerelease)

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Sovereign Court

Okay guys, please I want this to be things you think really could be gone so no posts saying things like Vancian spellcasting or 2+int mod skill points because we know Jason has no intent of getting rid of them.

For me what I hope is gone more than anything else is class features that are gained but at 1/2 another classes level.

Examples of this are paladins spellcasting and rangers animal companion.

Class feature where your class level= 1/2 another classes class level always wind up pathetically weak in the long run, you might as well just not have them for all the good they do. I'm not saying I want the abilities gone, but I want them either at level -x or full class level.


Grappling as a standard action.


hogarth wrote:
Grappling as a standard action.

What would you ask it to be? I'm not trying to argue the merit, I'm just trying to understand what you are looking for.


Disenchanter wrote:
hogarth wrote:
Grappling as a standard action.
What would you ask it to be? I'm not trying to argue the merit, I'm just trying to understand what you are looking for.

I prefer the 3.5 grapples rules in general, but particularly the ability to make multiple grapple checks in one round (ie. a grapple check was an "attack" action, not a standard action).


Editing mistakes. I love the campaign setting, but I did not appreciate the errors and mangled sentences. There is a voluminous thread of errata and corrections for that book. I hope Charles Evans 25 is not called into the breach once more.


It would seem favored class is changing, if that means we can pick at creation what our character's favored class is that will be a good thing. Doing alway with it being determined by race then would be my hope it goes away thing.


The old Counterspelling system.

Anything - and I mean really anything, from changing Counterspell to an Immediate action to remove it completely from the rules - would be better than the 3.x system. Never used, never useful.

Liberty's Edge

The whole "swallow whole--cut yourself out--muscular action closes the hole" thing.


Heathansson wrote:
The whole "swallow whole--cut yourself out--muscular action closes the hole" thing.

Aah, that strange 'troll-like' ability to regrow portions of your inner guts when somebody tries to 'chest-buster' from you... never really understood if the hp damage you deal to the inners are subtracted from the hp of the creature or not...


Dwarves.


Well, it seems my wish will not be granted.

So instead, I say: "Polymorph bonuses being all enhancement bonuses"


KaeYoss wrote:
Dwarves.

+1

If not, Class Skills/Cross-Class Skills. Make them all class skills already.
And on the same train, no more 2 skill points per level (minimum 4 points).


Turning being a better source of healing than spells (especially at the lower levels).


I always like 'binding wounds' where you could roll a D4 IF you took more than 4HP of damage. \
("Not so bad; it looks worse that really is - once you wipe the blood away.")

Oh wait, we're talking about taking out and not putting in or putting back in. ;-)


bugleyman wrote:
Turning being a better source of healing than spells (especially at the lower levels).

Makes sense that way, though: What would be more curative: Divine power that undergoes a couple of exchanges until if ends up as a cure spell, or directly channeled, pure, undiluted life energy from the very plane of life?

Seldriss wrote:


If not, Class Skills/Cross-Class Skills. Make them all class skills already.

The difference isn't that big any more. And I would hate to see the distinction go.

Liberty's Edge

I always hated sundering and house rule it out every session.

Sovereign Court

Longer casting times on spontaneous metamagic

Liberty's Edge

the impossible :P the nerfing done to the spells in the last edition :P

no really, I like ti gone :P

besides that? halflings


Not to derail the conversation, but what is it with Dwarves that so many people hate? I personally can't stand the elves, but they are so iconic that I would never want them gone. Some of the late-comer races, such as the dragon-born on the other hand....

Anyway, what is it with race baiting...I mean race hating around here anyway ;p

Dark Archive

Thomas Higgins wrote:

Not to derail the conversation, but what is it with Dwarves that so many people hate? I personally can't stand the elves, but they are so iconic that I would never want them gone. Some of the late-comer races, such as the dragon-born on the other hand....

Anyway, what is it with race baiting...I mean race hating around here anyway ;p

I don't hate dwarves. They taste good BBQed in honey and garlic.

Ok seriously. I don't hate any of the races or classes*.

Cheers

*Except gnomes, monks and bards. ;P

Dark Archive

Oh yeah. I forgot. On topic.

As a lich I am going to have to go with Channel (positive) Energy and/or Aura of Justice.

As a GM I am going to go with Channel Energy. Or at least make it usable only once every so often (say once every 1d4 rounds or something).

Cheers


Pathfinder Starfinder Society Subscriber

There's only two things I hate: Racial intolerance, and the Dwarves.


Taliesin Hoyle wrote:
Editing mistakes. I love the campaign setting, but I did not appreciate the errors and mangled sentences. There is a voluminous thread of errata and corrections for that book. I hope Charles Evans 25 is not called into the breach once more.

Well, given a book of this size there are going to be editing mistakes. And even if there were none, I would imagine that Charles Evans 25 (if he wished too) would still be doing the exact same thing, checking the book for errors and just not doing any reporting.


Yeah, a first edition RPG, it'll have them. Charles does great work, and its appreciated. He's already helped the future reprint of the Campaign Setting, and while there are some mistakes, there is absolutely nothing major, I glossed over most of them because I mentally corrected them, assumed the answer, correctly, etc.

And any nitpicky stuff can be seen and corrected from Charles's thread.


Thomas Higgins wrote:
Not to derail the conversation, but what is it with Dwarves that so many people hate?

What is there to like?


KaeYoss wrote:
Thomas Higgins wrote:
Not to derail the conversation, but what is it with Dwarves that so many people hate?
What is there to like?

Dwarves are far and away my favorite race. Every time I choose something different, I always regret it.

Once you go Dwarf...uh...


Tae helliya huil lootiya balstats!!!


bugleyman wrote:
Turning being a better source of healing than spells (especially at the lower levels).

AGREED!!!!

I really wish turning would go back to old 3.5 turning

Silver Crusade

Pathfinder Adventure Path Subscriber

Gate.


KaeYoss wrote:
So instead, I say: "Polymorph bonuses being all enhancement bonuses"

Agreed.

I completely understand the logic and need behind the fundamental change in approach (to specified modifiers), but I think the Enhancement Bonus classification in Beta was overly penalizing, and inconsistent with Enlarge/Reduce spells. Already discussed during the Beta playtest, so crossing my fingers here also.


lastknightleft wrote:

Okay guys, please I want this to be things you think really could be gone so no posts saying things like Vancian spellcasting or 2+int mod skill points because we know Jason has no intent of getting rid of them.

For me what I hope is gone more than anything else is class features that are gained but at 1/2 another classes level.

Examples of this are paladins spellcasting and rangers animal companion.

Class feature where your class level= 1/2 another classes class level always wind up pathetically weak in the long run, you might as well just not have them for all the good they do. I'm not saying I want the abilities gone, but I want them either at level -x or full class level.

Barbarian rage points.

RPG Superstar 2008 Top 32

Seldriss wrote:
And on the same train, no more 2 skill points per level (minimum 4 points).

Ditto.

RPG Superstar 2008 Top 32

Montalve wrote:
besides that? halflings

Ha ha! Yes! +5! ;^)

Since 1/2lings were originally hobbits, and as such, stolen from J.R.R, they should be rolled into a single munchkin race (with at least some mythological foundations, like elves & dwarves, etc): Gnomes! Furthermore, since being small and slow is a disadvantage, unique capabilities of both races should be included. But, that's just me . . .

;^)

RPG Superstar 2008 Top 32

I would change the Ranger Spell lists. They're horrible. What's with all the plant magic? Are Rangers little Druids in spell-casting training bras?

No! They are mighty hunters, and their spell lists should reflect that.

Sovereign Court

Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I would eliminate ranger spells. There's no reason they should be slinging magic around. They should be tracking stuff down and shooting it in the head.

Shadow Lodge

Something I would like to see removed is so many items, spells, effects, classes that give the same bonuses. I've always hated that since 3.0. What I would really like to see is Clerics giving more sacred/profane bonuses, Wizards giving circumstance or alchemical bonuses, Sorcerers and Bards giving more Luck bonuses, and no new spells/items after the Core book mentioning Enhancement Bonus.

I'd also like to see some sort of differences for Clerics and Druids
from different goelogical areas, like a swamp priest being a little different than a cleric and a jungle shaman not just being a run of the mill Druid.

Liberty's Edge

thefishcometh wrote:
I would eliminate ranger spells. There's no reason they should be slinging magic around. They should be tracking stuff down and shooting it in the head.

I'd sign off on that myself. Anytime I played a ranger I always used the variant rule to opt out of spells.


stoupak09 wrote:


Once you go Dwarf...uh...

...you always barf.

Scarab Sages

Heathansson wrote:
The whole "swallow whole--cut yourself out--muscular action closes the hole" thing.

Stiggy vs the T-Rex upset you that much?


The nerfing of druidic Wildshape.


Mad Alchemist wrote:
Longer casting times on spontaneous metamagic

Yes, please.


tdewitt274 wrote:
There's only two things I hate: Racial intolerance, and the Dwarves.

+1

;-)

Liberty's Edge

Beckett wrote:

I'd also like to see some sort of differences for Clerics and Druids

from different goelogical areas, like a swamp priest being a little different than a cleric and a jungle shaman not just being a run of the mill Druid.

Lets be honest...it coems from tolkein stuff...rangers had woodcraft lore that slightly meandered into useful cantrip type spells useful in the wild. Perhaps we could go with something more nature-lore based, like cure light wounds if you find the right herb...

Sovereign Court

The Weapon Swap feat. I have hated that feat since I first saw it. It breaks verisimilitude for me.


Nameless wrote:
The Weapon Swap feat. I have hated that feat since I first saw it. It breaks verisimilitude for me.

I was once refereeing the brown belt sparring at a karate tournament when, at intermission, a local weapons master stepped out onto the floor with black nunchaku in one hand and white nunchaku in his other hand.

He proceeded to do about a 5 minute kata, his two nunchaku flashing around like airplane propellers as he lunged and kicked and tumbled and jumped and flipped and spun all over the mat.

Nothing too special, I'd seen this kind of thing lots of times.

Except, I couldn't help noticing that every few seconds, maybe 15 or 20 times throughout the five minute kata, the guy kept switching hands faster than I could usually see him do it. One second, the nunchaku propller in his left hand was black and in his right hand was white, the next second that was switched.

And no, it wasn't tricky nunchaku. They were each solid colors, no gimmicks.

The guy was just really good.

Now, the flavor text of Weapon Swap doesn't sound too bad:

Nameless wrote:
With an acrobatic twist, you can swap your weapons from one hand to another.

But spending a feat for just fluff isn't a terribly wise decision.

Fortunately, this feat has a benefit that justifies taking the feat. You can use your primary weapon (probably the best weapon you have) for all your dual-wield attacks, even your off-hand attacks.

So if that nunchaku master I described had +5 black nunchuku and only +2 white nunchaku, and was dual wielding, he could make all his primary weapon iterative attacks with the black nunchaku then switch to his other hand and make his off-hand attacks with the same black nunchaku.

Which, as you say, is verisimilitudally hard to swallow.

In my combat experience, flurries of blows, either empty handed or with dual weapons, tend to aleternate. There are many reasons for this. Right, left, right, left, right, left.

They may vary a little, right, left, right, right, left, right. But even that is mainly an alternating sequence, if imbalanced.

But they never go right, right, right, right, left, left.

The attacks set each other up, leading your foe into one blow as he recoils from the last one, gaining power as you catch him moving toward your next strike. Your body coils one direction then recoils the other direction, gaining power. You disorient your foe making him watch too many weapons at once, never allowing him to focus on just one of your weapons, thus making it more likely that some of your blows will land. Etc.

The idea that, with this feat, a dual-wielder delivers all his primary attacks frist before any of his off-hand attacks is preposterous.

Besides, if he could do that, then why not just keep the primary weapon in the primary hand and continue the sequence with primary attacks rather than off-hand attacks?

So yeah, I wouldn't miss this feat, despite having thoroughly enjoyed the white/black nunchaku eshibition.

Scarab Sages

RE Weapon Swap;

Why even bother having a weapon in your off-hand?

Why not just declare that your off-hand attack is a pimpslap, or a wet dish-rag, if it's going to be replaced with the main weapon anyway?


There isn't anything I'd like to see gone. I'd like to see somethings fixed though. I find the maneuvers too difficult. We tried a few different base number and found 12 worked better than 15. 10 was too easy though.


Snorter wrote:

RE Weapon Swap;

Why even bother having a weapon in your off-hand?

Why not just declare that your off-hand attack is a pimpslap, or a wet dish-rag, if it's going to be replaced with the main weapon anyway?

Mmmmm, defending weapon, with its full bonus set to defense, since you won't attack with it anyway.


Different weapons for small and medium sized characters.

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